ThreeExtras.js 162 KB

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  1. // ThreeExtras.js r32 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
  3. THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,h,g,b,m,k;if(d==0)e=h=g=0;else{b=Math.floor(a*6);m=a*6-b;a=d*(1-c);k=d*(1-c*m);c=d*(1-c*(1-m));switch(b){case 1:e=k;h=d;g=a;break;case 2:e=a;h=d;g=c;break;case 3:e=a;h=k;g=d;break;case 4:e=c;h=a;g=d;break;case 5:e=d;h=a;g=k;break;case 6:case 0:e=d;h=c;g=a}}this.r=e;this.g=h;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
  4. setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
  5. this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
  6. THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
  7. this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0};
  8. THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
  9. cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
  10. a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
  11. -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
  12. THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1};
  13. THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
  14. return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
  15. THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
  16. THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,h=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(g,b){return g.distance-b.distance});return h},intersectObject:function(a){function c(H,f,p,j){j=j.clone().subSelf(f);p=p.clone().subSelf(f);var l=H.clone().subSelf(f);H=j.dot(j);f=j.dot(p);j=j.dot(l);var t=p.dot(p);p=p.dot(l);l=1/(H*t-f*f);t=(t*j-f*p)*l;H=(H*p-f*j)*l;return t>0&&H>0&&t+H<1}var d,e,h,g,b,m,k,n,o,y,
  17. v,q=a.geometry,z=q.vertices,B=[];d=0;for(e=q.faces.length;d<e;d++){h=q.faces[d];y=this.origin.clone();v=this.direction.clone();g=a.matrix.multiplyVector3(z[h.a].position.clone());b=a.matrix.multiplyVector3(z[h.b].position.clone());m=a.matrix.multiplyVector3(z[h.c].position.clone());k=h instanceof THREE.Face4?a.matrix.multiplyVector3(z[h.d].position.clone()):null;n=a.rotationMatrix.multiplyVector3(h.normal.clone());o=v.dot(n);if(o<0){n=n.dot((new THREE.Vector3).sub(g,y))/o;y=y.addSelf(v.multiplyScalar(n));
  18. if(h instanceof THREE.Face3){if(c(y,g,b,m)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};B.push(h)}}else if(h instanceof THREE.Face4)if(c(y,g,b,k)||c(y,b,m,k)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};B.push(h)}}}return B}};
  19. THREE.Rectangle=function(){function a(){g=e-c;b=h-d}var c,d,e,h,g,b,m=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return g};this.getHeight=function(){return b};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(k,n,o,y){m=false;c=k;d=n;e=o;h=y;a()};this.addPoint=function(k,n){if(m){m=false;c=k;d=n;e=k;h=n}else{c=c<k?c:k;d=d<n?d:n;e=e>k?e:k;h=h>n?
  20. h:n}a()};this.add3Points=function(k,n,o,y,v,q){if(m){m=false;c=k<o?k<v?k:v:o<v?o:v;d=n<y?n<q?n:q:y<q?y:q;e=k>o?k>v?k:v:o>v?o:v;h=n>y?n>q?n:q:y>q?y:q}else{c=k<o?k<v?k<c?k:c:v<c?v:c:o<v?o<c?o:c:v<c?v:c;d=n<y?n<q?n<d?n:d:q<d?q:d:y<q?y<d?y:d:q<d?q:d;e=k>o?k>v?k>e?k:e:v>e?v:e:o>v?o>e?o:e:v>e?v:e;h=n>y?n>q?n>h?n:h:q>h?q:h:y>q?y>h?y:h:q>h?q:h}a()};this.addRectangle=function(k){if(m){m=false;c=k.getLeft();d=k.getTop();e=k.getRight();h=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();d=d<k.getTop()?d:k.getTop();
  21. e=e>k.getRight()?e:k.getRight();h=h>k.getBottom()?h:k.getBottom()}a()};this.inflate=function(k){c-=k;d-=k;e+=k;h+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();d=d>k.getTop()?d:k.getTop();e=e<k.getRight()?e:k.getRight();h=h<k.getBottom()?h:k.getBottom();a()};this.instersects=function(k){return Math.min(e,k.getRight())-Math.max(c,k.getLeft())>=0&&Math.min(h,k.getBottom())-Math.max(d,k.getTop())>=0};this.empty=function(){m=true;h=e=d=c=0;a()};this.isEmpty=function(){return m};this.toString=
  22. function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+h+", width: "+g+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
  23. THREE.Matrix4=function(a,c,d,e,h,g,b,m,k,n,o,y,v,q,z,B){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=g||1;this.n23=b||0;this.n24=m||0;this.n31=k||0;this.n32=n||0;this.n33=o||1;this.n34=y||0;this.n41=v||0;this.n42=q||0;this.n43=z||0;this.n44=B||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
  24. THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,h,g,b,m,k,n,o,y,v,q,z,B){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=g;this.n23=b;this.n24=m;this.n31=k;this.n32=n;this.n33=o;this.n34=y;this.n41=v;this.n42=q;this.n43=z;this.n44=B;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
  25. a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,h=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,c).normalize();e.cross(d,g).normalize();h.cross(g,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);
  26. this.n31=g.x;this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23*
  27. e+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,h=a.n13,g=a.n14,b=a.n21,m=a.n22,k=a.n23,n=a.n24,o=a.n31,
  28. y=a.n32,v=a.n33,q=a.n34,z=a.n41,B=a.n42,H=a.n43,f=a.n44,p=c.n11,j=c.n12,l=c.n13,t=c.n14,w=c.n21,x=c.n22,u=c.n23,A=c.n24,C=c.n31,F=c.n32,E=c.n33,D=c.n34,I=c.n41,S=c.n42,N=c.n43,X=c.n44;this.n11=d*p+e*w+h*C+g*I;this.n12=d*j+e*x+h*F+g*S;this.n13=d*l+e*u+h*E+g*N;this.n14=d*t+e*A+h*D+g*X;this.n21=b*p+m*w+k*C+n*I;this.n22=b*j+m*x+k*F+n*S;this.n23=b*l+m*u+k*E+n*N;this.n24=b*t+m*A+k*D+n*X;this.n31=o*p+y*w+v*C+q*I;this.n32=o*j+y*x+v*F+q*S;this.n33=o*l+y*u+v*E+q*N;this.n34=o*t+y*A+v*D+q*X;this.n41=z*p+B*w+
  29. H*C+f*I;this.n42=z*j+B*x+H*F+f*S;this.n43=z*l+B*u+H*E+f*N;this.n44=z*t+B*A+H*D+f*X;return this},multiplyToArray:function(a,c,d){var e=a.n11,h=a.n12,g=a.n13,b=a.n14,m=a.n21,k=a.n22,n=a.n23,o=a.n24,y=a.n31,v=a.n32,q=a.n33,z=a.n34,B=a.n41,H=a.n42,f=a.n43;a=a.n44;var p=c.n11,j=c.n12,l=c.n13,t=c.n14,w=c.n21,x=c.n22,u=c.n23,A=c.n24,C=c.n31,F=c.n32,E=c.n33,D=c.n34,I=c.n41,S=c.n42,N=c.n43;c=c.n44;this.n11=e*p+h*w+g*C+b*I;this.n12=e*j+h*x+g*F+b*S;this.n13=e*l+h*u+g*E+b*N;this.n14=e*t+h*A+g*D+b*c;this.n21=
  30. m*p+k*w+n*C+o*I;this.n22=m*j+k*x+n*F+o*S;this.n23=m*l+k*u+n*E+o*N;this.n24=m*t+k*A+n*D+o*c;this.n31=y*p+v*w+q*C+z*I;this.n32=y*j+v*x+q*F+z*S;this.n33=y*l+v*u+q*E+z*N;this.n34=y*t+v*A+q*D+z*c;this.n41=B*p+H*w+f*C+a*I;this.n42=B*j+H*x+f*F+a*S;this.n43=B*l+H*u+f*E+a*N;this.n44=B*t+H*A+f*D+a*c;d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;
  31. d[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,h=this.n14,g=this.n21,b=this.n22,m=this.n23,k=this.n24,n=this.n31,o=this.n32,y=this.n33,v=this.n34,q=this.n41,z=this.n42,B=this.n43,H=this.n44,f=a.n11,p=a.n21,j=a.n31,l=a.n41,t=a.n12,w=a.n22,x=a.n32,u=a.n42,A=a.n13,C=a.n23,F=a.n33,E=a.n43,D=a.n14,I=a.n24,S=a.n34;a=a.n44;this.n11=c*f+d*p+e*j+h*l;this.n12=c*t+d*w+e*x+h*u;this.n13=c*A+d*C+e*F+h*E;this.n14=c*D+d*I+e*S+h*a;this.n21=g*f+b*p+m*j+k*l;this.n22=g*t+b*
  32. w+m*x+k*u;this.n23=g*A+b*C+m*F+k*E;this.n24=g*D+b*I+m*S+k*a;this.n31=n*f+o*p+y*j+v*l;this.n32=n*t+o*w+y*x+v*u;this.n33=n*A+o*C+y*F+v*E;this.n34=n*D+o*I+y*S+v*a;this.n41=q*f+z*p+B*j+H*l;this.n42=q*t+z*w+B*x+H*u;this.n43=q*A+z*C+B*F+H*E;this.n44=q*D+z*I+B*S+H*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
  33. determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,h=this.n21,g=this.n22,b=this.n23,m=this.n24,k=this.n31,n=this.n32,o=this.n33,y=this.n34,v=this.n41,q=this.n42,z=this.n43,B=this.n44;return e*b*n*v-d*m*n*v-e*g*o*v+c*m*o*v+d*g*y*v-c*b*y*v-e*b*k*q+d*m*k*q+e*h*o*q-a*m*o*q-d*h*y*q+a*b*y*q+e*g*k*z-c*m*k*z-e*h*n*z+a*m*n*z+c*h*y*z-a*g*y*z-d*g*k*B+c*b*k*B+d*h*n*B-a*b*n*B-c*h*o*B+a*g*o*B},transpose:function(){function a(c,d,e){var h=c[d];c[d]=c[e];c[e]=h}a(this,"n21","n12");a(this,"n31",
  34. "n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=
  35. this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,
  36. 1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,g=a.x,b=a.y,m=a.z,
  37. k=h*g,n=h*b;this.set(k*g+d,k*b-e*m,k*m+e*b,0,k*b+e*m,n*b+d,n*m-e*g,0,k*m-e*b,n*m+e*g,h*m*m+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};
  38. THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
  39. THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,g=a.n21,b=a.n22,m=a.n23,k=a.n24,n=a.n31,o=a.n32,y=a.n33,v=a.n34,q=a.n41,z=a.n42,B=a.n43,H=a.n44,f=new THREE.Matrix4;f.n11=m*v*z-k*y*z+k*o*B-b*v*B-m*o*H+b*y*H;f.n12=h*y*z-e*v*z-h*o*B+d*v*B+e*o*H-d*y*H;f.n13=e*k*z-h*m*z+h*b*B-d*k*B-e*b*H+d*m*H;f.n14=h*m*o-e*k*o-h*b*y+d*k*y+e*b*v-d*m*v;f.n21=k*y*q-m*v*q-k*n*B+g*v*B+m*n*H-g*y*H;f.n22=e*v*q-h*y*q+h*n*B-c*v*B-e*n*H+c*y*H;f.n23=h*m*q-e*k*q-h*g*B+c*k*B+e*g*H-c*m*H;f.n24=e*k*n-h*m*n+
  40. h*g*y-c*k*y-e*g*v+c*m*v;f.n31=b*v*q-k*o*q+k*n*z-g*v*z-b*n*H+g*o*H;f.n32=h*o*q-d*v*q-h*n*z+c*v*z+d*n*H-c*o*H;f.n33=e*k*q-h*b*q+h*g*z-c*k*z-d*g*H+c*b*H;f.n34=h*b*n-d*k*n-h*g*o+c*k*o+d*g*v-c*b*v;f.n41=m*o*q-b*y*q-m*n*z+g*y*z+b*n*B-g*o*B;f.n42=d*y*q-e*o*q+e*n*z-c*y*z-d*n*B+c*o*B;f.n43=e*b*q-d*m*q-e*g*z+c*m*z+d*g*B-c*b*B;f.n44=d*m*n-e*b*n+e*g*o-c*m*o-d*g*y+c*b*y;f.multiplyScalar(1/a.determinant());return f};
  41. THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,d=c.m,e=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,b=-a.n33*a.n12+a.n32*a.n13,m=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*b+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*h;d[2]=a*g;d[3]=a*b;d[4]=a*m;d[5]=a*k;d[6]=a*n;d[7]=a*o;d[8]=a*y;return c};
  42. THREE.Matrix4.makeFrustum=function(a,c,d,e,h,g){var b,m,k;b=new THREE.Matrix4;m=2*h/(c-a);k=2*h/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(g+h)/(g-h);h=-2*g*h/(g-h);b.n11=m;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=k;b.n23=d;b.n24=0;b.n31=0;b.n32=0;b.n33=e;b.n34=h;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,e)};
  43. THREE.Matrix4.makeOrtho=function(a,c,d,e,h,g){var b,m,k,n;b=new THREE.Matrix4;m=c-a;k=d-e;n=g-h;a=(c+a)/m;d=(d+e)/k;h=(g+h)/n;b.n11=2/m;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/k;b.n23=0;b.n24=-d;b.n31=0;b.n32=0;b.n33=-2/n;b.n34=-h;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
  44. THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
  45. THREE.Face3=function(a,c,d,e,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
  46. THREE.Face4=function(a,c,d,e,h,g){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=g instanceof Array?g:[g]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
  47. THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
  48. THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
  49. d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,h,g,b,m=new THREE.Vector3,k=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){g=this.vertices[e];g.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){g=this.faces[e];if(a&&g.vertexNormals.length){m.set(0,0,0);c=0;for(d=g.normal.length;c<d;c++)m.addSelf(g.vertexNormals[c]);m.divideScalar(3)}else{c=this.vertices[g.a];d=this.vertices[g.b];b=this.vertices[g.c];m.sub(b.position,
  50. d.position);k.sub(c.position,d.position);m.crossSelf(k)}m.isZero()||m.normalize();g.normal.copy(m)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
  51. new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
  52. c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(D,I,S,N,X,Z,T){g=D.vertices[I].position;b=D.vertices[S].position;m=D.vertices[N].position;k=h[X];n=h[Z];o=h[T];y=b.x-g.x;v=m.x-g.x;q=b.y-g.y;z=m.y-g.y;
  53. B=b.z-g.z;H=m.z-g.z;f=n.u-k.u;p=o.u-k.u;j=n.v-k.v;l=o.v-k.v;t=1/(f*l-p*j);u.set((l*y-j*v)*t,(l*q-j*z)*t,(l*B-j*H)*t);A.set((f*v-p*y)*t,(f*z-p*q)*t,(f*H-p*B)*t);w[I].addSelf(u);w[S].addSelf(u);w[N].addSelf(u);x[I].addSelf(A);x[S].addSelf(A);x[N].addSelf(A)}var c,d,e,h,g,b,m,k,n,o,y,v,q,z,B,H,f,p,j,l,t,w=[],x=[],u=new THREE.Vector3,A=new THREE.Vector3,C=new THREE.Vector3,F=new THREE.Vector3,E=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){w[c]=new THREE.Vector3;x[c]=new THREE.Vector3}c=0;
  54. for(d=this.faces.length;c<d;c++){e=this.faces[c];h=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
  55. this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){E.copy(this.vertices[c].normal);e=w[c];C.copy(e);C.subSelf(E.multiplyScalar(E.dot(e))).normalize();F.cross(this.vertices[c].normal,e);e=F.dot(x[c]);e=e<0?-1:1;this.vertices[c].tangent.set(C.x,C.y,C.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
  56. z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
  57. this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(o){var y=[];c=0;for(d=o.length;c<d;c++)o[c]==undefined?y.push("undefined"):y.push(o[c].toString());return y.join("_")}var c,d,e,h,g,b,m,k,n={};e=0;for(h=this.faces.length;e<h;e++){g=this.faces[e];
  58. b=g.materials;m=a(b);if(n[m]==undefined)n[m]={hash:m,counter:0};k=n[m].hash+"_"+n[m].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:b,vertices:0};g=g instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+g>65535){n[m].counter+=1;k=n[m].hash+"_"+n[m].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:b,vertices:0}}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+
  59. this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
  60. THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
  61. this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
  62. THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;
  63. THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
  64. THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
  65. THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0};
  66. THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
  67. THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
  68. THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
  69. THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
  70. a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
  71. THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.LineBasicMaterialCounter={value:0};
  72. THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!==
  73. undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
  74. undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
  75. THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+
  76. "<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
  77. THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!==
  78. undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
  79. undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
  80. THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+
  81. "<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
  82. THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=
  83. 1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=
  84. a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
  85. a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
  86. THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+
  87. this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
  88. THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
  89. undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshDepthMaterialCounter={value:0};
  90. THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
  91. undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
  92. THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
  93. a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
  94. undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
  95. THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
  96. THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;
  97. if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.ParticleBasicMaterialCounter={value:0};
  98. THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
  99. THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,h,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter};
  100. THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
  101. THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
  102. THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
  103. var Uniforms={clone:function(a){var c,d,e,h={};for(c in a){h[c]={};for(d in a[c]){e=a[c][d];h[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return h},merge:function(a){var c,d,e,h={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(d in e)h[d]=e[d]}return h}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
  104. THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  105. THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
  106. THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
  107. THREE.Projector=function(){function a(x,u){return u.z-x.z}function c(x,u){var A=0,C=1,F=x.z+x.w,E=u.z+u.w,D=-x.z+x.w,I=-u.z+u.w;if(F>=0&&E>=0&&D>=0&&I>=0)return true;else if(F<0&&E<0||D<0&&I<0)return false;else{if(F<0)A=Math.max(A,F/(F-E));else if(E<0)C=Math.min(C,F/(F-E));if(D<0)A=Math.max(A,D/(D-I));else if(I<0)C=Math.min(C,D/(D-I));if(C<A)return false;else{x.lerpSelf(u,A);u.lerpSelf(x,1-C);return true}}}var d,e,h=[],g,b,m,k=[],n,o,y=[],v,q,z=[],B=new THREE.Vector4,H=new THREE.Vector4,f=new THREE.Matrix4,
  108. p=new THREE.Matrix4,j=[],l=new THREE.Vector4,t=new THREE.Vector4,w;this.projectObjects=function(x,u,A){var C=[],F,E;e=0;f.multiply(u.projectionMatrix,u.matrix);j[0]=new THREE.Vector4(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);j[1]=new THREE.Vector4(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);j[2]=new THREE.Vector4(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);j[3]=new THREE.Vector4(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);j[4]=new THREE.Vector4(f.n41-f.n31,f.n42-f.n32,f.n43-
  109. f.n33,f.n44-f.n34);j[5]=new THREE.Vector4(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);u=0;for(F=j.length;u<F;u++){E=j[u];E.divideScalar(Math.sqrt(E.x*E.x+E.y*E.y+E.z*E.z))}F=x.objects;x=0;for(u=F.length;x<u;x++){E=F[x];var D;if(!(D=!E.visible)){if(D=E instanceof THREE.Mesh){a:{D=void 0;for(var I=E.position,S=-E.geometry.boundingSphere.radius*Math.max(E.scale.x,Math.max(E.scale.y,E.scale.z)),N=0;N<6;N++){D=j[N].x*I.x+j[N].y*I.y+j[N].z*I.z+j[N].w;if(D<=S){D=false;break a}}D=true}D=!D}D=D}if(!D){d=
  110. h[e]=h[e]||new THREE.RenderableObject;B.copy(E.position);f.multiplyVector3(B);d.object=E;d.z=B.z;C.push(d);e++}}A&&C.sort(a);return C};this.projectScene=function(x,u,A){var C=[],F=u.near,E=u.far,D,I,S,N,X,Z,T,V,da,R,O,ba,aa,K,P,U;m=o=q=0;u.autoUpdateMatrix&&u.updateMatrix();f.multiply(u.projectionMatrix,u.matrix);Z=this.projectObjects(x,u,true);x=0;for(D=Z.length;x<D;x++){T=Z[x].object;if(T.visible){T.autoUpdateMatrix&&T.updateMatrix();V=T.matrix;da=T.rotationMatrix;R=T.materials;O=T.overdraw;if(T instanceof
  111. THREE.Mesh){ba=T.geometry;aa=ba.vertices;I=0;for(S=aa.length;I<S;I++){K=aa[I];K.positionWorld.copy(K.position);V.multiplyVector3(K.positionWorld);N=K.positionScreen;N.copy(K.positionWorld);f.multiplyVector4(N);N.x/=N.w;N.y/=N.w;K.__visible=N.z>F&&N.z<E}ba=ba.faces;I=0;for(S=ba.length;I<S;I++){K=ba[I];if(K instanceof THREE.Face3){N=aa[K.a];X=aa[K.b];P=aa[K.c];if(N.__visible&&X.__visible&&P.__visible)if(T.doubleSided||T.flipSided!=(P.positionScreen.x-N.positionScreen.x)*(X.positionScreen.y-N.positionScreen.y)-
  112. (P.positionScreen.y-N.positionScreen.y)*(X.positionScreen.x-N.positionScreen.x)<0){g=k[m]=k[m]||new THREE.RenderableFace3;g.v1.positionWorld.copy(N.positionWorld);g.v2.positionWorld.copy(X.positionWorld);g.v3.positionWorld.copy(P.positionWorld);g.v1.positionScreen.copy(N.positionScreen);g.v2.positionScreen.copy(X.positionScreen);g.v3.positionScreen.copy(P.positionScreen);g.normalWorld.copy(K.normal);da.multiplyVector3(g.normalWorld);g.centroidWorld.copy(K.centroid);V.multiplyVector3(g.centroidWorld);
  113. g.centroidScreen.copy(g.centroidWorld);f.multiplyVector3(g.centroidScreen);P=K.vertexNormals;w=g.vertexNormalsWorld;N=0;for(X=P.length;N<X;N++){U=w[N]=w[N]||new THREE.Vector3;U.copy(P[N]);da.multiplyVector3(U)}g.z=g.centroidScreen.z;g.meshMaterials=R;g.faceMaterials=K.materials;g.overdraw=O;if(T.geometry.uvs[I]){g.uvs[0]=T.geometry.uvs[I][0];g.uvs[1]=T.geometry.uvs[I][1];g.uvs[2]=T.geometry.uvs[I][2]}C.push(g);m++}}else if(K instanceof THREE.Face4){N=aa[K.a];X=aa[K.b];P=aa[K.c];U=aa[K.d];if(N.__visible&&
  114. X.__visible&&P.__visible&&U.__visible)if(T.doubleSided||T.flipSided!=((U.positionScreen.x-N.positionScreen.x)*(X.positionScreen.y-N.positionScreen.y)-(U.positionScreen.y-N.positionScreen.y)*(X.positionScreen.x-N.positionScreen.x)<0||(X.positionScreen.x-P.positionScreen.x)*(U.positionScreen.y-P.positionScreen.y)-(X.positionScreen.y-P.positionScreen.y)*(U.positionScreen.x-P.positionScreen.x)<0)){g=k[m]=k[m]||new THREE.RenderableFace3;g.v1.positionWorld.copy(N.positionWorld);g.v2.positionWorld.copy(X.positionWorld);
  115. g.v3.positionWorld.copy(U.positionWorld);g.v1.positionScreen.copy(N.positionScreen);g.v2.positionScreen.copy(X.positionScreen);g.v3.positionScreen.copy(U.positionScreen);g.normalWorld.copy(K.normal);da.multiplyVector3(g.normalWorld);g.centroidWorld.copy(K.centroid);V.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);f.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=R;g.faceMaterials=K.materials;g.overdraw=O;if(T.geometry.uvs[I]){g.uvs[0]=T.geometry.uvs[I][0];
  116. g.uvs[1]=T.geometry.uvs[I][1];g.uvs[2]=T.geometry.uvs[I][3]}C.push(g);m++;b=k[m]=k[m]||new THREE.RenderableFace3;b.v1.positionWorld.copy(X.positionWorld);b.v2.positionWorld.copy(P.positionWorld);b.v3.positionWorld.copy(U.positionWorld);b.v1.positionScreen.copy(X.positionScreen);b.v2.positionScreen.copy(P.positionScreen);b.v3.positionScreen.copy(U.positionScreen);b.normalWorld.copy(g.normalWorld);b.centroidWorld.copy(g.centroidWorld);b.centroidScreen.copy(g.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=
  117. R;b.faceMaterials=K.materials;b.overdraw=O;if(T.geometry.uvs[I]){b.uvs[0]=T.geometry.uvs[I][1];b.uvs[1]=T.geometry.uvs[I][2];b.uvs[2]=T.geometry.uvs[I][3]}C.push(b);m++}}}}else if(T instanceof THREE.Line){p.multiply(f,V);aa=T.geometry.vertices;K=aa[0];K.positionScreen.copy(K.position);p.multiplyVector4(K.positionScreen);I=1;for(S=aa.length;I<S;I++){N=aa[I];N.positionScreen.copy(N.position);p.multiplyVector4(N.positionScreen);X=aa[I-1];l.copy(N.positionScreen);t.copy(X.positionScreen);if(c(l,t)){l.multiplyScalar(1/
  118. l.w);t.multiplyScalar(1/t.w);n=y[o]=y[o]||new THREE.RenderableLine;n.v1.positionScreen.copy(l);n.v2.positionScreen.copy(t);n.z=Math.max(l.z,t.z);n.materials=T.materials;C.push(n);o++}}}else if(T instanceof THREE.Particle){H.set(T.position.x,T.position.y,T.position.z,1);f.multiplyVector4(H);H.z/=H.w;if(H.z>0&&H.z<1){v=z[q]=z[q]||new THREE.RenderableParticle;v.x=H.x/H.w;v.y=H.y/H.w;v.z=H.z;v.rotation=T.rotation.z;v.scale.x=T.scale.x*Math.abs(v.x-(H.x+u.projectionMatrix.n11)/(H.w+u.projectionMatrix.n14));
  119. v.scale.y=T.scale.y*Math.abs(v.y-(H.y+u.projectionMatrix.n22)/(H.w+u.projectionMatrix.n24));v.materials=T.materials;C.push(v);q++}}}}A&&C.sort(a);return C};this.unprojectVector=function(x,u){var A=THREE.Matrix4.makeInvert(u.matrix);A.multiplySelf(THREE.Matrix4.makeInvert(u.projectionMatrix));A.multiplyVector3(x);return x}};
  120. THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,h,g;this.domElement=document.createElement("div");this.setSize=function(b,m){d=b;e=m;h=d/2;g=e/2};this.render=function(b,m){var k,n,o,y,v,q,z,B;a=c.projectScene(b,m);k=0;for(n=a.length;k<n;k++){v=a[k];if(v instanceof THREE.RenderableParticle){z=v.x*h+h;B=v.y*g+g;o=0;for(y=v.material.length;o<y;o++){q=v.material[o];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=z+"px";q.style.top=B+"px"}}}}}};
  121. THREE.CanvasRenderer=function(){function a(ka){if(v!=ka)n.globalAlpha=v=ka}function c(ka){if(q!=ka){switch(ka){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}q=ka}}var d=null,e=new THREE.Projector,h=document.createElement("canvas"),g,b,m,k,n=h.getContext("2d"),o=new THREE.Color(0),y=0,v=1,q=0,z=null,B=null,H=1,f,p,j,l,t,w,x,u,A,C=new THREE.Color,
  122. F=new THREE.Color,E=new THREE.Color,D=new THREE.Color,I=new THREE.Color,S,N,X,Z,T,V,da,R,O,ba=new THREE.Rectangle,aa=new THREE.Rectangle,K=new THREE.Rectangle,P=false,U=new THREE.Color,ha=new THREE.Color,ga=new THREE.Color,G=new THREE.Color,J=Math.PI*2,L=new THREE.Vector3,W,ca,ma,ia,ra,la,wa=16;W=document.createElement("canvas");W.width=W.height=2;ca=W.getContext("2d");ca.fillStyle="rgba(0,0,0,1)";ca.fillRect(0,0,2,2);ma=ca.getImageData(0,0,2,2);ia=ma.data;ra=document.createElement("canvas");ra.width=
  123. ra.height=wa;la=ra.getContext("2d");la.translate(-wa/2,-wa/2);la.scale(wa,wa);wa--;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ka,sa){g=ka;b=sa;m=g/2;k=b/2;h.width=g;h.height=b;ba.set(-m,-k,m,k);v=1;q=0;B=z=null;H=1};this.setClearColor=function(ka,sa){o=ka;y=sa;aa.set(-m,-k,m,k);n.setTransform(1,0,0,-1,m,k);this.clear()};this.setClearColorHex=function(ka,sa){o.setHex(ka);y=sa;aa.set(-m,-k,m,k);n.setTransform(1,0,0,-1,m,k);this.clear()};this.clear=
  124. function(){n.setTransform(1,0,0,-1,m,k);if(!aa.isEmpty()){aa.inflate(1);aa.minSelf(ba);if(o.hex==0&&y==0)n.clearRect(aa.getX(),aa.getY(),aa.getWidth(),aa.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+y+")";n.fillRect(aa.getX(),aa.getY(),aa.getWidth(),aa.getHeight())}aa.empty()}};this.render=function(ka,sa){function Ha(M){var ea,$,Q,Y=M.lights;ha.setRGB(0,0,0);ga.setRGB(0,0,0);G.setRGB(0,0,0);M=0;for(ea=Y.length;M<
  125. ea;M++){$=Y[M];Q=$.color;if($ instanceof THREE.AmbientLight){ha.r+=Q.r;ha.g+=Q.g;ha.b+=Q.b}else if($ instanceof THREE.DirectionalLight){ga.r+=Q.r;ga.g+=Q.g;ga.b+=Q.b}else if($ instanceof THREE.PointLight){G.r+=Q.r;G.g+=Q.g;G.b+=Q.b}}}function qa(M,ea,$,Q){var Y,fa,na,oa,pa=M.lights;M=0;for(Y=pa.length;M<Y;M++){fa=pa[M];na=fa.color;oa=fa.intensity;if(fa instanceof THREE.DirectionalLight){fa=$.dot(fa.position)*oa;if(fa>0){Q.r+=na.r*fa;Q.g+=na.g*fa;Q.b+=na.b*fa}}else if(fa instanceof THREE.PointLight){L.sub(fa.position,
  126. ea);L.normalize();fa=$.dot(L)*oa;if(fa>0){Q.r+=na.r*fa;Q.g+=na.g*fa;Q.b+=na.b*fa}}}}function Qa(M,ea,$){if($.opacity!=0){a($.opacity);c($.blending);var Q,Y,fa,na,oa,pa;if($ instanceof THREE.ParticleBasicMaterial){if($.map&&$.map.image.loaded){na=$.map.image;oa=na.width>>1;pa=na.height>>1;Y=ea.scale.x*m;fa=ea.scale.y*k;$=Y*oa;Q=fa*pa;K.set(M.x-$,M.y-Q,M.x+$,M.y+Q);if(ba.instersects(K)){n.save();n.translate(M.x,M.y);n.rotate(-ea.rotation);n.scale(Y,-fa);n.translate(-oa,-pa);n.drawImage(na,0,0);n.restore()}}}else if($ instanceof
  127. THREE.ParticleCircleMaterial){if(P){U.r=ha.r+ga.r+G.r;U.g=ha.g+ga.g+G.g;U.b=ha.b+ga.b+G.b;C.r=$.color.r*U.r;C.g=$.color.g*U.g;C.b=$.color.b*U.b;C.updateStyleString()}else C.__styleString=$.color.__styleString;$=ea.scale.x*m;Q=ea.scale.y*k;K.set(M.x-$,M.y-Q,M.x+$,M.y+Q);if(ba.instersects(K)){Y=C.__styleString;if(B!=Y)n.fillStyle=B=Y;n.save();n.translate(M.x,M.y);n.rotate(-ea.rotation);n.scale($,Q);n.beginPath();n.arc(0,0,1,0,J,true);n.closePath();n.fill();n.restore()}}}}function Ra(M,ea,$,Q){if(Q.opacity!=
  128. 0){a(Q.opacity);c(Q.blending);n.beginPath();n.moveTo(M.positionScreen.x,M.positionScreen.y);n.lineTo(ea.positionScreen.x,ea.positionScreen.y);n.closePath();if(Q instanceof THREE.LineBasicMaterial){C.__styleString=Q.color.__styleString;M=Q.linewidth;if(H!=M)n.lineWidth=H=M;M=C.__styleString;if(z!=M)n.strokeStyle=z=M;n.stroke();K.inflate(Q.linewidth*2)}}}function Ma(M,ea,$,Q,Y,fa){if(Y.opacity!=0){a(Y.opacity);c(Y.blending);l=M.positionScreen.x;t=M.positionScreen.y;w=ea.positionScreen.x;x=ea.positionScreen.y;
  129. u=$.positionScreen.x;A=$.positionScreen.y;n.beginPath();n.moveTo(l,t);n.lineTo(w,x);n.lineTo(u,A);n.lineTo(l,t);n.closePath();if(Y instanceof THREE.MeshBasicMaterial)if(Y.map)Y.map.image.loaded&&Y.map.mapping instanceof THREE.UVMapping&&Ba(l,t,w,x,u,A,Y.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);else if(Y.env_map){if(Y.env_map.image.loaded)if(Y.env_map.mapping instanceof THREE.SphericalReflectionMapping){M=sa.matrix;L.copy(Q.vertexNormalsWorld[0]);Z=(L.x*M.n11+L.y*
  130. M.n12+L.z*M.n13)*0.5+0.5;T=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(Q.vertexNormalsWorld[1]);V=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;da=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(Q.vertexNormalsWorld[2]);R=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;O=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;Ba(l,t,w,x,u,A,Y.env_map.image,Z,T,V,da,R,O)}}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){Y.map.mapping instanceof
  131. THREE.UVMapping&&Ba(l,t,w,x,u,A,Y.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);c(THREE.SubtractiveBlending)}if(P)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&Q.vertexNormalsWorld.length==3){F.r=E.r=D.r=ha.r;F.g=E.g=D.g=ha.g;F.b=E.b=D.b=ha.b;qa(fa,Q.v1.positionWorld,Q.vertexNormalsWorld[0],F);qa(fa,Q.v2.positionWorld,Q.vertexNormalsWorld[1],E);qa(fa,Q.v3.positionWorld,Q.vertexNormalsWorld[2],D);I.r=(E.r+D.r)*0.5;I.g=(E.g+D.g)*0.5;I.b=(E.b+D.b)*0.5;X=Na(F,E,D,I);
  132. Ba(l,t,w,x,u,A,X,0,0,1,0,0,1)}else{U.r=ha.r;U.g=ha.g;U.b=ha.b;qa(fa,Q.centroidWorld,Q.normalWorld,U);C.r=Y.color.r*U.r;C.g=Y.color.g*U.g;C.b=Y.color.b*U.b;C.updateStyleString();Y.wireframe?Ea(C.__styleString,Y.wireframe_linewidth):Fa(C.__styleString)}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){S=sa.near;N=sa.far;F.r=F.g=F.b=1-Ia(M.positionScreen.z,S,N);E.r=E.g=E.b=1-Ia(ea.positionScreen.z,S,N);D.r=D.g=D.b=
  133. 1-Ia($.positionScreen.z,S,N);I.r=(E.r+D.r)*0.5;I.g=(E.g+D.g)*0.5;I.b=(E.b+D.b)*0.5;X=Na(F,E,D,I);Ba(l,t,w,x,u,A,X,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){C.r=Ja(Q.normalWorld.x);C.g=Ja(Q.normalWorld.y);C.b=Ja(Q.normalWorld.z);C.updateStyleString();Y.wireframe?Ea(C.__styleString,Y.wireframe_linewidth):Fa(C.__styleString)}}}function Ea(M,ea){if(z!=M)n.strokeStyle=z=M;if(H!=ea)n.lineWidth=H=ea;n.stroke();K.inflate(ea*2)}function Fa(M){if(B!=M)n.fillStyle=B=M;n.fill()}function Ba(M,
  134. ea,$,Q,Y,fa,na,oa,pa,xa,ta,ya,Ca){var ua,za;ua=na.width-1;za=na.height-1;oa*=ua;pa*=za;xa*=ua;ta*=za;ya*=ua;Ca*=za;$-=M;Q-=ea;Y-=M;fa-=ea;xa-=oa;ta-=pa;ya-=oa;Ca-=pa;ua=xa*Ca-ya*ta;if(ua!=0){za=1/ua;ua=(Ca*$-ta*Y)*za;ta=(Ca*Q-ta*fa)*za;$=(xa*Y-ya*$)*za;Q=(xa*fa-ya*Q)*za;M=M-ua*oa-$*pa;ea=ea-ta*oa-Q*pa;n.save();n.transform(ua,ta,$,Q,M,ea);n.clip();n.drawImage(na,0,0);n.restore()}}function Na(M,ea,$,Q){var Y=~~(M.r*255),fa=~~(M.g*255);M=~~(M.b*255);var na=~~(ea.r*255),oa=~~(ea.g*255);ea=~~(ea.b*255);
  135. var pa=~~($.r*255),xa=~~($.g*255);$=~~($.b*255);var ta=~~(Q.r*255),ya=~~(Q.g*255);Q=~~(Q.b*255);ia[0]=Y<0?0:Y>255?255:Y;ia[1]=fa<0?0:fa>255?255:fa;ia[2]=M<0?0:M>255?255:M;ia[4]=na<0?0:na>255?255:na;ia[5]=oa<0?0:oa>255?255:oa;ia[6]=ea<0?0:ea>255?255:ea;ia[8]=pa<0?0:pa>255?255:pa;ia[9]=xa<0?0:xa>255?255:xa;ia[10]=$<0?0:$>255?255:$;ia[12]=ta<0?0:ta>255?255:ta;ia[13]=ya<0?0:ya>255?255:ya;ia[14]=Q<0?0:Q>255?255:Q;ca.putImageData(ma,0,0);la.drawImage(W,0,0);return ra}function Ia(M,ea,$){M=(M-ea)/($-ea);
  136. return M*M*(3-2*M)}function Ja(M){M=(M+1)*0.5;return M<0?0:M>1?1:M}function Ka(M,ea){var $=ea.x-M.x,Q=ea.y-M.y,Y=1/Math.sqrt($*$+Q*Q);$*=Y;Q*=Y;ea.x+=$;ea.y+=Q;M.x-=$;M.y-=Q}var Ga,Oa,ja,va,Aa,La,Pa,Da;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,k);d=e.projectScene(ka,sa,this.sortElements);(P=ka.lights.length>0)&&Ha(ka);Ga=0;for(Oa=d.length;Ga<Oa;Ga++){ja=d[Ga];K.empty();if(ja instanceof THREE.RenderableParticle){f=ja;f.x*=m;f.y*=k;va=0;for(Aa=ja.materials.length;va<Aa;va++)Qa(f,ja,ja.materials[va],
  137. ka)}else if(ja instanceof THREE.RenderableLine){f=ja.v1;p=ja.v2;f.positionScreen.x*=m;f.positionScreen.y*=k;p.positionScreen.x*=m;p.positionScreen.y*=k;K.addPoint(f.positionScreen.x,f.positionScreen.y);K.addPoint(p.positionScreen.x,p.positionScreen.y);if(ba.instersects(K)){va=0;for(Aa=ja.materials.length;va<Aa;)Ra(f,p,ja,ja.materials[va++],ka)}}else if(ja instanceof THREE.RenderableFace3){f=ja.v1;p=ja.v2;j=ja.v3;f.positionScreen.x*=m;f.positionScreen.y*=k;p.positionScreen.x*=m;p.positionScreen.y*=
  138. k;j.positionScreen.x*=m;j.positionScreen.y*=k;if(ja.overdraw){Ka(f.positionScreen,p.positionScreen);Ka(p.positionScreen,j.positionScreen);Ka(j.positionScreen,f.positionScreen)}K.add3Points(f.positionScreen.x,f.positionScreen.y,p.positionScreen.x,p.positionScreen.y,j.positionScreen.x,j.positionScreen.y);if(ba.instersects(K)){va=0;for(Aa=ja.meshMaterials.length;va<Aa;){Da=ja.meshMaterials[va++];if(Da instanceof THREE.MeshFaceMaterial){La=0;for(Pa=ja.faceMaterials.length;La<Pa;)(Da=ja.faceMaterials[La++])&&
  139. Ma(f,p,j,ja,Da,ka)}else Ma(f,p,j,ja,Da,ka)}}}aa.addRectangle(K)}n.setTransform(1,0,0,1,0,0)}};
  140. THREE.SVGRenderer=function(){function a(Z,T,V){var da,R,O,ba;da=0;for(R=Z.lights.length;da<R;da++){O=Z.lights[da];if(O instanceof THREE.DirectionalLight){ba=T.normalWorld.dot(O.position)*O.intensity;if(ba>0){V.r+=O.color.r*ba;V.g+=O.color.g*ba;V.b+=O.color.b*ba}}else if(O instanceof THREE.PointLight){A.sub(O.position,T.centroidWorld);A.normalize();ba=T.normalWorld.dot(A)*O.intensity;if(ba>0){V.r+=O.color.r*ba;V.g+=O.color.g*ba;V.b+=O.color.b*ba}}}}function c(Z,T,V,da,R,O){D=e(I++);D.setAttribute("d",
  141. "M "+Z.positionScreen.x+" "+Z.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(R instanceof THREE.MeshBasicMaterial)j.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshLambertMaterial)if(p){l.r=t.r;l.g=t.g;l.b=t.b;a(O,da,l);j.r=R.color.r*l.r;j.g=R.color.g*l.g;j.b=R.color.b*l.b;j.updateStyleString()}else j.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshDepthMaterial){u=1-R.__2near/(R.__farPlusNear-
  142. da.z*R.__farMinusNear);j.setRGB(u,u,u)}else R instanceof THREE.MeshNormalMaterial&&j.setRGB(h(da.normalWorld.x),h(da.normalWorld.y),h(da.normalWorld.z));R.wireframe?D.setAttribute("style","fill: none; stroke: "+j.__styleString+"; stroke-width: "+R.wireframe_linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.wireframe_linecap+"; stroke-linejoin: "+R.wireframe_linejoin):D.setAttribute("style","fill: "+j.__styleString+"; fill-opacity: "+R.opacity);m.appendChild(D)}function d(Z,T,V,da,R,
  143. O,ba){D=e(I++);D.setAttribute("d","M "+Z.positionScreen.x+" "+Z.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)j.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if(p){l.r=t.r;l.g=t.g;l.b=t.b;a(ba,R,l);j.r=O.color.r*l.r;j.g=O.color.g*l.g;j.b=O.color.b*l.b;j.updateStyleString()}else j.__styleString=O.color.__styleString;
  144. else if(O instanceof THREE.MeshDepthMaterial){u=1-O.__2near/(O.__farPlusNear-R.z*O.__farMinusNear);j.setRGB(u,u,u)}else O instanceof THREE.MeshNormalMaterial&&j.setRGB(h(R.normalWorld.x),h(R.normalWorld.y),h(R.normalWorld.z));O.wireframe?D.setAttribute("style","fill: none; stroke: "+j.__styleString+"; stroke-width: "+O.wireframe_linewidth+"; stroke-opacity: "+O.opacity+"; stroke-linecap: "+O.wireframe_linecap+"; stroke-linejoin: "+O.wireframe_linejoin):D.setAttribute("style","fill: "+j.__styleString+
  145. "; fill-opacity: "+O.opacity);m.appendChild(D)}function e(Z){if(C[Z]==null){C[Z]=document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&C[Z].setAttribute("shape-rendering","crispEdges");return C[Z]}return C[Z]}function h(Z){return Z<0?Math.min((1+Z)*0.5,0.5):0.5+Math.min(Z*0.5,0.5)}var g=null,b=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,o,y,v,q,z,B,H=new THREE.Rectangle,f=new THREE.Rectangle,p=false,j=new THREE.Color(16777215),l=new THREE.Color(16777215),
  146. t=new THREE.Color(0),w=new THREE.Color(0),x=new THREE.Color(0),u,A=new THREE.Vector3,C=[],F=[],E=[],D,I,S,N,X=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Z){switch(Z){case "high":X=1;break;case "low":X=0}};this.setSize=function(Z,T){k=Z;n=T;o=k/2;y=n/2;m.setAttribute("viewBox",-o+" "+-y+" "+k+" "+n);m.setAttribute("width",k);m.setAttribute("height",n);H.set(-o,-y,o,y)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};
  147. this.render=function(Z,T){var V,da,R,O,ba,aa,K,P;this.autoClear&&this.clear();g=b.projectScene(Z,T,this.sortElements);N=S=I=0;if(p=Z.lights.length>0){K=Z.lights;t.setRGB(0,0,0);w.setRGB(0,0,0);x.setRGB(0,0,0);V=0;for(da=K.length;V<da;V++){R=K[V];O=R.color;if(R instanceof THREE.AmbientLight){t.r+=O.r;t.g+=O.g;t.b+=O.b}else if(R instanceof THREE.DirectionalLight){w.r+=O.r;w.g+=O.g;w.b+=O.b}else if(R instanceof THREE.PointLight){x.r+=O.r;x.g+=O.g;x.b+=O.b}}}V=0;for(da=g.length;V<da;V++){K=g[V];f.empty();
  148. if(K instanceof THREE.RenderableParticle){v=K;v.x*=o;v.y*=-y;R=0;for(O=K.materials.length;R<O;R++)if(P=K.materials[R]){ba=v;aa=K;P=P;var U=S++;if(F[U]==null){F[U]=document.createElementNS("http://www.w3.org/2000/svg","circle");X==0&&F[U].setAttribute("shape-rendering","crispEdges")}D=F[U];D.setAttribute("cx",ba.x);D.setAttribute("cy",ba.y);D.setAttribute("r",aa.scale.x*o);if(P instanceof THREE.ParticleCircleMaterial){if(p){l.r=t.r+w.r+x.r;l.g=t.g+w.g+x.g;l.b=t.b+w.b+x.b;j.r=P.color.r*l.r;j.g=P.color.g*
  149. l.g;j.b=P.color.b*l.b;j.updateStyleString()}else j=P.color;D.setAttribute("style","fill: "+j.__styleString)}m.appendChild(D)}}else if(K instanceof THREE.RenderableLine){v=K.v1;q=K.v2;v.positionScreen.x*=o;v.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;f.addPoint(v.positionScreen.x,v.positionScreen.y);f.addPoint(q.positionScreen.x,q.positionScreen.y);if(H.instersects(f)){R=0;for(O=K.materials.length;R<O;)if(P=K.materials[R++]){ba=v;aa=q;P=P;U=N++;if(E[U]==null){E[U]=document.createElementNS("http://www.w3.org/2000/svg",
  150. "line");X==0&&E[U].setAttribute("shape-rendering","crispEdges")}D=E[U];D.setAttribute("x1",ba.positionScreen.x);D.setAttribute("y1",ba.positionScreen.y);D.setAttribute("x2",aa.positionScreen.x);D.setAttribute("y2",aa.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){j.__styleString=P.color.__styleString;D.setAttribute("style","fill: none; stroke: "+j.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);
  151. m.appendChild(D)}}}}else if(K instanceof THREE.RenderableFace3){v=K.v1;q=K.v2;z=K.v3;v.positionScreen.x*=o;v.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;z.positionScreen.x*=o;z.positionScreen.y*=-y;f.addPoint(v.positionScreen.x,v.positionScreen.y);f.addPoint(q.positionScreen.x,q.positionScreen.y);f.addPoint(z.positionScreen.x,z.positionScreen.y);if(H.instersects(f)){R=0;for(O=K.meshMaterials.length;R<O;){P=K.meshMaterials[R++];if(P instanceof THREE.MeshFaceMaterial){ba=0;for(aa=
  152. K.faceMaterials.length;ba<aa;)(P=K.faceMaterials[ba++])&&c(v,q,z,K,P,Z)}else P&&c(v,q,z,K,P,Z)}}}else if(K instanceof THREE.RenderableFace4){v=K.v1;q=K.v2;z=K.v3;B=K.v4;v.positionScreen.x*=o;v.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;z.positionScreen.x*=o;z.positionScreen.y*=-y;B.positionScreen.x*=o;B.positionScreen.y*=-y;f.addPoint(v.positionScreen.x,v.positionScreen.y);f.addPoint(q.positionScreen.x,q.positionScreen.y);f.addPoint(z.positionScreen.x,z.positionScreen.y);f.addPoint(B.positionScreen.x,
  153. B.positionScreen.y);if(H.instersects(f)){R=0;for(O=K.meshMaterials.length;R<O;){P=K.meshMaterials[R++];if(P instanceof THREE.MeshFaceMaterial){ba=0;for(aa=K.faceMaterials.length;ba<aa;)(P=K.faceMaterials[ba++])&&d(v,q,z,B,K,P,Z)}else P&&d(v,q,z,B,K,P,Z)}}}}}};
  154. THREE.WebGLRenderer=function(a){function c(f,p){f.fragment_shader=p.fragment_shader;f.vertex_shader=p.vertex_shader;f.uniforms=Uniforms.clone(p.uniforms)}function d(f){if(f.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);f.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}function e(f,p){var j;if(f=="fragment")j=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")j=b.createShader(b.VERTEX_SHADER);b.shaderSource(j,p);b.compileShader(j);if(!b.getShaderParameter(j,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(j));
  155. return null}return j}function h(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;
  156. case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}
  157. var g=document.createElement("canvas"),b,m=null,k=null,n=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],o=new THREE.Matrix4,y=new Float32Array(16),v=new Float32Array(16),q=new THREE.Vector4,z=true,B=new THREE.Color(0),H=0;if(a){if(a.antialias!==undefined)z=a.antialias;a.clearColor!==undefined&&B.setHex(a.clearColor);if(a.clearAlpha!==undefined)H=a.clearAlpha}this.domElement=g;this.autoClear=true;(function(f,p,j){try{b=g.getContext("experimental-webgl",
  158. {antialias:f})}catch(l){console.log(l)}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(p.r,p.g,p.b,j)})(z,B,H);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,
  159. p){g.width=f;g.height=p;b.viewport(0,0,g.width,g.height)};this.setClearColorHex=function(f,p){var j=new THREE.Color(f);b.clearColor(j.r,j.g,j.b,p)};this.setClearColor=function(f,p){b.clearColor(f.r,f.g,f.b,p)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,p){var j,l,t,w=0,x=0,u=0,A,C,F,E=this.lights,D=E.directional.colors,I=E.directional.positions,S=E.point.colors,N=E.point.positions,X=0,Z=0;j=t=t=0;for(l=p.length;j<l;j++){t=p[j];A=t.color;C=t.position;
  160. F=t.intensity;if(t instanceof THREE.AmbientLight){w+=A.r;x+=A.g;u+=A.b}else if(t instanceof THREE.DirectionalLight){t=X*3;D[t]=A.r*F;D[t+1]=A.g*F;D[t+2]=A.b*F;I[t]=C.x;I[t+1]=C.y;I[t+2]=C.z;X+=1}else if(t instanceof THREE.PointLight){t=Z*3;S[t]=A.r*F;S[t+1]=A.g*F;S[t+2]=A.b*F;N[t]=C.x;N[t+1]=C.y;N[t+2]=C.z;Z+=1}}for(j=X*3;j<D.length;j++)D[j]=0;for(j=Z*3;j<S.length;j++)S[j]=0;E.point.length=Z;E.directional.length=X;E.ambient[0]=w;E.ambient[1]=x;E.ambient[2]=u};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=
  161. b.createBuffer();f.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLUVBuffer=b.createBuffer();f.__webGLUV2Buffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};
  162. this.initLineBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__webGLLineCount=p};this.initParticleBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__sortArray=[];f.__webGLParticleCount=p};this.initMeshBuffers=function(f,p){var j,l,t=0,w=0,x=0,u=p.geometry.faces,A=f.faces;j=0;for(l=A.length;j<l;j++){fi=A[j];face=u[fi];if(face instanceof THREE.Face3){t+=3;
  163. w+=1;x+=3}else if(face instanceof THREE.Face4){t+=4;w+=2;x+=4}}f.__vertexArray=new Float32Array(t*3);f.__normalArray=new Float32Array(t*3);f.__tangentArray=new Float32Array(t*4);f.__colorArray=new Float32Array(t*3);f.__uvArray=new Float32Array(t*2);f.__uv2Array=new Float32Array(t*2);f.__faceArray=new Uint16Array(w*3);f.__lineArray=new Uint16Array(x*2);t=false;j=0;for(l=p.materials.length;j<l;j++){u=p.materials[j];if(u instanceof THREE.MeshFaceMaterial){u=0;for(A=f.materials.length;u<A;u++)if(f.materials[u]&&
  164. f.materials[u].shading!=undefined&&f.materials[u].shading==THREE.SmoothShading){t=true;break}}else if(u&&u.shading!=undefined&&u.shading==THREE.SmoothShading){t=true;break}if(t)break}f.__needsSmoothNormals=t;f.__webGLFaceCount=w*3;f.__webGLLineCount=x*2};this.setMeshBuffers=function(f,p,j){var l,t,w,x,u,A,C,F,E,D,I=0,S=0,N=0,X=0,Z=0,T=0,V=0,da=0,R=0,O=f.__vertexArray,ba=f.__uvArray,aa=f.__uv2Array,K=f.__normalArray,P=f.__tangentArray,U=f.__colorArray,ha=f.__faceArray,ga=f.__lineArray,G=f.__needsSmoothNormals,
  165. J=p.geometry,L=J.__dirtyVertices,W=J.__dirtyElements,ca=J.__dirtyUvs,ma=J.__dirtyNormals,ia=J.__dirtyTangents,ra=J.__dirtyColors,la=J.vertices,wa=f.faces,ka=J.faces,sa=J.uvs,Ha=J.uvs2,qa=J.colors;p=0;for(l=wa.length;p<l;p++){t=wa[p];w=ka[t];A=sa[t];t=Ha[t];x=w.vertexNormals;u=w.normal;if(w instanceof THREE.Face3){if(L){C=la[w.a].position;F=la[w.b].position;E=la[w.c].position;O[S]=C.x;O[S+1]=C.y;O[S+2]=C.z;O[S+3]=F.x;O[S+4]=F.y;O[S+5]=F.z;O[S+6]=E.x;O[S+7]=E.y;O[S+8]=E.z;S+=9}if(ra&&qa.length){C=qa[w.a];
  166. F=qa[w.b];E=qa[w.c];U[R]=C.r;U[R+1]=C.g;U[R+2]=C.b;U[R+3]=F.r;U[R+4]=F.g;U[R+5]=F.b;U[R+6]=E.r;U[R+7]=E.g;U[R+8]=E.b;R+=9}if(ia&&J.hasTangents){C=la[w.a].tangent;F=la[w.b].tangent;E=la[w.c].tangent;P[V]=C.x;P[V+1]=C.y;P[V+2]=C.z;P[V+3]=C.w;P[V+4]=F.x;P[V+5]=F.y;P[V+6]=F.z;P[V+7]=F.w;P[V+8]=E.x;P[V+9]=E.y;P[V+10]=E.z;P[V+11]=E.w;V+=12}if(ma)if(x.length==3&&G)for(w=0;w<3;w++){u=x[w];K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}else for(w=0;w<3;w++){K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}if(ca&&A)for(w=0;w<3;w++){x=
  167. A[w];ba[N]=x.u;ba[N+1]=x.v;N+=2}if(ca&&t)for(w=0;w<3;w++){A=t[w];aa[X]=A.u;aa[X+1]=A.v;X+=2}if(W){ha[Z]=I;ha[Z+1]=I+1;ha[Z+2]=I+2;Z+=3;ga[da]=I;ga[da+1]=I+1;ga[da+2]=I;ga[da+3]=I+2;ga[da+4]=I+1;ga[da+5]=I+2;da+=6;I+=3}}else if(w instanceof THREE.Face4){if(L){C=la[w.a].position;F=la[w.b].position;E=la[w.c].position;D=la[w.d].position;O[S]=C.x;O[S+1]=C.y;O[S+2]=C.z;O[S+3]=F.x;O[S+4]=F.y;O[S+5]=F.z;O[S+6]=E.x;O[S+7]=E.y;O[S+8]=E.z;O[S+9]=D.x;O[S+10]=D.y;O[S+11]=D.z;S+=12}if(ra&&qa.length){C=qa[w.a];
  168. F=qa[w.b];E=qa[w.d];U[R]=C.r;U[R+1]=C.g;U[R+2]=C.b;U[R+3]=F.r;U[R+4]=F.g;U[R+5]=F.b;U[R+6]=E.r;U[R+7]=E.g;U[R+8]=E.b;U[R+9]=(void 0).r;U[R+10]=(void 0).g;U[R+11]=(void 0).b;R+=12}if(ia&&J.hasTangents){C=la[w.a].tangent;F=la[w.b].tangent;E=la[w.c].tangent;w=la[w.d].tangent;P[V]=C.x;P[V+1]=C.y;P[V+2]=C.z;P[V+3]=C.w;P[V+4]=F.x;P[V+5]=F.y;P[V+6]=F.z;P[V+7]=F.w;P[V+8]=E.x;P[V+9]=E.y;P[V+10]=E.z;P[V+11]=E.w;P[V+12]=w.x;P[V+13]=w.y;P[V+14]=w.z;P[V+15]=w.w;V+=16}if(ma)if(x.length==4&&G)for(w=0;w<4;w++){u=
  169. x[w];K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}else for(w=0;w<4;w++){K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}if(ca&&A)for(w=0;w<4;w++){x=A[w];ba[N]=x.u;ba[N+1]=x.v;N+=2}if(ca&&t)for(w=0;w<4;w++){A=t[w];aa[X]=A.u;aa[X+1]=A.v;X+=2}if(W){ha[Z]=I;ha[Z+1]=I+1;ha[Z+2]=I+2;ha[Z+3]=I;ha[Z+4]=I+2;ha[Z+5]=I+3;Z+=6;ga[da]=I;ga[da+1]=I+1;ga[da+2]=I;ga[da+3]=I+3;ga[da+4]=I+1;ga[da+5]=I+2;ga[da+6]=I+2;ga[da+7]=I+3;da+=8;I+=4}}}if(L){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,O,j)}if(ra&&
  170. qa.length){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,U,j)}if(ma){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,K,j)}if(ia&&J.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,P,j)}if(ca&&N>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ba,j)}if(ca&&X>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,aa,j)}if(W){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
  171. f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ha,j);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ga,j)}};this.setLineBuffers=function(f,p){var j,l,t,w=f.vertices,x=f.colors,u=w.length,A=x.length,C=f.__vertexArray,F=f.__colorArray,E=f.__dirtyColors;if(f.__dirtyVertices){for(j=0;j<u;j++){l=w[j].position;t=j*3;C[t]=l.x;C[t+1]=l.y;C[t+2]=l.z}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,C,p)}if(E){for(j=0;j<A;j++){color=
  172. x[j];t=j*3;F[t]=color.r;F[t+1]=color.g;F[t+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,F,p)}};this.setParticleBuffers=function(f,p,j){var l,t,w,x=f.vertices,u=x.length,A=f.colors,C=A.length,F=f.__vertexArray,E=f.__colorArray,D=f.__sortArray,I=f.__dirtyVertices,S=f.__dirtyColors;if(j.sortParticles){o.multiplySelf(j.matrix);for(l=0;l<u;l++){t=x[l].position;q.copy(t);o.multiplyVector3(q);D[l]=[q.z,l]}D.sort(function(N,X){return X[0]-N[0]});for(l=0;l<u;l++){t=
  173. x[D[l][1]].position;w=l*3;F[w]=t.x;F[w+1]=t.y;F[w+2]=t.z}for(l=0;l<C;l++){w=l*3;color=A[D[l][1]];E[w]=color.r;E[w+1]=color.g;E[w+2]=color.b}}else{if(I)for(l=0;l<u;l++){t=x[l].position;w=l*3;F[w]=t.x;F[w+1]=t.y;F[w+2]=t.z}if(S)for(l=0;l<C;l++){color=A[l];w=l*3;E[w]=color.r;E[w+1]=color.g;E[w+2]=color.b}}if(I||j.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,F,p)}if(S||j.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,
  174. E,p)}};this.initMaterial=function(f,p,j){if(!f.program){var l,t;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof
  175. THREE.ParticleBasicMaterial&&c(f,THREE.ShaderLib.particle_basic);var w,x,u,A;t=u=A=0;for(w=p.length;t<w;t++){x=p[t];x instanceof THREE.DirectionalLight&&u++;x instanceof THREE.PointLight&&A++}if(A+u<=4){p=u;A=A}else{p=Math.ceil(4*u/(A+u));A=4-p}t={directional:p,point:A};A=f.fragment_shader;p=f.vertex_shader;w={fog:j,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,maxDirLights:t.directional,maxPointLights:t.point};j=b.createProgram();t=["#ifdef GL_ES\nprecision highp float;\n#endif",
  176. "#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,w.fog?"#define USE_FOG":"",w.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",w.map?"#define USE_MAP":"",w.env_map?"#define USE_ENVMAP":"",w.light_map?"#define USE_LIGHTMAP":"",w.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+
  177. w.maxPointLights,w.map?"#define USE_MAP":"",w.env_map?"#define USE_ENVMAP":"",w.light_map?"#define USE_LIGHTMAP":"",w.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(j,e("fragment",t+A));b.attachShader(j,
  178. e("vertex",w+p));b.linkProgram(j);b.getProgramParameter(j,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(j,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");j.uniforms={};j.attributes={};f.program=j;j=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(l in f.uniforms)j.push(l);l=f.program;A=0;for(p=j.length;A<p;A++){t=j[A];l.uniforms[t]=b.getUniformLocation(l,t)}f=f.program;l=["position","normal",
  179. "uv","uv2","tangent","color"];j=0;for(A=l.length;j<A;j++){p=l[j];f.attributes[p]=b.getAttribLocation(f,p)}}};this.setProgram=function(f,p,j,l,t){this.initMaterial(l,p,j);var w=l.program;if(w!=m){b.useProgram(w);m=w}if(l instanceof THREE.MeshShaderMaterial||l instanceof THREE.MeshPhongMaterial||l.env_map)this.loadCamera(w,f);this.loadMatrices(w,t);if(l instanceof THREE.MeshPhongMaterial||l instanceof THREE.MeshLambertMaterial){this.setupLights(w,p);p=this.lights;l.uniforms.enableLighting.value=p.directional.length+
  180. p.point.length;l.uniforms.ambientLightColor.value=p.ambient;l.uniforms.directionalLightColor.value=p.directional.colors;l.uniforms.directionalLightDirection.value=p.directional.positions;l.uniforms.pointLightColor.value=p.point.colors;l.uniforms.pointLightPosition.value=p.point.positions}if(l instanceof THREE.MeshBasicMaterial||l instanceof THREE.MeshLambertMaterial||l instanceof THREE.MeshPhongMaterial){l.uniforms.diffuse.value.setRGB(l.color.r*l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);
  181. l.uniforms.opacity.value=l.opacity;l.uniforms.map.texture=l.map;l.uniforms.light_map.texture=l.light_map;l.uniforms.env_map.texture=l.env_map;l.uniforms.reflectivity.value=l.reflectivity;l.uniforms.refraction_ratio.value=l.refraction_ratio;l.uniforms.combine.value=l.combine;l.uniforms.useRefract.value=l.env_map&&l.env_map.mapping instanceof THREE.CubeRefractionMapping;if(j){l.uniforms.fogColor.value.setHex(j.color.hex);if(j instanceof THREE.Fog){l.uniforms.fogNear.value=j.near;l.uniforms.fogFar.value=
  182. j.far}else if(j instanceof THREE.FogExp2)l.uniforms.fogDensity.value=j.density}}if(l instanceof THREE.LineBasicMaterial){l.uniforms.diffuse.value.setRGB(l.color.r*l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);l.uniforms.opacity.value=l.opacity;if(j){l.uniforms.fogColor.value.setHex(j.color.hex);if(j instanceof THREE.Fog){l.uniforms.fogNear.value=j.near;l.uniforms.fogFar.value=j.far}else if(j instanceof THREE.FogExp2)l.uniforms.fogDensity.value=j.density}}if(l instanceof THREE.ParticleBasicMaterial){l.uniforms.psColor.value.setRGB(l.color.r*
  183. l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);l.uniforms.opacity.value=l.opacity;l.uniforms.size.value=l.size;l.uniforms.map.texture=l.map;if(j){l.uniforms.fogColor.value.setHex(j.color.hex);if(j instanceof THREE.Fog){l.uniforms.fogNear.value=j.near;l.uniforms.fogFar.value=j.far}else if(j instanceof THREE.FogExp2)l.uniforms.fogDensity.value=j.density}}if(l instanceof THREE.MeshPhongMaterial){l.uniforms.ambient.value.setRGB(l.ambient.r,l.ambient.g,l.ambient.b);l.uniforms.specular.value.setRGB(l.specular.r,
  184. l.specular.g,l.specular.b);l.uniforms.shininess.value=l.shininess}if(l instanceof THREE.MeshDepthMaterial){l.uniforms.mNear.value=f.near;l.uniforms.mFar.value=f.far;l.uniforms.opacity.value=l.opacity}if(l instanceof THREE.MeshNormalMaterial)l.uniforms.opacity.value=l.opacity;f=l.uniforms;for(var x in f)if(t=w.uniforms[x]){l=f[x];p=l.type;j=l.value;if(p=="i")b.uniform1i(t,j);else if(p=="f")b.uniform1f(t,j);else if(p=="fv1")b.uniform1fv(t,j);else if(p=="fv")b.uniform3fv(t,j);else if(p=="v2")b.uniform2f(t,
  185. j.x,j.y);else if(p=="v3")b.uniform3f(t,j.x,j.y,j.z);else if(p=="c")b.uniform3f(t,j.r,j.g,j.b);else if(p=="t"){b.uniform1i(t,j);if(l=l.texture)if(l.image instanceof Array&&l.image.length==6){l=l;j=j;if(l.image.length==6){if(!l.image.__webGLTextureCube&&!l.image.__cubeMapInitialized&&l.image.loadCount==6){l.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,
  186. b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(p=0;p<6;++p)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,l.image[p]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);l.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+j);b.bindTexture(b.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube)}}else{l=l;j=j;if(!l.__webGLTexture&&
  187. l.image.loaded){l.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,l.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,l.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,h(l.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,h(l.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,h(l.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,h(l.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+
  188. j);b.bindTexture(b.TEXTURE_2D,l.__webGLTexture)}}}return w};this.renderBuffer=function(f,p,j,l,t,w){f=this.setProgram(f,p,j,l,w).attributes;b.bindBuffer(b.ARRAY_BUFFER,t.__webGLVertexBuffer);b.vertexAttribPointer(f.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.position);if(f.color>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLColorBuffer);b.vertexAttribPointer(f.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.color)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLNormalBuffer);
  189. b.vertexAttribPointer(f.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.normal)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.tangent)}if(f.uv>=0)if(t.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLUVBuffer);b.vertexAttribPointer(f.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(t.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
  190. t.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);if(w instanceof THREE.Mesh)if(l.wireframe){b.lineWidth(l.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLLineBuffer);b.drawElements(b.LINES,t.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,t.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(w instanceof THREE.Line){w=
  191. w.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(l.linewidth);b.drawArrays(w,0,t.__webGLLineCount)}else w instanceof THREE.ParticleSystem&&b.drawArrays(b.POINTS,0,t.__webGLParticleCount)};this.renderPass=function(f,p,j,l,t,w,x){var u,A,C,F,E;C=0;for(F=l.materials.length;C<F;C++){u=l.materials[C];if(u instanceof THREE.MeshFaceMaterial){u=0;for(A=t.materials.length;u<A;u++)if((E=t.materials[u])&&E.blending==w&&E.opacity<1==x){this.setBlending(E.blending);this.setDepthTest(E.depth_test);this.renderBuffer(f,
  192. p,j,E,t,l)}}else if((E=u)&&E.blending==w&&E.opacity<1==x){this.setBlending(E.blending);this.setDepthTest(E.depth_test);this.renderBuffer(f,p,j,E,t,l)}}};this.renderPassImmediate=function(f,p,j,l,t,w){var x,u,A,C;x=0;for(u=l.materials.length;x<u;x++)if((A=l.materials[x])&&A.blending==t&&A.opacity<1==w){this.setBlending(A.blending);this.setDepthTest(A.depth_test);C=this.setProgram(f,p,j,A,l);l.render(function(F){var E=C;if(!F.__webGLVertexBuffer)F.__webGLVertexBuffer=b.createBuffer();if(!F.__webGLNormalBuffer)F.__webGLNormalBuffer=
  193. b.createBuffer();if(F.hasPos){b.bindBuffer(b.ARRAY_BUFFER,F.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,F.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(E.attributes.position);b.vertexAttribPointer(E.attributes.position,3,b.FLOAT,false,0,0)}if(F.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,F.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,F.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(E.attributes.normal);b.vertexAttribPointer(E.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,
  194. 0,F.count);F.count=0})}};this.render=function(f,p,j,l){var t,w,x,u,A=f.lights,C=f.fog;p.autoUpdateMatrix&&p.updateMatrix();p.matrix.flattenToArray(v);p.projectionMatrix.flattenToArray(y);o.multiply(p.projectionMatrix,p.matrix);n[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);n[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);n[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);n[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);n[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-o.n33,
  195. o.n44-o.n34);n[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);for(t=0;t<5;t++){u=n[t];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}this.initWebGLObjects(f,p);l=l!==undefined?l:true;if(j&&!j.__webGLFramebuffer){j.__webGLFramebuffer=b.createFramebuffer();j.__webGLRenderbuffer=b.createRenderbuffer();j.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,j.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,j.width,j.height);b.bindTexture(b.TEXTURE_2D,
  196. j.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,h(j.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,h(j.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,h(j.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,h(j.min_filter));b.texImage2D(b.TEXTURE_2D,0,h(j.format),j.width,j.height,0,h(j.format),h(j.type),null);b.bindFramebuffer(b.FRAMEBUFFER,j.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,j.__webGLTexture,0);
  197. b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,j.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(j){t=j.__webGLFramebuffer;u=j.width;x=j.height}else{t=null;u=g.width;x=g.height}if(t!=k){b.bindFramebuffer(b.FRAMEBUFFER,t);b.viewport(0,0,u,x);l&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);k=t}this.autoClear&&this.clear();t=f.__webGLObjects.length;for(l=0;l<t;l++){x=f.__webGLObjects[l];
  198. u=x.object;if(w=u.visible){if(!(w=!(u instanceof THREE.Mesh)))a:{w=void 0;for(var F=u.matrix,E=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),D=0;D<6;D++){w=n[D].x*F.n14+n[D].y*F.n24+n[D].z*F.n34+n[D].w;if(w<=E){w=false;break a}}w=true}w=w}if(w){if(u.autoUpdateMatrix){u.updateMatrix();u.matrix.flattenToArray(u._objectMatrixArray)}this.setupMatrices(u,p);x.render=true}else x.render=false}w=f.__webGLObjectsImmediate.length;for(l=0;l<w;l++){u=f.__webGLObjectsImmediate[l].object;
  199. if(u.visible){if(u.autoUpdateMatrix){u.updateMatrix();u.matrix.flattenToArray(u._objectMatrixArray)}this.setupMatrices(u,p)}}for(l=0;l<t;l++){x=f.__webGLObjects[l];if(x.render){u=x.object;x=x.buffer;d(u);this.renderPass(p,A,C,u,x,THREE.NormalBlending,false)}}for(l=0;l<w;l++){u=f.__webGLObjectsImmediate[l].object;if(u.visible){d(u);this.renderPassImmediate(p,A,C,u,THREE.NormalBlending,false)}}for(l=0;l<t;l++){x=f.__webGLObjects[l];if(x.render){u=x.object;x=x.buffer;d(u);this.renderPass(p,A,C,u,x,THREE.AdditiveBlending,
  200. false);this.renderPass(p,A,C,u,x,THREE.SubtractiveBlending,false);this.renderPass(p,A,C,u,x,THREE.AdditiveBlending,true);this.renderPass(p,A,C,u,x,THREE.SubtractiveBlending,true);this.renderPass(p,A,C,u,x,THREE.NormalBlending,true);this.renderPass(p,A,C,u,x,THREE.BillboardBlending,false)}}for(l=0;l<w;l++){u=f.__webGLObjectsImmediate[l].object;if(u.visible){d(u);this.renderPassImmediate(p,A,C,u,THREE.NormalBlending,true)}}if(j&&j.min_filter!==THREE.NearestFilter&&j.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,
  201. j.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(f,p){function j(E,D,I,S){if(E[D]==undefined){f.__webGLObjects.push({buffer:I,object:S});E[D]=1}}function l(E,D,I){if(E[D]==undefined){f.__webGLObjectsImmediate.push({object:I});E[D]=1}}var t,w,x,u,A,C,F;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}t=0;for(w=f.objects.length;t<w;t++){x=f.objects[t];A=x.geometry;if(f.__webGLObjectsMap[x.id]==
  202. undefined){f.__webGLObjectsMap[x.id]={};x._modelViewMatrix=new THREE.Matrix4;x._normalMatrixArray=new Float32Array(9);x._modelViewMatrixArray=new Float32Array(16);x._objectMatrixArray=new Float32Array(16);x.matrix.flattenToArray(x._objectMatrixArray)}F=f.__webGLObjectsMap[x.id];if(x instanceof THREE.Mesh){for(u in A.geometryChunks){C=A.geometryChunks[u];if(!C.__webGLVertexBuffer){this.createMeshBuffers(C);this.initMeshBuffers(C,x);A.__dirtyVertices=true;A.__dirtyElements=true;A.__dirtyUvs=true;A.__dirtyNormals=
  203. true;A.__dirtyTangents=true;A.__dirtyColors=true}if(A.__dirtyVertices||A.__dirtyElements||A.__dirtyUvs||A.__dirtyNormals||A.__dirtyColors||A.__dirtyTangents)this.setMeshBuffers(C,x,b.DYNAMIC_DRAW);j(F,u,C,x)}A.__dirtyVertices=false;A.__dirtyElements=false;A.__dirtyUvs=false;A.__dirtyNormals=false;A.__dirtyTangents=false;A.__dirtyColors=false}else if(x instanceof THREE.Line){if(!A.__webGLVertexBuffer){this.createLineBuffers(A);this.initLineBuffers(A);A.__dirtyVertices=true;A.__dirtyColors=true}if(A.__dirtyVertices||
  204. A.__dirtyColors)this.setLineBuffers(A,b.DYNAMIC_DRAW);j(F,0,A,x);A.__dirtyVertices=false;A.__dirtyColors=false}else if(x instanceof THREE.ParticleSystem){if(!A.__webGLVertexBuffer){this.createParticleBuffers(A);this.initParticleBuffers(A);A.__dirtyVertices=true;A.__dirtyColors=true}if(A.__dirtyVertices||A.__dirtyColors||x.sortParticles)this.setParticleBuffers(A,b.DYNAMIC_DRAW,x,p);j(F,0,A,x);A.__dirtyVertices=false;A.__dirtyColors=false}else x instanceof THREE.MarchingCubes&&l(F,0,x)}};this.removeObject=
  205. function(f,p){var j,l;for(j=f.__webGLObjects.length-1;j>=0;j--){l=f.__webGLObjects[j].object;p==l&&f.__webGLObjects.splice(j,1)}};this.setupMatrices=function(f,p){f._modelViewMatrix.multiplyToArray(p.matrix,f.matrix,f._modelViewMatrixArray);f._normalMatrix=THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)};this.loadMatrices=function(f,p){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,v);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,
  206. false,p._modelViewMatrixArray);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,p._normalMatrixArray);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,p._objectMatrixArray)};this.loadCamera=function(f,p){b.uniform3f(f.uniforms.cameraPosition,p.position.x,p.position.y,p.position.z)};this.setDepthTest=function(f){f?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
  207. b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
  208. 0}};
  209. THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
  210. envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
  211. map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
  212. lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
  213. lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
  214. lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
  215. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};
  216. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
  217. value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
  218. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
  219. value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
  220. THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
  221. "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,
  222. THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,
  223. THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
  224. THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
  225. THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
  226. THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex,
  227. "gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex,
  228. "void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};
  229. THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};
  230. THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
  231. THREE.Detector={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker,addGetWebGLMessage:function(a){var c=document.body,d="oldie";if(a){if(a.parent!==undefined)c=a.parent;if(a.id!==undefined)d=a.id}a=document.createElement("center");var e=document.createElement("div");e.innerHTML='Sorry, your browser doesn\'t support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a><br/>\n<br/>\nPlease try in\n<a href="http://www.google.com/chrome">Chrome 9+</a> /\n<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /\n<a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>';e.id=
  232. d;d=e.style;d.fontFamily="monospace";d.fontSize="13px";d.textAlign="center";d.background="#eee";d.color="#000";d.padding="1em";d.width="475px";d.margin="5em auto 0";a.appendChild(e);c.appendChild(a);return e}};
  233. var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,h=d?c.geometry:c,g=a.vertices,b=h.vertices,m=a.faces,k=h.faces,n=a.uvs;h=h.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var o=0,y=b.length;o<y;o++){var v=new THREE.Vertex(b[o].position.clone());d&&c.matrix.multiplyVector3(v.position);g.push(v)}o=0;for(y=k.length;o<y;o++){b=k[o];var q,z=b.vertexNormals;if(b instanceof THREE.Face3)q=new THREE.Face3(b.a+e,b.b+e,b.c+e);else if(b instanceof THREE.Face4)q=new THREE.Face4(b.a+
  234. e,b.b+e,b.c+e,b.d+e);q.centroid.copy(b.centroid);q.normal.copy(b.normal);d=0;for(g=z.length;d<g;d++){v=z[d];q.vertexNormals.push(v.clone())}q.materials=b.materials.slice();m.push(q)}o=0;for(y=h.length;o<y;o++){e=h[o];m=[];d=0;for(g=e.length;d<g;d++)m.push(new THREE.UV(e[d].u,e[d].v));n.push(m)}}},ImageUtils={loadTexture:function(a,c,d){var e=new Image;e.onload=function(){this.loaded=true;d&&d(this)};e.src=a;return new THREE.Texture(e,c)},loadArray:function(a,c){var d,e,h=[];d=h.loadCount=0;for(e=
  235. a.length;d<e;++d){h[d]=new Image;h[d].loaded=0;h[d].onload=function(){h.loadCount+=1;this.loaded=true;c&&c(this)};h[d].src=a[d]}return h}},SceneUtils={loadScene:function(a,c,d,e){a=new Worker(a);a.postMessage(0);a.onmessage=function(h){function g(){for(o in x.objects)if(!D.objects[o]){B=x.objects[o];if(j=D.geometries[B.geometry]){w=[];for(i=0;i<B.materials.length;i++)w[i]=D.materials[B.materials[i]];H=B.position;r=B.rotation;s=B.scale;object=new THREE.Mesh(j,w);object.position.set(H[0],H[1],H[2]);
  236. object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=B.visible;D.scene.addObject(object);D.objects[o]=object}}}function b(I){return function(S){D.geometries[I]=S;g();A-=1;m()}}function m(){e({total_models:F,total_textures:E,loaded_models:F-A,loaded_textures:E-C},D);A==0&&C==0&&d(D)}var k,n,o,y,v,q,z,B,H,f,p,j,l,t,w,x,u,A,C,F,E,D;x=h.data;u=new THREE.Loader;C=A=0;D={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};
  237. h=function(){C-=1;m()};for(v in x.cameras){f=x.cameras[v];if(f.type=="perspective")l=new THREE.Camera(f.fov,f.aspect,f.near,f.far);else if(f.type=="ortho"){l=new THREE.Camera;l.projectionMatrix=THREE.Matrix4.makeOrtho(f.left,f.right,f.top,f.bottom,f.near,f.far)}H=f.position;f=f.target;l.position.set(H[0],H[1],H[2]);l.target.position.set(f[0],f[1],f[2]);D.cameras[v]=l}for(y in x.lights){v=x.lights[y];if(v.type=="directional"){H=v.direction;light=new THREE.DirectionalLight;light.position.set(H[0],H[1],
  238. H[2]);light.position.normalize()}else if(v.type=="point"){H=v.position;light=new THREE.PointLight;light.position.set(H[0],H[1],H[2])}f=v.color;i=v.intensity||1;light.color.setRGB(f[0]*i,f[1]*i,f[2]*i);D.scene.addLight(light);D.lights[y]=light}for(q in x.fogs){y=x.fogs[q];if(y.type=="linear")t=new THREE.Fog(0,y.near,y.far);else if(y.type=="exp2")t=new THREE.FogExp2(0,y.density);f=y.color;t.color.setRGB(f[0],f[1],f[2]);D.fogs[q]=t}if(D.cameras&&x.defaults.camera)D.currentCamera=D.cameras[x.defaults.camera];
  239. if(D.fogs&&x.defaults.fog)D.scene.fog=D.fogs[x.defaults.fog];f=x.defaults.bgcolor;D.bgColor=new THREE.Color;D.bgColor.setRGB(f[0],f[1],f[2]);D.bgColorAlpha=x.defaults.bgalpha;for(k in x.geometries){q=x.geometries[k];if(q.type=="bin_mesh"||q.type=="ascii_mesh")A+=1}F=A;for(k in x.geometries){q=x.geometries[k];if(q.type=="cube"){j=new Cube(q.width,q.height,q.depth,q.segments_width,q.segments_height,null,q.flipped,q.sides);D.geometries[k]=j}else if(q.type=="plane"){j=new Plane(q.width,q.height,q.segments_width,
  240. q.segments_height);D.geometries[k]=j}else if(q.type=="sphere"){j=new Sphere(q.radius,q.segments_width,q.segments_height);D.geometries[k]=j}else if(q.type=="cylinder"){j=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);D.geometries[k]=j}else if(q.type=="torus"){j=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);D.geometries[k]=j}else if(q.type=="icosahedron"){j=new Icosahedron(q.subdivisions);D.geometries[k]=j}else if(q.type=="bin_mesh")u.loadBinary({model:q.url,callback:b(k)});
  241. else q.type=="ascii_mesh"&&u.loadAscii({model:q.url,callback:b(k)})}for(z in x.textures){k=x.textures[z];C+=k.url instanceof Array?k.url.length:1}E=C;for(z in x.textures){k=x.textures[z];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array){q=ImageUtils.loadArray(k.url,h);q=new THREE.Texture(q,k.mapping)}else{q=ImageUtils.loadTexture(k.url,k.mapping,h);if(THREE[k.min_filter]!=undefined)q.min_filter=THREE[k.min_filter];if(THREE[k.mag_filter]!=
  242. undefined)q.mag_filter=THREE[k.mag_filter]}D.textures[z]=q}for(n in x.materials){z=x.materials[n];for(p in z.parameters)if(p=="env_map"||p=="map"||p=="light_map")z.parameters[p]=D.textures[z.parameters[p]];else if(p=="shading")z.parameters[p]=z.parameters[p]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(p=="blending")z.parameters[p]=THREE[z.parameters[p]]?THREE[z.parameters[p]]:THREE.NormalBlending;else if(p=="combine")z.parameters[p]=z.parameters[p]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;
  243. z=new THREE[z.type](z.parameters);D.materials[n]=z}g();c(D)}},addMesh:function(a,c,d,e,h,g,b,m,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=d;c.position.x=e;c.position.y=h;c.position.z=g;c.rotation.x=b;c.rotation.y=m;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,d){var e=ShaderUtils.lib.cube;e.uniforms.tCube.texture=d;d=new THREE.MeshShaderMaterial({fragment_shader:e.fragment_shader,vertex_shader:e.vertex_shader,uniforms:e.uniforms});c=new THREE.Mesh(new Cube(c,
  244. c,c,1,1,null,true),d);a.addObject(c);return c},addPanoramaCube:function(a,c,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));c=new THREE.Mesh(new Cube(c,
  245. c,c,1,1,e,true),new THREE.MeshFaceMaterial);a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,d){var e=c/2;c=new Plane(c,c);var h=Math.PI/2,g=Math.PI;SceneUtils.addMesh(a,c,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,c,1,-e,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(a,c,1,e,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,c,1,0,e,0,h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));
  246. SceneUtils.addMesh(a,c,1,0,-e,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
  247. vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
  248. normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
  249. uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragment_shader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
  250. vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
  251. cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
  252. value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
  253. film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},grayscale:{type:"i",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nconst float fNintensity = 0.35;\nconst float fSintensity = 0.35;\nconst float fScount = 4096.0;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin(vUv.y * fScount), cos(vUv.y * fScount) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * fSintensity;\ncResult = cTextureScreen.rgb + clamp( fNintensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
  254. screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
  255. fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,d,e,h,g=2*Math.ceil(a*3)+1;if(g>25)g=25;h=(g-1)*0.5;d=Array(g);for(c=e=0;c<g;++c){d[c]=Math.exp(-((c-h)*(c-h))/(2*a*a));e+=d[c]}for(c=0;c<g;++c)d[c]/=e;return d}},Cube=function(a,c,d,e,h,g,b,m){function k(B,H,f,p,j,l,t,w){var x,u,A=e||1,C=h||1,F=A+1,E=C+1,D=j/2,I=l/2;j=j/A;var S=l/C,N=n.vertices.length;if(B=="x"&&H=="y"||B=="y"&&H=="x")x="z";else if(B=="x"&&H=="z"||B=="z"&&H=="x")x="y";else if(B==
  256. "z"&&H=="y"||B=="y"&&H=="z")x="x";for(u=0;u<E;u++)for(l=0;l<F;l++){var X=new THREE.Vector3;X[B]=(l*j-D)*f;X[H]=(u*S-I)*p;X[x]=t;n.vertices.push(new THREE.Vertex(X))}for(u=0;u<C;u++)for(l=0;l<A;l++){n.faces.push(new THREE.Face4(l+F*u+N,l+F*(u+1)+N,l+1+F*(u+1)+N,l+1+F*u+N,null,w));n.uvs.push([new THREE.UV(l/A,u/C),new THREE.UV(l/A,(u+1)/C),new THREE.UV((l+1)/A,(u+1)/C),new THREE.UV((l+1)/A,u/C)])}}THREE.Geometry.call(this);var n=this,o=a/2,y=c/2,v=d/2;b=b?-1:1;if(g!==undefined)if(g instanceof Array)this.materials=
  257. g;else{this.materials=[];for(var q=0;q<6;q++)this.materials.push([g])}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(m!=undefined)for(var z in m)if(this.sides[z]!=undefined)this.sides[z]=m[z];this.sides.px&&k("z","y",1*b,-1,d,c,-o,this.materials[0]);this.sides.nx&&k("z","y",-1*b,-1,d,c,o,this.materials[1]);this.sides.py&&k("x","z",1*b,1,a,d,y,this.materials[2]);this.sides.ny&&k("x","z",1*b,-1,a,d,-y,this.materials[3]);this.sides.pz&&k("x","y",1*b,-1,a,c,v,this.materials[4]);
  258. this.sides.nz&&k("x","y",-1*b,-1,a,c,-v,this.materials[5]);(function(){for(var B=[],H=[],f=0,p=n.vertices.length;f<p;f++){for(var j=n.vertices[f],l=false,t=0,w=B.length;t<w;t++){var x=B[t];if(j.position.x==x.position.x&&j.position.y==x.position.y&&j.position.z==x.position.z){H[f]=t;l=true;break}}if(!l){H[f]=B.length;B.push(new THREE.Vertex(j.position.clone()))}}f=0;for(p=n.faces.length;f<p;f++){j=n.faces[f];j.a=H[j.a];j.b=H[j.b];j.c=H[j.c];j.d=H[j.d]}n.vertices=B})();this.computeCentroids();this.computeFaceNormals();
  259. this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
  260. var Cylinder=function(a,c,d,e,h){function g(n,o,y){b.vertices.push(new THREE.Vertex(new THREE.Vector3(n,o,y)))}THREE.Geometry.call(this);var b=this,m=Math.PI,k;for(k=0;k<a;k++)g(Math.sin(2*m*k/a)*c,Math.cos(2*m*k/a)*c,0);for(k=0;k<a;k++)g(Math.sin(2*m*k/a)*d,Math.cos(2*m*k/a)*d,e);for(k=0;k<a;k++)b.faces.push(new THREE.Face4(k,k+a,a+(k+1)%a,(k+1)%a));if(d!=0){g(0,0,-h);for(k=a;k<a+a/2;k++)b.faces.push(new THREE.Face4(2*a,(2*k-2*a)%a,(2*k-2*a+1)%a,(2*k-2*a+2)%a))}if(c!=0){g(0,0,e+h);for(k=a+a/2;k<
  261. 2*a;k++)b.faces.push(new THREE.Face4((2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
  262. var Plane=function(a,c,d,e){THREE.Geometry.call(this);var h,g=a/2,b=c/2;d=d||1;e=e||1;var m=d+1,k=e+1;a=a/d;var n=c/e;for(h=0;h<k;h++)for(c=0;c<m;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(h*n-b),0)));for(h=0;h<e;h++)for(c=0;c<d;c++){this.faces.push(new THREE.Face4(c+m*h,c+m*(h+1),c+1+m*(h+1),c+1+m*h));this.uvs.push([new THREE.UV(c/d,h/e),new THREE.UV(c/d,(h+1)/e),new THREE.UV((c+1)/d,(h+1)/e),new THREE.UV((c+1)/d,h/e)])}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};
  263. Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
  264. var Sphere=function(a,c,d){THREE.Geometry.call(this);var e,h=Math.PI,g=Math.max(3,c||8),b=Math.max(2,d||6);c=[];for(d=0;d<b+1;d++){e=d/b;var m=a*Math.cos(e*h),k=a*Math.sin(e*h),n=[],o=0;for(e=0;e<g;e++){var y=2*e/g,v=k*Math.sin(y*h);y=k*Math.cos(y*h);(d==0||d==b)&&e>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,m,v)))-1);n.push(o)}c.push(n)}var q,z,B;h=c.length;for(d=0;d<h;d++){g=c[d].length;if(d>0)for(e=0;e<g;e++){n=e==g-1;b=c[d][n?0:e+1];m=c[d][n?g-1:e];k=c[d-1][n?g-1:e];n=c[d-1][n?
  265. 0:e+1];v=d/(h-1);q=(d-1)/(h-1);z=(e+1)/g;y=e/g;o=new THREE.UV(1-z,v);v=new THREE.UV(1-y,v);y=new THREE.UV(1-y,q);var H=new THREE.UV(1-z,q);if(d<c.length-1){q=this.vertices[b].position.clone();z=this.vertices[m].position.clone();B=this.vertices[k].position.clone();q.normalize();z.normalize();B.normalize();this.faces.push(new THREE.Face3(b,m,k,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([o,v,y])}if(d>1){q=this.vertices[b].position.clone();
  266. z=this.vertices[k].position.clone();B=this.vertices[n].position.clone();q.normalize();z.normalize();B.normalize();this.faces.push(new THREE.Face3(b,k,n,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([o,y,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
  267. var Torus=function(a,c,d,e){this.radius=a||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){e=d/this.segmentsT*2*Math.PI;var h=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(h))*Math.cos(e),(this.radius+this.tube*Math.cos(h))*Math.sin(e),this.tube*Math.sin(h))));a.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d=
  268. 1;d<=this.segmentsT;++d){e=(this.segmentsT+1)*c+d;h=(this.segmentsT+1)*c+d-1;var g=(this.segmentsT+1)*(c-1)+d-1,b=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,h,g,b));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[b][0],a[b][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
  269. var Icosahedron=function(a){function c(y,v,q){var z=Math.sqrt(y*y+v*v+q*q);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(y/z,v/z,q/z)))-1}function d(y,v,q,z){z.faces.push(new THREE.Face3(y,v,q))}function e(y,v){var q=h.vertices[y].position,z=h.vertices[v].position;return c((q.x+z.x)/2,(q.y+z.y)/2,(q.z+z.z)/2)}var h=this,g=new THREE.Geometry,b;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
  270. 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);d(0,11,5,g);d(0,5,1,g);d(0,1,7,g);d(0,7,10,g);d(0,10,11,g);d(1,5,9,g);d(5,11,4,g);d(11,10,2,g);d(10,7,6,g);d(7,1,8,g);d(3,9,4,g);d(3,4,2,g);d(3,2,6,g);d(3,6,8,g);d(3,8,9,g);d(4,9,5,g);d(2,4,11,g);d(6,2,10,g);d(8,6,7,g);d(9,8,1,g);for(a=0;a<this.subdivisions;a++){b=new THREE.Geometry;for(var m in g.faces){var k=e(g.faces[m].a,g.faces[m].b),n=e(g.faces[m].b,g.faces[m].c),o=e(g.faces[m].c,g.faces[m].a);d(g.faces[m].a,k,o,b);d(g.faces[m].b,n,k,b);d(g.faces[m].c,
  271. o,n,b);d(k,n,o,b)}g.faces=b.faces}h.faces=g.faces;delete g;delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
  272. function LathedObject(a,c,d){THREE.Geometry.call(this);c=c||12;d=d||2*Math.PI;c=d/c;for(var e=[],h=[],g=[],b=[],m=0;m<a.length;m++){this.vertices.push(new THREE.Vertex(a[m]));h[m]=this.vertices.length-1;e[m]=new THREE.Vector3(a[m].x,a[m].y,a[m].z)}for(var k=THREE.Matrix4.rotationZMatrix(c),n=0;n<=d+0.0010;n+=c){for(m=0;m<e.length;m++)if(n<d){e[m]=k.multiplyVector3(e[m].clone());this.vertices.push(new THREE.Vertex(e[m]));g[m]=this.vertices.length-1}else g=b;if(n==0)b=h;for(m=0;m<h.length-1;m++){this.faces.push(new THREE.Face4(g[m],
  273. g[m+1],h[m+1],h[m]));this.uvs.push([new THREE.UV(n/d,m/a.length),new THREE.UV(n/d,(m+1)/a.length),new THREE.UV((n-c)/d,(m+1)/a.length),new THREE.UV((n-c)/d,m/a.length)])}h=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
  274. THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(d){this.isolation=80;this.size=d;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=true;this.maxCount=4096;this.count=
  275. 0;this.hasNormal=this.hasPos=false;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(d,e,h){return d+(e-d)*h};this.VIntX=function(d,e,h,g,b,m,k,n,o,y){b=(b-o)/(y-o);o=this.normal_cache;e[g]=m+b*this.delta;e[g+1]=k;e[g+2]=n;h[g]=this.lerp(o[d],o[d+3],b);h[g+1]=this.lerp(o[d+1],o[d+4],b);h[g+2]=this.lerp(o[d+2],o[d+5],b)};this.VIntY=function(d,e,h,g,b,m,k,n,o,y){b=(b-o)/(y-o);o=this.normal_cache;e[g]=m;e[g+1]=k+b*this.delta;e[g+
  276. 2]=n;e=d+this.yd*3;h[g]=this.lerp(o[d],o[e],b);h[g+1]=this.lerp(o[d+1],o[e+1],b);h[g+2]=this.lerp(o[d+2],o[e+2],b)};this.VIntZ=function(d,e,h,g,b,m,k,n,o,y){b=(b-o)/(y-o);o=this.normal_cache;e[g]=m;e[g+1]=k;e[g+2]=n+b*this.delta;e=d+this.zd*3;h[g]=this.lerp(o[d],o[e],b);h[g+1]=this.lerp(o[d+1],o[e+1],b);h[g+2]=this.lerp(o[d+2],o[e+2],b)};this.compNorm=function(d){var e=d*3;if(this.normal_cache[e]==0){this.normal_cache[e]=this.field[d-1]-this.field[d+1];this.normal_cache[e+1]=this.field[d-this.yd]-
  277. this.field[d+this.yd];this.normal_cache[e+2]=this.field[d-this.zd]-this.field[d+this.zd]}};this.polygonize=function(d,e,h,g,b,m){var k=g+1,n=g+this.yd,o=g+this.zd,y=k+this.yd,v=k+this.zd,q=g+this.yd+this.zd,z=k+this.yd+this.zd,B=0,H=this.field[g],f=this.field[k],p=this.field[n],j=this.field[y],l=this.field[o],t=this.field[v],w=this.field[q],x=this.field[z];if(H<b)B|=1;if(f<b)B|=2;if(p<b)B|=8;if(j<b)B|=4;if(l<b)B|=16;if(t<b)B|=32;if(w<b)B|=128;if(x<b)B|=64;var u=THREE.edgeTable[B];if(u==0)return 0;
  278. var A=this.delta,C=d+A,F=e+A;A=h+A;if(u&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,b,d,e,h,H,f)}if(u&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,b,C,e,h,f,j)}if(u&4){this.compNorm(n);this.compNorm(y);this.VIntX(n*3,this.vlist,this.nlist,6,b,d,F,h,p,j)}if(u&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,b,d,e,h,H,p)}if(u&16){this.compNorm(o);this.compNorm(v);this.VIntX(o*3,this.vlist,this.nlist,12,b,d,e,A,
  279. l,t)}if(u&32){this.compNorm(v);this.compNorm(z);this.VIntY(v*3,this.vlist,this.nlist,15,b,C,e,A,t,x)}if(u&64){this.compNorm(q);this.compNorm(z);this.VIntX(q*3,this.vlist,this.nlist,18,b,d,F,A,w,x)}if(u&128){this.compNorm(o);this.compNorm(q);this.VIntY(o*3,this.vlist,this.nlist,21,b,d,e,A,l,w)}if(u&256){this.compNorm(g);this.compNorm(o);this.VIntZ(g*3,this.vlist,this.nlist,24,b,d,e,h,H,l)}if(u&512){this.compNorm(k);this.compNorm(v);this.VIntZ(k*3,this.vlist,this.nlist,27,b,C,e,h,f,t)}if(u&1024){this.compNorm(y);
  280. this.compNorm(z);this.VIntZ(y*3,this.vlist,this.nlist,30,b,C,F,h,j,x)}if(u&2048){this.compNorm(n);this.compNorm(q);this.VIntZ(n*3,this.vlist,this.nlist,33,b,d,F,h,p,w)}B<<=4;for(b=g=0;THREE.triTable[B+b]!=-1;){d=B+b;e=d+1;h=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[e],3*THREE.triTable[h],m);b+=3;g++}return g};this.posnormtriv=function(d,e,h,g,b,m){var k=this.count*3;this.positionArray[k]=d[h];this.positionArray[k+1]=d[h+1];this.positionArray[k+2]=d[h+2];this.positionArray[k+
  281. 3]=d[g];this.positionArray[k+4]=d[g+1];this.positionArray[k+5]=d[g+2];this.positionArray[k+6]=d[b];this.positionArray[k+7]=d[b+1];this.positionArray[k+8]=d[b+2];this.normalArray[k]=e[h];this.normalArray[k+1]=e[h+1];this.normalArray[k+2]=e[h+2];this.normalArray[k+3]=e[g];this.normalArray[k+4]=e[g+1];this.normalArray[k+5]=e[g+2];this.normalArray[k+6]=e[b];this.normalArray[k+7]=e[b+1];this.normalArray[k+8]=e[b+2];this.hasNormal=this.hasPos=true;this.count+=3;this.count>=this.maxCount-3&&m(this)};this.begin=
  282. function(){this.count=0;this.hasNormal=this.hasPos=false};this.end=function(d){if(this.count!=0){for(var e=this.count*3;e<this.positionArray.length;e++)this.positionArray[e]=0;d(this)}};this.addBall=function(d,e,h,g,b){var m=this.size*Math.sqrt(g/b),k=h*this.size,n=e*this.size,o=d*this.size,y=Math.floor(k-m);if(y<1)y=1;k=Math.floor(k+m);if(k>this.size-1)k=this.size-1;var v=Math.floor(n-m);if(v<1)v=1;n=Math.floor(n+m);if(n>this.size-1)n=this.size-1;var q=Math.floor(o-m);if(q<1)q=1;m=Math.floor(o+m);
  283. if(m>this.size-1)m=this.size-1;var z,B,H,f,p,j;for(y=y;y<k;y++){o=this.size2*y;B=y/this.size-h;p=B*B;for(B=v;B<n;B++){H=o+this.size*B;z=B/this.size-e;j=z*z;for(z=q;z<m;z++){f=z/this.size-d;f=g/(1.0E-6+f*f+j+p)-b;if(f>0)this.field[H+z]+=f}}}};this.addPlaneX=function(d,e){var h,g,b,m,k,n=this.size,o=this.yd,y=this.zd,v=this.field,q=n*Math.sqrt(d/e);if(q>n)q=n;for(h=0;h<q;h++){g=h/n;g=g*g;m=d/(1.0E-4+g)-e;if(m>0)for(g=0;g<n;g++){k=h+g*o;for(b=0;b<n;b++)v[y*b+k]+=m}}};this.addPlaneY=function(d,e){var h,
  284. g,b,m,k,n,o=this.size,y=this.yd,v=this.zd,q=this.field,z=o*Math.sqrt(d/e);if(z>o)z=o;for(g=0;g<z;g++){h=g/o;h=h*h;m=d/(1.0E-4+h)-e;if(m>0){k=g*y;for(h=0;h<o;h++){n=k+h;for(b=0;b<o;b++)q[v*b+n]+=m}}}};this.addPlaneZ=function(d,e){var h,g,b,m,k,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(d/e);if(dist>size)dist=size;for(b=0;b<dist;b++){h=b/size;h=h*h;m=d/(1.0E-4+h)-e;if(m>0){k=zd*b;for(g=0;g<size;g++){n=k+g*yd;for(h=0;h<size;h++)field[n+h]+=m}}}};this.reset=function(){var d;
  285. for(d=0;d<this.size3;d++){this.normal_cache[d*3]=0;this.field[d]=0}};this.render=function(d){this.begin();var e,h,g,b,m,k,n,o,y,v=this.size-2;for(b=1;b<v;b++){y=this.size2*b;n=(b-this.halfsize)/this.halfsize;for(g=1;g<v;g++){o=y+this.size*g;k=(g-this.halfsize)/this.halfsize;for(h=1;h<v;h++){m=(h-this.halfsize)/this.halfsize;e=o+h;this.polygonize(m,k,n,e,this.isolation,d)}}}this.end(d)};this.generateGeometry=function(){var d=0,e=new THREE.Geometry;this.render(function(h){var g,b,m,k,n,o,y,v;for(g=
  286. 0;g<h.count;g++){n=g*3;y=n+1;v=n+2;b=h.positionArray[n];m=h.positionArray[y];k=h.positionArray[v];o=new THREE.Vector3(b,m,k);b=h.normalArray[n];m=h.normalArray[y];k=h.normalArray[v];n=new THREE.Vector3(b,m,k);n.normalize();n=new THREE.Vertex(o,n);e.vertices.push(n)}nfaces=h.count/3;for(g=0;g<nfaces;g++){n=(d+g)*3;y=n+1;v=n+2;o=e.vertices[n].normal;b=e.vertices[y].normal;m=e.vertices[v].normal;n=new THREE.Face3(n,y,v,[o,b,m]);e.faces.push(n)}d+=nfaces;h.count=0});e.sortFacesByMaterial();return e};
  287. this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
  288. THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
  289. 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
  290. 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
  291. THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
  292. -1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
  293. -1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
  294. -1,-1,-1,-1,8,5,4,8,3,5,3,1,5,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,10,4,9,5,-1,-1,-1,-1,-1,-1,-1,5,2,10,5,4,2,4,0,2,-1,-1,-1,-1,-1,-1,-1,2,10,5,3,2,5,3,5,4,3,4,8,-1,-1,-1,-1,9,5,4,2,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,0,8,11,4,9,5,-1,-1,-1,-1,-1,-1,-1,0,5,4,0,1,5,2,3,11,-1,-1,-1,-1,-1,-1,-1,2,1,5,2,5,8,2,8,11,4,8,5,-1,-1,-1,-1,10,3,11,10,1,3,9,5,4,-1,-1,-1,-1,-1,-1,-1,4,9,5,0,8,1,8,10,1,8,11,10,-1,-1,-1,-1,5,4,0,5,0,11,5,11,10,11,0,3,-1,-1,-1,-1,5,4,8,5,
  295. 8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,9,7,8,5,7,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,0,9,5,3,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,7,8,0,1,7,1,5,7,-1,-1,-1,-1,-1,-1,-1,1,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,7,8,9,5,7,10,1,2,-1,-1,-1,-1,-1,-1,-1,10,1,2,9,5,0,5,3,0,5,7,3,-1,-1,-1,-1,8,0,2,8,2,5,8,5,7,10,5,2,-1,-1,-1,-1,2,10,5,2,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,7,9,5,7,8,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,9,5,7,9,7,2,9,2,0,2,7,11,-1,-1,-1,-1,2,3,11,0,1,8,1,7,8,1,5,7,-1,-1,-1,-1,11,2,1,11,1,7,7,1,5,-1,-1,-1,-1,-1,-1,
  296. -1,9,5,8,8,5,7,10,1,3,10,3,11,-1,-1,-1,-1,5,7,0,5,0,9,7,11,0,1,0,10,11,10,0,-1,11,10,0,11,0,3,10,5,0,8,0,7,5,7,0,-1,11,10,5,7,11,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,1,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,1,9,8,5,10,6,-1,-1,-1,-1,-1,-1,-1,1,6,5,2,6,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,6,5,1,2,6,3,0,8,-1,-1,-1,-1,-1,-1,-1,9,6,5,9,0,6,0,2,6,-1,-1,-1,-1,-1,-1,-1,5,9,8,5,8,2,5,2,6,3,2,8,-1,-1,-1,-1,2,3,11,10,6,
  297. 5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,0,8,11,2,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,0,1,9,2,3,11,5,10,6,-1,-1,-1,-1,-1,-1,-1,5,10,6,1,9,2,9,11,2,9,8,11,-1,-1,-1,-1,6,3,11,6,5,3,5,1,3,-1,-1,-1,-1,-1,-1,-1,0,8,11,0,11,5,0,5,1,5,11,6,-1,-1,-1,-1,3,11,6,0,3,6,0,6,5,0,5,9,-1,-1,-1,-1,6,5,9,6,9,11,11,9,8,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,4,7,3,6,5,10,-1,-1,-1,-1,-1,-1,-1,1,9,0,5,10,6,8,4,7,-1,-1,-1,-1,-1,-1,-1,10,6,5,1,9,7,1,7,3,7,9,4,-1,-1,-1,-1,6,1,2,6,5,1,4,7,8,-1,-1,-1,-1,
  298. -1,-1,-1,1,2,5,5,2,6,3,0,4,3,4,7,-1,-1,-1,-1,8,4,7,9,0,5,0,6,5,0,2,6,-1,-1,-1,-1,7,3,9,7,9,4,3,2,9,5,9,6,2,6,9,-1,3,11,2,7,8,4,10,6,5,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,2,4,2,0,2,7,11,-1,-1,-1,-1,0,1,9,4,7,8,2,3,11,5,10,6,-1,-1,-1,-1,9,2,1,9,11,2,9,4,11,7,11,4,5,10,6,-1,8,4,7,3,11,5,3,5,1,5,11,6,-1,-1,-1,-1,5,1,11,5,11,6,1,0,11,7,11,4,0,4,11,-1,0,5,9,0,6,5,0,3,6,11,6,3,8,4,7,-1,6,5,9,6,9,11,4,7,9,7,11,9,-1,-1,-1,-1,10,4,9,6,4,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,10,6,4,9,10,0,8,3,-1,-1,-1,-1,-1,-1,-1,
  299. 10,0,1,10,6,0,6,4,0,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,6,8,6,4,6,1,10,-1,-1,-1,-1,1,4,9,1,2,4,2,6,4,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,9,2,4,9,2,6,4,-1,-1,-1,-1,0,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,8,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,10,4,9,10,6,4,11,2,3,-1,-1,-1,-1,-1,-1,-1,0,8,2,2,8,11,4,9,10,4,10,6,-1,-1,-1,-1,3,11,2,0,1,6,0,6,4,6,1,10,-1,-1,-1,-1,6,4,1,6,1,10,4,8,1,2,1,11,8,11,1,-1,9,6,4,9,3,6,9,1,3,11,6,3,-1,-1,-1,-1,8,11,1,8,1,0,11,6,1,9,1,4,6,4,1,-1,3,11,6,3,6,0,0,6,4,-1,-1,-1,-1,-1,-1,-1,
  300. 6,4,8,11,6,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,10,6,7,8,10,8,9,10,-1,-1,-1,-1,-1,-1,-1,0,7,3,0,10,7,0,9,10,6,7,10,-1,-1,-1,-1,10,6,7,1,10,7,1,7,8,1,8,0,-1,-1,-1,-1,10,6,7,10,7,1,1,7,3,-1,-1,-1,-1,-1,-1,-1,1,2,6,1,6,8,1,8,9,8,6,7,-1,-1,-1,-1,2,6,9,2,9,1,6,7,9,0,9,3,7,3,9,-1,7,8,0,7,0,6,6,0,2,-1,-1,-1,-1,-1,-1,-1,7,3,2,6,7,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,11,10,6,8,10,8,9,8,6,7,-1,-1,-1,-1,2,0,7,2,7,11,0,9,7,6,7,10,9,10,7,-1,1,8,0,1,7,8,1,10,7,6,7,10,2,3,11,-1,11,2,1,11,1,7,10,6,1,6,7,1,-1,-1,-1,-1,
  301. 8,9,6,8,6,7,9,1,6,11,6,3,1,3,6,-1,0,9,1,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,0,7,0,6,3,11,0,11,6,0,-1,-1,-1,-1,7,11,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,1,9,8,3,1,11,7,6,-1,-1,-1,-1,-1,-1,-1,10,1,2,6,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,3,0,8,6,11,7,-1,-1,-1,-1,-1,-1,-1,2,9,0,2,10,9,6,11,7,-1,-1,-1,-1,-1,-1,-1,6,11,7,2,10,3,10,8,3,10,9,8,-1,-1,-1,-1,7,
  302. 2,3,6,2,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,0,8,7,6,0,6,2,0,-1,-1,-1,-1,-1,-1,-1,2,7,6,2,3,7,0,1,9,-1,-1,-1,-1,-1,-1,-1,1,6,2,1,8,6,1,9,8,8,7,6,-1,-1,-1,-1,10,7,6,10,1,7,1,3,7,-1,-1,-1,-1,-1,-1,-1,10,7,6,1,7,10,1,8,7,1,0,8,-1,-1,-1,-1,0,3,7,0,7,10,0,10,9,6,10,7,-1,-1,-1,-1,7,6,10,7,10,8,8,10,9,-1,-1,-1,-1,-1,-1,-1,6,8,4,11,8,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,6,11,3,0,6,0,4,6,-1,-1,-1,-1,-1,-1,-1,8,6,11,8,4,6,9,0,1,-1,-1,-1,-1,-1,-1,-1,9,4,6,9,6,3,9,3,1,11,3,6,-1,-1,-1,-1,6,8,4,6,11,8,2,10,1,-1,-1,-1,
  303. -1,-1,-1,-1,1,2,10,3,0,11,0,6,11,0,4,6,-1,-1,-1,-1,4,11,8,4,6,11,0,2,9,2,10,9,-1,-1,-1,-1,10,9,3,10,3,2,9,4,3,11,3,6,4,6,3,-1,8,2,3,8,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,0,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,4,2,4,6,4,3,8,-1,-1,-1,-1,1,9,4,1,4,2,2,4,6,-1,-1,-1,-1,-1,-1,-1,8,1,3,8,6,1,8,4,6,6,10,1,-1,-1,-1,-1,10,1,0,10,0,6,6,0,4,-1,-1,-1,-1,-1,-1,-1,4,6,3,4,3,8,6,10,3,0,3,9,10,9,3,-1,10,9,4,6,10,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,5,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,5,11,7,6,
  304. -1,-1,-1,-1,-1,-1,-1,5,0,1,5,4,0,7,6,11,-1,-1,-1,-1,-1,-1,-1,11,7,6,8,3,4,3,5,4,3,1,5,-1,-1,-1,-1,9,5,4,10,1,2,7,6,11,-1,-1,-1,-1,-1,-1,-1,6,11,7,1,2,10,0,8,3,4,9,5,-1,-1,-1,-1,7,6,11,5,4,10,4,2,10,4,0,2,-1,-1,-1,-1,3,4,8,3,5,4,3,2,5,10,5,2,11,7,6,-1,7,2,3,7,6,2,5,4,9,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,6,0,6,2,6,8,7,-1,-1,-1,-1,3,6,2,3,7,6,1,5,0,5,4,0,-1,-1,-1,-1,6,2,8,6,8,7,2,1,8,4,8,5,1,5,8,-1,9,5,4,10,1,6,1,7,6,1,3,7,-1,-1,-1,-1,1,6,10,1,7,6,1,0,7,8,7,0,9,5,4,-1,4,0,10,4,10,5,0,3,10,6,10,7,3,7,10,
  305. -1,7,6,10,7,10,8,5,4,10,4,8,10,-1,-1,-1,-1,6,9,5,6,11,9,11,8,9,-1,-1,-1,-1,-1,-1,-1,3,6,11,0,6,3,0,5,6,0,9,5,-1,-1,-1,-1,0,11,8,0,5,11,0,1,5,5,6,11,-1,-1,-1,-1,6,11,3,6,3,5,5,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,11,9,11,8,11,5,6,-1,-1,-1,-1,0,11,3,0,6,11,0,9,6,5,6,9,1,2,10,-1,11,8,5,11,5,6,8,0,5,10,5,2,0,2,5,-1,6,11,3,6,3,5,2,10,3,10,5,3,-1,-1,-1,-1,5,8,9,5,2,8,5,6,2,3,8,2,-1,-1,-1,-1,9,5,6,9,6,0,0,6,2,-1,-1,-1,-1,-1,-1,-1,1,5,8,1,8,0,5,6,8,3,8,2,6,2,8,-1,1,5,6,2,1,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  306. 1,3,6,1,6,10,3,8,6,5,6,9,8,9,6,-1,10,1,0,10,0,6,9,5,0,5,6,0,-1,-1,-1,-1,0,3,8,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,7,5,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,11,7,5,8,3,0,-1,-1,-1,-1,-1,-1,-1,5,11,7,5,10,11,1,9,0,-1,-1,-1,-1,-1,-1,-1,10,7,5,10,11,7,9,8,1,8,3,1,-1,-1,-1,-1,11,1,2,11,7,1,7,5,1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,7,1,7,5,7,2,11,-1,-1,-1,-1,9,7,5,9,2,7,9,0,2,2,11,7,-1,-1,-1,-1,7,5,2,7,2,11,5,9,2,3,2,8,9,8,2,-1,2,5,10,2,3,5,3,7,5,-1,-1,
  307. -1,-1,-1,-1,-1,8,2,0,8,5,2,8,7,5,10,2,5,-1,-1,-1,-1,9,0,1,5,10,3,5,3,7,3,10,2,-1,-1,-1,-1,9,8,2,9,2,1,8,7,2,10,2,5,7,5,2,-1,1,3,5,3,7,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,7,0,7,1,1,7,5,-1,-1,-1,-1,-1,-1,-1,9,0,3,9,3,5,5,3,7,-1,-1,-1,-1,-1,-1,-1,9,8,7,5,9,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,8,4,5,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,5,0,4,5,11,0,5,10,11,11,3,0,-1,-1,-1,-1,0,1,9,8,4,10,8,10,11,10,4,5,-1,-1,-1,-1,10,11,4,10,4,5,11,3,4,9,4,1,3,1,4,-1,2,5,1,2,8,5,2,11,8,4,5,8,-1,-1,-1,-1,0,4,11,0,11,3,4,5,11,
  308. 2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
  309. 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
  310. -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
  311. 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
  312. THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
  313. c},loadAsciiOld:function(a,c){var d=document.createElement("script");d.type="text/javascript";d.onload=c;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a){var c=a.model,d=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(h){THREE.Loader.prototype.createModel(h.data,d,e)};c.postMessage(a)},loadBinary:function(a){var c=a.model,d=a.callback,e=a.texture_path?a.texture_path:
  314. THREE.Loader.prototype.extractUrlbase(c),h=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.Loader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,d,h,e,g)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,d,e,h,g){var b=new XMLHttpRequest,m=e+"/"+a,k=0;
  315. b.onreadystatechange=function(){if(b.readyState==4)b.status==200||b.status==0?THREE.Loader.prototype.createBinModel(b.responseText,d,h,c):alert("Couldn't load ["+m+"] ["+b.status+"]");else if(b.readyState==3){if(g){if(k==0)k=b.getResponseHeader("Content-Length");g({total:k,loaded:b.responseText.length})}}else if(b.readyState==2)k=b.getResponseHeader("Content-Length")};b.open("GET",m,true);b.overrideMimeType("text/plain; charset=x-user-defined");b.setRequestHeader("Content-Type","text/plain");b.send(null)},
  316. createBinModel:function(a,c,d,e){var h=function(g){function b(G,J){var L=o(G,J),W=o(G,J+1),ca=o(G,J+2),ma=o(G,J+3),ia=(ma<<1&255|ca>>7)-127;L=(ca&127)<<16|W<<8|L;if(L==0&&ia==-127)return 0;return(1-2*(ma>>7))*(1+L*Math.pow(2,-23))*Math.pow(2,ia)}function m(G,J){var L=o(G,J),W=o(G,J+1),ca=o(G,J+2);return(o(G,J+3)<<24)+(ca<<16)+(W<<8)+L}function k(G,J){var L=o(G,J);return(o(G,J+1)<<8)+L}function n(G,J){var L=o(G,J);return L>127?L-256:L}function o(G,J){return G.charCodeAt(J)&255}function y(G){var J,
  317. L,W;J=m(a,G);L=m(a,G+w);W=m(a,G+x);G=k(a,G+u);THREE.Loader.prototype.f3(f,J,L,W,G)}function v(G){var J,L,W,ca,ma,ia;J=m(a,G);L=m(a,G+w);W=m(a,G+x);ca=k(a,G+u);ma=m(a,G+A);ia=m(a,G+C);G=m(a,G+F);THREE.Loader.prototype.f3n(f,l,J,L,W,ca,ma,ia,G)}function q(G){var J,L,W,ca;J=m(a,G);L=m(a,G+E);W=m(a,G+D);ca=m(a,G+I);G=k(a,G+S);THREE.Loader.prototype.f4(f,J,L,W,ca,G)}function z(G){var J,L,W,ca,ma,ia,ra,la;J=m(a,G);L=m(a,G+E);W=m(a,G+D);ca=m(a,G+I);ma=k(a,G+S);ia=m(a,G+N);ra=m(a,G+X);la=m(a,G+Z);G=m(a,G+
  318. T);THREE.Loader.prototype.f4n(f,l,J,L,W,ca,ma,ia,ra,la,G)}function B(G){var J,L;J=m(a,G);L=m(a,G+V);G=m(a,G+da);THREE.Loader.prototype.uv3(f.uvs,t[J*2],t[J*2+1],t[L*2],t[L*2+1],t[G*2],t[G*2+1])}function H(G){var J,L,W;J=m(a,G);L=m(a,G+R);W=m(a,G+O);G=m(a,G+ba);THREE.Loader.prototype.uv4(f.uvs,t[J*2],t[J*2+1],t[L*2],t[L*2+1],t[W*2],t[W*2+1],t[G*2],t[G*2+1])}var f=this,p=0,j,l=[],t=[],w,x,u,A,C,F,E,D,I,S,N,X,Z,T,V,da,R,O,ba,aa,K,P,U,ha,ga;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(f,
  319. e,g);j={signature:a.substr(p,8),header_bytes:o(a,p+8),vertex_coordinate_bytes:o(a,p+9),normal_coordinate_bytes:o(a,p+10),uv_coordinate_bytes:o(a,p+11),vertex_index_bytes:o(a,p+12),normal_index_bytes:o(a,p+13),uv_index_bytes:o(a,p+14),material_index_bytes:o(a,p+15),nvertices:m(a,p+16),nnormals:m(a,p+16+4),nuvs:m(a,p+16+8),ntri_flat:m(a,p+16+12),ntri_smooth:m(a,p+16+16),ntri_flat_uv:m(a,p+16+20),ntri_smooth_uv:m(a,p+16+24),nquad_flat:m(a,p+16+28),nquad_smooth:m(a,p+16+32),nquad_flat_uv:m(a,p+16+36),
  320. nquad_smooth_uv:m(a,p+16+40)};p+=j.header_bytes;w=j.vertex_index_bytes;x=j.vertex_index_bytes*2;u=j.vertex_index_bytes*3;A=j.vertex_index_bytes*3+j.material_index_bytes;C=j.vertex_index_bytes*3+j.material_index_bytes+j.normal_index_bytes;F=j.vertex_index_bytes*3+j.material_index_bytes+j.normal_index_bytes*2;E=j.vertex_index_bytes;D=j.vertex_index_bytes*2;I=j.vertex_index_bytes*3;S=j.vertex_index_bytes*4;N=j.vertex_index_bytes*4+j.material_index_bytes;X=j.vertex_index_bytes*4+j.material_index_bytes+
  321. j.normal_index_bytes;Z=j.vertex_index_bytes*4+j.material_index_bytes+j.normal_index_bytes*2;T=j.vertex_index_bytes*4+j.material_index_bytes+j.normal_index_bytes*3;V=j.uv_index_bytes;da=j.uv_index_bytes*2;R=j.uv_index_bytes;O=j.uv_index_bytes*2;ba=j.uv_index_bytes*3;g=j.vertex_index_bytes*3+j.material_index_bytes;ga=j.vertex_index_bytes*4+j.material_index_bytes;aa=j.ntri_flat*g;K=j.ntri_smooth*(g+j.normal_index_bytes*3);P=j.ntri_flat_uv*(g+j.uv_index_bytes*3);U=j.ntri_smooth_uv*(g+j.normal_index_bytes*
  322. 3+j.uv_index_bytes*3);ha=j.nquad_flat*ga;g=j.nquad_smooth*(ga+j.normal_index_bytes*4);ga=j.nquad_flat_uv*(ga+j.uv_index_bytes*4);p+=function(G){var J,L,W,ca=j.vertex_coordinate_bytes*3,ma=G+j.nvertices*ca;for(G=G;G<ma;G+=ca){J=b(a,G);L=b(a,G+j.vertex_coordinate_bytes);W=b(a,G+j.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(f,J,L,W)}return j.nvertices*ca}(p);p+=function(G){var J,L,W,ca=j.normal_coordinate_bytes*3,ma=G+j.nnormals*ca;for(G=G;G<ma;G+=ca){J=n(a,G);L=n(a,G+j.normal_coordinate_bytes);
  323. W=n(a,G+j.normal_coordinate_bytes*2);l.push(J/127,L/127,W/127)}return j.nnormals*ca}(p);p+=function(G){var J,L,W=j.uv_coordinate_bytes*2,ca=G+j.nuvs*W;for(G=G;G<ca;G+=W){J=b(a,G);L=b(a,G+j.uv_coordinate_bytes);t.push(J,L)}return j.nuvs*W}(p);p=p;aa=p+aa;K=aa+K;P=K+P;U=P+U;ha=U+ha;g=ha+g;ga=g+ga;(function(G){var J,L=j.vertex_index_bytes*3+j.material_index_bytes,W=L+j.uv_index_bytes*3,ca=G+j.ntri_flat_uv*W;for(J=G;J<ca;J+=W){y(J);B(J+L)}return ca-G})(K);(function(G){var J,L=j.vertex_index_bytes*3+j.material_index_bytes+
  324. j.normal_index_bytes*3,W=L+j.uv_index_bytes*3,ca=G+j.ntri_smooth_uv*W;for(J=G;J<ca;J+=W){v(J);B(J+L)}return ca-G})(P);(function(G){var J,L=j.vertex_index_bytes*4+j.material_index_bytes,W=L+j.uv_index_bytes*4,ca=G+j.nquad_flat_uv*W;for(J=G;J<ca;J+=W){q(J);H(J+L)}return ca-G})(g);(function(G){var J,L=j.vertex_index_bytes*4+j.material_index_bytes+j.normal_index_bytes*4,W=L+j.uv_index_bytes*4,ca=G+j.nquad_smooth_uv*W;for(J=G;J<ca;J+=W){z(J);H(J+L)}return ca-G})(ga);(function(G){var J,L=j.vertex_index_bytes*
  325. 3+j.material_index_bytes,W=G+j.ntri_flat*L;for(J=G;J<W;J+=L)y(J);return W-G})(p);(function(G){var J,L=j.vertex_index_bytes*3+j.material_index_bytes+j.normal_index_bytes*3,W=G+j.ntri_smooth*L;for(J=G;J<W;J+=L)v(J);return W-G})(aa);(function(G){var J,L=j.vertex_index_bytes*4+j.material_index_bytes,W=G+j.nquad_flat*L;for(J=G;J<W;J+=L)q(J);return W-G})(U);(function(G){var J,L=j.vertex_index_bytes*4+j.material_index_bytes+j.normal_index_bytes*4,W=G+j.nquad_smooth*L;for(J=G;J<W;J+=L)z(J);return W-G})(ha);
  326. this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h(d))},createModel:function(a,c,d){var e=function(h){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,h);(function(){var b,m,k,n,o;b=0;for(m=a.vertices.length;b<m;b+=3){k=a.vertices[b];n=a.vertices[b+1];o=a.vertices[b+2];THREE.Loader.prototype.v(g,k,n,o)}})();(function(){function b(z,B){THREE.Loader.prototype.f3(g,z[B],
  327. z[B+1],z[B+2],z[B+3])}function m(z,B){THREE.Loader.prototype.f3n(g,a.normals,z[B],z[B+1],z[B+2],z[B+3],z[B+4],z[B+5],z[B+6])}function k(z,B){THREE.Loader.prototype.f4(g,z[B],z[B+1],z[B+2],z[B+3],z[B+4])}function n(z,B){THREE.Loader.prototype.f4n(g,a.normals,z[B],z[B+1],z[B+2],z[B+3],z[B+4],z[B+5],z[B+6],z[B+7],z[B+8])}function o(z,B){var H,f,p,j,l,t,w,x,u;H=z[B];f=z[B+1];p=z[B+2];j=a.uvs[H*2];w=a.uvs[H*2+1];l=a.uvs[f*2];x=a.uvs[f*2+1];t=a.uvs[p*2];u=a.uvs[p*2+1];THREE.Loader.prototype.uv3(g.uvs,j,
  328. w,l,x,t,u);if(a.uvs2){j=a.uvs2[H*2];w=a.uvs2[H*2+1];l=a.uvs2[f*2];x=a.uvs2[f*2+1];t=a.uvs2[p*2];u=a.uvs2[p*2+1];THREE.Loader.prototype.uv3(g.uvs2,j,1-w,l,1-x,t,1-u)}}function y(z,B){var H,f,p,j,l,t,w,x,u,A,C,F;H=z[B];f=z[B+1];p=z[B+2];j=z[B+3];l=a.uvs[H*2];u=a.uvs[H*2+1];t=a.uvs[f*2];A=a.uvs[f*2+1];w=a.uvs[p*2];C=a.uvs[p*2+1];x=a.uvs[j*2];F=a.uvs[j*2+1];THREE.Loader.prototype.uv4(g.uvs,l,u,t,A,w,C,x,F);if(a.uvs2){l=a.uvs2[H*2];u=a.uvs2[H*2+1];t=a.uvs2[f*2];A=a.uvs2[f*2+1];w=a.uvs2[p*2];C=a.uvs2[p*
  329. 2+1];x=a.uvs2[j*2];F=a.uvs2[j*2+1];THREE.Loader.prototype.uv4(g.uvs2,l,1-u,t,1-A,w,1-C,x,1-F)}}var v,q;v=0;for(q=a.triangles_uv.length;v<q;v+=7){b(a.triangles_uv,v);o(a.triangles_uv,v+4)}v=0;for(q=a.triangles_n_uv.length;v<q;v+=10){m(a.triangles_n_uv,v);o(a.triangles_n_uv,v+7)}v=0;for(q=a.quads_uv.length;v<q;v+=9){k(a.quads_uv,v);y(a.quads_uv,v+5)}v=0;for(q=a.quads_n_uv.length;v<q;v+=13){n(a.quads_n_uv,v);y(a.quads_n_uv,v+9)}v=0;for(q=a.triangles.length;v<q;v+=4)b(a.triangles,v);v=0;for(q=a.triangles_n.length;v<
  330. q;v+=7)m(a.triangles_n,v);v=0;for(q=a.quads.length;v<q;v+=5)k(a.quads,v);v=0;for(q=a.quads_n.length;v<q;v+=9)n(a.quads_n,v)})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(d))},v:function(a,c,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,e)))},f3:function(a,c,d,e,h){a.faces.push(new THREE.Face3(c,d,e,null,a.materials[h]))},f4:function(a,c,d,e,h,g){a.faces.push(new THREE.Face4(c,d,e,h,null,
  331. a.materials[g]))},f3n:function(a,c,d,e,h,g,b,m,k){g=a.materials[g];var n=c[m*3],o=c[m*3+1];m=c[m*3+2];var y=c[k*3],v=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(d,e,h,[new THREE.Vector3(c[b*3],c[b*3+1],c[b*3+2]),new THREE.Vector3(n,o,m),new THREE.Vector3(y,v,k)],g))},f4n:function(a,c,d,e,h,g,b,m,k,n,o){b=a.materials[b];var y=c[k*3],v=c[k*3+1];k=c[k*3+2];var q=c[n*3],z=c[n*3+1];n=c[n*3+2];var B=c[o*3],H=c[o*3+1];o=c[o*3+2];a.faces.push(new THREE.Face4(d,e,h,g,[new THREE.Vector3(c[m*3],c[m*3+1],
  332. c[m*3+2]),new THREE.Vector3(y,v,k),new THREE.Vector3(q,z,n),new THREE.Vector3(B,H,o)],b))},uv3:function(a,c,d,e,h,g,b){var m=[];m.push(new THREE.UV(c,d));m.push(new THREE.UV(e,h));m.push(new THREE.UV(g,b));a.push(m)},uv4:function(a,c,d,e,h,g,b,m,k){var n=[];n.push(new THREE.UV(c,d));n.push(new THREE.UV(e,h));n.push(new THREE.UV(g,b));n.push(new THREE.UV(m,k));a.push(n)},init_materials:function(a,c,d){a.materials=[];for(var e=0;e<c.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(c[e],
  333. d)]},createMaterial:function(a,c){function d(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function e(b,m){var k=new Image;k.onload=function(){if(!d(this.width)||!d(this.height)){var n=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),o=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=n;b.image.height=o;b.image.getContext("2d").drawImage(this,0,0,n,o)}else b.image=this;b.image.loaded=1};k.src=m}var h,g;if(a.map_diffuse&&c){g=document.createElement("canvas");h=new THREE.MeshLambertMaterial({map:new THREE.Texture(g)});
  334. e(h.map,c+"/"+a.map_diffuse)}else if(a.col_diffuse){h=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;h=new THREE.MeshLambertMaterial({color:h,opacity:a.transparency})}else h=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):new THREE.MeshLambertMaterial({color:15658734});if(a.map_lightmap&&c){g=document.createElement("canvas");h.light_map=new THREE.Texture(g);e(h.light_map,c+"/"+a.map_lightmap)}return h},extractUrlbase:function(a){a=a.split("/");a.pop();
  335. return a.join("/")}};