RaytracingRenderer.js 4.5 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.RaytracingRenderer = function ( parameters ) {
  5. console.log( 'THREE.RaytracingRenderer', THREE.REVISION );
  6. parameters = parameters || {};
  7. var canvas = document.createElement( 'canvas' );
  8. var context = canvas.getContext( '2d', {
  9. alpha: parameters.alpha === true
  10. } );
  11. var canvasWidth, canvasHeight;
  12. var canvasWidthHalf, canvasHeightHalf;
  13. var clearColor = new THREE.Color( 0x000000 );
  14. var origin = new THREE.Vector3();
  15. var direction = new THREE.Vector3();
  16. var raycaster = new THREE.Raycaster( origin, direction );
  17. var raycasterLight = new THREE.Raycaster();
  18. var perspective;
  19. var cameraNormalMatrix = new THREE.Matrix3();
  20. var objects;
  21. var lights = [];
  22. var animationFrameId = null;
  23. this.domElement = canvas;
  24. this.autoClear = true;
  25. this.setClearColor = function ( color, alpha ) {
  26. clearColor.set( color );
  27. };
  28. this.setSize = function ( width, height ) {
  29. canvas.width = width;
  30. canvas.height = height;
  31. canvasWidth = canvas.width;
  32. canvasHeight = canvas.height;
  33. canvasWidthHalf = Math.floor( canvasWidth / 2 );
  34. canvasHeightHalf = Math.floor( canvasHeight / 2 );
  35. context.fillStyle = 'white';
  36. };
  37. this.setSize( canvas.width, canvas.height );
  38. this.clear = function () {
  39. };
  40. var renderBlock = ( function () {
  41. var blockSize = 32;
  42. var canvasBlock = document.createElement( 'canvas' );
  43. canvasBlock.width = blockSize;
  44. canvasBlock.height = blockSize;
  45. var contextBlock = canvasBlock.getContext( '2d', {
  46. alpha: parameters.alpha === true
  47. } );
  48. var imagedata = contextBlock.getImageData( 0, 0, blockSize, blockSize );
  49. var data = imagedata.data;
  50. var color = new THREE.Color();
  51. var lightColor = new THREE.Color();
  52. return function ( blockX, blockY ) {
  53. var index = 0;
  54. for ( var y = 0; y < blockSize; y ++ ) {
  55. for ( var x = 0; x < blockSize; x ++, index += 4 ) {
  56. direction.set( x + blockX - canvasWidthHalf, - ( y + blockY - canvasHeightHalf ), - perspective );
  57. direction.applyMatrix3( cameraNormalMatrix ).normalize();
  58. var intersections = raycaster.intersectObjects( objects, true );
  59. if ( intersections.length > 0 ) {
  60. var intersection = intersections[ 0 ];
  61. var point = intersection.point;
  62. var object = intersection.object;
  63. var material = object.material;
  64. var face = intersection.face;
  65. if ( material.vertexColors === THREE.NoColors ) {
  66. color.copy( material.color );
  67. } else if ( material.vertexColors === THREE.FaceColors ) {
  68. color.copy( face.color );
  69. }
  70. if ( material instanceof THREE.MeshLambertMaterial ||
  71. material instanceof THREE.MeshPhongMaterial ) {
  72. lightColor.set( 0, 0, 0 );
  73. raycasterLight.ray.origin.copy( point );
  74. for ( var i = 0, l = lights.length; i < l; i ++ ) {
  75. var light = lights[ i ];
  76. raycasterLight.ray.direction.copy( light.position ).sub( point ).normalize();
  77. var intersections = raycasterLight.intersectObjects( objects, true );
  78. if ( intersections.length === 0 ) {
  79. var dot = Math.max( face.normal.dot( raycasterLight.ray.direction ), 0 );
  80. var intensity = dot * light.intensity;
  81. lightColor.r += light.color.r * intensity;
  82. lightColor.g += light.color.g * intensity;
  83. lightColor.b += light.color.b * intensity;
  84. }
  85. }
  86. color.multiply( lightColor );
  87. }
  88. data[ index ] = color.r * 255;
  89. data[ index + 1 ] = color.g * 255;
  90. data[ index + 2 ] = color.b * 255;
  91. } else {
  92. data[ index ] = 0;
  93. data[ index + 1 ] = 0;
  94. data[ index + 2 ] = 0;
  95. }
  96. }
  97. }
  98. context.putImageData( imagedata, blockX, blockY );
  99. blockX += blockSize;
  100. if ( blockX >= canvasWidth ) {
  101. blockX = 0;
  102. blockY += blockSize;
  103. if ( blockY >= canvasHeight ) return;
  104. }
  105. context.fillRect( blockX, blockY, blockSize, blockSize );
  106. animationFrameId = requestAnimationFrame( function () {
  107. renderBlock( blockX, blockY );
  108. } );
  109. };
  110. }() );
  111. this.render = function ( scene, camera ) {
  112. if ( this.autoClear === true ) this.clear();
  113. cancelAnimationFrame( animationFrameId );
  114. cameraNormalMatrix.getNormalMatrix( camera.matrixWorld );
  115. origin.copy( camera.position );
  116. perspective = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * canvasHeight;
  117. objects = scene.children;
  118. // collect lights
  119. lights.length = 0;
  120. scene.traverse( function ( object ) {
  121. if ( object instanceof THREE.Light ) {
  122. lights.push( object );
  123. }
  124. } )
  125. renderBlock( 0, 0 );
  126. }
  127. };