webgl_materials_texture_tga.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <!--
  3. @author Daosheng Mu / https://github.com/DaoshengMu/
  4. -->
  5. <html>
  6. <head>
  7. <title>three.js webgl - materials - tga texture</title>
  8. <meta charset="UTF-8">
  9. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  10. <style>
  11. body {
  12. color: #000;
  13. font-family:Monospace;
  14. font-size:13px;
  15. text-align:center;
  16. background-color: #fff;
  17. margin: 0px;
  18. padding: 0px;
  19. overflow: hidden;
  20. }
  21. #stats { position: absolute; top:0; left: 0 }
  22. #stats #fps { background: transparent !important }
  23. #stats #fps #fpsText { color: #777 !important }
  24. #stats #fps #fpsGraph { display: none }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - tga texture example
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/loaders/TGALoader.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var SCREEN_WIDTH = window.innerWidth;
  38. var SCREEN_HEIGHT = window.innerHeight;
  39. var container, stats;
  40. var camera, scene, renderer;
  41. var mouseX = 0, mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. renderer = new THREE.WebGLRenderer( { antialias: true } );
  50. camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 10, 2000 );
  51. camera.position.z = 200;
  52. scene = new THREE.Scene();
  53. scene.add( new THREE.AmbientLight( 0xffffff, 0.4 ) );
  54. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  55. light.position.set( 1, 1, 1 );
  56. scene.add( light );
  57. var loader = new THREE.TGALoader();
  58. // add box 1 - grey8 texture
  59. var texture1 = loader.load( 'textures/crate_grey8.tga' );
  60. var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
  61. var geometry = new THREE.BoxGeometry( 50, 50, 50 );
  62. var mesh1 = new THREE.Mesh( geometry, material1 );
  63. mesh1.position.x = - 50;
  64. scene.add( mesh1 );
  65. // add box 2 - tga texture
  66. var texture2 = loader.load( 'textures/crate_color8.tga' );
  67. var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
  68. var mesh2 = new THREE.Mesh( geometry, material2 );
  69. mesh2.position.x = 50;
  70. scene.add( mesh2 );
  71. // RENDERER
  72. renderer.setClearColor( 0xf2f7ff );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  75. renderer.domElement.style.position = "relative";
  76. container.appendChild( renderer.domElement );
  77. // STATS1
  78. stats = new Stats();
  79. container.appendChild( stats.domElement );
  80. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  81. }
  82. function onDocumentMouseMove( event ) {
  83. mouseX = ( event.clientX - windowHalfX );
  84. mouseY = ( event.clientY - windowHalfY );
  85. }
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. render();
  89. stats.update();
  90. }
  91. function render() {
  92. camera.position.x += ( mouseX - camera.position.x ) * .05;
  93. camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );
  94. camera.lookAt( scene.position );
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>