Raimond Tunnel 576801f8af Line-ray intersection testing. Distance should be calculated in world space. Otherwise it fails, when Line has a scale transformation. Also added to the docs the requirement that the Raycaster direction vector needs to be normalized. 10 years ago
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cameras ecd0ddd1a1 Set prototype.constructor for all derived classes 11 years ago
core f9db112bca BufferGeometry: Clean up. 10 years ago
extras 498475b292 *Animation: Clean up. 10 years ago
lights fe8493157e codestyle fixes 11 years ago
loaders 11f629d1ef JSONLoader: Improved metadata parsing. 10 years ago
materials bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 10 years ago
math 1f97cfaa5d Added subScalar to Vector2 and Vector4 too. 10 years ago
objects 576801f8af Line-ray intersection testing. Distance should be calculated in world space. Otherwise it fails, when Line has a scale transformation. Also added to the docs the requirement that the Raycaster direction vector needs to be normalized. 10 years ago
renderers 34024452d4 Removed unused variables. 10 years ago
scenes ecd0ddd1a1 Set prototype.constructor for all derived classes 11 years ago
textures 992fa72707 Texture: Added sourceFile property. See #6236. 10 years ago
Three.js eee2319608 r71 10 years ago