ColladaLoader2.js 29 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.FileLoader( scope.manager );
  12. loader.load( url, function ( text ) {
  13. onLoad( scope.parse( text ) );
  14. }, onProgress, onError );
  15. },
  16. options: {
  17. set convertUpAxis( value ) {
  18. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  19. }
  20. },
  21. setCrossOrigin: function ( value ) {
  22. this.crossOrigin = value;
  23. },
  24. parse: function ( text ) {
  25. function getElementsByTagName( xml, name ) {
  26. // Non recursive xml.getElementsByTagName() ...
  27. var array = [];
  28. var childNodes = xml.childNodes;
  29. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  30. var child = childNodes[ i ];
  31. if ( child.nodeName === name ) {
  32. array.push( child );
  33. }
  34. }
  35. return array;
  36. }
  37. function parseFloats( text ) {
  38. if ( text.length === 0 ) return [];
  39. var parts = text.trim().split( /\s+/ );
  40. var array = new Array( parts.length );
  41. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  42. array[ i ] = parseFloat( parts[ i ] );
  43. }
  44. return array;
  45. }
  46. function parseInts( text ) {
  47. if ( text.length === 0 ) return [];
  48. var parts = text.trim().split( /\s+/ );
  49. var array = new Array( parts.length );
  50. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  51. array[ i ] = parseInt( parts[ i ] );
  52. }
  53. return array;
  54. }
  55. function parseId( text ) {
  56. return text.substring( 1 );
  57. }
  58. // asset
  59. function parseAsset( xml ) {
  60. return {
  61. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  62. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  63. };
  64. }
  65. function parseAssetUnit( xml ) {
  66. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  67. }
  68. function parseAssetUpAxis( xml ) {
  69. return xml !== undefined ? xml.textContent : 'Y_UP';
  70. }
  71. // library
  72. function parseLibrary( xml, libraryName, nodeName, parser ) {
  73. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  74. if ( library !== undefined ) {
  75. var elements = getElementsByTagName( library, nodeName );
  76. for ( var i = 0; i < elements.length; i ++ ) {
  77. parser( elements[ i ] );
  78. }
  79. }
  80. }
  81. function buildLibrary( data, builder ) {
  82. for ( var name in data ) {
  83. var object = data[ name ];
  84. object.build = builder( data[ name ] );
  85. }
  86. }
  87. // get
  88. function getBuild( data, builder ) {
  89. if ( data.build !== undefined ) return data.build;
  90. data.build = builder( data );
  91. return data.build;
  92. }
  93. // image
  94. function parseImage( xml ) {
  95. var data = {
  96. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  97. };
  98. library.images[ xml.getAttribute( 'id' ) ] = data;
  99. }
  100. function buildImage( data ) {
  101. if ( data.build !== undefined ) return data.build;
  102. return new Image();
  103. }
  104. function getImage( id ) {
  105. return getBuild( library.images[ id ], buildImage );
  106. }
  107. // effect
  108. function parseEffect( xml ) {
  109. var data = {};
  110. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  111. var child = xml.childNodes[ i ];
  112. if ( child.nodeType !== 1 ) continue;
  113. switch ( child.nodeName ) {
  114. case 'profile_COMMON':
  115. data.profile = parseEffectProfileCOMMON( child );
  116. break;
  117. }
  118. }
  119. library.effects[ xml.getAttribute( 'id' ) ] = data;
  120. }
  121. function parseEffectProfileCOMMON( xml ) {
  122. var data = {
  123. surfaces: {},
  124. samplers: {}
  125. };
  126. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  127. var child = xml.childNodes[ i ];
  128. if ( child.nodeType !== 1 ) continue;
  129. switch ( child.nodeName ) {
  130. case 'newparam':
  131. parseEffectNewparam( child, data );
  132. break;
  133. case 'technique':
  134. data.technique = parseEffectTechnique( child );
  135. break;
  136. }
  137. }
  138. return data;
  139. }
  140. function parseEffectNewparam( xml, data ) {
  141. var sid = xml.getAttribute( 'sid' );
  142. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  143. var child = xml.childNodes[ i ];
  144. if ( child.nodeType !== 1 ) continue;
  145. switch ( child.nodeName ) {
  146. case 'surface':
  147. data.surfaces[ sid ] = parseEffectSurface( child );
  148. break;
  149. case 'sampler2D':
  150. data.samplers[ sid ] = parseEffectSampler( child );
  151. break;
  152. }
  153. }
  154. }
  155. function parseEffectSurface( xml ) {
  156. var data = {};
  157. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  158. var child = xml.childNodes[ i ];
  159. if ( child.nodeType !== 1 ) continue;
  160. switch ( child.nodeName ) {
  161. case 'init_from':
  162. data.init_from = child.textContent;
  163. break;
  164. }
  165. }
  166. return data;
  167. }
  168. function parseEffectSampler( xml ) {
  169. var data = {};
  170. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  171. var child = xml.childNodes[ i ];
  172. if ( child.nodeType !== 1 ) continue;
  173. switch ( child.nodeName ) {
  174. case 'source':
  175. data.source = child.textContent;
  176. break;
  177. }
  178. }
  179. return data;
  180. }
  181. function parseEffectTechnique( xml ) {
  182. var data = {};
  183. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  184. var child = xml.childNodes[ i ];
  185. if ( child.nodeType !== 1 ) continue;
  186. switch ( child.nodeName ) {
  187. case 'constant':
  188. case 'lambert':
  189. case 'blinn':
  190. case 'phong':
  191. data.type = child.nodeName;
  192. data.parameters = parseEffectParameters( child );
  193. break;
  194. }
  195. }
  196. return data;
  197. }
  198. function parseEffectParameters( xml ) {
  199. var data = {};
  200. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  201. var child = xml.childNodes[ i ];
  202. if ( child.nodeType !== 1 ) continue;
  203. switch ( child.nodeName ) {
  204. case 'emission':
  205. case 'diffuse':
  206. case 'specular':
  207. case 'shininess':
  208. case 'transparent':
  209. case 'transparency':
  210. data[ child.nodeName ] = parseEffectParameter( child );
  211. break;
  212. }
  213. }
  214. return data;
  215. }
  216. function parseEffectParameter( xml ) {
  217. var data = {};
  218. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  219. var child = xml.childNodes[ i ];
  220. if ( child.nodeType !== 1 ) continue;
  221. switch ( child.nodeName ) {
  222. case 'color':
  223. data[ child.nodeName ] = parseFloats( child.textContent );
  224. break;
  225. case 'float':
  226. data[ child.nodeName ] = parseFloat( child.textContent );
  227. break;
  228. case 'texture':
  229. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  230. break;
  231. }
  232. }
  233. return data;
  234. }
  235. function parseEffectParameterTexture( xml ) {
  236. var data = {};
  237. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  238. var child = xml.childNodes[ i ];
  239. if ( child.nodeType !== 1 ) continue;
  240. switch ( child.nodeName ) {
  241. case 'extra':
  242. data = parseEffectParameterTextureExtra( child );
  243. break;
  244. }
  245. }
  246. return data;
  247. }
  248. function parseEffectParameterTextureExtra( xml ) {
  249. var data = {};
  250. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  251. var child = xml.childNodes[ i ];
  252. if ( child.nodeType !== 1 ) continue;
  253. switch ( child.nodeName ) {
  254. case 'technique':
  255. data[ child.nodeName ] = parseEffectParameterTextureExtraTechnique( child );
  256. break;
  257. }
  258. }
  259. return data;
  260. }
  261. function parseEffectParameterTextureExtraTechnique( xml ) {
  262. var data = {};
  263. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  264. var child = xml.childNodes[ i ];
  265. if ( child.nodeType !== 1 ) continue;
  266. switch ( child.nodeName ) {
  267. case 'repeatU':
  268. case 'repeatV':
  269. case 'offsetU':
  270. case 'offsetV':
  271. data[ child.nodeName ] = parseFloat( child.textContent );
  272. break;
  273. case 'wrapU':
  274. case 'wrapV':
  275. data[ child.nodeName ] = parseInt( child.textContent );
  276. break;
  277. }
  278. }
  279. return data;
  280. }
  281. function buildEffect( data ) {
  282. return data;
  283. }
  284. function getEffect( id ) {
  285. return getBuild( library.effects[ id ], buildEffect );
  286. }
  287. // material
  288. function parseMaterial( xml ) {
  289. var data = {
  290. name: xml.getAttribute( 'name' )
  291. };
  292. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  293. var child = xml.childNodes[ i ];
  294. if ( child.nodeType !== 1 ) continue;
  295. switch ( child.nodeName ) {
  296. case 'instance_effect':
  297. data.url = parseId( child.getAttribute( 'url' ) );
  298. break;
  299. }
  300. }
  301. library.materials[ xml.getAttribute( 'id' ) ] = data;
  302. }
  303. function buildMaterial( data ) {
  304. var effect = getEffect( data.url );
  305. var technique = effect.profile.technique;
  306. var material;
  307. switch ( technique.type ) {
  308. case 'phong':
  309. case 'blinn':
  310. material = new THREE.MeshPhongMaterial();
  311. break;
  312. case 'lambert':
  313. material = new THREE.MeshLambertMaterial();
  314. break;
  315. default:
  316. material = new THREE.MeshBasicMaterial();
  317. break;
  318. }
  319. material.name = data.name;
  320. function getTexture( textureObject ) {
  321. var sampler = effect.profile.samplers[ textureObject.id ];
  322. if ( sampler !== undefined ) {
  323. var surface = effect.profile.surfaces[ sampler.source ];
  324. var texture = new THREE.Texture( getImage( surface.init_from ) );
  325. var extra = textureObject.extra;
  326. if ( extra !== undefined && extra.technique !== undefined ) {
  327. var technique = extra.technique;
  328. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  329. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  330. texture.offset.set( technique.offsetU, technique.offsetV );
  331. texture.repeat.set( technique.repeatU, technique.repeatV );
  332. } else {
  333. texture.wrapS = THREE.RepeatWrapping;
  334. texture.wrapT = THREE.RepeatWrapping;
  335. }
  336. texture.needsUpdate = true;
  337. return texture;
  338. }
  339. console.error( 'ColladaLoder: Undefined sampler', textureObject.id );
  340. return null;
  341. }
  342. var parameters = technique.parameters;
  343. for ( var key in parameters ) {
  344. var parameter = parameters[ key ];
  345. switch ( key ) {
  346. case 'diffuse':
  347. if ( parameter.color ) material.color.fromArray( parameter.color );
  348. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  349. break;
  350. case 'specular':
  351. if ( parameter.color && material.specular )
  352. material.specular.fromArray( parameter.color );
  353. break;
  354. case 'shininess':
  355. if ( parameter.float && material.shininess )
  356. material.shininess = parameter.float;
  357. break;
  358. case 'emission':
  359. if ( parameter.color && material.emissive )
  360. material.emissive.fromArray( parameter.color );
  361. break;
  362. case 'transparent':
  363. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  364. material.transparent = true;
  365. break;
  366. case 'transparency':
  367. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  368. material.transparent = true;
  369. break;
  370. }
  371. }
  372. return material;
  373. }
  374. function getMaterial( id ) {
  375. return getBuild( library.materials[ id ], buildMaterial );
  376. }
  377. // camera
  378. function parseCamera( xml ) {
  379. var data = {
  380. name: xml.getAttribute( 'name' )
  381. };
  382. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  383. var child = xml.childNodes[ i ];
  384. if ( child.nodeType !== 1 ) continue;
  385. switch ( child.nodeName ) {
  386. case 'optics':
  387. data.optics = parseCameraOptics( child );
  388. break;
  389. }
  390. }
  391. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  392. }
  393. function parseCameraOptics( xml ) {
  394. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  395. var child = xml.childNodes[ i ];
  396. switch ( child.nodeName ) {
  397. case 'technique_common':
  398. return parseCameraTechnique( child );
  399. }
  400. }
  401. return {};
  402. }
  403. function parseCameraTechnique( xml ) {
  404. var data = {};
  405. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  406. var child = xml.childNodes[ i ];
  407. switch ( child.nodeName ) {
  408. case 'perspective':
  409. case 'orthographic':
  410. data.technique = child.nodeName;
  411. data.parameters = parseCameraParameters( child );
  412. break;
  413. }
  414. }
  415. return data;
  416. }
  417. function parseCameraParameters( xml ) {
  418. var data = {};
  419. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  420. var child = xml.childNodes[ i ];
  421. switch ( child.nodeName ) {
  422. case 'xfov':
  423. case 'yfov':
  424. case 'xmag':
  425. case 'ymag':
  426. case 'znear':
  427. case 'zfar':
  428. case 'aspect_ratio':
  429. data[ child.nodeName ] = parseFloat( child.textContent );
  430. break;
  431. }
  432. }
  433. return data;
  434. }
  435. function buildCamera( data ) {
  436. var camera;
  437. switch ( data.optics.technique ) {
  438. case 'perspective':
  439. camera = new THREE.PerspectiveCamera(
  440. data.optics.parameters.yfov,
  441. data.optics.parameters.aspect_ratio,
  442. data.optics.parameters.znear,
  443. data.optics.parameters.zfar
  444. );
  445. break;
  446. case 'orthographic':
  447. camera = new THREE.OrthographicCamera( /* TODO */ );
  448. break;
  449. default:
  450. camera = new THREE.PerspectiveCamera();
  451. break;
  452. }
  453. camera.name = data.name;
  454. return camera;
  455. }
  456. function getCamera( id ) {
  457. return getBuild( library.cameras[ id ], buildCamera );
  458. }
  459. // light
  460. function parseLight( xml ) {
  461. var data = {};
  462. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  463. var child = xml.childNodes[ i ];
  464. if ( child.nodeType !== 1 ) continue;
  465. switch ( child.nodeName ) {
  466. case 'technique_common':
  467. data = parseLightTechnique( child );
  468. break;
  469. }
  470. }
  471. library.lights[ xml.getAttribute( 'id' ) ] = data;
  472. }
  473. function parseLightTechnique( xml ) {
  474. var data = {};
  475. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  476. var child = xml.childNodes[ i ];
  477. if ( child.nodeType !== 1 ) continue;
  478. switch ( child.nodeName ) {
  479. case 'directional':
  480. case 'point':
  481. case 'spot':
  482. case 'ambient':
  483. data.technique = child.nodeName;
  484. data.parameters = parseLightParameters( child );
  485. }
  486. }
  487. return data;
  488. }
  489. function parseLightParameters( xml ) {
  490. var data = {};
  491. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  492. var child = xml.childNodes[ i ];
  493. if ( child.nodeType !== 1 ) continue;
  494. switch ( child.nodeName ) {
  495. case 'color':
  496. var array = parseFloats( child.textContent );
  497. data.color = new THREE.Color().fromArray( array );
  498. break;
  499. case 'falloff_angle':
  500. data.falloffAngle = parseFloat( child.textContent );
  501. break;
  502. case 'quadratic_attenuation':
  503. var f = parseFloat( child.textContent );
  504. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  505. break;
  506. }
  507. }
  508. return data;
  509. }
  510. function buildLight( data ) {
  511. var light;
  512. switch ( data.technique ) {
  513. case 'directional':
  514. light = new THREE.DirectionalLight();
  515. break;
  516. case 'point':
  517. light = new THREE.PointLight();
  518. break;
  519. case 'spot':
  520. light = new THREE.SpotLight();
  521. break;
  522. case 'ambient':
  523. light = new THREE.AmbientLight();
  524. break;
  525. }
  526. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  527. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  528. return light;
  529. }
  530. function getLight( id ) {
  531. return getBuild( library.lights[ id ], buildLight );
  532. }
  533. // geometry
  534. function parseGeometry( xml ) {
  535. var data = {
  536. name: xml.getAttribute( 'name' ),
  537. sources: {},
  538. vertices: {},
  539. primitives: []
  540. };
  541. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  542. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  543. var child = mesh.childNodes[ i ];
  544. if ( child.nodeType !== 1 ) continue;
  545. var id = child.getAttribute( 'id' );
  546. switch ( child.nodeName ) {
  547. case 'source':
  548. data.sources[ id ] = parseGeometrySource( child );
  549. break;
  550. case 'vertices':
  551. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  552. data.vertices = parseGeometryVertices( child );
  553. break;
  554. case 'polygons':
  555. console.warn( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  556. break;
  557. case 'lines':
  558. case 'linestrips':
  559. case 'polylist':
  560. case 'triangles':
  561. data.primitives.push( parseGeometryPrimitive( child ) );
  562. break;
  563. default:
  564. console.log( child );
  565. }
  566. }
  567. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  568. }
  569. function parseGeometrySource( xml ) {
  570. var data = {
  571. array: [],
  572. stride: 3
  573. };
  574. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  575. var child = xml.childNodes[ i ];
  576. if ( child.nodeType !== 1 ) continue;
  577. switch ( child.nodeName ) {
  578. case 'float_array':
  579. data.array = parseFloats( child.textContent );
  580. break;
  581. case 'technique_common':
  582. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  583. if ( accessor !== undefined ) {
  584. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  585. }
  586. break;
  587. default:
  588. console.log( child );
  589. }
  590. }
  591. return data;
  592. }
  593. function parseGeometryVertices( xml ) {
  594. var data = {};
  595. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  596. var child = xml.childNodes[ i ];
  597. if ( child.nodeType !== 1 ) continue;
  598. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  599. }
  600. return data;
  601. }
  602. function parseGeometryPrimitive( xml ) {
  603. var primitive = {
  604. type: xml.nodeName,
  605. material: xml.getAttribute( 'material' ),
  606. inputs: {},
  607. stride: 0
  608. };
  609. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  610. var child = xml.childNodes[ i ];
  611. if ( child.nodeType !== 1 ) continue;
  612. switch ( child.nodeName ) {
  613. case 'input':
  614. var id = parseId( child.getAttribute( 'source' ) );
  615. var semantic = child.getAttribute( 'semantic' );
  616. var offset = parseInt( child.getAttribute( 'offset' ) );
  617. primitive.inputs[ semantic ] = { id: id, offset: offset };
  618. primitive.stride = Math.max( primitive.stride, offset + 1 );
  619. break;
  620. case 'vcount':
  621. primitive.vcount = parseInts( child.textContent );
  622. break;
  623. case 'p':
  624. primitive.p = parseInts( child.textContent );
  625. break;
  626. }
  627. }
  628. return primitive;
  629. }
  630. var DEFAULT_LINEMATERIAL = new THREE.LineBasicMaterial();
  631. var DEFAULT_MESHMATERIAL = new THREE.MeshPhongMaterial();
  632. function buildGeometry( data ) {
  633. var group = {};
  634. var sources = data.sources;
  635. var vertices = data.vertices;
  636. var primitives = data.primitives;
  637. if ( primitives.length === 0 ) return group;
  638. for ( var p = 0; p < primitives.length; p ++ ) {
  639. var primitive = primitives[ p ];
  640. var inputs = primitive.inputs;
  641. var geometry = new THREE.BufferGeometry();
  642. if ( data.name ) geometry.name = data.name;
  643. for ( var name in inputs ) {
  644. var input = inputs[ name ];
  645. switch ( name ) {
  646. case 'VERTEX':
  647. for ( var key in vertices ) {
  648. geometry.addAttribute( key.toLowerCase(), buildGeometryAttribute( primitive, sources[ vertices[ key ] ], input.offset ) );
  649. }
  650. break;
  651. case 'NORMAL':
  652. geometry.addAttribute( 'normal', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
  653. break;
  654. case 'COLOR':
  655. geometry.addAttribute( 'color', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
  656. break;
  657. case 'TEXCOORD':
  658. geometry.addAttribute( 'uv', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
  659. break;
  660. }
  661. }
  662. var object;
  663. switch ( primitive.type ) {
  664. case 'lines':
  665. object = new THREE.LineSegments( geometry, DEFAULT_LINEMATERIAL );
  666. break;
  667. case 'linestrips':
  668. object = new THREE.Line( geometry, DEFAULT_LINEMATERIAL );
  669. break;
  670. case 'triangles':
  671. case 'polylist':
  672. object = new THREE.Mesh( geometry, DEFAULT_MESHMATERIAL );
  673. break;
  674. }
  675. group[ primitive.material ] = object;
  676. }
  677. return group;
  678. }
  679. function buildGeometryAttribute( primitive, source, offset ) {
  680. var indices = primitive.p;
  681. var stride = primitive.stride;
  682. var vcount = primitive.vcount;
  683. function pushVector( i ) {
  684. var index = indices[ i + offset ] * sourceStride;
  685. var length = index + sourceStride;
  686. for ( ; index < length; index ++ ) {
  687. array.push( sourceArray[ index ] );
  688. }
  689. }
  690. var maxcount = 0;
  691. var sourceArray = source.array;
  692. var sourceStride = source.stride;
  693. var array = [];
  694. if ( primitive.vcount !== undefined ) {
  695. var index = 0;
  696. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  697. var count = vcount[ i ];
  698. if ( count === 4 ) {
  699. var a = index + stride * 0;
  700. var b = index + stride * 1;
  701. var c = index + stride * 2;
  702. var d = index + stride * 3;
  703. pushVector( a ); pushVector( b ); pushVector( d );
  704. pushVector( b ); pushVector( c ); pushVector( d );
  705. } else if ( count === 3 ) {
  706. var a = index + stride * 0;
  707. var b = index + stride * 1;
  708. var c = index + stride * 2;
  709. pushVector( a ); pushVector( b ); pushVector( c );
  710. } else {
  711. maxcount = Math.max( maxcount, count );
  712. }
  713. index += stride * count;
  714. }
  715. if ( maxcount > 0 ) {
  716. console.log( 'ColladaLoader: Geometry has faces with more than 4 vertices.' );
  717. }
  718. } else {
  719. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  720. pushVector( i );
  721. }
  722. }
  723. return new THREE.Float32BufferAttribute( array, sourceStride );
  724. }
  725. function getGeometry( id ) {
  726. return getBuild( library.geometries[ id ], buildGeometry );
  727. }
  728. // nodes
  729. var matrix = new THREE.Matrix4();
  730. var vector = new THREE.Vector3();
  731. function parseNode( xml ) {
  732. var data = {
  733. name: xml.getAttribute( 'name' ),
  734. matrix: new THREE.Matrix4(),
  735. nodes: [],
  736. instanceCameras: [],
  737. instanceLights: [],
  738. instanceGeometries: [],
  739. instanceNodes: []
  740. };
  741. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  742. var child = xml.childNodes[ i ];
  743. if ( child.nodeType !== 1 ) continue;
  744. switch ( child.nodeName ) {
  745. case 'node':
  746. if ( child.hasAttribute( 'id' ) ) {
  747. data.nodes.push( child.getAttribute( 'id' ) );
  748. parseNode( child );
  749. }
  750. break;
  751. case 'instance_camera':
  752. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  753. break;
  754. case 'instance_light':
  755. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  756. break;
  757. case 'instance_geometry':
  758. data.instanceGeometries.push( parseNodeInstanceGeometry( child ) );
  759. break;
  760. case 'instance_node':
  761. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  762. break;
  763. case 'matrix':
  764. var array = parseFloats( child.textContent );
  765. data.matrix.multiply( matrix.fromArray( array ).transpose() ); // .transpose() when Z_UP?
  766. break;
  767. case 'translate':
  768. var array = parseFloats( child.textContent );
  769. vector.fromArray( array );
  770. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  771. break;
  772. case 'rotate':
  773. var array = parseFloats( child.textContent );
  774. var angle = THREE.Math.degToRad( array[ 3 ] );
  775. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  776. break;
  777. case 'scale':
  778. var array = parseFloats( child.textContent );
  779. data.matrix.scale( vector.fromArray( array ) );
  780. break;
  781. case 'extra':
  782. break;
  783. default:
  784. console.log( child );
  785. }
  786. }
  787. if ( xml.hasAttribute( 'id' ) ) {
  788. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  789. }
  790. return data;
  791. }
  792. function parseNodeInstanceGeometry( xml ) {
  793. var data = {
  794. id: parseId( xml.getAttribute( 'url' ) ),
  795. materials: {}
  796. };
  797. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  798. var child = xml.childNodes[ i ];
  799. if ( child.nodeName === 'bind_material' ) {
  800. var instances = child.getElementsByTagName( 'instance_material' );
  801. for ( var j = 0; j < instances.length; j ++ ) {
  802. var instance = instances[ j ];
  803. var symbol = instance.getAttribute( 'symbol' );
  804. var target = instance.getAttribute( 'target' );
  805. data.materials[ symbol ] = parseId( target );
  806. }
  807. break;
  808. }
  809. }
  810. return data;
  811. }
  812. function buildNode( data ) {
  813. var objects = [];
  814. var matrix = data.matrix;
  815. var nodes = data.nodes;
  816. var instanceCameras = data.instanceCameras;
  817. var instanceLights = data.instanceLights;
  818. var instanceGeometries = data.instanceGeometries;
  819. var instanceNodes = data.instanceNodes;
  820. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  821. objects.push( getNode( nodes[ i ] ).clone() );
  822. }
  823. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  824. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  825. }
  826. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  827. objects.push( getLight( instanceLights[ i ] ).clone() );
  828. }
  829. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  830. var instance = instanceGeometries[ i ];
  831. var geometries = getGeometry( instance.id );
  832. for ( var key in geometries ) {
  833. var object = geometries[ key ].clone();
  834. if ( instance.materials[ key ] !== undefined ) {
  835. object.material = getMaterial( instance.materials[ key ] );
  836. }
  837. objects.push( object );
  838. }
  839. }
  840. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  841. objects.push( getNode( instanceNodes[ i ] ).clone() );
  842. }
  843. var object;
  844. if ( nodes.length === 0 && objects.length === 1 ) {
  845. object = objects[ 0 ];
  846. } else {
  847. object = new THREE.Group();
  848. for ( var i = 0; i < objects.length; i ++ ) {
  849. object.add( objects[ i ] );
  850. }
  851. }
  852. object.name = data.name;
  853. matrix.decompose( object.position, object.quaternion, object.scale );
  854. return object;
  855. }
  856. function getNode( id ) {
  857. return getBuild( library.nodes[ id ], buildNode );
  858. }
  859. // visual scenes
  860. function parseVisualScene( xml ) {
  861. var data = {
  862. name: xml.getAttribute( 'name' ),
  863. children: []
  864. };
  865. var elements = getElementsByTagName( xml, 'node' );
  866. for ( var i = 0; i < elements.length; i ++ ) {
  867. data.children.push( parseNode( elements[ i ] ) );
  868. }
  869. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  870. }
  871. function buildVisualScene( data ) {
  872. var group = new THREE.Group();
  873. group.name = data.name;
  874. var children = data.children;
  875. for ( var i = 0; i < children.length; i ++ ) {
  876. group.add( buildNode( children[ i ] ) );
  877. }
  878. return group;
  879. }
  880. function getVisualScene( id ) {
  881. return getBuild( library.visualScenes[ id ], buildVisualScene );
  882. }
  883. // scenes
  884. function parseScene( xml ) {
  885. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  886. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  887. }
  888. console.time( 'ColladaLoader' );
  889. if ( text.length === 0 ) {
  890. return { scene: new THREE.Scene() };
  891. }
  892. console.time( 'ColladaLoader: DOMParser' );
  893. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  894. console.timeEnd( 'ColladaLoader: DOMParser' );
  895. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  896. // metadata
  897. var version = collada.getAttribute( 'version' );
  898. console.log( 'ColladaLoader: File version', version );
  899. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  900. //
  901. var library = {
  902. images: {},
  903. effects: {},
  904. materials: {},
  905. cameras: {},
  906. lights: {},
  907. geometries: {},
  908. nodes: {},
  909. visualScenes: {}
  910. };
  911. console.time( 'ColladaLoader: Parse' );
  912. parseLibrary( collada, 'library_images', 'image', parseImage );
  913. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  914. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  915. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  916. parseLibrary( collada, 'library_lights', 'light', parseLight );
  917. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  918. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  919. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  920. console.timeEnd( 'ColladaLoader: Parse' );
  921. console.time( 'ColladaLoader: Build' );
  922. buildLibrary( library.images, buildImage );
  923. buildLibrary( library.effects, buildEffect );
  924. buildLibrary( library.materials, buildMaterial );
  925. buildLibrary( library.cameras, buildCamera );
  926. buildLibrary( library.lights, buildLight );
  927. buildLibrary( library.geometries, buildGeometry );
  928. // buildLibrary( library.nodes, buildNode );
  929. buildLibrary( library.visualScenes, buildVisualScene );
  930. console.timeEnd( 'ColladaLoader: Build' );
  931. // console.log( library );
  932. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  933. if ( asset.upAxis === 'Z_UP' ) {
  934. scene.rotation.x = - Math.PI / 2;
  935. }
  936. scene.scale.multiplyScalar( asset.unit );
  937. console.timeEnd( 'ColladaLoader' );
  938. // console.log( scene );
  939. return {
  940. animations: [],
  941. kinematics: { joints: [] },
  942. library: library,
  943. scene: scene
  944. };
  945. }
  946. };