FBXLoader2.js 103 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992
  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. *
  4. * Loader loads FBX file and generates Group representing FBX scene.
  5. * Requires FBX file to be >= 7.0 and in ASCII format.
  6. *
  7. * Supports:
  8. * Mesh Generation (Positional Data)
  9. * Normal Data (Per Vertex Drawing Instance)
  10. * UV Data (Per Vertex Drawing Instance)
  11. * Skinning
  12. * Animation
  13. * - Separated Animations based on stacks.
  14. * - Skeletal & Non-Skeletal Animations
  15. * NURBS (Open, Closed and Periodic forms)
  16. *
  17. * Needs Support:
  18. * Indexed Buffers
  19. * PreRotation support.
  20. */
  21. ( function () {
  22. /**
  23. * Generates a loader for loading FBX files from URL and parsing into
  24. * a THREE.Group.
  25. * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
  26. */
  27. THREE.FBXLoader = function ( manager ) {
  28. THREE.Loader.call( this );
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. this.fileLoader = new THREE.FileLoader( this.manager );
  31. this.textureLoader = new THREE.TextureLoader( this.manager );
  32. };
  33. Object.assign( THREE.FBXLoader.prototype, THREE.Loader.prototype );
  34. THREE.FBXLoader.prototype.constructor = THREE.FBXLoader;
  35. Object.assign( THREE.FBXLoader.prototype, {
  36. /**
  37. * Loads an ASCII FBX file from URL and parses into a THREE.Group.
  38. * THREE.Group will have an animations property of AnimationClips
  39. * of the different animations exported with the FBX.
  40. * @param {string} url - URL of the FBX file.
  41. * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
  42. * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
  43. * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
  44. */
  45. load: function ( url, onLoad, onProgress, onError ) {
  46. var self = this;
  47. var resourceDirectory = url.split( /[\\\/]/ );
  48. resourceDirectory.pop();
  49. resourceDirectory = resourceDirectory.join( '/' );
  50. this.fileLoader.load( url, function ( text ) {
  51. try {
  52. var scene = self.parse( text, resourceDirectory );
  53. onLoad( scene );
  54. } catch ( error ) {
  55. window.setTimeout( function () {
  56. if ( onError ) onError( error );
  57. self.manager.itemError( url );
  58. }, 0 );
  59. }
  60. }, onProgress, onError );
  61. },
  62. /**
  63. * Parses an ASCII FBX file and returns a THREE.Group.
  64. * THREE.Group will have an animations property of AnimationClips
  65. * of the different animations within the FBX file.
  66. * @param {string} FBXText - Contents of FBX file to parse.
  67. * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
  68. * @returns {THREE.Group}
  69. */
  70. parse: function ( FBXText, resourceDirectory ) {
  71. var loader = this;
  72. if ( ! isFbxFormatASCII( FBXText ) ) {
  73. throw new Error( 'FBXLoader: FBX Binary format not supported.' );
  74. self.manager.itemError( url );
  75. return;
  76. //TODO: Support Binary parsing. Hopefully in the future,
  77. //we call var FBXTree = new BinaryParser().parse( FBXText );
  78. }
  79. if ( getFbxVersion( FBXText ) < 7000 ) {
  80. throw new Error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( text ) );
  81. self.manager.itemError( url );
  82. return;
  83. }
  84. var FBXTree = new TextParser().parse( FBXText );
  85. var connections = parseConnections( FBXTree );
  86. var textures = parseTextures( FBXTree );
  87. var materials = parseMaterials( FBXTree, textures, connections );
  88. var deformerMap = parseDeformers( FBXTree, connections );
  89. var geometryMap = parseGeometries( FBXTree, connections, deformerMap );
  90. var sceneGraph = parseScene( FBXTree, connections, deformerMap, geometryMap, materials );
  91. return sceneGraph;
  92. /**
  93. * @typedef {{value: number}} FBXValue
  94. */
  95. /**
  96. * @typedef {{value: {x: string, y: string, z: string}}} FBXVector3
  97. */
  98. /**
  99. * @typedef {{properties: {a: string}}} FBXArrayNode
  100. */
  101. /**
  102. * @typedef {{properties: {MappingInformationType: string, ReferenceInformationType: string }, subNodes: Object<string, FBXArrayNode>}} FBXMappedArrayNode
  103. */
  104. /**
  105. * @typedef {{id: number, name: string, properties: {FileName: string}}} FBXTextureNode
  106. */
  107. /**
  108. * @typedef {{id: number, attrName: string, properties: {ShadingModel: string, Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}}} FBXMaterialNode
  109. */
  110. /**
  111. * @typedef {{subNodes: {Indexes: FBXArrayNode, Weights: FBXArrayNode, Transform: FBXArrayNode, TransformLink: FBXArrayNode}, properties: { Mode: string }}} FBXSubDeformerNode
  112. */
  113. /**
  114. * @typedef {{id: number, attrName: string, attrType: string, subNodes: {Vertices: FBXArrayNode, PolygonVertexIndex: FBXArrayNode, LayerElementNormal: FBXMappedArrayNode[], LayerElementMaterial: FBXMappedArrayNode[], LayerElementUV: FBXMappedArrayNode[]}}} FBXGeometryNode
  115. */
  116. /**
  117. * @typedef {{id: number, attrName: string, attrType: string, properties: {Lcl_Translation: FBXValue, Lcl_Rotation: FBXValue, Lcl_Scaling: FBXValue}}} FBXModelNode
  118. */
  119. /**
  120. * Parses map of relationships between objects.
  121. * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
  122. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  123. */
  124. function parseConnections( FBXTree ) {
  125. /**
  126. * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  127. */
  128. var connectionMap = new Map();
  129. if ( 'Connections' in FBXTree ) {
  130. /**
  131. * @type {[number, number, string][]}
  132. */
  133. var connectionArray = FBXTree.Connections.properties.connections;
  134. for ( var connectionArrayIndex = 0, connectionArrayLength = connectionArray.length; connectionArrayIndex < connectionArrayLength; ++ connectionArrayIndex ) {
  135. var connection = connectionArray[ connectionArrayIndex ];
  136. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  137. connectionMap.set( connection[ 0 ], {
  138. parents: [],
  139. children: []
  140. } );
  141. }
  142. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  143. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  144. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  145. connectionMap.set( connection[ 1 ], {
  146. parents: [],
  147. children: []
  148. } );
  149. }
  150. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  151. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  152. }
  153. }
  154. return connectionMap;
  155. }
  156. /**
  157. * Parses map of textures referenced in FBXTree.
  158. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  159. * @returns {Map<number, THREE.Texture>}
  160. */
  161. function parseTextures( FBXTree ) {
  162. /**
  163. * @type {Map<number, THREE.Texture>}
  164. */
  165. var textureMap = new Map();
  166. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  167. var textureNodes = FBXTree.Objects.subNodes.Texture;
  168. for ( var nodeID in textureNodes ) {
  169. var texture = parseTexture( textureNodes[ nodeID ] );
  170. textureMap.set( parseInt( nodeID ), texture );
  171. }
  172. }
  173. return textureMap;
  174. /**
  175. * @param {textureNode} textureNode - Node to get texture information from.
  176. * @returns {THREE.Texture}
  177. */
  178. function parseTexture( textureNode ) {
  179. var FBX_ID = textureNode.id;
  180. var name = textureNode.name;
  181. var filePath = textureNode.properties.FileName;
  182. var split = filePath.split( /[\\\/]/ );
  183. if ( split.length > 0 ) {
  184. var fileName = split[ split.length - 1 ];
  185. } else {
  186. var fileName = filePath;
  187. }
  188. /**
  189. * @type {THREE.Texture}
  190. */
  191. var texture = loader.textureLoader.load( resourceDirectory + '/' + fileName );
  192. texture.name = name;
  193. texture.FBX_ID = FBX_ID;
  194. return texture;
  195. }
  196. }
  197. /**
  198. * Parses map of Material information.
  199. * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
  200. * @param {Map<number, THREE.Texture>} textureMap
  201. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  202. * @returns {Map<number, THREE.Material>}
  203. */
  204. function parseMaterials( FBXTree, textureMap, connections ) {
  205. var materialMap = new Map();
  206. if ( 'Material' in FBXTree.Objects.subNodes ) {
  207. var materialNodes = FBXTree.Objects.subNodes.Material;
  208. for ( var nodeID in materialNodes ) {
  209. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  210. materialMap.set( parseInt( nodeID ), material );
  211. }
  212. }
  213. return materialMap;
  214. /**
  215. * Takes information from Material node and returns a generated THREE.Material
  216. * @param {FBXMaterialNode} materialNode
  217. * @param {Map<number, THREE.Texture>} textureMap
  218. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  219. * @returns {THREE.Material}
  220. */
  221. function parseMaterial( materialNode, textureMap, connections ) {
  222. var FBX_ID = materialNode.id;
  223. var name = materialNode.attrName;
  224. var type = materialNode.properties.ShadingModel;
  225. //Case where FBXs wrap shading model in property object.
  226. if ( typeof type === 'object' ) {
  227. type = type.value;
  228. }
  229. var children = connections.get( FBX_ID ).children;
  230. var parameters = parseParameters( materialNode.properties, textureMap, children );
  231. var material;
  232. switch ( type ) {
  233. case 'phong':
  234. material = new THREE.MeshPhongMaterial();
  235. break;
  236. case 'lambert':
  237. material = new THREE.MeshLambertMaterial();
  238. break;
  239. default:
  240. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  241. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  242. break;
  243. }
  244. material.setValues( parameters );
  245. material.name = name;
  246. return material;
  247. /**
  248. * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
  249. */
  250. /**
  251. * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
  252. */
  253. /**
  254. * @param {FBXMaterialProperties} properties
  255. * @param {Map<number, THREE.Texture>} textureMap
  256. * @param {{ID: number, relationship: string}[]} childrenRelationships
  257. * @returns {THREEMaterialParameterPack}
  258. */
  259. function parseParameters( properties, textureMap, childrenRelationships ) {
  260. var parameters = {};
  261. if ( properties.Diffuse ) {
  262. parameters.color = parseColor( properties.Diffuse );
  263. }
  264. if ( properties.Specular ) {
  265. parameters.specular = parseColor( properties.Specular );
  266. }
  267. if ( properties.Shininess ) {
  268. parameters.shininess = properties.Shininess.value;
  269. }
  270. if ( properties.Emissive ) {
  271. parameters.emissive = parseColor( properties.Emissive );
  272. }
  273. if ( properties.EmissiveFactor ) {
  274. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  275. }
  276. if ( properties.Opacity ) {
  277. parameters.opacity = properties.Opacity.value;
  278. }
  279. if ( parameters.opacity < 1.0 ) {
  280. parameters.transparent = true;
  281. }
  282. for ( var childrenRelationshipsIndex = 0, childrenRelationshipsLength = childrenRelationships.length; childrenRelationshipsIndex < childrenRelationshipsLength; ++ childrenRelationshipsIndex ) {
  283. var relationship = childrenRelationships[ childrenRelationshipsIndex ];
  284. var type = relationship.relationship;
  285. switch ( type ) {
  286. case " \"DiffuseColor":
  287. parameters.map = textureMap.get( relationship.ID );
  288. break;
  289. case " \"AmbientColor":
  290. case " \"Bump":
  291. case " \"EmissiveColor":
  292. default:
  293. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  294. break;
  295. }
  296. }
  297. return parameters;
  298. }
  299. }
  300. }
  301. /**
  302. * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  303. * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
  304. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  305. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  306. */
  307. function parseDeformers( FBXTree, connections ) {
  308. var skeletonMap = new Map();
  309. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  310. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  311. for ( var nodeID in DeformerNodes ) {
  312. var deformerNode = DeformerNodes[ nodeID ];
  313. if ( deformerNode.attrType === 'Skin' ) {
  314. var conns = connections.get( parseInt( nodeID ) );
  315. var skeleton = parseSkeleton( conns, DeformerNodes );
  316. skeleton.FBX_ID = parseInt( nodeID );
  317. skeletonMap.set( parseInt( nodeID ), skeleton );
  318. }
  319. }
  320. }
  321. return skeletonMap;
  322. /**
  323. * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
  324. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  325. * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
  326. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  327. */
  328. function parseSkeleton( connections, DeformerNodes ) {
  329. var subDeformers = new Map();
  330. var subDeformerArray = [];
  331. for ( var childrenIndex = 0, childrenLength = connections.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  332. var child = connections.children[ childrenIndex ];
  333. var subDeformerNode = DeformerNodes[ child.ID ];
  334. var subDeformer = {
  335. FBX_ID: child.ID,
  336. indices: [],
  337. weights: [],
  338. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  339. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  340. linkMode: subDeformerNode.properties.Mode
  341. };
  342. if ( 'Indexes' in subDeformerNode.subNodes ) {
  343. subDeformer.indices = parseIntArray( subDeformerNode.subNodes.Indexes.properties.a );
  344. subDeformer.weights = parseFloatArray( subDeformerNode.subNodes.Weights.properties.a );
  345. }
  346. subDeformers.set( child.ID, subDeformer );
  347. subDeformerArray.push( subDeformer );
  348. }
  349. return {
  350. map: subDeformers,
  351. array: subDeformerArray,
  352. bones: []
  353. };
  354. }
  355. }
  356. /**
  357. * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
  358. * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
  359. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  360. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  361. * @returns {Map<number, THREE.BufferGeometry>}
  362. */
  363. function parseGeometries( FBXTree, connections, deformerMap ) {
  364. var geometryMap = new Map();
  365. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  366. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  367. for ( var nodeID in geometryNodes ) {
  368. var relationships = connections.get( parseInt( nodeID ) );
  369. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformerMap );
  370. geometryMap.set( parseInt( nodeID ), geo );
  371. }
  372. }
  373. return geometryMap;
  374. /**
  375. * Generates BufferGeometry from FBXGeometryNode.
  376. * @param {FBXGeometryNode} geometryNode
  377. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  378. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  379. * @returns {THREE.BufferGeometry}
  380. */
  381. function parseGeometry( geometryNode, relationships, deformerMap ) {
  382. switch ( geometryNode.attrType ) {
  383. case 'Mesh':
  384. return parseMeshGeometry( geometryNode, relationships, deformerMap );
  385. break;
  386. case 'NurbsCurve':
  387. return parseNurbsGeometry( geometryNode, relationships, deformerMap );
  388. break;
  389. }
  390. /**
  391. * Specialty function for parsing Mesh based Geometry Nodes.
  392. * @param {FBXGeometryNode} geometryNode
  393. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
  394. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap - Map object of deformers and subDeformers by ID.
  395. * @returns {THREE.BufferGeometry}
  396. */
  397. function parseMeshGeometry( geometryNode, relationships, deformerMap ) {
  398. var FBX_ID = geometryNode.id;
  399. var name = geometryNode.attrName;
  400. for ( var i = 0; i < relationships.children.length; ++ i ) {
  401. if ( deformerMap.has( relationships.children[ i ].ID ) ) {
  402. var deformer = deformerMap.get( relationships.children[ i ].ID );
  403. break;
  404. }
  405. }
  406. var geometry = genGeometry( geometryNode, deformer );
  407. return geometry;
  408. /**
  409. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
  410. * @returns {THREE.BufferGeometry}
  411. */
  412. function genGeometry( geometryNode, deformer ) {
  413. var geometry = new Geometry();
  414. //First, each index is going to be its own vertex.
  415. var vertexBuffer = parseFloatArray( geometryNode.subNodes.Vertices.properties.a );
  416. var indexBuffer = parseIntArray( geometryNode.subNodes.PolygonVertexIndex.properties.a );
  417. if ( 'LayerElementNormal' in geometryNode.subNodes ) {
  418. var normalInfo = getNormals( geometryNode );
  419. }
  420. if ( 'LayerElementUV' in geometryNode.subNodes ) {
  421. var uvInfo = getUVs( geometryNode );
  422. }
  423. if ( 'LayerElementMaterial' in geometryNode.subNodes ) {
  424. var materialInfo = getMaterials( geometryNode );
  425. }
  426. var faceVertexBuffer = [];
  427. var polygonIndex = 0;
  428. indexBuffer.forEach( function ( vertexIndex, polygonVertexIndex, indexBuffer ) {
  429. var endOfFace = false;
  430. if ( vertexIndex < 0 ) {
  431. vertexIndex = vertexIndex ^ - 1;
  432. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  433. endOfFace = true;
  434. }
  435. var vertex = new Vertex();
  436. var weightIndices = [];
  437. var weights = [];
  438. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  439. if ( deformer ) {
  440. deformer.array.forEach( function ( subDeformer, subDeformerIndex ) {
  441. var index = subDeformer.indices.findIndex( function ( indx ) {
  442. return indx === vertexIndex;
  443. } );
  444. if ( index !== - 1 ) {
  445. weights.push( subDeformer.weights[ index ] );
  446. weightIndices.push( subDeformerIndex );
  447. }
  448. } );
  449. if ( weights.length > 4 ) {
  450. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  451. var WIndex = [ 0, 0, 0, 0 ];
  452. var Weight = [ 0, 0, 0, 0 ];
  453. weights.forEach( function ( weight, weightIndex ) {
  454. var currentWeight = weight;
  455. var currentIndex = weightIndices[ weightIndex ];
  456. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  457. if ( currentWeight > comparedWeight ) {
  458. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  459. currentWeight = comparedWeight;
  460. var tmp = WIndex[ comparedWeightIndex ];
  461. WIndex[ comparedWeightIndex ] = currentIndex;
  462. currentIndex = tmp;
  463. }
  464. } );
  465. } );
  466. weightIndices = WIndex;
  467. weights = Weight;
  468. }
  469. for ( var i = weights.length; i < 4; ++ i ) {
  470. weights[ i ] = 0;
  471. weightIndices[ i ] = 0;
  472. }
  473. vertex.skinWeights.fromArray( weights );
  474. vertex.skinIndices.fromArray( weightIndices );
  475. }
  476. if ( normalInfo ) {
  477. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  478. }
  479. if ( uvInfo ) {
  480. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  481. }
  482. faceVertexBuffer.push( vertex );
  483. if ( endOfFace ) {
  484. var face = new Face();
  485. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  486. face.genTrianglesFromVertices( faceVertexBuffer );
  487. face.materialIndex = materials[ 0 ];
  488. geometry.faces.push( face );
  489. faceVertexBuffer = [];
  490. polygonIndex ++;
  491. endOfFace = false;
  492. }
  493. } );
  494. /**
  495. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  496. */
  497. var bufferInfo = geometry.flattenToBuffers();
  498. var geo = new THREE.BufferGeometry();
  499. geo.name = geometryNode.name;
  500. geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( bufferInfo.vertexBuffer ), 3 ) );
  501. if ( bufferInfo.normalBuffer.length > 0 ) {
  502. geo.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( bufferInfo.normalBuffer ), 3 ) );
  503. }
  504. if ( bufferInfo.uvBuffer.length > 0 ) {
  505. geo.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( bufferInfo.uvBuffer ), 2 ) );
  506. }
  507. if ( deformer ) {
  508. geo.addAttribute( 'skinIndex', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinIndexBuffer ), 4 ) );
  509. geo.addAttribute( 'skinWeight', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinWeightBuffer ), 4 ) );
  510. geo.FBX_Deformer = deformer;
  511. }
  512. // Convert the material indices of each vertex into rendering groups on the geometry.
  513. var prevMaterialIndex = bufferInfo.materialIndexBuffer[ 0 ];
  514. var startIndex = 0;
  515. for ( var materialBufferIndex = 0; materialBufferIndex < bufferInfo.materialIndexBuffer.length; ++ materialBufferIndex ) {
  516. if ( bufferInfo.materialIndexBuffer[ materialBufferIndex ] !== prevMaterialIndex ) {
  517. geo.addGroup( startIndex, materialBufferIndex - startIndex, prevMaterialIndex );
  518. startIndex = materialBufferIndex;
  519. prevMaterialIndex = bufferInfo.materialIndexBuffer[ materialBufferIndex ];
  520. }
  521. }
  522. return geo;
  523. /**
  524. * Parses normal information for geometry.
  525. * @param {FBXGeometryNode} geometryNode
  526. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  527. */
  528. function getNormals( geometryNode ) {
  529. var NormalNode = geometryNode.subNodes.LayerElementNormal[ 0 ];
  530. var mappingType = NormalNode.properties.MappingInformationType;
  531. var referenceType = NormalNode.properties.ReferenceInformationType;
  532. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  533. var indexBuffer = [];
  534. if ( referenceType === 'IndexToDirect' ) {
  535. if ( 'NormalIndex' in NormalNode.subNodes ) {
  536. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  537. } else if ( 'NormalsIndex' in NormalNode.subNodes ) {
  538. indexBuffer = parseIntArray( NormalNode.subNodes.NormalsIndex.properties.a );
  539. }
  540. }
  541. return {
  542. dataSize: 3,
  543. buffer: buffer,
  544. indices: indexBuffer,
  545. mappingType: mappingType,
  546. referenceType: referenceType
  547. };
  548. }
  549. /**
  550. * Parses UV information for geometry.
  551. * @param {FBXGeometryNode} geometryNode
  552. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  553. */
  554. function getUVs( geometryNode ) {
  555. var UVNode = geometryNode.subNodes.LayerElementUV[ 0 ];
  556. var mappingType = UVNode.properties.MappingInformationType;
  557. var referenceType = UVNode.properties.ReferenceInformationType;
  558. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  559. var indexBuffer = [];
  560. if ( referenceType === 'IndexToDirect' ) {
  561. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  562. }
  563. return {
  564. dataSize: 2,
  565. buffer: buffer,
  566. indices: indexBuffer,
  567. mappingType: mappingType,
  568. referenceType: referenceType
  569. };
  570. }
  571. /**
  572. * Parses material application information for geometry.
  573. * @param {FBXGeometryNode}
  574. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  575. */
  576. function getMaterials( geometryNode ) {
  577. var MaterialNode = geometryNode.subNodes.LayerElementMaterial[ 0 ];
  578. var mappingType = MaterialNode.properties.MappingInformationType;
  579. var referenceType = MaterialNode.properties.ReferenceInformationType;
  580. if ( mappingType === 'NoMappingInformation' ) {
  581. return {
  582. dataSize: 1,
  583. buffer: [ 0 ],
  584. indices: [ 0 ],
  585. mappingType: 'AllSame',
  586. referenceType: referenceType
  587. };
  588. }
  589. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  590. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  591. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  592. // for conforming with the other functions we've written for other data.
  593. var materialIndices = [];
  594. for ( var materialIndexBufferIndex = 0, materialIndexBufferLength = materialIndexBuffer.length; materialIndexBufferIndex < materialIndexBufferLength; ++ materialIndexBufferIndex ) {
  595. materialIndices.push( materialIndexBufferIndex );
  596. }
  597. return {
  598. dataSize: 1,
  599. buffer: materialIndexBuffer,
  600. indices: materialIndices,
  601. mappingType: mappingType,
  602. referenceType: referenceType
  603. };
  604. }
  605. /**
  606. * Function uses the infoObject and given indices to return value array of object.
  607. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  608. * @param {number} polygonIndex - Index of polygon in geometry.
  609. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  610. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  611. * @returns {number[]}
  612. */
  613. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  614. var GetData = {
  615. ByPolygonVertex: {
  616. /**
  617. * Function uses the infoObject and given indices to return value array of object.
  618. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  619. * @param {number} polygonIndex - Index of polygon in geometry.
  620. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  621. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  622. * @returns {number[]}
  623. */
  624. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  625. return infoObject.buffer.slice( ( polygonVertexIndex * infoObject.dataSize ), ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  626. },
  627. /**
  628. * Function uses the infoObject and given indices to return value array of object.
  629. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  630. * @param {number} polygonIndex - Index of polygon in geometry.
  631. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  632. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  633. * @returns {number[]}
  634. */
  635. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  636. var index = infoObject.indices[ polygonVertexIndex ];
  637. return infoObject.buffer.slice( ( index * infoObject.dataSize ), ( index * infoObject.dataSize ) + infoObject.dataSize );
  638. }
  639. },
  640. ByPolygon: {
  641. /**
  642. * Function uses the infoObject and given indices to return value array of object.
  643. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  644. * @param {number} polygonIndex - Index of polygon in geometry.
  645. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  646. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  647. * @returns {number[]}
  648. */
  649. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  650. return infoObject.buffer.slice( polygonIndex * infoObject.dataSize, polygonIndex * infoObject.dataSize + infoObject.dataSize );
  651. },
  652. /**
  653. * Function uses the infoObject and given indices to return value array of object.
  654. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  655. * @param {number} polygonIndex - Index of polygon in geometry.
  656. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  657. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  658. * @returns {number[]}
  659. */
  660. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  661. var index = infoObject.indices[ polygonIndex ];
  662. return infoObject.buffer.slice( index * infoObject.dataSize, index * infoObject.dataSize + infoObject.dataSize );
  663. }
  664. },
  665. ByVertice: {
  666. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  667. return infoObject.buffer.slice( ( vertexIndex * infoObject.dataSize ), ( vertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  668. }
  669. },
  670. AllSame: {
  671. /**
  672. * Function uses the infoObject and given indices to return value array of object.
  673. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  674. * @param {number} polygonIndex - Index of polygon in geometry.
  675. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  676. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  677. * @returns {number[]}
  678. */
  679. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  680. return infoObject.buffer.slice( infoObject.indices[ 0 ] * infoObject.dataSize, infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize );
  681. }
  682. }
  683. };
  684. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  685. }
  686. }
  687. }
  688. /**
  689. * Specialty function for parsing NurbsCurve based Geometry Nodes.
  690. * @param {FBXGeometryNode} geometryNode
  691. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  692. * @returns {THREE.BufferGeometry}
  693. */
  694. function parseNurbsGeometry( geometryNode, relationships ) {
  695. if ( THREE.NURBSCurve === undefined ) {
  696. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  697. return new THREE.BufferGeometry();
  698. }
  699. var order = parseInt( geometryNode.properties.Order );
  700. if ( isNaN( order ) ) {
  701. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  702. return new THREE.BufferGeometry();
  703. }
  704. var degree = order - 1;
  705. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  706. var controlPoints = [];
  707. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  708. for ( var i = 0; i < pointsValues.length; i += 4 ) {
  709. controlPoints.push( new THREE.Vector4( pointsValues[ i ], pointsValues[ i + 1 ], pointsValues[ i + 2 ], pointsValues[ i + 3 ] ) );
  710. }
  711. var startKnot, endKnot;
  712. if ( geometryNode.properties.Form === 'Closed' ) {
  713. controlPoints.push( controlPoints[ 0 ] );
  714. } else if ( geometryNode.properties.Form === 'Periodic' ) {
  715. startKnot = degree;
  716. endKnot = knots.length - 1 - startKnot;
  717. for ( var i = 0; i < degree; ++ i ) {
  718. controlPoints.push( controlPoints[ i ] );
  719. }
  720. }
  721. var curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
  722. var vertices = curve.getPoints( controlPoints.length * 7 );
  723. var vertexBuffer = [];
  724. for ( var verticesIndex = 0, verticesLength = vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  725. var position = vertices[ verticesIndex ];
  726. var array = position.toArray();
  727. vertexBuffer = vertexBuffer.concat( array );
  728. }
  729. var geometry = new THREE.BufferGeometry();
  730. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertexBuffer ), 3 ) );
  731. return geometry;
  732. }
  733. }
  734. }
  735. /**
  736. * Finally generates Scene graph and Scene graph Objects.
  737. * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
  738. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  739. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  740. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  741. * @param {Map<number, THREE.Material>} materialMap
  742. * @returns {THREE.Group}
  743. */
  744. function parseScene( FBXTree, connections, deformerMap, geometryMap, materialMap ) {
  745. var sceneGraph = new THREE.Group();
  746. var ModelNode = FBXTree.Objects.subNodes.Model;
  747. /**
  748. * @type {Array.<THREE.Object3D>}
  749. */
  750. var modelArray = [];
  751. /**
  752. * @type {Map.<number, THREE.Object3D>}
  753. */
  754. var modelMap = new Map();
  755. for ( var nodeID in ModelNode ) {
  756. var id = parseInt( nodeID );
  757. var node = ModelNode[ nodeID ];
  758. var conns = connections.get( id );
  759. var model = null;
  760. for ( var i = 0; i < conns.parents.length; ++ i ) {
  761. deformerMap.forEach( function ( deformer ) {
  762. if ( deformer.map.has( conns.parents[ i ].ID ) ) {
  763. model = new THREE.Bone();
  764. var index = deformer.array.findIndex( function ( subDeformer ) {
  765. return subDeformer.FBX_ID === conns.parents[ i ].ID;
  766. } );
  767. deformer.bones[ index ] = model;
  768. }
  769. } );
  770. }
  771. if ( ! model ) {
  772. switch ( node.attrType ) {
  773. case "Mesh":
  774. /**
  775. * @type {?THREE.BufferGeometry}
  776. */
  777. var geometry = null;
  778. /**
  779. * @type {THREE.MultiMaterial|THREE.Material}
  780. */
  781. var material = null;
  782. /**
  783. * @type {Array.<THREE.Material>}
  784. */
  785. var materials = [];
  786. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  787. var child = conns.children[ childrenIndex ];
  788. if ( geometryMap.has( child.ID ) ) {
  789. geometry = geometryMap.get( child.ID );
  790. }
  791. if ( materialMap.has( child.ID ) ) {
  792. materials.push( materialMap.get( child.ID ) );
  793. }
  794. }
  795. if ( materials.length > 1 ) {
  796. material = new THREE.MultiMaterial( materials );
  797. } else if ( materials.length > 0 ) {
  798. material = materials[ 0 ];
  799. } else {
  800. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  801. }
  802. if ( geometry.FBX_Deformer ) {
  803. for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
  804. var material = materials[ materialsIndex ];
  805. material.skinning = true;
  806. }
  807. material.skinning = true;
  808. model = new THREE.SkinnedMesh( geometry, material );
  809. } else {
  810. model = new THREE.Mesh( geometry, material );
  811. }
  812. break;
  813. case "NurbsCurve":
  814. var geometry = null;
  815. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  816. var child = conns.children[ childrenIndex ];
  817. if ( geometryMap.has( child.ID ) ) {
  818. geometry = geometryMap.get( child.ID );
  819. }
  820. }
  821. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  822. material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
  823. model = new THREE.Line( geometry, material );
  824. break;
  825. default:
  826. model = new THREE.Object3D();
  827. break;
  828. }
  829. }
  830. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  831. model.FBX_ID = id;
  832. modelArray.push( model );
  833. modelMap.set( id, model );
  834. }
  835. for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
  836. var model = modelArray[ modelArrayIndex ];
  837. var node = ModelNode[ model.FBX_ID ];
  838. if ( 'Lcl_Translation' in node.properties ) {
  839. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  840. }
  841. if ( 'Lcl_Rotation' in node.properties ) {
  842. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( degreeToRadian );
  843. rotation.push( 'ZYX' );
  844. model.rotation.fromArray( rotation );
  845. }
  846. if ( 'Lcl_Scaling' in node.properties ) {
  847. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  848. }
  849. if ( 'PreRotation' in node.properties ) {
  850. var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( Math.PI / 180 ), 'ZYX' );
  851. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  852. var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
  853. preRotations.multiply( currentRotation );
  854. model.rotation.setFromQuaternion( preRotations, 'ZYX' );
  855. }
  856. var conns = connections.get( model.FBX_ID );
  857. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  858. var pIndex = modelArray.findIndex( function ( mod ) {
  859. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  860. } );
  861. if ( pIndex > - 1 ) {
  862. modelArray[ pIndex ].add( model );
  863. break;
  864. }
  865. }
  866. if ( model.parent === null ) {
  867. sceneGraph.add( model );
  868. }
  869. }
  870. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  871. sceneGraph.updateMatrixWorld( true );
  872. // Put skeleton into bind pose.
  873. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  874. for ( var nodeID in BindPoseNode ) {
  875. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  876. BindPoseNode = BindPoseNode[ nodeID ];
  877. break;
  878. }
  879. }
  880. if ( BindPoseNode ) {
  881. var PoseNode = BindPoseNode.subNodes.PoseNode;
  882. var worldMatrices = new Map();
  883. for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
  884. var node = PoseNode[ PoseNodeIndex ];
  885. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  886. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  887. }
  888. }
  889. deformerMap.forEach( function ( deformer, FBX_ID ) {
  890. for ( var deformerArrayIndex = 0, deformerArrayLength = deformer.array.length; deformerArrayIndex < deformerArrayLength; ++ deformerArrayIndex ) {
  891. //var subDeformer = deformer.array[ deformerArrayIndex ];
  892. var subDeformerIndex = deformerArrayIndex;
  893. /**
  894. * @type {THREE.Bone}
  895. */
  896. var bone = deformer.bones[ subDeformerIndex ];
  897. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  898. break;
  899. }
  900. var mat = worldMatrices.get( bone.FBX_ID );
  901. bone.matrixWorld.copy( mat );
  902. }
  903. // Now that skeleton is in bind pose, bind to model.
  904. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  905. var conns = connections.get( FBX_ID );
  906. for ( var parentsIndex = 0, parentsLength = conns.parents.length; parentsIndex < parentsLength; ++ parentsIndex ) {
  907. var parent = conns.parents[ parentsIndex ];
  908. if ( geometryMap.has( parent.ID ) ) {
  909. var geoID = parent.ID;
  910. var geoConns = connections.get( geoID );
  911. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  912. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  913. var model = modelMap.get( geoConns.parents[ i ].ID );
  914. //ASSERT model typeof SkinnedMesh
  915. model.bind( deformer.skeleton, model.matrixWorld );
  916. break;
  917. }
  918. }
  919. }
  920. }
  921. } );
  922. //Skeleton is now bound, return objects to starting
  923. //world positions.
  924. sceneGraph.updateMatrixWorld( true );
  925. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  926. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  927. // not just for individual objects.
  928. sceneGraph.skeleton = {
  929. bones: modelArray
  930. };
  931. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  932. addAnimations( sceneGraph, animations );
  933. return sceneGraph;
  934. }
  935. /**
  936. * Parses animation information from FBXTree and generates an AnimationInfoObject.
  937. * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
  938. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  939. */
  940. function parseAnimations( FBXTree, connections, sceneGraph ) {
  941. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  942. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  943. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  944. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  945. var rawModels = FBXTree.Objects.subNodes.Model;
  946. /**
  947. * @type {{
  948. curves: Map<number, {
  949. T: {
  950. id: number;
  951. attr: string;
  952. internalID: number;
  953. attrX: boolean;
  954. attrY: boolean;
  955. attrZ: boolean;
  956. containerBoneID: number;
  957. containerID: number;
  958. curves: {
  959. x: {
  960. version: any;
  961. id: number;
  962. internalID: number;
  963. times: number[];
  964. values: number[];
  965. attrFlag: number[];
  966. attrData: number[];
  967. };
  968. y: {
  969. version: any;
  970. id: number;
  971. internalID: number;
  972. times: number[];
  973. values: number[];
  974. attrFlag: number[];
  975. attrData: number[];
  976. };
  977. z: {
  978. version: any;
  979. id: number;
  980. internalID: number;
  981. times: number[];
  982. values: number[];
  983. attrFlag: number[];
  984. attrData: number[];
  985. };
  986. };
  987. },
  988. R: {
  989. id: number;
  990. attr: string;
  991. internalID: number;
  992. attrX: boolean;
  993. attrY: boolean;
  994. attrZ: boolean;
  995. containerBoneID: number;
  996. containerID: number;
  997. curves: {
  998. x: {
  999. version: any;
  1000. id: number;
  1001. internalID: number;
  1002. times: number[];
  1003. values: number[];
  1004. attrFlag: number[];
  1005. attrData: number[];
  1006. };
  1007. y: {
  1008. version: any;
  1009. id: number;
  1010. internalID: number;
  1011. times: number[];
  1012. values: number[];
  1013. attrFlag: number[];
  1014. attrData: number[];
  1015. };
  1016. z: {
  1017. version: any;
  1018. id: number;
  1019. internalID: number;
  1020. times: number[];
  1021. values: number[];
  1022. attrFlag: number[];
  1023. attrData: number[];
  1024. };
  1025. };
  1026. },
  1027. S: {
  1028. id: number;
  1029. attr: string;
  1030. internalID: number;
  1031. attrX: boolean;
  1032. attrY: boolean;
  1033. attrZ: boolean;
  1034. containerBoneID: number;
  1035. containerID: number;
  1036. curves: {
  1037. x: {
  1038. version: any;
  1039. id: number;
  1040. internalID: number;
  1041. times: number[];
  1042. values: number[];
  1043. attrFlag: number[];
  1044. attrData: number[];
  1045. };
  1046. y: {
  1047. version: any;
  1048. id: number;
  1049. internalID: number;
  1050. times: number[];
  1051. values: number[];
  1052. attrFlag: number[];
  1053. attrData: number[];
  1054. };
  1055. z: {
  1056. version: any;
  1057. id: number;
  1058. internalID: number;
  1059. times: number[];
  1060. values: number[];
  1061. attrFlag: number[];
  1062. attrData: number[];
  1063. };
  1064. };
  1065. }
  1066. }>,
  1067. layers: Map<number, {
  1068. T: {
  1069. id: number;
  1070. attr: string;
  1071. internalID: number;
  1072. attrX: boolean;
  1073. attrY: boolean;
  1074. attrZ: boolean;
  1075. containerBoneID: number;
  1076. containerID: number;
  1077. curves: {
  1078. x: {
  1079. version: any;
  1080. id: number;
  1081. internalID: number;
  1082. times: number[];
  1083. values: number[];
  1084. attrFlag: number[];
  1085. attrData: number[];
  1086. };
  1087. y: {
  1088. version: any;
  1089. id: number;
  1090. internalID: number;
  1091. times: number[];
  1092. values: number[];
  1093. attrFlag: number[];
  1094. attrData: number[];
  1095. };
  1096. z: {
  1097. version: any;
  1098. id: number;
  1099. internalID: number;
  1100. times: number[];
  1101. values: number[];
  1102. attrFlag: number[];
  1103. attrData: number[];
  1104. };
  1105. },
  1106. },
  1107. R: {
  1108. id: number;
  1109. attr: string;
  1110. internalID: number;
  1111. attrX: boolean;
  1112. attrY: boolean;
  1113. attrZ: boolean;
  1114. containerBoneID: number;
  1115. containerID: number;
  1116. curves: {
  1117. x: {
  1118. version: any;
  1119. id: number;
  1120. internalID: number;
  1121. times: number[];
  1122. values: number[];
  1123. attrFlag: number[];
  1124. attrData: number[];
  1125. };
  1126. y: {
  1127. version: any;
  1128. id: number;
  1129. internalID: number;
  1130. times: number[];
  1131. values: number[];
  1132. attrFlag: number[];
  1133. attrData: number[];
  1134. };
  1135. z: {
  1136. version: any;
  1137. id: number;
  1138. internalID: number;
  1139. times: number[];
  1140. values: number[];
  1141. attrFlag: number[];
  1142. attrData: number[];
  1143. };
  1144. },
  1145. },
  1146. S: {
  1147. id: number;
  1148. attr: string;
  1149. internalID: number;
  1150. attrX: boolean;
  1151. attrY: boolean;
  1152. attrZ: boolean;
  1153. containerBoneID: number;
  1154. containerID: number;
  1155. curves: {
  1156. x: {
  1157. version: any;
  1158. id: number;
  1159. internalID: number;
  1160. times: number[];
  1161. values: number[];
  1162. attrFlag: number[];
  1163. attrData: number[];
  1164. };
  1165. y: {
  1166. version: any;
  1167. id: number;
  1168. internalID: number;
  1169. times: number[];
  1170. values: number[];
  1171. attrFlag: number[];
  1172. attrData: number[];
  1173. };
  1174. z: {
  1175. version: any;
  1176. id: number;
  1177. internalID: number;
  1178. times: number[];
  1179. values: number[];
  1180. attrFlag: number[];
  1181. attrData: number[];
  1182. };
  1183. },
  1184. }
  1185. }[]>,
  1186. stacks: Map<number, {
  1187. name: string,
  1188. layers: {
  1189. T: {
  1190. id: number;
  1191. attr: string;
  1192. internalID: number;
  1193. attrX: boolean;
  1194. attrY: boolean;
  1195. attrZ: boolean;
  1196. containerBoneID: number;
  1197. containerID: number;
  1198. curves: {
  1199. x: {
  1200. version: any;
  1201. id: number;
  1202. internalID: number;
  1203. times: number[];
  1204. values: number[];
  1205. attrFlag: number[];
  1206. attrData: number[];
  1207. };
  1208. y: {
  1209. version: any;
  1210. id: number;
  1211. internalID: number;
  1212. times: number[];
  1213. values: number[];
  1214. attrFlag: number[];
  1215. attrData: number[];
  1216. };
  1217. z: {
  1218. version: any;
  1219. id: number;
  1220. internalID: number;
  1221. times: number[];
  1222. values: number[];
  1223. attrFlag: number[];
  1224. attrData: number[];
  1225. };
  1226. };
  1227. };
  1228. R: {
  1229. id: number;
  1230. attr: string;
  1231. internalID: number;
  1232. attrX: boolean;
  1233. attrY: boolean;
  1234. attrZ: boolean;
  1235. containerBoneID: number;
  1236. containerID: number;
  1237. curves: {
  1238. x: {
  1239. version: any;
  1240. id: number;
  1241. internalID: number;
  1242. times: number[];
  1243. values: number[];
  1244. attrFlag: number[];
  1245. attrData: number[];
  1246. };
  1247. y: {
  1248. version: any;
  1249. id: number;
  1250. internalID: number;
  1251. times: number[];
  1252. values: number[];
  1253. attrFlag: number[];
  1254. attrData: number[];
  1255. };
  1256. z: {
  1257. version: any;
  1258. id: number;
  1259. internalID: number;
  1260. times: number[];
  1261. values: number[];
  1262. attrFlag: number[];
  1263. attrData: number[];
  1264. };
  1265. };
  1266. };
  1267. S: {
  1268. id: number;
  1269. attr: string;
  1270. internalID: number;
  1271. attrX: boolean;
  1272. attrY: boolean;
  1273. attrZ: boolean;
  1274. containerBoneID: number;
  1275. containerID: number;
  1276. curves: {
  1277. x: {
  1278. version: any;
  1279. id: number;
  1280. internalID: number;
  1281. times: number[];
  1282. values: number[];
  1283. attrFlag: number[];
  1284. attrData: number[];
  1285. };
  1286. y: {
  1287. version: any;
  1288. id: number;
  1289. internalID: number;
  1290. times: number[];
  1291. values: number[];
  1292. attrFlag: number[];
  1293. attrData: number[];
  1294. };
  1295. z: {
  1296. version: any;
  1297. id: number;
  1298. internalID: number;
  1299. times: number[];
  1300. values: number[];
  1301. attrFlag: number[];
  1302. attrData: number[];
  1303. };
  1304. };
  1305. };
  1306. }[][],
  1307. length: number,
  1308. frames: number }>,
  1309. length: number,
  1310. fps: number,
  1311. frames: number
  1312. }}
  1313. */
  1314. var returnObject = {
  1315. curves: new Map(),
  1316. layers: new Map(),
  1317. stacks: new Map(),
  1318. length: 0,
  1319. fps: 30,
  1320. frames: 0
  1321. };
  1322. /**
  1323. * @type {Array.<{
  1324. id: number;
  1325. attr: string;
  1326. internalID: number;
  1327. attrX: boolean;
  1328. attrY: boolean;
  1329. attrZ: boolean;
  1330. containerBoneID: number;
  1331. containerID: number;
  1332. }>}
  1333. */
  1334. var animationCurveNodes = [];
  1335. for ( var nodeID in rawNodes ) {
  1336. if ( nodeID.match( /\d+/ ) ) {
  1337. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1338. animationCurveNodes.push( animationNode );
  1339. }
  1340. }
  1341. /**
  1342. * @type {Map.<number, {
  1343. id: number,
  1344. attr: string,
  1345. internalID: number,
  1346. attrX: boolean,
  1347. attrY: boolean,
  1348. attrZ: boolean,
  1349. containerBoneID: number,
  1350. containerID: number,
  1351. curves: {
  1352. x: {
  1353. version: any,
  1354. id: number,
  1355. internalID: number,
  1356. times: number[],
  1357. values: number[],
  1358. attrFlag: number[],
  1359. attrData: number[],
  1360. },
  1361. y: {
  1362. version: any,
  1363. id: number,
  1364. internalID: number,
  1365. times: number[],
  1366. values: number[],
  1367. attrFlag: number[],
  1368. attrData: number[],
  1369. },
  1370. z: {
  1371. version: any,
  1372. id: number,
  1373. internalID: number,
  1374. times: number[],
  1375. values: number[],
  1376. attrFlag: number[],
  1377. attrData: number[],
  1378. }
  1379. }
  1380. }>}
  1381. */
  1382. var tmpMap = new Map();
  1383. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1384. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1385. continue;
  1386. }
  1387. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1388. }
  1389. /**
  1390. * @type {{
  1391. version: any,
  1392. id: number,
  1393. internalID: number,
  1394. times: number[],
  1395. values: number[],
  1396. attrFlag: number[],
  1397. attrData: number[],
  1398. }[]}
  1399. */
  1400. var animationCurves = [];
  1401. for ( nodeID in rawCurves ) {
  1402. if ( nodeID.match( /\d+/ ) ) {
  1403. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1404. animationCurves.push( animationCurve );
  1405. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1406. var firstParentID = firstParentConn.ID;
  1407. var firstParentRelationship = firstParentConn.relationship;
  1408. var axis = '';
  1409. if ( firstParentRelationship.match( /X/ ) ) {
  1410. axis = 'x';
  1411. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1412. axis = 'y';
  1413. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1414. axis = 'z';
  1415. } else {
  1416. continue;
  1417. }
  1418. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1419. }
  1420. }
  1421. tmpMap.forEach( function ( curveNode ) {
  1422. var id = curveNode.containerBoneID;
  1423. if ( ! returnObject.curves.has( id ) ) {
  1424. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1425. }
  1426. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1427. if ( curveNode.attr === 'R' ) {
  1428. var curves = curveNode.curves;
  1429. curves.x.values = curves.x.values.map( degreeToRadian );
  1430. curves.y.values = curves.y.values.map( degreeToRadian );
  1431. curves.z.values = curves.z.values.map( degreeToRadian );
  1432. if ( curveNode.preRotations !== null ) {
  1433. var preRotations = new THREE.Euler().setFromVector3( curveNode.preRotations, 'ZYX' );
  1434. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  1435. var frameRotation = new THREE.Euler();
  1436. var frameRotationQuaternion = new THREE.Quaternion();
  1437. for ( var frame = 0; frame < curves.x.times.length; ++ frame ) {
  1438. frameRotation.set( curves.x.values[ frame ], curves.y.values[ frame ], curves.z.values[ frame ], 'ZYX' );
  1439. frameRotationQuaternion.setFromEuler( frameRotation ).premultiply( preRotations );
  1440. frameRotation.setFromQuaternion( frameRotationQuaternion, 'ZYX' );
  1441. curves.x.values[ frame ] = frameRotation.x;
  1442. curves.y.values[ frame ] = frameRotation.y;
  1443. curves.z.values[ frame ] = frameRotation.z;
  1444. }
  1445. }
  1446. }
  1447. } );
  1448. for ( var nodeID in rawLayers ) {
  1449. /**
  1450. * @type {{
  1451. T: {
  1452. id: number;
  1453. attr: string;
  1454. internalID: number;
  1455. attrX: boolean;
  1456. attrY: boolean;
  1457. attrZ: boolean;
  1458. containerBoneID: number;
  1459. containerID: number;
  1460. curves: {
  1461. x: {
  1462. version: any;
  1463. id: number;
  1464. internalID: number;
  1465. times: number[];
  1466. values: number[];
  1467. attrFlag: number[];
  1468. attrData: number[];
  1469. };
  1470. y: {
  1471. version: any;
  1472. id: number;
  1473. internalID: number;
  1474. times: number[];
  1475. values: number[];
  1476. attrFlag: number[];
  1477. attrData: number[];
  1478. };
  1479. z: {
  1480. version: any;
  1481. id: number;
  1482. internalID: number;
  1483. times: number[];
  1484. values: number[];
  1485. attrFlag: number[];
  1486. attrData: number[];
  1487. };
  1488. },
  1489. },
  1490. R: {
  1491. id: number;
  1492. attr: string;
  1493. internalID: number;
  1494. attrX: boolean;
  1495. attrY: boolean;
  1496. attrZ: boolean;
  1497. containerBoneID: number;
  1498. containerID: number;
  1499. curves: {
  1500. x: {
  1501. version: any;
  1502. id: number;
  1503. internalID: number;
  1504. times: number[];
  1505. values: number[];
  1506. attrFlag: number[];
  1507. attrData: number[];
  1508. };
  1509. y: {
  1510. version: any;
  1511. id: number;
  1512. internalID: number;
  1513. times: number[];
  1514. values: number[];
  1515. attrFlag: number[];
  1516. attrData: number[];
  1517. };
  1518. z: {
  1519. version: any;
  1520. id: number;
  1521. internalID: number;
  1522. times: number[];
  1523. values: number[];
  1524. attrFlag: number[];
  1525. attrData: number[];
  1526. };
  1527. },
  1528. },
  1529. S: {
  1530. id: number;
  1531. attr: string;
  1532. internalID: number;
  1533. attrX: boolean;
  1534. attrY: boolean;
  1535. attrZ: boolean;
  1536. containerBoneID: number;
  1537. containerID: number;
  1538. curves: {
  1539. x: {
  1540. version: any;
  1541. id: number;
  1542. internalID: number;
  1543. times: number[];
  1544. values: number[];
  1545. attrFlag: number[];
  1546. attrData: number[];
  1547. };
  1548. y: {
  1549. version: any;
  1550. id: number;
  1551. internalID: number;
  1552. times: number[];
  1553. values: number[];
  1554. attrFlag: number[];
  1555. attrData: number[];
  1556. };
  1557. z: {
  1558. version: any;
  1559. id: number;
  1560. internalID: number;
  1561. times: number[];
  1562. values: number[];
  1563. attrFlag: number[];
  1564. attrData: number[];
  1565. };
  1566. },
  1567. }
  1568. }[]}
  1569. */
  1570. var layer = [];
  1571. var children = connections.get( parseInt( nodeID ) ).children;
  1572. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1573. // Skip lockInfluenceWeights
  1574. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1575. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1576. var boneID = curveNode.containerBoneID;
  1577. if ( layer[ boneID ] === undefined ) {
  1578. layer[ boneID ] = {
  1579. T: null,
  1580. R: null,
  1581. S: null
  1582. };
  1583. }
  1584. layer[ boneID ][ curveNode.attr ] = curveNode;
  1585. }
  1586. }
  1587. returnObject.layers.set( parseInt( nodeID ), layer );
  1588. }
  1589. for ( var nodeID in rawStacks ) {
  1590. var layers = [];
  1591. var children = connections.get( parseInt( nodeID ) ).children;
  1592. var maxTimeStamp = 0;
  1593. var minTimeStamp = Number.MAX_VALUE;
  1594. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1595. if ( returnObject.layers.has( children[ childIndex ].ID ) ) {
  1596. var currentLayer = returnObject.layers.get( children[ childIndex ].ID );
  1597. layers.push( currentLayer );
  1598. for ( var currentLayerIndex = 0, currentLayerLength = currentLayer.length; currentLayerIndex < currentLayerLength; ++ currentLayerIndex ) {
  1599. var layer = currentLayer[ currentLayerIndex ];
  1600. if ( layer ) {
  1601. getCurveNodeMaxMinTimeStamps( layer );
  1602. }
  1603. /**
  1604. * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
  1605. * than the max or min respectively.
  1606. * @param {{
  1607. T: {
  1608. id: number,
  1609. attr: string,
  1610. internalID: number,
  1611. attrX: boolean,
  1612. attrY: boolean,
  1613. attrZ: boolean,
  1614. containerBoneID: number,
  1615. containerID: number,
  1616. curves: {
  1617. x: {
  1618. version: any,
  1619. id: number,
  1620. internalID: number,
  1621. times: number[],
  1622. values: number[],
  1623. attrFlag: number[],
  1624. attrData: number[],
  1625. },
  1626. y: {
  1627. version: any,
  1628. id: number,
  1629. internalID: number,
  1630. times: number[],
  1631. values: number[],
  1632. attrFlag: number[],
  1633. attrData: number[],
  1634. },
  1635. z: {
  1636. version: any,
  1637. id: number,
  1638. internalID: number,
  1639. times: number[],
  1640. values: number[],
  1641. attrFlag: number[],
  1642. attrData: number[],
  1643. },
  1644. },
  1645. },
  1646. R: {
  1647. id: number,
  1648. attr: string,
  1649. internalID: number,
  1650. attrX: boolean,
  1651. attrY: boolean,
  1652. attrZ: boolean,
  1653. containerBoneID: number,
  1654. containerID: number,
  1655. curves: {
  1656. x: {
  1657. version: any,
  1658. id: number,
  1659. internalID: number,
  1660. times: number[],
  1661. values: number[],
  1662. attrFlag: number[],
  1663. attrData: number[],
  1664. },
  1665. y: {
  1666. version: any,
  1667. id: number,
  1668. internalID: number,
  1669. times: number[],
  1670. values: number[],
  1671. attrFlag: number[],
  1672. attrData: number[],
  1673. },
  1674. z: {
  1675. version: any,
  1676. id: number,
  1677. internalID: number,
  1678. times: number[],
  1679. values: number[],
  1680. attrFlag: number[],
  1681. attrData: number[],
  1682. },
  1683. },
  1684. },
  1685. S: {
  1686. id: number,
  1687. attr: string,
  1688. internalID: number,
  1689. attrX: boolean,
  1690. attrY: boolean,
  1691. attrZ: boolean,
  1692. containerBoneID: number,
  1693. containerID: number,
  1694. curves: {
  1695. x: {
  1696. version: any,
  1697. id: number,
  1698. internalID: number,
  1699. times: number[],
  1700. values: number[],
  1701. attrFlag: number[],
  1702. attrData: number[],
  1703. },
  1704. y: {
  1705. version: any,
  1706. id: number,
  1707. internalID: number,
  1708. times: number[],
  1709. values: number[],
  1710. attrFlag: number[],
  1711. attrData: number[],
  1712. },
  1713. z: {
  1714. version: any,
  1715. id: number,
  1716. internalID: number,
  1717. times: number[],
  1718. values: number[],
  1719. attrFlag: number[],
  1720. attrData: number[],
  1721. },
  1722. },
  1723. },
  1724. }} layer
  1725. */
  1726. function getCurveNodeMaxMinTimeStamps( layer ) {
  1727. /**
  1728. * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
  1729. * exceeds the maximum or minimum.
  1730. * @param {{
  1731. x: {
  1732. version: any,
  1733. id: number,
  1734. internalID: number,
  1735. times: number[],
  1736. values: number[],
  1737. attrFlag: number[],
  1738. attrData: number[],
  1739. },
  1740. y: {
  1741. version: any,
  1742. id: number,
  1743. internalID: number,
  1744. times: number[],
  1745. values: number[],
  1746. attrFlag: number[],
  1747. attrData: number[],
  1748. },
  1749. z: {
  1750. version: any,
  1751. id: number,
  1752. internalID: number,
  1753. times: number[],
  1754. values: number[],
  1755. attrFlag: number[],
  1756. attrData: number[],
  1757. }
  1758. }} curve
  1759. */
  1760. function getCurveMaxMinTimeStamp( curve ) {
  1761. /**
  1762. * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
  1763. * @param {{times: number[]}} axis
  1764. */
  1765. function getCurveAxisMaxMinTimeStamps( axis ) {
  1766. maxTimeStamp = axis.times[ axis.times.length - 1 ] > maxTimeStamp ? axis.times[ axis.times.length - 1 ] : maxTimeStamp;
  1767. minTimeStamp = axis.times[ 0 ] < minTimeStamp ? axis.times[ 0 ] : minTimeStamp;
  1768. }
  1769. if ( curve.x ) {
  1770. getCurveAxisMaxMinTimeStamps( curve.x );
  1771. }
  1772. if ( curve.y ) {
  1773. getCurveAxisMaxMinTimeStamps( curve.y );
  1774. }
  1775. if ( curve.z ) {
  1776. getCurveAxisMaxMinTimeStamps( curve.z );
  1777. }
  1778. }
  1779. if ( layer.R ) {
  1780. getCurveMaxMinTimeStamp( layer.R.curves );
  1781. }
  1782. if ( layer.S ) {
  1783. getCurveMaxMinTimeStamp( layer.S.curves );
  1784. }
  1785. if ( layer.T ) {
  1786. getCurveMaxMinTimeStamp( layer.T.curves );
  1787. }
  1788. }
  1789. }
  1790. }
  1791. }
  1792. // Do we have an animation clip with actual length?
  1793. if ( maxTimeStamp > minTimeStamp ) {
  1794. returnObject.stacks.set( parseInt( nodeID ), {
  1795. name: rawStacks[ nodeID ].attrName,
  1796. layers: layers,
  1797. length: maxTimeStamp - minTimeStamp,
  1798. frames: ( maxTimeStamp - minTimeStamp ) * 30
  1799. } );
  1800. }
  1801. }
  1802. return returnObject;
  1803. /**
  1804. * @param {Object} FBXTree
  1805. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1806. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1807. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1808. */
  1809. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1810. var returnObject = {
  1811. /**
  1812. * @type {number}
  1813. */
  1814. id: animationCurveNode.id,
  1815. /**
  1816. * @type {string}
  1817. */
  1818. attr: animationCurveNode.attrName,
  1819. /**
  1820. * @type {number}
  1821. */
  1822. internalID: animationCurveNode.id,
  1823. /**
  1824. * @type {boolean}
  1825. */
  1826. attrX: false,
  1827. /**
  1828. * @type {boolean}
  1829. */
  1830. attrY: false,
  1831. /**
  1832. * @type {boolean}
  1833. */
  1834. attrZ: false,
  1835. /**
  1836. * @type {number}
  1837. */
  1838. containerBoneID: - 1,
  1839. /**
  1840. * @type {number}
  1841. */
  1842. containerID: - 1,
  1843. curves: {
  1844. x: null,
  1845. y: null,
  1846. z: null
  1847. },
  1848. /**
  1849. * @type {number[]}
  1850. */
  1851. preRotations: null
  1852. };
  1853. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1854. for ( var attributeKey in animationCurveNode.properties ) {
  1855. if ( attributeKey.match( /X/ ) ) {
  1856. returnObject.attrX = true;
  1857. }
  1858. if ( attributeKey.match( /Y/ ) ) {
  1859. returnObject.attrY = true;
  1860. }
  1861. if ( attributeKey.match( /Z/ ) ) {
  1862. returnObject.attrZ = true;
  1863. }
  1864. }
  1865. } else {
  1866. return null;
  1867. }
  1868. var conns = connections.get( returnObject.id );
  1869. var containerIndices = conns.parents;
  1870. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1871. var boneID = sceneGraph.skeleton.bones.findIndex( function ( bone ) {
  1872. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1873. } );
  1874. if ( boneID > - 1 ) {
  1875. returnObject.containerBoneID = boneID;
  1876. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1877. var model = rawModels[ returnObject.containerID.toString() ];
  1878. if ( 'PreRotation' in model.properties ) {
  1879. returnObject.preRotations = parseVector3( model.properties.PreRotation ).multiplyScalar( Math.PI / 180 );
  1880. }
  1881. break;
  1882. }
  1883. }
  1884. return returnObject;
  1885. }
  1886. /**
  1887. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1888. */
  1889. function parseAnimationCurve( animationCurve ) {
  1890. return {
  1891. version: null,
  1892. id: animationCurve.id,
  1893. internalID: animationCurve.id,
  1894. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( function ( time ) {
  1895. return ConvertFBXTimeToSeconds( time );
  1896. } ),
  1897. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1898. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1899. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1900. };
  1901. }
  1902. }
  1903. /**
  1904. * @param {{
  1905. curves: Map<number, {
  1906. T: {
  1907. id: number;
  1908. attr: string;
  1909. internalID: number;
  1910. attrX: boolean;
  1911. attrY: boolean;
  1912. attrZ: boolean;
  1913. containerBoneID: number;
  1914. containerID: number;
  1915. curves: {
  1916. x: {
  1917. version: any;
  1918. id: number;
  1919. internalID: number;
  1920. times: number[];
  1921. values: number[];
  1922. attrFlag: number[];
  1923. attrData: number[];
  1924. };
  1925. y: {
  1926. version: any;
  1927. id: number;
  1928. internalID: number;
  1929. times: number[];
  1930. values: number[];
  1931. attrFlag: number[];
  1932. attrData: number[];
  1933. };
  1934. z: {
  1935. version: any;
  1936. id: number;
  1937. internalID: number;
  1938. times: number[];
  1939. values: number[];
  1940. attrFlag: number[];
  1941. attrData: number[];
  1942. };
  1943. };
  1944. };
  1945. R: {
  1946. id: number;
  1947. attr: string;
  1948. internalID: number;
  1949. attrX: boolean;
  1950. attrY: boolean;
  1951. attrZ: boolean;
  1952. containerBoneID: number;
  1953. containerID: number;
  1954. curves: {
  1955. x: {
  1956. version: any;
  1957. id: number;
  1958. internalID: number;
  1959. times: number[];
  1960. values: number[];
  1961. attrFlag: number[];
  1962. attrData: number[];
  1963. };
  1964. y: {
  1965. version: any;
  1966. id: number;
  1967. internalID: number;
  1968. times: number[];
  1969. values: number[];
  1970. attrFlag: number[];
  1971. attrData: number[];
  1972. };
  1973. z: {
  1974. version: any;
  1975. id: number;
  1976. internalID: number;
  1977. times: number[];
  1978. values: number[];
  1979. attrFlag: number[];
  1980. attrData: number[];
  1981. };
  1982. };
  1983. };
  1984. S: {
  1985. id: number;
  1986. attr: string;
  1987. internalID: number;
  1988. attrX: boolean;
  1989. attrY: boolean;
  1990. attrZ: boolean;
  1991. containerBoneID: number;
  1992. containerID: number;
  1993. curves: {
  1994. x: {
  1995. version: any;
  1996. id: number;
  1997. internalID: number;
  1998. times: number[];
  1999. values: number[];
  2000. attrFlag: number[];
  2001. attrData: number[];
  2002. };
  2003. y: {
  2004. version: any;
  2005. id: number;
  2006. internalID: number;
  2007. times: number[];
  2008. values: number[];
  2009. attrFlag: number[];
  2010. attrData: number[];
  2011. };
  2012. z: {
  2013. version: any;
  2014. id: number;
  2015. internalID: number;
  2016. times: number[];
  2017. values: number[];
  2018. attrFlag: number[];
  2019. attrData: number[];
  2020. };
  2021. };
  2022. };
  2023. }>;
  2024. layers: Map<number, {
  2025. T: {
  2026. id: number;
  2027. attr: string;
  2028. internalID: number;
  2029. attrX: boolean;
  2030. attrY: boolean;
  2031. attrZ: boolean;
  2032. containerBoneID: number;
  2033. containerID: number;
  2034. curves: {
  2035. x: {
  2036. version: any;
  2037. id: number;
  2038. internalID: number;
  2039. times: number[];
  2040. values: number[];
  2041. attrFlag: number[];
  2042. attrData: number[];
  2043. };
  2044. y: {
  2045. version: any;
  2046. id: number;
  2047. internalID: number;
  2048. times: number[];
  2049. values: number[];
  2050. attrFlag: number[];
  2051. attrData: number[];
  2052. };
  2053. z: {
  2054. version: any;
  2055. id: number;
  2056. internalID: number;
  2057. times: number[];
  2058. values: number[];
  2059. attrFlag: number[];
  2060. attrData: number[];
  2061. };
  2062. };
  2063. };
  2064. R: {
  2065. id: number;
  2066. attr: string;
  2067. internalID: number;
  2068. attrX: boolean;
  2069. attrY: boolean;
  2070. attrZ: boolean;
  2071. containerBoneID: number;
  2072. containerID: number;
  2073. curves: {
  2074. x: {
  2075. version: any;
  2076. id: number;
  2077. internalID: number;
  2078. times: number[];
  2079. values: number[];
  2080. attrFlag: number[];
  2081. attrData: number[];
  2082. };
  2083. y: {
  2084. version: any;
  2085. id: number;
  2086. internalID: number;
  2087. times: number[];
  2088. values: number[];
  2089. attrFlag: number[];
  2090. attrData: number[];
  2091. };
  2092. z: {
  2093. version: any;
  2094. id: number;
  2095. internalID: number;
  2096. times: number[];
  2097. values: number[];
  2098. attrFlag: number[];
  2099. attrData: number[];
  2100. };
  2101. };
  2102. };
  2103. S: {
  2104. id: number;
  2105. attr: string;
  2106. internalID: number;
  2107. attrX: boolean;
  2108. attrY: boolean;
  2109. attrZ: boolean;
  2110. containerBoneID: number;
  2111. containerID: number;
  2112. curves: {
  2113. x: {
  2114. version: any;
  2115. id: number;
  2116. internalID: number;
  2117. times: number[];
  2118. values: number[];
  2119. attrFlag: number[];
  2120. attrData: number[];
  2121. };
  2122. y: {
  2123. version: any;
  2124. id: number;
  2125. internalID: number;
  2126. times: number[];
  2127. values: number[];
  2128. attrFlag: number[];
  2129. attrData: number[];
  2130. };
  2131. z: {
  2132. version: any;
  2133. id: number;
  2134. internalID: number;
  2135. times: number[];
  2136. values: number[];
  2137. attrFlag: number[];
  2138. attrData: number[];
  2139. };
  2140. };
  2141. };
  2142. }[]>;
  2143. stacks: Map<number, {
  2144. name: string;
  2145. layers: {
  2146. T: {
  2147. id: number;
  2148. attr: string;
  2149. internalID: number;
  2150. attrX: boolean;
  2151. attrY: boolean;
  2152. attrZ: boolean;
  2153. containerBoneID: number;
  2154. containerID: number;
  2155. curves: {
  2156. x: {
  2157. version: any;
  2158. id: number;
  2159. internalID: number;
  2160. times: number[];
  2161. values: number[];
  2162. attrFlag: number[];
  2163. attrData: number[];
  2164. };
  2165. y: {
  2166. version: any;
  2167. id: number;
  2168. internalID: number;
  2169. times: number[];
  2170. values: number[];
  2171. attrFlag: number[];
  2172. attrData: number[];
  2173. };
  2174. z: {
  2175. version: any;
  2176. id: number;
  2177. internalID: number;
  2178. times: number[];
  2179. values: number[];
  2180. attrFlag: number[];
  2181. attrData: number[];
  2182. };
  2183. };
  2184. };
  2185. R: {
  2186. id: number;
  2187. attr: string;
  2188. internalID: number;
  2189. attrX: boolean;
  2190. attrY: boolean;
  2191. attrZ: boolean;
  2192. containerBoneID: number;
  2193. containerID: number;
  2194. curves: {
  2195. x: {
  2196. version: any;
  2197. id: number;
  2198. internalID: number;
  2199. times: number[];
  2200. values: number[];
  2201. attrFlag: number[];
  2202. attrData: number[];
  2203. };
  2204. y: {
  2205. version: any;
  2206. id: number;
  2207. internalID: number;
  2208. times: number[];
  2209. values: number[];
  2210. attrFlag: number[];
  2211. attrData: number[];
  2212. };
  2213. z: {
  2214. version: any;
  2215. id: number;
  2216. internalID: number;
  2217. times: number[];
  2218. values: number[];
  2219. attrFlag: number[];
  2220. attrData: number[];
  2221. };
  2222. };
  2223. };
  2224. S: {
  2225. id: number;
  2226. attr: string;
  2227. internalID: number;
  2228. attrX: boolean;
  2229. attrY: boolean;
  2230. attrZ: boolean;
  2231. containerBoneID: number;
  2232. containerID: number;
  2233. curves: {
  2234. x: {
  2235. version: any;
  2236. id: number;
  2237. internalID: number;
  2238. times: number[];
  2239. values: number[];
  2240. attrFlag: number[];
  2241. attrData: number[];
  2242. };
  2243. y: {
  2244. version: any;
  2245. id: number;
  2246. internalID: number;
  2247. times: number[];
  2248. values: number[];
  2249. attrFlag: number[];
  2250. attrData: number[];
  2251. };
  2252. z: {
  2253. version: any;
  2254. id: number;
  2255. internalID: number;
  2256. times: number[];
  2257. values: number[];
  2258. attrFlag: number[];
  2259. attrData: number[];
  2260. };
  2261. };
  2262. };
  2263. }[][];
  2264. length: number;
  2265. frames: number;
  2266. }>;
  2267. length: number;
  2268. fps: number;
  2269. frames: number;
  2270. }} animations,
  2271. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2272. */
  2273. function addAnimations( group, animations ) {
  2274. if ( group.animations === undefined ) {
  2275. group.animations = [];
  2276. }
  2277. animations.stacks.forEach( function ( stack ) {
  2278. /**
  2279. * @type {{
  2280. * name: string,
  2281. * fps: number,
  2282. * length: number,
  2283. * hierarchy: Array.<{
  2284. * parent: number,
  2285. * name: string,
  2286. * keys: Array.<{
  2287. * time: number,
  2288. * pos: Array.<number>,
  2289. * rot: Array.<number>,
  2290. * scl: Array.<number>
  2291. * }>
  2292. * }>
  2293. * }}
  2294. */
  2295. var animationData = {
  2296. name: stack.name,
  2297. fps: 30,
  2298. length: stack.length,
  2299. hierarchy: []
  2300. };
  2301. var bones = group.skeleton.bones;
  2302. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2303. var bone = bones[ bonesIndex ];
  2304. var name = bone.name.replace( /.*:/, '' );
  2305. var parentIndex = bones.findIndex( function ( parentBone ) {
  2306. return bone.parent === parentBone;
  2307. } );
  2308. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2309. }
  2310. for ( var frame = 0; frame < stack.frames; frame ++ ) {
  2311. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2312. var bone = bones[ bonesIndex ];
  2313. var boneIndex = bonesIndex;
  2314. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2315. for ( var hierarchyIndex = 0, hierarchyLength = animationData.hierarchy.length; hierarchyIndex < hierarchyLength; ++ hierarchyIndex ) {
  2316. var node = animationData.hierarchy[ hierarchyIndex ];
  2317. if ( node.name === bone.name ) {
  2318. node.keys.push( generateKey( animationNode, bone, frame ) );
  2319. }
  2320. }
  2321. }
  2322. }
  2323. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2324. /**
  2325. * @param {THREE.Bone} bone
  2326. */
  2327. function generateKey( animationNode, bone, frame ) {
  2328. var key = {
  2329. time: frame / animations.fps,
  2330. pos: bone.position.toArray(),
  2331. rot: bone.quaternion.toArray(),
  2332. scl: bone.scale.toArray()
  2333. };
  2334. if ( animationNode === undefined ) {
  2335. return key;
  2336. }
  2337. try {
  2338. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2339. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2340. }
  2341. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2342. var rotationX = animationNode.R.curves.x.values[ frame ];
  2343. var rotationY = animationNode.R.curves.y.values[ frame ];
  2344. var rotationZ = animationNode.R.curves.z.values[ frame ];
  2345. var euler = new THREE.Euler( rotationX, rotationY, rotationZ, 'ZYX' );
  2346. key.rot = new THREE.Quaternion().setFromEuler( euler ).toArray();
  2347. }
  2348. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2349. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2350. }
  2351. } catch ( error ) {
  2352. // Curve is not fully plotted.
  2353. console.log( bone );
  2354. console.log( error );
  2355. }
  2356. return key;
  2357. function hasCurve( animationNode, attribute ) {
  2358. if ( animationNode === undefined ) {
  2359. return false;
  2360. }
  2361. var attributeNode = animationNode[ attribute ];
  2362. if ( ! attributeNode ) {
  2363. return false;
  2364. }
  2365. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2366. return attributeNode.curves[ key ] !== null;
  2367. } );
  2368. }
  2369. function hasKeyOnFrame( attributeNode, frame ) {
  2370. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2371. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2372. function isKeyExistOnFrame( curve, frame ) {
  2373. return curve.values[ frame ] !== undefined;
  2374. }
  2375. } );
  2376. }
  2377. }
  2378. } );
  2379. }
  2380. // UTILS
  2381. /**
  2382. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  2383. * @param {FBXVector3} property - Property to parse as Vector3.
  2384. * @returns {THREE.Vector3}
  2385. */
  2386. function parseVector3( property ) {
  2387. return new THREE.Vector3( parseFloat( property.value.x ), parseFloat( property.value.y ), parseFloat( property.value.z ) );
  2388. }
  2389. /**
  2390. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  2391. * @param {FBXVector3} property - Property to parse as Color.
  2392. * @returns {THREE.Color}
  2393. */
  2394. function parseColor( property ) {
  2395. return new THREE.Color().fromArray( parseVector3( property ).toArray() );
  2396. }
  2397. }
  2398. } );
  2399. /**
  2400. * An instance of a Vertex with data for drawing vertices to the screen.
  2401. * @constructor
  2402. */
  2403. function Vertex() {
  2404. /**
  2405. * Position of the vertex.
  2406. * @type {THREE.Vector3}
  2407. */
  2408. this.position = new THREE.Vector3( );
  2409. /**
  2410. * Normal of the vertex
  2411. * @type {THREE.Vector3}
  2412. */
  2413. this.normal = new THREE.Vector3( );
  2414. /**
  2415. * UV coordinates of the vertex.
  2416. * @type {THREE.Vector2}
  2417. */
  2418. this.uv = new THREE.Vector2( );
  2419. /**
  2420. * Indices of the bones vertex is influenced by.
  2421. * @type {THREE.Vector4}
  2422. */
  2423. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2424. /**
  2425. * Weights that each bone influences the vertex.
  2426. * @type {THREE.Vector4}
  2427. */
  2428. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2429. }
  2430. Object.assign( Vertex.prototype, {
  2431. copy: function ( target ) {
  2432. var returnVar = target || new Vertex();
  2433. returnVar.position.copy( this.position );
  2434. returnVar.normal.copy( this.normal );
  2435. returnVar.uv.copy( this.uv );
  2436. returnVar.skinIndices.copy( this.skinIndices );
  2437. returnVar.skinWeights.copy( this.skinWeights );
  2438. return returnVar;
  2439. },
  2440. flattenToBuffers: function () {
  2441. var vertexBuffer = this.position.toArray();
  2442. var normalBuffer = this.normal.toArray();
  2443. var uvBuffer = this.uv.toArray();
  2444. var skinIndexBuffer = this.skinIndices.toArray();
  2445. var skinWeightBuffer = this.skinWeights.toArray();
  2446. return {
  2447. vertexBuffer: vertexBuffer,
  2448. normalBuffer: normalBuffer,
  2449. uvBuffer: uvBuffer,
  2450. skinIndexBuffer: skinIndexBuffer,
  2451. skinWeightBuffer: skinWeightBuffer,
  2452. };
  2453. }
  2454. } );
  2455. /**
  2456. * @constructor
  2457. */
  2458. function Triangle() {
  2459. /**
  2460. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2461. */
  2462. this.vertices = [ ];
  2463. }
  2464. Object.assign( Triangle.prototype, {
  2465. copy: function ( target ) {
  2466. var returnVar = target || new Triangle();
  2467. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2468. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2469. }
  2470. return returnVar;
  2471. },
  2472. flattenToBuffers: function () {
  2473. var vertexBuffer = [];
  2474. var normalBuffer = [];
  2475. var uvBuffer = [];
  2476. var skinIndexBuffer = [];
  2477. var skinWeightBuffer = [];
  2478. for ( var verticesIndex = 0, verticesLength = this.vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  2479. var vertex = this.vertices[ verticesIndex ];
  2480. var flatVertex = vertex.flattenToBuffers();
  2481. vertexBuffer = vertexBuffer.concat( flatVertex.vertexBuffer );
  2482. normalBuffer = normalBuffer.concat( flatVertex.normalBuffer );
  2483. uvBuffer = uvBuffer.concat( flatVertex.uvBuffer );
  2484. skinIndexBuffer = skinIndexBuffer.concat( flatVertex.skinIndexBuffer );
  2485. skinWeightBuffer = skinWeightBuffer.concat( flatVertex.skinWeightBuffer );
  2486. }
  2487. return {
  2488. vertexBuffer: vertexBuffer,
  2489. normalBuffer: normalBuffer,
  2490. uvBuffer: uvBuffer,
  2491. skinIndexBuffer: skinIndexBuffer,
  2492. skinWeightBuffer: skinWeightBuffer,
  2493. };
  2494. }
  2495. } );
  2496. /**
  2497. * @constructor
  2498. */
  2499. function Face() {
  2500. /**
  2501. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2502. */
  2503. this.triangles = [ ];
  2504. this.materialIndex = 0;
  2505. }
  2506. Object.assign( Face.prototype, {
  2507. copy: function ( target ) {
  2508. var returnVar = target || new Face();
  2509. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2510. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2511. }
  2512. returnVar.materialIndex = this.materialIndex;
  2513. return returnVar;
  2514. },
  2515. genTrianglesFromVertices: function ( vertexArray ) {
  2516. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2517. var triangle = new Triangle();
  2518. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2519. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2520. triangle.vertices[ 2 ] = vertexArray[ i ];
  2521. this.triangles.push( triangle );
  2522. }
  2523. },
  2524. flattenToBuffers: function () {
  2525. var vertexBuffer = [];
  2526. var normalBuffer = [];
  2527. var uvBuffer = [];
  2528. var skinIndexBuffer = [];
  2529. var skinWeightBuffer = [];
  2530. var materialIndexBuffer = [];
  2531. var materialIndex = this.materialIndex;
  2532. for ( var triangleIndex = 0, triangleLength = this.triangles.length; triangleIndex < triangleLength; ++ triangleIndex ) {
  2533. var triangle = this.triangles[ triangleIndex ];
  2534. var flatTriangle = triangle.flattenToBuffers();
  2535. vertexBuffer = vertexBuffer.concat( flatTriangle.vertexBuffer );
  2536. normalBuffer = normalBuffer.concat( flatTriangle.normalBuffer );
  2537. uvBuffer = uvBuffer.concat( flatTriangle.uvBuffer );
  2538. skinIndexBuffer = skinIndexBuffer.concat( flatTriangle.skinIndexBuffer );
  2539. skinWeightBuffer = skinWeightBuffer.concat( flatTriangle.skinWeightBuffer );
  2540. materialIndexBuffer = materialIndexBuffer.concat( [ materialIndex, materialIndex, materialIndex ] );
  2541. }
  2542. return {
  2543. vertexBuffer: vertexBuffer,
  2544. normalBuffer: normalBuffer,
  2545. uvBuffer: uvBuffer,
  2546. skinIndexBuffer: skinIndexBuffer,
  2547. skinWeightBuffer: skinWeightBuffer,
  2548. materialIndexBuffer: materialIndexBuffer
  2549. };
  2550. }
  2551. } );
  2552. /**
  2553. * @constructor
  2554. */
  2555. function Geometry() {
  2556. /**
  2557. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2558. */
  2559. this.faces = [ ];
  2560. /**
  2561. * @type {{}|THREE.Skeleton}
  2562. */
  2563. this.skeleton = null;
  2564. }
  2565. Object.assign( Geometry.prototype, {
  2566. /**
  2567. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2568. */
  2569. flattenToBuffers: function () {
  2570. var vertexBuffer = [];
  2571. var normalBuffer = [];
  2572. var uvBuffer = [];
  2573. var skinIndexBuffer = [];
  2574. var skinWeightBuffer = [];
  2575. var materialIndexBuffer = [];
  2576. for ( var faceIndex = 0, faceLength = this.faces.length; faceIndex < faceLength; ++ faceIndex ) {
  2577. var face = this.faces[ faceIndex ];
  2578. var flatFace = face.flattenToBuffers();
  2579. vertexBuffer = vertexBuffer.concat( flatFace.vertexBuffer );
  2580. normalBuffer = normalBuffer.concat( flatFace.normalBuffer );
  2581. uvBuffer = uvBuffer.concat( flatFace.uvBuffer );
  2582. skinIndexBuffer = skinIndexBuffer.concat( flatFace.skinIndexBuffer );
  2583. skinWeightBuffer = skinWeightBuffer.concat( flatFace.skinWeightBuffer );
  2584. materialIndexBuffer = materialIndexBuffer.concat( flatFace.materialIndexBuffer );
  2585. }
  2586. return {
  2587. vertexBuffer: vertexBuffer,
  2588. normalBuffer: normalBuffer,
  2589. uvBuffer: uvBuffer,
  2590. skinIndexBuffer: skinIndexBuffer,
  2591. skinWeightBuffer: skinWeightBuffer,
  2592. materialIndexBuffer: materialIndexBuffer
  2593. };
  2594. }
  2595. } );
  2596. function TextParser() {}
  2597. Object.assign( TextParser.prototype, {
  2598. getPrevNode: function () {
  2599. return this.nodeStack[ this.currentIndent - 2 ];
  2600. },
  2601. getCurrentNode: function () {
  2602. return this.nodeStack[ this.currentIndent - 1 ];
  2603. },
  2604. getCurrentProp: function () {
  2605. return this.currentProp;
  2606. },
  2607. pushStack: function ( node ) {
  2608. this.nodeStack.push( node );
  2609. this.currentIndent += 1;
  2610. },
  2611. popStack: function () {
  2612. this.nodeStack.pop();
  2613. this.currentIndent -= 1;
  2614. },
  2615. setCurrentProp: function ( val, name ) {
  2616. this.currentProp = val;
  2617. this.currentPropName = name;
  2618. },
  2619. // ----------parse ---------------------------------------------------
  2620. parse: function ( text ) {
  2621. this.currentIndent = 0;
  2622. this.allNodes = new FBXTree();
  2623. this.nodeStack = [];
  2624. this.currentProp = [];
  2625. this.currentPropName = '';
  2626. var split = text.split( "\n" );
  2627. for ( var line in split ) {
  2628. var l = split[ line ];
  2629. // short cut
  2630. if ( l.match( /^[\s\t]*;/ ) ) {
  2631. continue;
  2632. } // skip comment line
  2633. if ( l.match( /^[\s\t]*$/ ) ) {
  2634. continue;
  2635. } // skip empty line
  2636. // beginning of node
  2637. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2638. var match = l.match( beginningOfNodeExp );
  2639. if ( match ) {
  2640. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2641. var nodeAttrs = match[ 2 ].split( ',' ).map( function ( element ) {
  2642. return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
  2643. } );
  2644. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2645. continue;
  2646. }
  2647. // node's property
  2648. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2649. var match = l.match( propExp );
  2650. if ( match ) {
  2651. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2652. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2653. this.parseNodeProperty( l, propName, propValue );
  2654. continue;
  2655. }
  2656. // end of node
  2657. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2658. if ( l.match( endOfNodeExp ) ) {
  2659. this.nodeEnd();
  2660. continue;
  2661. }
  2662. // for special case,
  2663. //
  2664. // Vertices: *8670 {
  2665. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2666. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2667. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2668. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2669. //
  2670. // these case the lines must contiue with previous line
  2671. if ( l.match( /^[^\s\t}]/ ) ) {
  2672. this.parseNodePropertyContinued( l );
  2673. }
  2674. }
  2675. return this.allNodes;
  2676. },
  2677. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2678. // var nodeName = match[1];
  2679. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2680. var attrs = this.parseNodeAttr( nodeAttrs );
  2681. var currentNode = this.getCurrentNode();
  2682. // a top node
  2683. if ( this.currentIndent === 0 ) {
  2684. this.allNodes.add( nodeName, node );
  2685. } else {
  2686. // a subnode
  2687. // already exists subnode, then append it
  2688. if ( nodeName in currentNode.subNodes ) {
  2689. var tmp = currentNode.subNodes[ nodeName ];
  2690. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2691. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2692. if ( attrs.id === '' ) {
  2693. currentNode.subNodes[ nodeName ] = [];
  2694. currentNode.subNodes[ nodeName ].push( tmp );
  2695. } else {
  2696. currentNode.subNodes[ nodeName ] = {};
  2697. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2698. }
  2699. }
  2700. if ( attrs.id === '' ) {
  2701. currentNode.subNodes[ nodeName ].push( node );
  2702. } else {
  2703. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2704. }
  2705. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2706. currentNode.subNodes[ nodeName ] = {};
  2707. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2708. } else {
  2709. currentNode.subNodes[ nodeName ] = node;
  2710. }
  2711. }
  2712. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2713. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2714. if ( nodeAttrs ) {
  2715. node.id = attrs.id;
  2716. node.attrName = attrs.name;
  2717. node.attrType = attrs.type;
  2718. }
  2719. this.pushStack( node );
  2720. },
  2721. parseNodeAttr: function ( attrs ) {
  2722. var id = attrs[ 0 ];
  2723. if ( attrs[ 0 ] !== "" ) {
  2724. id = parseInt( attrs[ 0 ] );
  2725. if ( isNaN( id ) ) {
  2726. // PolygonVertexIndex: *16380 {
  2727. id = attrs[ 0 ];
  2728. }
  2729. }
  2730. var name;
  2731. var type;
  2732. if ( attrs.length > 1 ) {
  2733. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2734. type = attrs[ 2 ];
  2735. }
  2736. return { id: id, name: name || '', type: type || '' };
  2737. },
  2738. parseNodeProperty: function ( line, propName, propValue ) {
  2739. var currentNode = this.getCurrentNode();
  2740. var parentName = currentNode.name;
  2741. // special case parent node's is like "Properties70"
  2742. // these chilren nodes must treat with careful
  2743. if ( parentName !== undefined ) {
  2744. var propMatch = parentName.match( /Properties(\d)+/ );
  2745. if ( propMatch ) {
  2746. this.parseNodeSpecialProperty( line, propName, propValue );
  2747. return;
  2748. }
  2749. }
  2750. // special case Connections
  2751. if ( propName == 'C' ) {
  2752. var connProps = propValue.split( ',' ).slice( 1 );
  2753. var from = parseInt( connProps[ 0 ] );
  2754. var to = parseInt( connProps[ 1 ] );
  2755. var rest = propValue.split( ',' ).slice( 3 );
  2756. propName = 'connections';
  2757. propValue = [ from, to ];
  2758. propValue = propValue.concat( rest );
  2759. if ( currentNode.properties[ propName ] === undefined ) {
  2760. currentNode.properties[ propName ] = [];
  2761. }
  2762. }
  2763. // special case Connections
  2764. if ( propName == 'Node' ) {
  2765. var id = parseInt( propValue );
  2766. currentNode.properties.id = id;
  2767. currentNode.id = id;
  2768. }
  2769. // already exists in properties, then append this
  2770. if ( propName in currentNode.properties ) {
  2771. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2772. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2773. currentNode.properties[ propName ].push( propValue );
  2774. } else {
  2775. currentNode.properties[ propName ] += propValue;
  2776. }
  2777. } else {
  2778. // console.log( propName + ": " + propValue );
  2779. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2780. currentNode.properties[ propName ].push( propValue );
  2781. } else {
  2782. currentNode.properties[ propName ] = propValue;
  2783. }
  2784. }
  2785. this.setCurrentProp( currentNode.properties, propName );
  2786. },
  2787. // TODO:
  2788. parseNodePropertyContinued: function ( line ) {
  2789. this.currentProp[ this.currentPropName ] += line;
  2790. },
  2791. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2792. // split this
  2793. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2794. // into array like below
  2795. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2796. var props = propValue.split( '",' ).map( function ( element ) {
  2797. return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2798. } );
  2799. var innerPropName = props[ 0 ];
  2800. var innerPropType1 = props[ 1 ];
  2801. var innerPropType2 = props[ 2 ];
  2802. var innerPropFlag = props[ 3 ];
  2803. var innerPropValue = props[ 4 ];
  2804. /*
  2805. if ( innerPropValue === undefined ) {
  2806. innerPropValue = props[3];
  2807. }
  2808. */
  2809. // cast value in its type
  2810. switch ( innerPropType1 ) {
  2811. case "int":
  2812. innerPropValue = parseInt( innerPropValue );
  2813. break;
  2814. case "double":
  2815. innerPropValue = parseFloat( innerPropValue );
  2816. break;
  2817. case "ColorRGB":
  2818. case "Vector3D":
  2819. var tmp = innerPropValue.split( ',' );
  2820. innerPropValue = new THREE.Vector3( tmp[ 0 ], tmp[ 1 ], tmp[ 2 ] );
  2821. break;
  2822. }
  2823. // CAUTION: these props must append to parent's parent
  2824. this.getPrevNode().properties[ innerPropName ] = {
  2825. 'type': innerPropType1,
  2826. 'type2': innerPropType2,
  2827. 'flag': innerPropFlag,
  2828. 'value': innerPropValue
  2829. };
  2830. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2831. },
  2832. nodeEnd: function () {
  2833. this.popStack();
  2834. },
  2835. /* ---------------------------------------------------------------- */
  2836. /* util */
  2837. isFlattenNode: function ( node ) {
  2838. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2839. }
  2840. } );
  2841. function FBXTree() {}
  2842. Object.assign( FBXTree.prototype, {
  2843. add: function ( key, val ) {
  2844. this[ key ] = val;
  2845. },
  2846. searchConnectionParent: function ( id ) {
  2847. if ( this.__cache_search_connection_parent === undefined ) {
  2848. this.__cache_search_connection_parent = [];
  2849. }
  2850. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  2851. return this.__cache_search_connection_parent[ id ];
  2852. } else {
  2853. this.__cache_search_connection_parent[ id ] = [];
  2854. }
  2855. var conns = this.Connections.properties.connections;
  2856. var results = [];
  2857. for ( var i = 0; i < conns.length; ++ i ) {
  2858. if ( conns[ i ][ 0 ] == id ) {
  2859. // 0 means scene root
  2860. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  2861. results.push( res );
  2862. }
  2863. }
  2864. if ( results.length > 0 ) {
  2865. this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat( results );
  2866. return results;
  2867. } else {
  2868. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  2869. return [ - 1 ];
  2870. }
  2871. },
  2872. searchConnectionChildren: function ( id ) {
  2873. if ( this.__cache_search_connection_children === undefined ) {
  2874. this.__cache_search_connection_children = [];
  2875. }
  2876. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  2877. return this.__cache_search_connection_children[ id ];
  2878. } else {
  2879. this.__cache_search_connection_children[ id ] = [];
  2880. }
  2881. var conns = this.Connections.properties.connections;
  2882. var res = [];
  2883. for ( var i = 0; i < conns.length; ++ i ) {
  2884. if ( conns[ i ][ 1 ] == id ) {
  2885. // 0 means scene root
  2886. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  2887. // there may more than one kid, then search to the end
  2888. }
  2889. }
  2890. if ( res.length > 0 ) {
  2891. this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat( res );
  2892. return res;
  2893. } else {
  2894. this.__cache_search_connection_children[ id ] = [ ];
  2895. return [ ];
  2896. }
  2897. },
  2898. searchConnectionType: function ( id, to ) {
  2899. var key = id + ',' + to; // TODO: to hash
  2900. if ( this.__cache_search_connection_type === undefined ) {
  2901. this.__cache_search_connection_type = {};
  2902. }
  2903. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  2904. return this.__cache_search_connection_type[ key ];
  2905. } else {
  2906. this.__cache_search_connection_type[ key ] = '';
  2907. }
  2908. var conns = this.Connections.properties.connections;
  2909. for ( var i = 0; i < conns.length; ++ i ) {
  2910. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  2911. // 0 means scene root
  2912. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  2913. return conns[ i ][ 2 ];
  2914. }
  2915. }
  2916. this.__cache_search_connection_type[ id ] = null;
  2917. return null;
  2918. }
  2919. } );
  2920. /**
  2921. * @returns {boolean}
  2922. */
  2923. function isFbxFormatASCII( text ) {
  2924. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2925. var cursor = 0;
  2926. var read = function ( offset ) {
  2927. var result = text[ offset - 1 ];
  2928. text = text.slice( cursor + offset );
  2929. cursor ++;
  2930. return result;
  2931. };
  2932. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2933. var num = read( 1 );
  2934. if ( num == CORRECT[ i ] ) {
  2935. return false;
  2936. }
  2937. }
  2938. return true;
  2939. }
  2940. /**
  2941. * @returns {number}
  2942. */
  2943. function getFbxVersion( text ) {
  2944. var versionRegExp = /FBXVersion: (\d+)/;
  2945. var match = text.match( versionRegExp );
  2946. if ( match ) {
  2947. var version = parseInt( match[ 1 ] );
  2948. return version;
  2949. }
  2950. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  2951. }
  2952. /**
  2953. * Converts FBX ticks into real time seconds.
  2954. * @param {number} time - FBX tick timestamp to convert.
  2955. * @returns {number} - FBX tick in real world time.
  2956. */
  2957. function ConvertFBXTimeToSeconds( time ) {
  2958. // Constant is FBX ticks per second.
  2959. return time / 46186158000;
  2960. }
  2961. /**
  2962. * Parses comma separated list of float numbers and returns them in an array.
  2963. * @example
  2964. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  2965. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  2966. * @returns {number[]}
  2967. */
  2968. function parseFloatArray( floatString ) {
  2969. return floatString.split( ',' ).map( function ( stringValue ) {
  2970. return parseFloat( stringValue );
  2971. } );
  2972. }
  2973. /**
  2974. * Parses comma separated list of int numbers and returns them in an array.
  2975. * @example
  2976. * // Returns [ 5, 8, 2, 3 ]
  2977. * parseFloatArray( "5,8,2,3" )
  2978. * @returns {number[]}
  2979. */
  2980. function parseIntArray( intString ) {
  2981. return intString.split( ',' ).map( function ( stringValue ) {
  2982. return parseInt( stringValue );
  2983. } );
  2984. }
  2985. function parseMatrixArray( floatString ) {
  2986. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  2987. }
  2988. /**
  2989. * Converts number from degrees into radians.
  2990. * @param {number} value
  2991. * @returns {number}
  2992. */
  2993. function degreeToRadian( value ) {
  2994. return value * Math.PI / 180;
  2995. }
  2996. } )();