GLTFLoader.js 47 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.GLTFLoader = ( function () {
  8. function GLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. GLTFLoader.prototype = {
  12. constructor: GLTFLoader,
  13. load: function ( url, onLoad, onProgress, onError ) {
  14. var scope = this;
  15. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  16. var loader = new THREE.FileLoader( scope.manager );
  17. loader.setResponseType( 'arraybuffer' );
  18. loader.load( url, function ( data ) {
  19. scope.parse( data, onLoad, path );
  20. }, onProgress, onError );
  21. },
  22. setCrossOrigin: function ( value ) {
  23. this.crossOrigin = value;
  24. },
  25. setPath: function ( value ) {
  26. this.path = value;
  27. },
  28. parse: function ( data, callback, path ) {
  29. var content;
  30. var extensions = {};
  31. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  32. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  33. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  34. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  35. } else {
  36. content = convertUint8ArrayToString( new Uint8Array( data ) );
  37. }
  38. var json = JSON.parse( content );
  39. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  40. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  41. }
  42. console.time( 'GLTFLoader' );
  43. var parser = new GLTFParser( json, extensions, {
  44. path: path || this.path,
  45. crossOrigin: this.crossOrigin
  46. } );
  47. parser.parse( function ( scene, scenes, cameras, animations ) {
  48. console.timeEnd( 'GLTFLoader' );
  49. var glTF = {
  50. "scene": scene,
  51. "scenes": scenes,
  52. "cameras": cameras,
  53. "animations": animations
  54. };
  55. callback( glTF );
  56. } );
  57. }
  58. };
  59. /* GLTFREGISTRY */
  60. function GLTFRegistry() {
  61. var objects = {};
  62. return {
  63. get: function ( key ) {
  64. return objects[ key ];
  65. },
  66. add: function ( key, object ) {
  67. objects[ key ] = object;
  68. },
  69. remove: function ( key ) {
  70. delete objects[ key ];
  71. },
  72. removeAll: function () {
  73. objects = {};
  74. },
  75. update: function ( scene, camera ) {
  76. // update scene graph
  77. scene.updateMatrixWorld();
  78. // update camera matrices and frustum
  79. camera.updateMatrixWorld();
  80. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  81. for ( var name in objects ) {
  82. var object = objects[ name ];
  83. if ( object.update ) {
  84. object.update( scene, camera );
  85. }
  86. }
  87. }
  88. };
  89. }
  90. /* GLTFSHADERS */
  91. GLTFLoader.Shaders = new GLTFRegistry();
  92. /* GLTFSHADER */
  93. function GLTFShader( targetNode, allNodes ) {
  94. var boundUniforms = {};
  95. // bind each uniform to its source node
  96. var uniforms = targetNode.material.uniforms;
  97. for ( var uniformId in uniforms ) {
  98. var uniform = uniforms[ uniformId ];
  99. if ( uniform.semantic ) {
  100. var sourceNodeRef = uniform.node;
  101. var sourceNode = targetNode;
  102. if ( sourceNodeRef ) {
  103. sourceNode = allNodes[ sourceNodeRef ];
  104. }
  105. boundUniforms[ uniformId ] = {
  106. semantic: uniform.semantic,
  107. sourceNode: sourceNode,
  108. targetNode: targetNode,
  109. uniform: uniform
  110. };
  111. }
  112. }
  113. this.boundUniforms = boundUniforms;
  114. this._m4 = new THREE.Matrix4();
  115. }
  116. // Update - update all the uniform values
  117. GLTFShader.prototype.update = function ( scene, camera ) {
  118. var boundUniforms = this.boundUniforms;
  119. for ( var name in boundUniforms ) {
  120. var boundUniform = boundUniforms[ name ];
  121. switch ( boundUniform.semantic ) {
  122. case "MODELVIEW":
  123. var m4 = boundUniform.uniform.value;
  124. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  125. break;
  126. case "MODELVIEWINVERSETRANSPOSE":
  127. var m3 = boundUniform.uniform.value;
  128. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  129. m3.getNormalMatrix( this._m4 );
  130. break;
  131. case "PROJECTION":
  132. var m4 = boundUniform.uniform.value;
  133. m4.copy( camera.projectionMatrix );
  134. break;
  135. case "JOINTMATRIX":
  136. var m4v = boundUniform.uniform.value;
  137. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  138. // So it goes like this:
  139. // SkinnedMesh world matrix is already baked into MODELVIEW;
  140. // transform joints to local space,
  141. // then transform using joint's inverse
  142. m4v[ mi ]
  143. .getInverse( boundUniform.sourceNode.matrixWorld )
  144. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  145. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  146. .multiply( boundUniform.targetNode.bindMatrix );
  147. }
  148. break;
  149. default :
  150. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  151. break;
  152. }
  153. }
  154. };
  155. /* ANIMATION */
  156. GLTFLoader.Animations = {
  157. update: function () {
  158. console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  159. }
  160. };
  161. /*********************************/
  162. /********** EXTENSIONS ***********/
  163. /*********************************/
  164. var EXTENSIONS = {
  165. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  166. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  167. };
  168. /* MATERIALS COMMON EXTENSION */
  169. function GLTFMaterialsCommonExtension( json ) {
  170. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  171. this.lights = {};
  172. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  173. var lights = extension.lights || {};
  174. for ( var lightId in lights ) {
  175. var light = lights[ lightId ];
  176. var lightNode;
  177. var lightParams = light[ light.type ];
  178. var color = new THREE.Color().fromArray( lightParams.color );
  179. switch ( light.type ) {
  180. case "directional":
  181. lightNode = new THREE.DirectionalLight( color );
  182. lightNode.position.set( 0, 0, 1 );
  183. break;
  184. case "point":
  185. lightNode = new THREE.PointLight( color );
  186. break;
  187. case "spot":
  188. lightNode = new THREE.SpotLight( color );
  189. lightNode.position.set( 0, 0, 1 );
  190. break;
  191. case "ambient":
  192. lightNode = new THREE.AmbientLight( color );
  193. break;
  194. }
  195. if ( lightNode ) {
  196. this.lights[ lightId ] = lightNode;
  197. }
  198. }
  199. }
  200. /* BINARY EXTENSION */
  201. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  202. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  203. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  204. function GLTFBinaryExtension( data ) {
  205. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  206. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  207. var header = {
  208. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  209. version: headerView.getUint32( 4, true ),
  210. length: headerView.getUint32( 8, true ),
  211. contentLength: headerView.getUint32( 12, true ),
  212. contentFormat: headerView.getUint32( 16, true )
  213. };
  214. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  215. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  216. if ( header[ key ] !== value ) {
  217. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  218. }
  219. }
  220. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  221. this.header = header;
  222. this.content = convertUint8ArrayToString( contentArray );
  223. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  224. }
  225. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  226. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  227. var array = new Uint8Array( bufferView );
  228. return convertUint8ArrayToString( array );
  229. };
  230. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  231. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  232. var bufferView = bufferViews[ metadata.bufferView ];
  233. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  234. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  235. };
  236. /*********************************/
  237. /********** INTERNALS ************/
  238. /*********************************/
  239. /* CONSTANTS */
  240. var WEBGL_CONSTANTS = {
  241. FLOAT: 5126,
  242. //FLOAT_MAT2: 35674,
  243. FLOAT_MAT3: 35675,
  244. FLOAT_MAT4: 35676,
  245. FLOAT_VEC2: 35664,
  246. FLOAT_VEC3: 35665,
  247. FLOAT_VEC4: 35666,
  248. LINEAR: 9729,
  249. REPEAT: 10497,
  250. SAMPLER_2D: 35678,
  251. TRIANGLES: 4,
  252. LINES: 1,
  253. UNSIGNED_BYTE: 5121,
  254. UNSIGNED_SHORT: 5123,
  255. VERTEX_SHADER: 35633,
  256. FRAGMENT_SHADER: 35632
  257. };
  258. var WEBGL_TYPE = {
  259. 5126: Number,
  260. //35674: THREE.Matrix2,
  261. 35675: THREE.Matrix3,
  262. 35676: THREE.Matrix4,
  263. 35664: THREE.Vector2,
  264. 35665: THREE.Vector3,
  265. 35666: THREE.Vector4,
  266. 35678: THREE.Texture
  267. };
  268. var WEBGL_COMPONENT_TYPES = {
  269. 5120: Int8Array,
  270. 5121: Uint8Array,
  271. 5122: Int16Array,
  272. 5123: Uint16Array,
  273. 5125: Uint32Array,
  274. 5126: Float32Array
  275. };
  276. var WEBGL_FILTERS = {
  277. 9728: THREE.NearestFilter,
  278. 9729: THREE.LinearFilter,
  279. 9984: THREE.NearestMipMapNearestFilter,
  280. 9985: THREE.LinearMipMapNearestFilter,
  281. 9986: THREE.NearestMipMapLinearFilter,
  282. 9987: THREE.LinearMipMapLinearFilter
  283. };
  284. var WEBGL_WRAPPINGS = {
  285. 33071: THREE.ClampToEdgeWrapping,
  286. 33648: THREE.MirroredRepeatWrapping,
  287. 10497: THREE.RepeatWrapping
  288. };
  289. var WEBGL_TEXTURE_FORMATS = {
  290. 6406: THREE.AlphaFormat,
  291. 6407: THREE.RGBFormat,
  292. 6408: THREE.RGBAFormat,
  293. 6409: THREE.LuminanceFormat,
  294. 6410: THREE.LuminanceAlphaFormat
  295. };
  296. var WEBGL_TEXTURE_DATATYPES = {
  297. 5121: THREE.UnsignedByteType,
  298. 32819: THREE.UnsignedShort4444Type,
  299. 32820: THREE.UnsignedShort5551Type,
  300. 33635: THREE.UnsignedShort565Type
  301. };
  302. var WEBGL_SIDES = {
  303. 1028: THREE.BackSide, // Culling front
  304. 1029: THREE.FrontSide // Culling back
  305. //1032: THREE.NoSide // Culling front and back, what to do?
  306. };
  307. var WEBGL_DEPTH_FUNCS = {
  308. 512: THREE.NeverDepth,
  309. 513: THREE.LessDepth,
  310. 514: THREE.EqualDepth,
  311. 515: THREE.LessEqualDepth,
  312. 516: THREE.GreaterEqualDepth,
  313. 517: THREE.NotEqualDepth,
  314. 518: THREE.GreaterEqualDepth,
  315. 519: THREE.AlwaysDepth
  316. };
  317. var WEBGL_BLEND_EQUATIONS = {
  318. 32774: THREE.AddEquation,
  319. 32778: THREE.SubtractEquation,
  320. 32779: THREE.ReverseSubtractEquation
  321. };
  322. var WEBGL_BLEND_FUNCS = {
  323. 0: THREE.ZeroFactor,
  324. 1: THREE.OneFactor,
  325. 768: THREE.SrcColorFactor,
  326. 769: THREE.OneMinusSrcColorFactor,
  327. 770: THREE.SrcAlphaFactor,
  328. 771: THREE.OneMinusSrcAlphaFactor,
  329. 772: THREE.DstAlphaFactor,
  330. 773: THREE.OneMinusDstAlphaFactor,
  331. 774: THREE.DstColorFactor,
  332. 775: THREE.OneMinusDstColorFactor,
  333. 776: THREE.SrcAlphaSaturateFactor
  334. // The followings are not supported by Three.js yet
  335. //32769: CONSTANT_COLOR,
  336. //32770: ONE_MINUS_CONSTANT_COLOR,
  337. //32771: CONSTANT_ALPHA,
  338. //32772: ONE_MINUS_CONSTANT_COLOR
  339. };
  340. var WEBGL_TYPE_SIZES = {
  341. 'SCALAR': 1,
  342. 'VEC2': 2,
  343. 'VEC3': 3,
  344. 'VEC4': 4,
  345. 'MAT2': 4,
  346. 'MAT3': 9,
  347. 'MAT4': 16
  348. };
  349. var PATH_PROPERTIES = {
  350. scale: 'scale',
  351. translation: 'position',
  352. rotation: 'quaternion'
  353. };
  354. var INTERPOLATION = {
  355. LINEAR: THREE.InterpolateLinear,
  356. STEP: THREE.InterpolateDiscrete
  357. };
  358. var STATES_ENABLES = {
  359. 2884: 'CULL_FACE',
  360. 2929: 'DEPTH_TEST',
  361. 3042: 'BLEND',
  362. 3089: 'SCISSOR_TEST',
  363. 32823: 'POLYGON_OFFSET_FILL',
  364. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  365. };
  366. /* UTILITY FUNCTIONS */
  367. function _each( object, callback, thisObj ) {
  368. if ( !object ) {
  369. return Promise.resolve();
  370. }
  371. var results;
  372. var fns = [];
  373. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  374. results = [];
  375. var length = object.length;
  376. for ( var idx = 0; idx < length; idx ++ ) {
  377. var value = callback.call( thisObj || this, object[ idx ], idx );
  378. if ( value ) {
  379. fns.push( value );
  380. if ( value instanceof Promise ) {
  381. value.then( function( key, value ) {
  382. results[ idx ] = value;
  383. }.bind( this, key ));
  384. } else {
  385. results[ idx ] = value;
  386. }
  387. }
  388. }
  389. } else {
  390. results = {};
  391. for ( var key in object ) {
  392. if ( object.hasOwnProperty( key ) ) {
  393. var value = callback.call( thisObj || this, object[ key ], key );
  394. if ( value ) {
  395. fns.push( value );
  396. if ( value instanceof Promise ) {
  397. value.then( function( key, value ) {
  398. results[ key ] = value;
  399. }.bind( this, key ));
  400. } else {
  401. results[ key ] = value;
  402. }
  403. }
  404. }
  405. }
  406. }
  407. return Promise.all( fns ).then( function() {
  408. return results;
  409. });
  410. }
  411. function resolveURL( url, path ) {
  412. // Invalid URL
  413. if ( typeof url !== 'string' || url === '' )
  414. return '';
  415. // Absolute URL
  416. if ( /^https?:\/\//i.test( url ) ) {
  417. return url;
  418. }
  419. // Data URI
  420. if ( /^data:.*,.*$/i.test( url ) ) {
  421. return url;
  422. }
  423. // Relative URL
  424. return ( path || '' ) + url;
  425. }
  426. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  427. // throws a "maximum call stack size exceeded" error for large arrays.
  428. function convertUint8ArrayToString( array ) {
  429. var s = '';
  430. for ( var i = 0; i < array.length; i ++ ) {
  431. s += String.fromCharCode( array[ i ] );
  432. }
  433. return s;
  434. }
  435. // Three.js seems too dependent on attribute names so globally
  436. // replace those in the shader code
  437. function replaceTHREEShaderAttributes( shaderText, technique ) {
  438. // Expected technique attributes
  439. var attributes = {};
  440. for ( var attributeId in technique.attributes ) {
  441. var pname = technique.attributes[ attributeId ];
  442. var param = technique.parameters[ pname ];
  443. var atype = param.type;
  444. var semantic = param.semantic;
  445. attributes[ attributeId ] = {
  446. type: atype,
  447. semantic: semantic
  448. };
  449. }
  450. // Figure out which attributes to change in technique
  451. var shaderParams = technique.parameters;
  452. var shaderAttributes = technique.attributes;
  453. var params = {};
  454. for ( var attributeId in attributes ) {
  455. var pname = shaderAttributes[ attributeId ];
  456. var shaderParam = shaderParams[ pname ];
  457. var semantic = shaderParam.semantic;
  458. if ( semantic ) {
  459. params[ attributeId ] = shaderParam;
  460. }
  461. }
  462. for ( var pname in params ) {
  463. var param = params[ pname ];
  464. var semantic = param.semantic;
  465. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  466. switch ( semantic ) {
  467. case "POSITION":
  468. shaderText = shaderText.replace( regEx, 'position' );
  469. break;
  470. case "NORMAL":
  471. shaderText = shaderText.replace( regEx, 'normal' );
  472. break;
  473. case 'TEXCOORD_0':
  474. case 'TEXCOORD0':
  475. case 'TEXCOORD':
  476. shaderText = shaderText.replace( regEx, 'uv' );
  477. break;
  478. case 'COLOR_0':
  479. case 'COLOR0':
  480. case 'COLOR':
  481. shaderText = shaderText.replace( regEx, 'color' );
  482. break;
  483. case "WEIGHT":
  484. shaderText = shaderText.replace( regEx, 'skinWeight' );
  485. break;
  486. case "JOINT":
  487. shaderText = shaderText.replace( regEx, 'skinIndex' );
  488. break;
  489. }
  490. }
  491. return shaderText;
  492. }
  493. function createDefaultMaterial() {
  494. return new THREE.MeshPhongMaterial( {
  495. color: 0x00000,
  496. emissive: 0x888888,
  497. specular: 0x000000,
  498. shininess: 0,
  499. transparent: false,
  500. depthTest: true,
  501. side: THREE.FrontSide
  502. } );
  503. }
  504. // Deferred constructor for RawShaderMaterial types
  505. function DeferredShaderMaterial( params ) {
  506. this.isDeferredShaderMaterial = true;
  507. this.params = params;
  508. }
  509. DeferredShaderMaterial.prototype.create = function () {
  510. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  511. for ( var uniformId in this.params.uniforms ) {
  512. var originalUniform = this.params.uniforms[ uniformId ];
  513. if ( originalUniform.value instanceof THREE.Texture ) {
  514. uniforms[ uniformId ].value = originalUniform.value;
  515. uniforms[ uniformId ].value.needsUpdate = true;
  516. }
  517. uniforms[ uniformId ].semantic = originalUniform.semantic;
  518. uniforms[ uniformId ].node = originalUniform.node;
  519. }
  520. this.params.uniforms = uniforms;
  521. return new THREE.RawShaderMaterial( this.params );
  522. };
  523. /* GLTF PARSER */
  524. function GLTFParser( json, extensions, options ) {
  525. this.json = json || {};
  526. this.extensions = extensions || {};
  527. this.options = options || {};
  528. // loader object cache
  529. this.cache = new GLTFRegistry();
  530. }
  531. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  532. var _dependencies = {};
  533. for ( var i = 0; i < dependencies.length; i ++ ) {
  534. var dependency = dependencies[ i ];
  535. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  536. var cached = this.cache.get( dependency );
  537. if ( cached !== undefined ) {
  538. _dependencies[ dependency ] = cached;
  539. } else if ( this[ fnName ] ) {
  540. var fn = this[ fnName ]();
  541. this.cache.add( dependency, fn );
  542. _dependencies[ dependency ] = fn;
  543. }
  544. }
  545. return _each( _dependencies, function ( dependency ) {
  546. return dependency;
  547. } );
  548. };
  549. GLTFParser.prototype.parse = function ( callback ) {
  550. var json = this.json;
  551. // Clear the loader cache
  552. this.cache.removeAll();
  553. // Fire the callback on complete
  554. this._withDependencies( [
  555. "scenes",
  556. "cameras",
  557. "animations"
  558. ] ).then( function ( dependencies ) {
  559. var scene = dependencies.scenes[ json.scene ];
  560. var scenes = [];
  561. for ( var name in dependencies.scenes ) {
  562. scenes.push( dependencies.scenes[ name ] );
  563. }
  564. var cameras = [];
  565. for ( var name in dependencies.cameras ) {
  566. var camera = dependencies.cameras[ name ];
  567. cameras.push( camera );
  568. }
  569. var animations = [];
  570. for ( var name in dependencies.animations ) {
  571. animations.push( dependencies.animations[ name ] );
  572. }
  573. callback( scene, scenes, cameras, animations );
  574. } );
  575. };
  576. GLTFParser.prototype.loadShaders = function () {
  577. var json = this.json;
  578. var extensions = this.extensions;
  579. var options = this.options;
  580. return this._withDependencies( [
  581. "bufferViews"
  582. ] ).then( function ( dependencies ) {
  583. return _each( json.shaders, function ( shader ) {
  584. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  585. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  586. }
  587. return new Promise( function ( resolve ) {
  588. var loader = new THREE.FileLoader();
  589. loader.setResponseType( 'text' );
  590. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  591. resolve( shaderText );
  592. } );
  593. } );
  594. } );
  595. } );
  596. };
  597. GLTFParser.prototype.loadBuffers = function () {
  598. var json = this.json;
  599. var extensions = this.extensions;
  600. var options = this.options;
  601. return _each( json.buffers, function ( buffer, name ) {
  602. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  603. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  604. }
  605. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  606. return new Promise( function ( resolve ) {
  607. var loader = new THREE.FileLoader();
  608. loader.setResponseType( 'arraybuffer' );
  609. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  610. resolve( buffer );
  611. } );
  612. } );
  613. } else {
  614. console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  615. }
  616. } );
  617. };
  618. GLTFParser.prototype.loadBufferViews = function () {
  619. var json = this.json;
  620. return this._withDependencies( [
  621. "buffers"
  622. ] ).then( function ( dependencies ) {
  623. return _each( json.bufferViews, function ( bufferView ) {
  624. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  625. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  626. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  627. } );
  628. } );
  629. };
  630. GLTFParser.prototype.loadAccessors = function () {
  631. var json = this.json;
  632. return this._withDependencies( [
  633. "bufferViews"
  634. ] ).then( function ( dependencies ) {
  635. return _each( json.accessors, function ( accessor ) {
  636. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  637. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  638. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  639. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  640. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  641. var itemBytes = elementBytes * itemSize;
  642. // The buffer is not interleaved if the stride is the item size in bytes.
  643. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  644. // Use the full buffer if it's interleaved.
  645. var array = new TypedArray( arraybuffer );
  646. // Integer parameters to IB/IBA are in array elements, not bytes.
  647. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  648. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  649. } else {
  650. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  651. return new THREE.BufferAttribute( array, itemSize );
  652. }
  653. } );
  654. } );
  655. };
  656. GLTFParser.prototype.loadTextures = function () {
  657. var json = this.json;
  658. var extensions = this.extensions;
  659. var options = this.options;
  660. return this._withDependencies( [
  661. "bufferViews"
  662. ] ).then( function ( dependencies ) {
  663. return _each( json.textures, function ( texture ) {
  664. if ( texture.source ) {
  665. return new Promise( function ( resolve ) {
  666. var source = json.images[ texture.source ];
  667. var sourceUri = source.uri;
  668. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  669. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  670. }
  671. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  672. if ( textureLoader === null ) {
  673. textureLoader = new THREE.TextureLoader();
  674. }
  675. textureLoader.setCrossOrigin( options.crossOrigin );
  676. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  677. _texture.flipY = false;
  678. if ( texture.name !== undefined ) _texture.name = texture.name;
  679. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  680. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  681. console.warn( 'THREE.GLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  682. 'internalFormat will be forced to be the same value as format.' );
  683. }
  684. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  685. if ( texture.sampler ) {
  686. var sampler = json.samplers[ texture.sampler ];
  687. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  688. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  689. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  690. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  691. }
  692. resolve( _texture );
  693. }, undefined, function () {
  694. resolve();
  695. } );
  696. } );
  697. }
  698. } );
  699. } );
  700. };
  701. GLTFParser.prototype.loadMaterials = function () {
  702. var json = this.json;
  703. return this._withDependencies( [
  704. "shaders",
  705. "textures"
  706. ] ).then( function ( dependencies ) {
  707. return _each( json.materials, function ( material ) {
  708. var materialType;
  709. var materialValues = {};
  710. var materialParams = {};
  711. var khr_material;
  712. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  713. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  714. }
  715. if ( khr_material ) {
  716. switch ( khr_material.technique ) {
  717. case 'BLINN' :
  718. case 'PHONG' :
  719. materialType = THREE.MeshPhongMaterial;
  720. break;
  721. case 'LAMBERT' :
  722. materialType = THREE.MeshLambertMaterial;
  723. break;
  724. case 'CONSTANT' :
  725. default :
  726. materialType = THREE.MeshBasicMaterial;
  727. break;
  728. }
  729. // don't copy over unused values to avoid material warning spam
  730. var c = ['ambient', 'transparent', 'transparency', 'doubleSided'];
  731. var allowedValues = {
  732. 'CONSTANT': c.concat('emission'),
  733. 'LAMBERT': c.concat('emission', 'diffuse'),
  734. 'BLINN': c.concat('emission', 'diffuse', 'specular', 'shininess'),
  735. 'PHONG': c.concat('emission', 'diffuse', 'specular', 'shininess')
  736. };
  737. allowedValues[khr_material.technique].forEach(function(v){
  738. materialValues[v] = khr_material.values[v];
  739. });
  740. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  741. materialParams.side = THREE.DoubleSide;
  742. }
  743. if ( khr_material.transparent || materialValues.transparent ) {
  744. materialParams.transparent = true;
  745. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  746. }
  747. } else if ( material.technique === undefined ) {
  748. materialType = THREE.MeshPhongMaterial;
  749. Object.assign( materialValues, material.values );
  750. } else {
  751. materialType = DeferredShaderMaterial;
  752. var technique = json.techniques[ material.technique ];
  753. materialParams.uniforms = {};
  754. var program = json.programs[ technique.program ];
  755. if ( program ) {
  756. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  757. if ( ! materialParams.fragmentShader ) {
  758. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  759. materialType = THREE.MeshPhongMaterial;
  760. }
  761. var vertexShader = dependencies.shaders[ program.vertexShader ];
  762. if ( ! vertexShader ) {
  763. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  764. materialType = THREE.MeshPhongMaterial;
  765. }
  766. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  767. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  768. var uniforms = technique.uniforms;
  769. for ( var uniformId in uniforms ) {
  770. var pname = uniforms[ uniformId ];
  771. var shaderParam = technique.parameters[ pname ];
  772. var ptype = shaderParam.type;
  773. if ( WEBGL_TYPE[ ptype ] ) {
  774. var pcount = shaderParam.count;
  775. var value;
  776. if ( material.values !== undefined ) value = material.values[ pname ];
  777. var uvalue = new WEBGL_TYPE[ ptype ]();
  778. var usemantic = shaderParam.semantic;
  779. var unode = shaderParam.node;
  780. switch ( ptype ) {
  781. case WEBGL_CONSTANTS.FLOAT:
  782. uvalue = shaderParam.value;
  783. if ( pname == "transparency" ) {
  784. materialParams.transparent = true;
  785. }
  786. if ( value !== undefined ) {
  787. uvalue = value;
  788. }
  789. break;
  790. case WEBGL_CONSTANTS.FLOAT_VEC2:
  791. case WEBGL_CONSTANTS.FLOAT_VEC3:
  792. case WEBGL_CONSTANTS.FLOAT_VEC4:
  793. case WEBGL_CONSTANTS.FLOAT_MAT3:
  794. if ( shaderParam && shaderParam.value ) {
  795. uvalue.fromArray( shaderParam.value );
  796. }
  797. if ( value ) {
  798. uvalue.fromArray( value );
  799. }
  800. break;
  801. case WEBGL_CONSTANTS.FLOAT_MAT2:
  802. // what to do?
  803. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  804. break;
  805. case WEBGL_CONSTANTS.FLOAT_MAT4:
  806. if ( pcount ) {
  807. uvalue = new Array( pcount );
  808. for ( var mi = 0; mi < pcount; mi ++ ) {
  809. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  810. }
  811. if ( shaderParam && shaderParam.value ) {
  812. var m4v = shaderParam.value;
  813. uvalue.fromArray( m4v );
  814. }
  815. if ( value ) {
  816. uvalue.fromArray( value );
  817. }
  818. } else {
  819. if ( shaderParam && shaderParam.value ) {
  820. var m4 = shaderParam.value;
  821. uvalue.fromArray( m4 );
  822. }
  823. if ( value ) {
  824. uvalue.fromArray( value );
  825. }
  826. }
  827. break;
  828. case WEBGL_CONSTANTS.SAMPLER_2D:
  829. if ( value !== undefined ) {
  830. uvalue = dependencies.textures[ value ];
  831. } else if ( shaderParam.value !== undefined ) {
  832. uvalue = dependencies.textures[ shaderParam.value ];
  833. } else {
  834. uvalue = null;
  835. }
  836. break;
  837. }
  838. materialParams.uniforms[ uniformId ] = {
  839. value: uvalue,
  840. semantic: usemantic,
  841. node: unode
  842. };
  843. } else {
  844. throw new Error( "Unknown shader uniform param type: " + ptype );
  845. }
  846. }
  847. var states = technique.states || {};
  848. var enables = states.enable || [];
  849. var functions = states.functions || {};
  850. var enableCullFace = false;
  851. var enableDepthTest = false;
  852. var enableBlend = false;
  853. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  854. var enable = enables[ i ];
  855. switch ( STATES_ENABLES[ enable ] ) {
  856. case 'CULL_FACE':
  857. enableCullFace = true;
  858. break;
  859. case 'DEPTH_TEST':
  860. enableDepthTest = true;
  861. break;
  862. case 'BLEND':
  863. enableBlend = true;
  864. break;
  865. // TODO: implement
  866. case 'SCISSOR_TEST':
  867. case 'POLYGON_OFFSET_FILL':
  868. case 'SAMPLE_ALPHA_TO_COVERAGE':
  869. break;
  870. default:
  871. throw new Error( "Unknown technique.states.enable: " + enable );
  872. }
  873. }
  874. if ( enableCullFace ) {
  875. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  876. } else {
  877. materialParams.side = THREE.DoubleSide;
  878. }
  879. materialParams.depthTest = enableDepthTest;
  880. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  881. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  882. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  883. materialParams.transparent = enableBlend;
  884. var blendEquationSeparate = functions.blendEquationSeparate;
  885. if ( blendEquationSeparate !== undefined ) {
  886. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  887. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  888. } else {
  889. materialParams.blendEquation = THREE.AddEquation;
  890. materialParams.blendEquationAlpha = THREE.AddEquation;
  891. }
  892. var blendFuncSeparate = functions.blendFuncSeparate;
  893. if ( blendFuncSeparate !== undefined ) {
  894. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  895. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  896. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  897. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  898. } else {
  899. materialParams.blendSrc = THREE.OneFactor;
  900. materialParams.blendDst = THREE.ZeroFactor;
  901. materialParams.blendSrcAlpha = THREE.OneFactor;
  902. materialParams.blendDstAlpha = THREE.ZeroFactor;
  903. }
  904. }
  905. }
  906. if ( Array.isArray( materialValues.diffuse ) ) {
  907. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  908. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  909. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  910. }
  911. delete materialParams.diffuse;
  912. if ( typeof( materialValues.reflective ) === 'string' ) {
  913. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  914. }
  915. if ( typeof( materialValues.bump ) === 'string' ) {
  916. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  917. }
  918. if ( Array.isArray( materialValues.emission ) ) {
  919. if ( materialType === THREE.MeshBasicMaterial ) {
  920. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  921. } else {
  922. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  923. }
  924. } else if ( typeof( materialValues.emission ) === 'string' ) {
  925. if ( materialType === THREE.MeshBasicMaterial ) {
  926. materialParams.map = dependencies.textures[ materialValues.emission ];
  927. } else {
  928. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  929. }
  930. }
  931. if ( Array.isArray( materialValues.specular ) ) {
  932. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  933. } else if ( typeof( materialValues.specular ) === 'string' ) {
  934. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  935. }
  936. if ( materialValues.shininess !== undefined ) {
  937. materialParams.shininess = materialValues.shininess;
  938. }
  939. var _material = new materialType( materialParams );
  940. if ( material.name !== undefined ) _material.name = material.name;
  941. return _material;
  942. } );
  943. } );
  944. };
  945. GLTFParser.prototype.loadMeshes = function () {
  946. var json = this.json;
  947. return this._withDependencies( [
  948. "accessors",
  949. "materials"
  950. ] ).then( function ( dependencies ) {
  951. return _each( json.meshes, function ( mesh ) {
  952. var group = new THREE.Object3D();
  953. if ( mesh.name !== undefined ) group.name = mesh.name;
  954. if ( mesh.extras ) group.userData = mesh.extras;
  955. var primitives = mesh.primitives || [];
  956. for ( var name in primitives ) {
  957. var primitive = primitives[ name ];
  958. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  959. var geometry = new THREE.BufferGeometry();
  960. var attributes = primitive.attributes;
  961. for ( var attributeId in attributes ) {
  962. var attributeEntry = attributes[ attributeId ];
  963. if ( ! attributeEntry ) return;
  964. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  965. switch ( attributeId ) {
  966. case 'POSITION':
  967. geometry.addAttribute( 'position', bufferAttribute );
  968. break;
  969. case 'NORMAL':
  970. geometry.addAttribute( 'normal', bufferAttribute );
  971. break;
  972. case 'TEXCOORD_0':
  973. case 'TEXCOORD0':
  974. case 'TEXCOORD':
  975. geometry.addAttribute( 'uv', bufferAttribute );
  976. break;
  977. case 'COLOR_0':
  978. case 'COLOR0':
  979. case 'COLOR':
  980. geometry.addAttribute( 'color', bufferAttribute );
  981. break;
  982. case 'WEIGHT':
  983. geometry.addAttribute( 'skinWeight', bufferAttribute );
  984. break;
  985. case 'JOINT':
  986. geometry.addAttribute( 'skinIndex', bufferAttribute );
  987. break;
  988. }
  989. }
  990. if ( primitive.indices ) {
  991. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  992. }
  993. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  994. var meshNode = new THREE.Mesh( geometry, material );
  995. meshNode.castShadow = true;
  996. meshNode.name = ( name === "0" ? group.name : group.name + name );
  997. if ( primitive.extras ) meshNode.userData = primitive.extras;
  998. group.add( meshNode );
  999. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1000. var geometry = new THREE.BufferGeometry();
  1001. var attributes = primitive.attributes;
  1002. for ( var attributeId in attributes ) {
  1003. var attributeEntry = attributes[ attributeId ];
  1004. if ( ! attributeEntry ) return;
  1005. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1006. switch ( attributeId ) {
  1007. case 'POSITION':
  1008. geometry.addAttribute( 'position', bufferAttribute );
  1009. break;
  1010. case 'COLOR_0':
  1011. case 'COLOR0':
  1012. case 'COLOR':
  1013. geometry.addAttribute( 'color', bufferAttribute );
  1014. break;
  1015. }
  1016. }
  1017. var material = dependencies.materials[ primitive.material ];
  1018. var meshNode;
  1019. if ( primitive.indices ) {
  1020. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1021. meshNode = new THREE.LineSegments( geometry, material );
  1022. } else {
  1023. meshNode = new THREE.Line( geometry, material );
  1024. }
  1025. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1026. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1027. group.add( meshNode );
  1028. } else {
  1029. console.warn( "Only triangular and line primitives are supported" );
  1030. }
  1031. }
  1032. return group;
  1033. } );
  1034. } );
  1035. };
  1036. GLTFParser.prototype.loadCameras = function () {
  1037. var json = this.json;
  1038. return _each( json.cameras, function ( camera ) {
  1039. if ( camera.type == "perspective" && camera.perspective ) {
  1040. var yfov = camera.perspective.yfov;
  1041. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1042. // According to COLLADA spec...
  1043. // aspectRatio = xfov / yfov
  1044. var xfov = yfov * aspectRatio;
  1045. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1046. if ( camera.name !== undefined ) _camera.name = camera.name;
  1047. if ( camera.extras ) _camera.userData = camera.extras;
  1048. return _camera;
  1049. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1050. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1051. if ( camera.name !== undefined ) _camera.name = camera.name;
  1052. if ( camera.extras ) _camera.userData = camera.extras;
  1053. return _camera;
  1054. }
  1055. } );
  1056. };
  1057. GLTFParser.prototype.loadSkins = function () {
  1058. var json = this.json;
  1059. return this._withDependencies( [
  1060. "accessors"
  1061. ] ).then( function ( dependencies ) {
  1062. return _each( json.skins, function ( skin ) {
  1063. var bindShapeMatrix = new THREE.Matrix4();
  1064. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1065. var _skin = {
  1066. bindShapeMatrix: bindShapeMatrix,
  1067. jointNames: skin.jointNames,
  1068. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1069. };
  1070. return _skin;
  1071. } );
  1072. } );
  1073. };
  1074. GLTFParser.prototype.loadAnimations = function () {
  1075. var json = this.json;
  1076. return this._withDependencies( [
  1077. "accessors",
  1078. "nodes"
  1079. ] ).then( function ( dependencies ) {
  1080. return _each( json.animations, function ( animation, animationId ) {
  1081. var tracks = [];
  1082. for ( var channelId in animation.channels ) {
  1083. var channel = animation.channels[ channelId ];
  1084. var sampler = animation.samplers[ channel.sampler ];
  1085. if ( sampler ) {
  1086. var target = channel.target;
  1087. var name = target.id;
  1088. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1089. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1090. var inputAccessor = dependencies.accessors[ input ];
  1091. var outputAccessor = dependencies.accessors[ output ];
  1092. var node = dependencies.nodes[ name ];
  1093. if ( node ) {
  1094. node.updateMatrix();
  1095. node.matrixAutoUpdate = true;
  1096. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1097. ? THREE.QuaternionKeyframeTrack
  1098. : THREE.VectorKeyframeTrack;
  1099. var targetName = node.name ? node.name : node.uuid;
  1100. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1101. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1102. // buffers before creating a truncated copy to keep. Because buffers may
  1103. // be reused by other tracks, make copies here.
  1104. tracks.push( new TypedKeyframeTrack(
  1105. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1106. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1107. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1108. interpolation
  1109. ) );
  1110. }
  1111. }
  1112. }
  1113. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1114. return new THREE.AnimationClip( name, undefined, tracks );
  1115. } );
  1116. } );
  1117. };
  1118. GLTFParser.prototype.loadNodes = function () {
  1119. var json = this.json;
  1120. var extensions = this.extensions;
  1121. var scope = this;
  1122. return _each( json.nodes, function ( node ) {
  1123. var matrix = new THREE.Matrix4();
  1124. var _node;
  1125. if ( node.jointName ) {
  1126. _node = new THREE.Bone();
  1127. _node.name = node.name !== undefined ? node.name : node.jointName;
  1128. _node.jointName = node.jointName;
  1129. } else {
  1130. _node = new THREE.Object3D();
  1131. if ( node.name !== undefined ) _node.name = node.name;
  1132. }
  1133. if ( node.extras ) _node.userData = node.extras;
  1134. if ( node.matrix !== undefined ) {
  1135. matrix.fromArray( node.matrix );
  1136. _node.applyMatrix( matrix );
  1137. } else {
  1138. if ( node.translation !== undefined ) {
  1139. _node.position.fromArray( node.translation );
  1140. }
  1141. if ( node.rotation !== undefined ) {
  1142. _node.quaternion.fromArray( node.rotation );
  1143. }
  1144. if ( node.scale !== undefined ) {
  1145. _node.scale.fromArray( node.scale );
  1146. }
  1147. }
  1148. return _node;
  1149. } ).then( function ( __nodes ) {
  1150. return scope._withDependencies( [
  1151. "meshes",
  1152. "skins",
  1153. "cameras"
  1154. ] ).then( function ( dependencies ) {
  1155. return _each( __nodes, function ( _node, nodeId ) {
  1156. var node = json.nodes[ nodeId ];
  1157. if ( node.meshes !== undefined ) {
  1158. for ( var meshId in node.meshes ) {
  1159. var mesh = node.meshes[ meshId ];
  1160. var group = dependencies.meshes[ mesh ];
  1161. if ( group === undefined ) {
  1162. console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1163. continue;
  1164. }
  1165. for ( var childrenId in group.children ) {
  1166. var child = group.children[ childrenId ];
  1167. // clone Mesh to add to _node
  1168. var originalMaterial = child.material;
  1169. var originalGeometry = child.geometry;
  1170. var originalUserData = child.userData;
  1171. var originalName = child.name;
  1172. var material;
  1173. if ( originalMaterial.isDeferredShaderMaterial ) {
  1174. originalMaterial = material = originalMaterial.create();
  1175. } else {
  1176. material = originalMaterial;
  1177. }
  1178. switch ( child.type ) {
  1179. case 'LineSegments':
  1180. child = new THREE.LineSegments( originalGeometry, material );
  1181. break;
  1182. case 'LineLoop':
  1183. child = new THREE.LineLoop( originalGeometry, material );
  1184. break;
  1185. case 'Line':
  1186. child = new THREE.Line( originalGeometry, material );
  1187. break;
  1188. default:
  1189. child = new THREE.Mesh( originalGeometry, material );
  1190. }
  1191. child.castShadow = true;
  1192. child.userData = originalUserData;
  1193. child.name = originalName;
  1194. var skinEntry;
  1195. if ( node.skin ) {
  1196. skinEntry = dependencies.skins[ node.skin ];
  1197. }
  1198. // Replace Mesh with SkinnedMesh in library
  1199. if ( skinEntry ) {
  1200. var getJointNode = function ( jointId ) {
  1201. var keys = Object.keys( __nodes );
  1202. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1203. var n = __nodes[ keys[ i ] ];
  1204. if ( n.jointName === jointId ) return n;
  1205. }
  1206. return null;
  1207. };
  1208. var geometry = originalGeometry;
  1209. var material = originalMaterial;
  1210. material.skinning = true;
  1211. child = new THREE.SkinnedMesh( geometry, material, false );
  1212. child.castShadow = true;
  1213. child.userData = originalUserData;
  1214. child.name = originalName;
  1215. var bones = [];
  1216. var boneInverses = [];
  1217. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1218. var jointId = skinEntry.jointNames[ i ];
  1219. var jointNode = getJointNode( jointId );
  1220. if ( jointNode ) {
  1221. bones.push( jointNode );
  1222. var m = skinEntry.inverseBindMatrices.array;
  1223. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1224. boneInverses.push( mat );
  1225. } else {
  1226. console.warn( "WARNING: joint: ''" + jointId + "' could not be found" );
  1227. }
  1228. }
  1229. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1230. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1231. var children = parentJson[ property ];
  1232. if ( children === undefined ) return;
  1233. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1234. var nodeId = children[ i ];
  1235. var bone = __nodes[ nodeId ];
  1236. var boneJson = json.nodes[ nodeId ];
  1237. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1238. parentObject.add( bone );
  1239. buildBoneGraph( boneJson, bone, 'children' );
  1240. }
  1241. }
  1242. };
  1243. buildBoneGraph( node, child, 'skeletons' );
  1244. }
  1245. _node.add( child );
  1246. }
  1247. }
  1248. }
  1249. if ( node.camera !== undefined ) {
  1250. var camera = dependencies.cameras[ node.camera ];
  1251. _node.add( camera );
  1252. }
  1253. if ( node.extensions
  1254. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1255. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1256. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1257. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1258. _node.add( light );
  1259. }
  1260. return _node;
  1261. } );
  1262. } );
  1263. } );
  1264. };
  1265. GLTFParser.prototype.loadScenes = function () {
  1266. var json = this.json;
  1267. // scene node hierachy builder
  1268. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1269. var _node = allNodes[ nodeId ];
  1270. parentObject.add( _node );
  1271. var node = json.nodes[ nodeId ];
  1272. if ( node.children ) {
  1273. var children = node.children;
  1274. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1275. var child = children[ i ];
  1276. buildNodeHierachy( child, _node, allNodes );
  1277. }
  1278. }
  1279. }
  1280. return this._withDependencies( [
  1281. "nodes"
  1282. ] ).then( function ( dependencies ) {
  1283. return _each( json.scenes, function ( scene ) {
  1284. var _scene = new THREE.Scene();
  1285. if ( scene.name !== undefined ) _scene.name = scene.name;
  1286. if ( scene.extras ) _scene.userData = scene.extras;
  1287. var nodes = scene.nodes || [];
  1288. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1289. var nodeId = nodes[ i ];
  1290. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1291. }
  1292. _scene.traverse( function ( child ) {
  1293. // Register raw material meshes with GLTFLoader.Shaders
  1294. if ( child.material && child.material.isRawShaderMaterial ) {
  1295. var xshader = new GLTFShader( child, dependencies.nodes );
  1296. GLTFLoader.Shaders.add( child.uuid, xshader );
  1297. }
  1298. } );
  1299. return _scene;
  1300. } );
  1301. } );
  1302. };
  1303. return GLTFLoader;
  1304. } )();