Viewport.js 12 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.setPosition( 'absolute' );
  4. container.setBackgroundColor( '#aaa' );
  5. var info = new UI.Text();
  6. info.setPosition( 'absolute' );
  7. info.setRight( '5px' );
  8. info.setBottom( '5px' );
  9. info.setFontSize( '12px' );
  10. info.setColor( '#ffffff' );
  11. container.add( info );
  12. var clearColor = 0xAAAAAA;
  13. var objects = [];
  14. // helpers
  15. var helpersToObjects = {};
  16. var objectsToHelpers = {};
  17. var sceneHelpers = new THREE.Scene();
  18. var grid = new THREE.GridHelper( 500, 25 );
  19. sceneHelpers.add( grid );
  20. var modifierAxis = new THREE.Vector3( 1, 1, 1 );
  21. var selectionBox = new THREE.BoxHelper();
  22. selectionBox.material.color.setHex( 0xffff00 );
  23. selectionBox.material.depthTest = false;
  24. selectionBox.material.transparent = true;
  25. selectionBox.visible = false;
  26. sceneHelpers.add( selectionBox );
  27. var selectionAxis = new THREE.AxisHelper( 100 );
  28. selectionAxis.material.depthTest = false;
  29. selectionAxis.material.transparent = true;
  30. selectionAxis.matrixAutoUpdate = false;
  31. selectionAxis.visible = false;
  32. sceneHelpers.add( selectionAxis );
  33. //
  34. var scene = new THREE.Scene();
  35. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  36. camera.position.set( 500, 250, 500 );
  37. camera.lookAt( scene.position );
  38. // fog
  39. var oldFogType = "None";
  40. var oldFogColor = 0xaaaaaa;
  41. var oldFogNear = 1;
  42. var oldFogFar = 5000;
  43. var oldFogDensity = 0.00025;
  44. // object picking
  45. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 5000, 5000, 8, 8 ) );
  46. intersectionPlane.visible = false;
  47. sceneHelpers.add( intersectionPlane );
  48. var ray = new THREE.Raycaster();
  49. var projector = new THREE.Projector();
  50. var offset = new THREE.Vector3();
  51. var selected = camera;
  52. // events
  53. var onMouseDownPosition = new THREE.Vector2();
  54. var onMouseUpPosition = new THREE.Vector2();
  55. var onMouseDown = function ( event ) {
  56. event.preventDefault();
  57. container.dom.focus();
  58. onMouseDownPosition.set( event.layerX, event.layerY );
  59. if ( event.button === 0 ) {
  60. var vector = new THREE.Vector3(
  61. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  62. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  63. 0.5
  64. );
  65. projector.unprojectVector( vector, camera );
  66. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  67. var intersects = ray.intersectObjects( objects, true );
  68. if ( intersects.length > 0 ) {
  69. var object = intersects[ 0 ].object;
  70. if ( selected === object || selected === helpersToObjects[ object.id ] ) {
  71. intersectionPlane.position.copy( selected.position );
  72. intersectionPlane.lookAt( camera.position );
  73. intersectionPlane.updateMatrixWorld();
  74. var intersects = ray.intersectObject( intersectionPlane );
  75. offset.copy( intersects[ 0 ].point ).sub( intersectionPlane.position );
  76. document.addEventListener( 'mousemove', onMouseMove, false );
  77. controls.enabled = false;
  78. }
  79. } else {
  80. controls.enabled = true;
  81. }
  82. }
  83. document.addEventListener( 'mouseup', onMouseUp, false );
  84. };
  85. var onMouseMove = function ( event ) {
  86. var vector = new THREE.Vector3(
  87. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  88. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  89. 0.5
  90. );
  91. projector.unprojectVector( vector, camera );
  92. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  93. var intersects = ray.intersectObject( intersectionPlane );
  94. if ( intersects.length > 0 ) {
  95. var point = intersects[ 0 ].point.sub( offset );
  96. selected.position.x = modifierAxis.x === 1 ? point.x : intersectionPlane.position.x;
  97. selected.position.y = modifierAxis.y === 1 ? point.y : intersectionPlane.position.y;
  98. selected.position.z = modifierAxis.z === 1 ? point.z : intersectionPlane.position.z;
  99. signals.objectChanged.dispatch( selected );
  100. render();
  101. }
  102. };
  103. var onMouseUp = function ( event ) {
  104. onMouseUpPosition.set( event.layerX, event.layerY );
  105. if ( onMouseDownPosition.distanceTo( onMouseUpPosition ) < 1 ) {
  106. var vector = new THREE.Vector3(
  107. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  108. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  109. 0.5
  110. );
  111. projector.unprojectVector( vector, camera );
  112. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  113. var intersects = ray.intersectObjects( objects, true );
  114. if ( intersects.length > 0 ) {
  115. selected = intersects[ 0 ].object;
  116. if ( helpersToObjects[ selected.id ] !== undefined ) {
  117. selected = helpersToObjects[ selected.id ];
  118. }
  119. signals.objectSelected.dispatch( selected );
  120. } else {
  121. controls.enabled = true;
  122. selected = camera;
  123. signals.objectSelected.dispatch( selected );
  124. }
  125. render();
  126. }
  127. document.removeEventListener( 'mousemove', onMouseMove );
  128. document.removeEventListener( 'mouseup', onMouseUp );
  129. };
  130. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  131. // controls need to be added *after* main logic,
  132. // otherwise controls.enabled doesn't work.
  133. var controls = new THREE.OrbitControls( camera, container.dom );
  134. controls.userPanSpeed = 4.0;
  135. controls.addEventListener( 'change', function () {
  136. signals.objectChanged.dispatch( camera );
  137. render();
  138. } );
  139. // signals
  140. signals.modifierAxisChanged.add( function ( axis ) {
  141. modifierAxis.copy( axis );
  142. } );
  143. signals.rendererChanged.add( function ( object ) {
  144. container.dom.removeChild( renderer.domElement );
  145. renderer = object;
  146. renderer.setClearColor( clearColor );
  147. renderer.autoClear = false;
  148. renderer.autoUpdateScene = false;
  149. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  150. container.dom.appendChild( renderer.domElement );
  151. render();
  152. } );
  153. signals.objectAdded.add( function ( object ) {
  154. // handle children
  155. object.traverse( function ( object ) {
  156. // create helpers for invisible object types (lights, cameras, targets)
  157. if ( object instanceof THREE.PointLight ) {
  158. var helper = new THREE.PointLightHelper( object, 10 );
  159. sceneHelpers.add( helper );
  160. objectsToHelpers[ object.id ] = helper;
  161. helpersToObjects[ helper.lightSphere.id ] = object;
  162. objects.push( helper.lightSphere );
  163. } else if ( object instanceof THREE.DirectionalLight ) {
  164. var helper = new THREE.DirectionalLightHelper( object, 10 );
  165. sceneHelpers.add( helper );
  166. objectsToHelpers[ object.id ] = helper;
  167. helpersToObjects[ helper.lightSphere.id ] = object;
  168. objects.push( helper.lightSphere );
  169. } else if ( object instanceof THREE.SpotLight ) {
  170. var helper = new THREE.SpotLightHelper( object, 10 );
  171. sceneHelpers.add( helper );
  172. objectsToHelpers[ object.id ] = helper;
  173. helpersToObjects[ helper.lightSphere.id ] = object;
  174. objects.push( helper.lightSphere );
  175. } else if ( object instanceof THREE.HemisphereLight ) {
  176. var helper = new THREE.HemisphereLightHelper( object, 10 );
  177. sceneHelpers.add( helper );
  178. objectsToHelpers[ object.id ] = helper;
  179. helpersToObjects[ helper.lightSphere.id ] = object;
  180. objects.push( helper.lightSphere );
  181. } else {
  182. // add to picking list
  183. objects.push( object );
  184. }
  185. } );
  186. scene.add( object );
  187. // TODO: Add support for hierarchies with lights
  188. if ( object instanceof THREE.Light ) {
  189. updateMaterials( scene );
  190. }
  191. updateInfo();
  192. signals.sceneChanged.dispatch( scene );
  193. signals.objectSelected.dispatch( object );
  194. } );
  195. signals.objectSelected.add( function ( object ) {
  196. selectionBox.visible = false;
  197. selectionAxis.visible = false;
  198. if ( object !== null ) {
  199. if ( object.geometry !== undefined ) {
  200. selectionBox.update( object );
  201. selectionBox.visible = true;
  202. }
  203. selectionAxis.matrixWorld = object.matrixWorld;
  204. selectionAxis.visible = true;
  205. selected = object;
  206. }
  207. render();
  208. } );
  209. signals.objectChanged.add( function ( object ) {
  210. if ( object instanceof THREE.Camera ) {
  211. object.updateProjectionMatrix();
  212. }
  213. if ( object.geometry !== undefined ) {
  214. selectionBox.update( object );
  215. }
  216. if ( objectsToHelpers[ object.id ] !== undefined ) {
  217. objectsToHelpers[ object.id ].update();
  218. }
  219. updateInfo();
  220. render();
  221. signals.sceneChanged.dispatch( scene );
  222. } );
  223. signals.cloneSelectedObject.add( function () {
  224. if ( selected === camera ) return;
  225. var object = selected.clone();
  226. signals.objectAdded.dispatch( object );
  227. } );
  228. signals.removeSelectedObject.add( function () {
  229. if ( selected.parent === undefined ) return;
  230. var name = selected.name ? '"' + selected.name + '"': "selected object";
  231. if ( confirm( 'Delete ' + name + '?' ) === false ) return;
  232. var parent = selected.parent;
  233. if ( selected instanceof THREE.Light ) {
  234. var helper = objectsToHelpers[ selected.id ];
  235. objects.splice( objects.indexOf( helper.lightSphere ), 1 );
  236. helper.parent.remove( helper );
  237. selected.parent.remove( selected );
  238. delete objectsToHelpers[ selected.id ];
  239. delete helpersToObjects[ helper.id ];
  240. if ( selected instanceof THREE.DirectionalLight ||
  241. selected instanceof THREE.SpotLight ) {
  242. selected.target.parent.remove( selected.target );
  243. }
  244. updateMaterials( scene );
  245. } else {
  246. selected.traverse( function ( object ) {
  247. var index = objects.indexOf( object );
  248. if ( index !== -1 ) {
  249. objects.splice( index, 1 )
  250. }
  251. } );
  252. selected.parent.remove( selected );
  253. updateInfo();
  254. }
  255. signals.sceneChanged.dispatch( scene );
  256. signals.objectSelected.dispatch( parent );
  257. } );
  258. signals.materialChanged.add( function ( material ) {
  259. render();
  260. } );
  261. signals.clearColorChanged.add( function ( color ) {
  262. renderer.setClearColor( color );
  263. render();
  264. clearColor = color;
  265. } );
  266. signals.fogTypeChanged.add( function ( fogType ) {
  267. if ( fogType !== oldFogType ) {
  268. if ( fogType === "None" ) {
  269. scene.fog = null;
  270. } else if ( fogType === "Fog" ) {
  271. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  272. } else if ( fogType === "FogExp2" ) {
  273. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  274. }
  275. updateMaterials( scene );
  276. oldFogType = fogType;
  277. }
  278. render();
  279. } );
  280. signals.fogColorChanged.add( function ( fogColor ) {
  281. oldFogColor = fogColor;
  282. updateFog( scene );
  283. render();
  284. } );
  285. signals.fogParametersChanged.add( function ( near, far, density ) {
  286. oldFogNear = near;
  287. oldFogFar = far;
  288. oldFogDensity = density;
  289. updateFog( scene );
  290. render();
  291. } );
  292. signals.windowResize.add( function () {
  293. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  294. camera.updateProjectionMatrix();
  295. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  296. render();
  297. } );
  298. //
  299. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
  300. renderer.setClearColor( clearColor );
  301. renderer.autoClear = false;
  302. renderer.autoUpdateScene = false;
  303. container.dom.appendChild( renderer.domElement );
  304. animate();
  305. //
  306. function updateInfo() {
  307. var objects = 0;
  308. var vertices = 0;
  309. var faces = 0;
  310. scene.traverse( function ( object ) {
  311. if ( object instanceof THREE.Mesh ) {
  312. objects ++;
  313. vertices += object.geometry.vertices.length;
  314. faces += object.geometry.faces.length;
  315. }
  316. } );
  317. info.setValue( 'objects: ' + objects + ', vertices: ' + vertices + ', faces: ' + faces );
  318. }
  319. function updateMaterials( root ) {
  320. root.traverse( function ( node ) {
  321. if ( node.material ) {
  322. node.material.needsUpdate = true;
  323. if ( node.material instanceof THREE.MeshFaceMaterial ) {
  324. for ( var i = 0; i < node.material.materials.length; i ++ ) {
  325. node.material.materials[ i ].needsUpdate = true;
  326. }
  327. }
  328. }
  329. } );
  330. }
  331. function updateFog( root ) {
  332. if ( root.fog ) {
  333. root.fog.color.setHex( oldFogColor );
  334. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  335. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  336. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  337. }
  338. }
  339. function animate() {
  340. requestAnimationFrame( animate );
  341. controls.update();
  342. }
  343. function render() {
  344. sceneHelpers.updateMatrixWorld();
  345. scene.updateMatrixWorld();
  346. renderer.clear();
  347. renderer.render( scene, camera );
  348. renderer.render( sceneHelpers, camera );
  349. }
  350. return container;
  351. }