webgl_loader_assimpjson_any.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada - blender</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: red }
  24. #stats { position: absolute; top:0; left: 0 }
  25. #stats #fps { background: transparent !important }
  26. #stats #fps #fpsText { color: #aaa !important }
  27. #stats #fps #fpsGraph { display: none }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> -
  33. monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
  34. </div>
  35. <script src="../build/three.min.js"></script>
  36. <script src="js/loaders/AssimpJSONLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  41. var container, stats;
  42. var camera, scene, renderer, objects;
  43. var particleLight, pointLight;
  44. var dae, skin;
  45. var clock = new THREE.Clock();
  46. var morphs = [];
  47. // Collada model
  48. var loader = new THREE.AssimpJSONLoader();
  49. loader.load( 'models/assimp/jeep/jeep1.ms3d.json', function ( assimpjson ) {
  50. assimpjson.scale.x = assimpjson.scale.y = assimpjson.scale.z = 0.2;
  51. assimpjson.updateMatrix();
  52. init(assimpjson);
  53. animate();
  54. } );
  55. function init(assimpjson) {
  56. container = document.createElement( 'div' );
  57. document.body.appendChild( container );
  58. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  59. camera.position.set( 2, 4, 5 );
  60. scene = new THREE.Scene();
  61. scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
  62. // Grid
  63. var size = 14, step = 1;
  64. var geometry = new THREE.Geometry();
  65. var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
  66. for ( var i = - size; i <= size; i += step ) {
  67. geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
  68. geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );
  69. geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
  70. geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );
  71. }
  72. var line = new THREE.Line( geometry, material, THREE.LinePieces );
  73. scene.add( line );
  74. // Add the ASSIMPJSON scene
  75. scene.add( assimpjson );
  76. // Lights
  77. scene.add( new THREE.AmbientLight( 0xcccccc ) );
  78. var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
  79. directionalLight.position.x = Math.random() - 0.5;
  80. directionalLight.position.y = Math.random() - 0.5;
  81. directionalLight.position.z = Math.random() - 0.5;
  82. directionalLight.position.normalize();
  83. scene.add( directionalLight );
  84. //pointLight = new THREE.PointLight( 0xffffff, 4 );
  85. //pointLight.position = particleLight.position;
  86. //scene.add( pointLight );
  87. // Renderer
  88. renderer = new THREE.WebGLRenderer();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild( renderer.domElement );
  91. // Stats
  92. stats = new Stats();
  93. container.appendChild( stats.domElement );
  94. // Events
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. }
  97. //
  98. function onWindowResize( event ) {
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. }
  103. //
  104. var t = 0;
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. // animate Collada model
  108. if ( t > 30 ) t = 0;
  109. // animate morphs
  110. var delta = clock.getDelta();
  111. render();
  112. stats.update();
  113. }
  114. function render() {
  115. var timer = Date.now() * 0.0005;
  116. camera.position.x = Math.cos( timer ) * 10;
  117. camera.position.y = 4;
  118. camera.position.z = Math.sin( timer ) * 10;
  119. camera.lookAt( scene.position );
  120. renderer.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>