Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 583ea731a8 Merge pull request #21139 from sunag/dev-glslang-to-lib 4 سال پیش
.github b4be803311 Update CONTRIBUTING.md 4 سال پیش
build 87738190c2 Updated builds. 4 سال پیش
docs 3c87cc7bb7 Docs: Updated Matrix4.decompose note. See #20752 4 سال پیش
editor e5d0639333 Editor: Fix reference in Sidebar.Material.js. 4 سال پیش
examples 107e32888f reference link 4 سال پیش
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 سال پیش
src 713c4269af Merge pull request #20938 from cabanier/updated-hands 4 سال پیش
test 38fd1144f3 Rename pingPong to pingpong 4 سال پیش
utils 8091046f6d Merge pull request #20761 from marcofugaro/async-await-fix 4 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 08bac6a468 cleanup 5 سال پیش
LICENSE 75406c6313 Update LICENSE 4 سال پیش
README.md f8d47b7598 fixed typo 4 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json 2a034d782a Updated package-lock.json 4 سال پیش
package.json e677e9572d Add regenerator-runtime as a polyfill for async/await 4 سال پیش

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases