object.py 5.0 KB

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  1. from .. import constants, logger
  2. from . import base_classes, api
  3. class Object(base_classes.BaseNode):
  4. """Class that wraps an object node"""
  5. def __init__(self, node, parent=None, type=None):
  6. logger.debug("Object().__init__(%s)", node)
  7. base_classes.BaseNode.__init__(self, node, parent=parent, type=type)
  8. if self.node:
  9. self._node_setup()
  10. else:
  11. self._root_setup()
  12. @property
  13. def data(self):
  14. """
  15. :return: returns the data block of the node
  16. """
  17. return api.data(self.node)
  18. def _init_camera(self):
  19. """Initialize camera attributes"""
  20. logger.debug("Object()._init_camera()")
  21. self[constants.FAR] = api.camera.far(self.data)
  22. self[constants.NEAR] = api.camera.near(self.data)
  23. if self[constants.TYPE] == constants.PERSPECTIVE_CAMERA:
  24. self[constants.ASPECT] = api.camera.aspect(self.data)
  25. self[constants.FOV] = api.camera.fov(self.data)
  26. elif self[constants.TYPE] == constants.ORTHOGRAPHIC_CAMERA:
  27. self[constants.LEFT] = api.camera.left(self.data)
  28. self[constants.RIGHT] = api.camera.right(self.data)
  29. self[constants.TOP] = api.camera.top(self.data)
  30. self[constants.BOTTOM] = api.camera.bottom(self.data)
  31. #@TODO: need more light attributes. Some may have to come from
  32. # custom blender attributes.
  33. def _init_light(self):
  34. """Initialize light attributes"""
  35. logger.debug("Object()._init_light()")
  36. self[constants.COLOR] = api.light.color(self.data)
  37. self[constants.INTENSITY] = api.light.intensity(self.data)
  38. if self[constants.TYPE] != constants.DIRECTIONAL_LIGHT:
  39. self[constants.DISTANCE] = api.light.distance(self.data)
  40. if self[constants.TYPE] == constants.SPOT_LIGHT:
  41. self[constants.ANGLE] = api.light.angle(self.data)
  42. def _init_mesh(self):
  43. """Initialize mesh attributes"""
  44. logger.debug("Object()._init_mesh()")
  45. mesh = api.object.mesh(self.node, self.options)
  46. node = self.scene.geometry(mesh)
  47. if node:
  48. self[constants.GEOMETRY] = node[constants.UUID]
  49. else:
  50. msg = "Could not find Geometry() node for %s"
  51. logger.error(msg, self.node)
  52. def _node_setup(self):
  53. """Parse common node attributes of all objects"""
  54. logger.debug("Object()._node_setup()")
  55. self[constants.NAME] = api.object.name(self.node)
  56. self[constants.POSITION] = api.object.position(
  57. self.node, self.options)
  58. self[constants.ROTATION] = api.object.rotation(
  59. self.node, self.options)
  60. self[constants.SCALE] = api.object.scale(
  61. self.node, self.options)
  62. self[constants.VISIBLE] = api.object.visible(self.node)
  63. self[constants.TYPE] = api.object.node_type(self.node)
  64. if self.options.get(constants.MATERIALS):
  65. logger.info("Parsing materials for %s", self.node)
  66. material_name = api.object.material(self.node)
  67. if material_name:
  68. logger.info("Material found %s", material_name)
  69. material_inst = self.scene.material(material_name)
  70. self[constants.MATERIAL] = material_inst[constants.UUID]
  71. else:
  72. logger.info("%s has no materials", self.node)
  73. casts_shadow = (constants.MESH,
  74. constants.DIRECTIONAL_LIGHT,
  75. constants.SPOT_LIGHT)
  76. if self[constants.TYPE] in casts_shadow:
  77. logger.info("Querying shadow casting for %s", self.node)
  78. self[constants.CAST_SHADOW] = \
  79. api.object.cast_shadow(self.node)
  80. if self[constants.TYPE] == constants.MESH:
  81. logger.info("Querying shadow receive for %s", self.node)
  82. self[constants.RECEIVE_SHADOW] = \
  83. api.object.receive_shadow(self.node)
  84. camera = (constants.PERSPECTIVE_CAMERA,
  85. constants.ORTHOGRAPHIC_CAMERA)
  86. lights = (constants.AMBIENT_LIGHT,
  87. constants.DIRECTIONAL_LIGHT,
  88. constants.AREA_LIGHT, constants.POINT_LIGHT,
  89. constants.SPOT_LIGHT, constants.HEMISPHERE_LIGHT)
  90. if self[constants.TYPE] == constants.MESH:
  91. self._init_mesh()
  92. elif self[constants.TYPE] in camera:
  93. self._init_camera()
  94. elif self[constants.TYPE] in lights:
  95. self._init_light()
  96. #for child in api.object.children(self.node, self.scene.valid_types):
  97. # if not self.get(constants.CHILDREN):
  98. # self[constants.CHILDREN] = [Object(child, parent=self)]
  99. # else:
  100. # self[constants.CHILDREN].append(Object(child, parent=self))
  101. def _root_setup(self):
  102. """Applies to a root/scene object"""
  103. logger.debug("Object()._root_setup()")
  104. self[constants.MATRIX] = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0,
  105. 1, 0, 0, 0, 0, 1]