WebXRManager.js 19 KB

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  1. import { ArrayCamera } from '../../cameras/ArrayCamera.js';
  2. import { EventDispatcher } from '../../core/EventDispatcher.js';
  3. import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js';
  4. import { Vector3 } from '../../math/Vector3.js';
  5. import { Vector4 } from '../../math/Vector4.js';
  6. import { RAD2DEG } from '../../math/MathUtils.js';
  7. import { WebGLAnimation } from '../webgl/WebGLAnimation.js';
  8. import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
  9. import { WebXRController } from './WebXRController.js';
  10. import { DepthTexture } from '../../textures/DepthTexture.js';
  11. import { DepthFormat, DepthStencilFormat, RGBAFormat, UnsignedByteType, UnsignedIntType, UnsignedInt248Type } from '../../constants.js';
  12. class WebXRManager extends EventDispatcher {
  13. constructor( renderer, gl ) {
  14. super();
  15. const scope = this;
  16. let session = null;
  17. let framebufferScaleFactor = 1.0;
  18. let referenceSpace = null;
  19. let referenceSpaceType = 'local-floor';
  20. // Set default foveation to maximum.
  21. let foveation = 1.0;
  22. let customReferenceSpace = null;
  23. let pose = null;
  24. let glBinding = null;
  25. let glProjLayer = null;
  26. let glBaseLayer = null;
  27. let xrFrame = null;
  28. const attributes = gl.getContextAttributes();
  29. let initialRenderTarget = null;
  30. let newRenderTarget = null;
  31. const controllers = [];
  32. const controllerInputSources = [];
  33. const planes = new Set();
  34. const planesLastChangedTimes = new Map();
  35. //
  36. let userCamera = null;
  37. const cameraL = new PerspectiveCamera();
  38. cameraL.layers.enable( 1 );
  39. cameraL.viewport = new Vector4();
  40. const cameraR = new PerspectiveCamera();
  41. cameraR.layers.enable( 2 );
  42. cameraR.viewport = new Vector4();
  43. const cameras = [ cameraL, cameraR ];
  44. const cameraXR = new ArrayCamera();
  45. cameraXR.layers.enable( 1 );
  46. cameraXR.layers.enable( 2 );
  47. let _currentDepthNear = null;
  48. let _currentDepthFar = null;
  49. //
  50. this.cameraAutoUpdate = true; // @deprecated, r153
  51. this.enabled = false;
  52. this.isPresenting = false;
  53. this.getCamera = function () {}; // @deprecated, r153
  54. this.setUserCamera = function ( value ) {
  55. userCamera = value;
  56. };
  57. this.getController = function ( index ) {
  58. let controller = controllers[ index ];
  59. if ( controller === undefined ) {
  60. controller = new WebXRController();
  61. controllers[ index ] = controller;
  62. }
  63. return controller.getTargetRaySpace();
  64. };
  65. this.getControllerGrip = function ( index ) {
  66. let controller = controllers[ index ];
  67. if ( controller === undefined ) {
  68. controller = new WebXRController();
  69. controllers[ index ] = controller;
  70. }
  71. return controller.getGripSpace();
  72. };
  73. this.getHand = function ( index ) {
  74. let controller = controllers[ index ];
  75. if ( controller === undefined ) {
  76. controller = new WebXRController();
  77. controllers[ index ] = controller;
  78. }
  79. return controller.getHandSpace();
  80. };
  81. //
  82. function onSessionEvent( event ) {
  83. const controllerIndex = controllerInputSources.indexOf( event.inputSource );
  84. if ( controllerIndex === - 1 ) {
  85. return;
  86. }
  87. const controller = controllers[ controllerIndex ];
  88. if ( controller !== undefined ) {
  89. controller.update( event.inputSource, event.frame, customReferenceSpace || referenceSpace );
  90. controller.dispatchEvent( { type: event.type, data: event.inputSource } );
  91. }
  92. }
  93. function onSessionEnd() {
  94. session.removeEventListener( 'select', onSessionEvent );
  95. session.removeEventListener( 'selectstart', onSessionEvent );
  96. session.removeEventListener( 'selectend', onSessionEvent );
  97. session.removeEventListener( 'squeeze', onSessionEvent );
  98. session.removeEventListener( 'squeezestart', onSessionEvent );
  99. session.removeEventListener( 'squeezeend', onSessionEvent );
  100. session.removeEventListener( 'end', onSessionEnd );
  101. session.removeEventListener( 'inputsourceschange', onInputSourcesChange );
  102. for ( let i = 0; i < controllers.length; i ++ ) {
  103. const inputSource = controllerInputSources[ i ];
  104. if ( inputSource === null ) continue;
  105. controllerInputSources[ i ] = null;
  106. controllers[ i ].disconnect( inputSource );
  107. }
  108. _currentDepthNear = null;
  109. _currentDepthFar = null;
  110. // restore framebuffer/rendering state
  111. renderer.setRenderTarget( initialRenderTarget );
  112. glBaseLayer = null;
  113. glProjLayer = null;
  114. glBinding = null;
  115. session = null;
  116. newRenderTarget = null;
  117. //
  118. animation.stop();
  119. scope.isPresenting = false;
  120. scope.dispatchEvent( { type: 'sessionend' } );
  121. }
  122. this.setFramebufferScaleFactor = function ( value ) {
  123. framebufferScaleFactor = value;
  124. if ( scope.isPresenting === true ) {
  125. console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );
  126. }
  127. };
  128. this.setReferenceSpaceType = function ( value ) {
  129. referenceSpaceType = value;
  130. if ( scope.isPresenting === true ) {
  131. console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );
  132. }
  133. };
  134. this.getReferenceSpace = function () {
  135. return customReferenceSpace || referenceSpace;
  136. };
  137. this.setReferenceSpace = function ( space ) {
  138. customReferenceSpace = space;
  139. };
  140. this.getBaseLayer = function () {
  141. return glProjLayer !== null ? glProjLayer : glBaseLayer;
  142. };
  143. this.getBinding = function () {
  144. return glBinding;
  145. };
  146. this.getFrame = function () {
  147. return xrFrame;
  148. };
  149. this.getSession = function () {
  150. return session;
  151. };
  152. this.setSession = async function ( value ) {
  153. session = value;
  154. if ( session !== null ) {
  155. initialRenderTarget = renderer.getRenderTarget();
  156. session.addEventListener( 'select', onSessionEvent );
  157. session.addEventListener( 'selectstart', onSessionEvent );
  158. session.addEventListener( 'selectend', onSessionEvent );
  159. session.addEventListener( 'squeeze', onSessionEvent );
  160. session.addEventListener( 'squeezestart', onSessionEvent );
  161. session.addEventListener( 'squeezeend', onSessionEvent );
  162. session.addEventListener( 'end', onSessionEnd );
  163. session.addEventListener( 'inputsourceschange', onInputSourcesChange );
  164. if ( attributes.xrCompatible !== true ) {
  165. await gl.makeXRCompatible();
  166. }
  167. if ( ( session.renderState.layers === undefined ) || ( renderer.capabilities.isWebGL2 === false ) ) {
  168. const layerInit = {
  169. antialias: ( session.renderState.layers === undefined ) ? attributes.antialias : true,
  170. alpha: true,
  171. depth: attributes.depth,
  172. stencil: attributes.stencil,
  173. framebufferScaleFactor: framebufferScaleFactor
  174. };
  175. glBaseLayer = new XRWebGLLayer( session, gl, layerInit );
  176. session.updateRenderState( { baseLayer: glBaseLayer } );
  177. newRenderTarget = new WebGLRenderTarget(
  178. glBaseLayer.framebufferWidth,
  179. glBaseLayer.framebufferHeight,
  180. {
  181. format: RGBAFormat,
  182. type: UnsignedByteType,
  183. colorSpace: renderer.outputColorSpace,
  184. stencilBuffer: attributes.stencil
  185. }
  186. );
  187. } else {
  188. let depthFormat = null;
  189. let depthType = null;
  190. let glDepthFormat = null;
  191. if ( attributes.depth ) {
  192. glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24;
  193. depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat;
  194. depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType;
  195. }
  196. const projectionlayerInit = {
  197. colorFormat: gl.RGBA8,
  198. depthFormat: glDepthFormat,
  199. scaleFactor: framebufferScaleFactor
  200. };
  201. glBinding = new XRWebGLBinding( session, gl );
  202. glProjLayer = glBinding.createProjectionLayer( projectionlayerInit );
  203. session.updateRenderState( { layers: [ glProjLayer ] } );
  204. newRenderTarget = new WebGLRenderTarget(
  205. glProjLayer.textureWidth,
  206. glProjLayer.textureHeight,
  207. {
  208. format: RGBAFormat,
  209. type: UnsignedByteType,
  210. depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),
  211. stencilBuffer: attributes.stencil,
  212. colorSpace: renderer.outputColorSpace,
  213. samples: attributes.antialias ? 4 : 0
  214. } );
  215. const renderTargetProperties = renderer.properties.get( newRenderTarget );
  216. renderTargetProperties.__ignoreDepthValues = glProjLayer.ignoreDepthValues;
  217. }
  218. newRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278
  219. this.setFoveation( foveation );
  220. customReferenceSpace = null;
  221. referenceSpace = await session.requestReferenceSpace( referenceSpaceType );
  222. animation.setContext( session );
  223. animation.start();
  224. scope.isPresenting = true;
  225. scope.dispatchEvent( { type: 'sessionstart' } );
  226. }
  227. };
  228. this.getEnvironmentBlendMode = function () {
  229. if ( session !== null ) {
  230. return session.environmentBlendMode;
  231. }
  232. };
  233. function onInputSourcesChange( event ) {
  234. // Notify disconnected
  235. for ( let i = 0; i < event.removed.length; i ++ ) {
  236. const inputSource = event.removed[ i ];
  237. const index = controllerInputSources.indexOf( inputSource );
  238. if ( index >= 0 ) {
  239. controllerInputSources[ index ] = null;
  240. controllers[ index ].disconnect( inputSource );
  241. }
  242. }
  243. // Notify connected
  244. for ( let i = 0; i < event.added.length; i ++ ) {
  245. const inputSource = event.added[ i ];
  246. let controllerIndex = controllerInputSources.indexOf( inputSource );
  247. if ( controllerIndex === - 1 ) {
  248. // Assign input source a controller that currently has no input source
  249. for ( let i = 0; i < controllers.length; i ++ ) {
  250. if ( i >= controllerInputSources.length ) {
  251. controllerInputSources.push( inputSource );
  252. controllerIndex = i;
  253. break;
  254. } else if ( controllerInputSources[ i ] === null ) {
  255. controllerInputSources[ i ] = inputSource;
  256. controllerIndex = i;
  257. break;
  258. }
  259. }
  260. // If all controllers do currently receive input we ignore new ones
  261. if ( controllerIndex === - 1 ) break;
  262. }
  263. const controller = controllers[ controllerIndex ];
  264. if ( controller ) {
  265. controller.connect( inputSource );
  266. }
  267. }
  268. }
  269. //
  270. const cameraLPos = new Vector3();
  271. const cameraRPos = new Vector3();
  272. /**
  273. * Assumes 2 cameras that are parallel and share an X-axis, and that
  274. * the cameras' projection and world matrices have already been set.
  275. * And that near and far planes are identical for both cameras.
  276. * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
  277. */
  278. function setProjectionFromUnion( camera, cameraL, cameraR ) {
  279. cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
  280. cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
  281. const ipd = cameraLPos.distanceTo( cameraRPos );
  282. const projL = cameraL.projectionMatrix.elements;
  283. const projR = cameraR.projectionMatrix.elements;
  284. // VR systems will have identical far and near planes, and
  285. // most likely identical top and bottom frustum extents.
  286. // Use the left camera for these values.
  287. const near = projL[ 14 ] / ( projL[ 10 ] - 1 );
  288. const far = projL[ 14 ] / ( projL[ 10 ] + 1 );
  289. const topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
  290. const bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
  291. const leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
  292. const rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
  293. const left = near * leftFov;
  294. const right = near * rightFov;
  295. // Calculate the new camera's position offset from the
  296. // left camera. xOffset should be roughly half `ipd`.
  297. const zOffset = ipd / ( - leftFov + rightFov );
  298. const xOffset = zOffset * - leftFov;
  299. // TODO: Better way to apply this offset?
  300. cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
  301. camera.translateX( xOffset );
  302. camera.translateZ( zOffset );
  303. camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
  304. camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
  305. // Find the union of the frustum values of the cameras and scale
  306. // the values so that the near plane's position does not change in world space,
  307. // although must now be relative to the new union camera.
  308. const near2 = near + zOffset;
  309. const far2 = far + zOffset;
  310. const left2 = left - xOffset;
  311. const right2 = right + ( ipd - xOffset );
  312. const top2 = topFov * far / far2 * near2;
  313. const bottom2 = bottomFov * far / far2 * near2;
  314. camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
  315. camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
  316. }
  317. function updateCamera( camera, parent ) {
  318. if ( parent === null ) {
  319. camera.matrixWorld.copy( camera.matrix );
  320. } else {
  321. camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
  322. }
  323. camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
  324. }
  325. this.updateCameraXR = function ( camera ) {
  326. if ( session === null ) return camera;
  327. if ( userCamera ) {
  328. camera = userCamera;
  329. }
  330. cameraXR.near = cameraR.near = cameraL.near = camera.near;
  331. cameraXR.far = cameraR.far = cameraL.far = camera.far;
  332. if ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) {
  333. // Note that the new renderState won't apply until the next frame. See #18320
  334. session.updateRenderState( {
  335. depthNear: cameraXR.near,
  336. depthFar: cameraXR.far
  337. } );
  338. _currentDepthNear = cameraXR.near;
  339. _currentDepthFar = cameraXR.far;
  340. }
  341. const parent = camera.parent;
  342. const cameras = cameraXR.cameras;
  343. updateCamera( cameraXR, parent );
  344. for ( let i = 0; i < cameras.length; i ++ ) {
  345. updateCamera( cameras[ i ], parent );
  346. }
  347. // update projection matrix for proper view frustum culling
  348. if ( cameras.length === 2 ) {
  349. setProjectionFromUnion( cameraXR, cameraL, cameraR );
  350. } else {
  351. // assume single camera setup (AR)
  352. cameraXR.projectionMatrix.copy( cameraL.projectionMatrix );
  353. }
  354. // update user camera and its children
  355. if ( userCamera ) {
  356. updateUserCamera( cameraXR, parent );
  357. }
  358. return cameraXR;
  359. };
  360. function updateUserCamera( cameraXR, parent ) {
  361. const camera = userCamera;
  362. if ( parent === null ) {
  363. camera.matrix.copy( cameraXR.matrixWorld );
  364. } else {
  365. camera.matrix.copy( parent.matrixWorld );
  366. camera.matrix.invert();
  367. camera.matrix.multiply( cameraXR.matrixWorld );
  368. }
  369. camera.matrix.decompose( camera.position, camera.quaternion, camera.scale );
  370. camera.updateMatrixWorld( true );
  371. const children = camera.children;
  372. for ( let i = 0, l = children.length; i < l; i ++ ) {
  373. children[ i ].updateMatrixWorld( true );
  374. }
  375. camera.projectionMatrix.copy( cameraXR.projectionMatrix );
  376. camera.projectionMatrixInverse.copy( cameraXR.projectionMatrixInverse );
  377. if ( camera.isPerspectiveCamera ) {
  378. camera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] );
  379. camera.zoom = 1;
  380. }
  381. }
  382. this.getFoveation = function () {
  383. if ( glProjLayer === null && glBaseLayer === null ) {
  384. return undefined;
  385. }
  386. return foveation;
  387. };
  388. this.setFoveation = function ( value ) {
  389. // 0 = no foveation = full resolution
  390. // 1 = maximum foveation = the edges render at lower resolution
  391. foveation = value;
  392. if ( glProjLayer !== null ) {
  393. glProjLayer.fixedFoveation = value;
  394. }
  395. if ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) {
  396. glBaseLayer.fixedFoveation = value;
  397. }
  398. };
  399. this.getPlanes = function () {
  400. return planes;
  401. };
  402. // Animation Loop
  403. let onAnimationFrameCallback = null;
  404. function onAnimationFrame( time, frame ) {
  405. pose = frame.getViewerPose( customReferenceSpace || referenceSpace );
  406. xrFrame = frame;
  407. if ( pose !== null ) {
  408. const views = pose.views;
  409. if ( glBaseLayer !== null ) {
  410. renderer.setRenderTargetFramebuffer( newRenderTarget, glBaseLayer.framebuffer );
  411. renderer.setRenderTarget( newRenderTarget );
  412. }
  413. let cameraXRNeedsUpdate = false;
  414. // check if it's necessary to rebuild cameraXR's camera list
  415. if ( views.length !== cameraXR.cameras.length ) {
  416. cameraXR.cameras.length = 0;
  417. cameraXRNeedsUpdate = true;
  418. }
  419. for ( let i = 0; i < views.length; i ++ ) {
  420. const view = views[ i ];
  421. let viewport = null;
  422. if ( glBaseLayer !== null ) {
  423. viewport = glBaseLayer.getViewport( view );
  424. } else {
  425. const glSubImage = glBinding.getViewSubImage( glProjLayer, view );
  426. viewport = glSubImage.viewport;
  427. // For side-by-side projection, we only produce a single texture for both eyes.
  428. if ( i === 0 ) {
  429. renderer.setRenderTargetTextures(
  430. newRenderTarget,
  431. glSubImage.colorTexture,
  432. glProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture );
  433. renderer.setRenderTarget( newRenderTarget );
  434. }
  435. }
  436. let camera = cameras[ i ];
  437. if ( camera === undefined ) {
  438. camera = new PerspectiveCamera();
  439. camera.layers.enable( i );
  440. camera.viewport = new Vector4();
  441. cameras[ i ] = camera;
  442. }
  443. camera.matrix.fromArray( view.transform.matrix );
  444. camera.matrix.decompose( camera.position, camera.quaternion, camera.scale );
  445. camera.projectionMatrix.fromArray( view.projectionMatrix );
  446. camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
  447. camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
  448. if ( i === 0 ) {
  449. cameraXR.matrix.copy( camera.matrix );
  450. cameraXR.matrix.decompose( cameraXR.position, cameraXR.quaternion, cameraXR.scale );
  451. }
  452. if ( cameraXRNeedsUpdate === true ) {
  453. cameraXR.cameras.push( camera );
  454. }
  455. }
  456. }
  457. //
  458. for ( let i = 0; i < controllers.length; i ++ ) {
  459. const inputSource = controllerInputSources[ i ];
  460. const controller = controllers[ i ];
  461. if ( inputSource !== null && controller !== undefined ) {
  462. controller.update( inputSource, frame, customReferenceSpace || referenceSpace );
  463. }
  464. }
  465. if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );
  466. if ( frame.detectedPlanes ) {
  467. scope.dispatchEvent( { type: 'planesdetected', data: frame.detectedPlanes } );
  468. let planesToRemove = null;
  469. for ( const plane of planes ) {
  470. if ( ! frame.detectedPlanes.has( plane ) ) {
  471. if ( planesToRemove === null ) {
  472. planesToRemove = [];
  473. }
  474. planesToRemove.push( plane );
  475. }
  476. }
  477. if ( planesToRemove !== null ) {
  478. for ( const plane of planesToRemove ) {
  479. planes.delete( plane );
  480. planesLastChangedTimes.delete( plane );
  481. scope.dispatchEvent( { type: 'planeremoved', data: plane } );
  482. }
  483. }
  484. for ( const plane of frame.detectedPlanes ) {
  485. if ( ! planes.has( plane ) ) {
  486. planes.add( plane );
  487. planesLastChangedTimes.set( plane, frame.lastChangedTime );
  488. scope.dispatchEvent( { type: 'planeadded', data: plane } );
  489. } else {
  490. const lastKnownTime = planesLastChangedTimes.get( plane );
  491. if ( plane.lastChangedTime > lastKnownTime ) {
  492. planesLastChangedTimes.set( plane, plane.lastChangedTime );
  493. scope.dispatchEvent( { type: 'planechanged', data: plane } );
  494. }
  495. }
  496. }
  497. }
  498. xrFrame = null;
  499. }
  500. const animation = new WebGLAnimation();
  501. animation.setAnimationLoop( onAnimationFrame );
  502. this.setAnimationLoop = function ( callback ) {
  503. onAnimationFrameCallback = callback;
  504. };
  505. this.dispose = function () {};
  506. }
  507. }
  508. export { WebXRManager };