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- import { ArrayCamera } from '../../cameras/ArrayCamera.js';
- import { EventDispatcher } from '../../core/EventDispatcher.js';
- import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js';
- import { Vector3 } from '../../math/Vector3.js';
- import { Vector4 } from '../../math/Vector4.js';
- import { RAD2DEG } from '../../math/MathUtils.js';
- import { WebGLAnimation } from '../webgl/WebGLAnimation.js';
- import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
- import { WebXRController } from './WebXRController.js';
- import { DepthTexture } from '../../textures/DepthTexture.js';
- import { DepthFormat, DepthStencilFormat, RGBAFormat, UnsignedByteType, UnsignedIntType, UnsignedInt248Type } from '../../constants.js';
- class WebXRManager extends EventDispatcher {
- constructor( renderer, gl ) {
- super();
- const scope = this;
- let session = null;
- let framebufferScaleFactor = 1.0;
- let referenceSpace = null;
- let referenceSpaceType = 'local-floor';
- // Set default foveation to maximum.
- let foveation = 1.0;
- let customReferenceSpace = null;
- let pose = null;
- let glBinding = null;
- let glProjLayer = null;
- let glBaseLayer = null;
- let xrFrame = null;
- const attributes = gl.getContextAttributes();
- let initialRenderTarget = null;
- let newRenderTarget = null;
- const controllers = [];
- const controllerInputSources = [];
- const planes = new Set();
- const planesLastChangedTimes = new Map();
- //
- let userCamera = null;
- const cameraL = new PerspectiveCamera();
- cameraL.layers.enable( 1 );
- cameraL.viewport = new Vector4();
- const cameraR = new PerspectiveCamera();
- cameraR.layers.enable( 2 );
- cameraR.viewport = new Vector4();
- const cameras = [ cameraL, cameraR ];
- const cameraXR = new ArrayCamera();
- cameraXR.layers.enable( 1 );
- cameraXR.layers.enable( 2 );
- let _currentDepthNear = null;
- let _currentDepthFar = null;
- //
- this.cameraAutoUpdate = true; // @deprecated, r153
- this.enabled = false;
- this.isPresenting = false;
- this.getCamera = function () {}; // @deprecated, r153
- this.setUserCamera = function ( value ) {
- userCamera = value;
- };
- this.getController = function ( index ) {
- let controller = controllers[ index ];
- if ( controller === undefined ) {
- controller = new WebXRController();
- controllers[ index ] = controller;
- }
- return controller.getTargetRaySpace();
- };
- this.getControllerGrip = function ( index ) {
- let controller = controllers[ index ];
- if ( controller === undefined ) {
- controller = new WebXRController();
- controllers[ index ] = controller;
- }
- return controller.getGripSpace();
- };
- this.getHand = function ( index ) {
- let controller = controllers[ index ];
- if ( controller === undefined ) {
- controller = new WebXRController();
- controllers[ index ] = controller;
- }
- return controller.getHandSpace();
- };
- //
- function onSessionEvent( event ) {
- const controllerIndex = controllerInputSources.indexOf( event.inputSource );
- if ( controllerIndex === - 1 ) {
- return;
- }
- const controller = controllers[ controllerIndex ];
- if ( controller !== undefined ) {
- controller.update( event.inputSource, event.frame, customReferenceSpace || referenceSpace );
- controller.dispatchEvent( { type: event.type, data: event.inputSource } );
- }
- }
- function onSessionEnd() {
- session.removeEventListener( 'select', onSessionEvent );
- session.removeEventListener( 'selectstart', onSessionEvent );
- session.removeEventListener( 'selectend', onSessionEvent );
- session.removeEventListener( 'squeeze', onSessionEvent );
- session.removeEventListener( 'squeezestart', onSessionEvent );
- session.removeEventListener( 'squeezeend', onSessionEvent );
- session.removeEventListener( 'end', onSessionEnd );
- session.removeEventListener( 'inputsourceschange', onInputSourcesChange );
- for ( let i = 0; i < controllers.length; i ++ ) {
- const inputSource = controllerInputSources[ i ];
- if ( inputSource === null ) continue;
- controllerInputSources[ i ] = null;
- controllers[ i ].disconnect( inputSource );
- }
- _currentDepthNear = null;
- _currentDepthFar = null;
- // restore framebuffer/rendering state
- renderer.setRenderTarget( initialRenderTarget );
- glBaseLayer = null;
- glProjLayer = null;
- glBinding = null;
- session = null;
- newRenderTarget = null;
- //
- animation.stop();
- scope.isPresenting = false;
- scope.dispatchEvent( { type: 'sessionend' } );
- }
- this.setFramebufferScaleFactor = function ( value ) {
- framebufferScaleFactor = value;
- if ( scope.isPresenting === true ) {
- console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );
- }
- };
- this.setReferenceSpaceType = function ( value ) {
- referenceSpaceType = value;
- if ( scope.isPresenting === true ) {
- console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );
- }
- };
- this.getReferenceSpace = function () {
- return customReferenceSpace || referenceSpace;
- };
- this.setReferenceSpace = function ( space ) {
- customReferenceSpace = space;
- };
- this.getBaseLayer = function () {
- return glProjLayer !== null ? glProjLayer : glBaseLayer;
- };
- this.getBinding = function () {
- return glBinding;
- };
- this.getFrame = function () {
- return xrFrame;
- };
- this.getSession = function () {
- return session;
- };
- this.setSession = async function ( value ) {
- session = value;
- if ( session !== null ) {
- initialRenderTarget = renderer.getRenderTarget();
- session.addEventListener( 'select', onSessionEvent );
- session.addEventListener( 'selectstart', onSessionEvent );
- session.addEventListener( 'selectend', onSessionEvent );
- session.addEventListener( 'squeeze', onSessionEvent );
- session.addEventListener( 'squeezestart', onSessionEvent );
- session.addEventListener( 'squeezeend', onSessionEvent );
- session.addEventListener( 'end', onSessionEnd );
- session.addEventListener( 'inputsourceschange', onInputSourcesChange );
- if ( attributes.xrCompatible !== true ) {
- await gl.makeXRCompatible();
- }
- if ( ( session.renderState.layers === undefined ) || ( renderer.capabilities.isWebGL2 === false ) ) {
- const layerInit = {
- antialias: ( session.renderState.layers === undefined ) ? attributes.antialias : true,
- alpha: true,
- depth: attributes.depth,
- stencil: attributes.stencil,
- framebufferScaleFactor: framebufferScaleFactor
- };
- glBaseLayer = new XRWebGLLayer( session, gl, layerInit );
- session.updateRenderState( { baseLayer: glBaseLayer } );
- newRenderTarget = new WebGLRenderTarget(
- glBaseLayer.framebufferWidth,
- glBaseLayer.framebufferHeight,
- {
- format: RGBAFormat,
- type: UnsignedByteType,
- colorSpace: renderer.outputColorSpace,
- stencilBuffer: attributes.stencil
- }
- );
- } else {
- let depthFormat = null;
- let depthType = null;
- let glDepthFormat = null;
- if ( attributes.depth ) {
- glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24;
- depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat;
- depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType;
- }
- const projectionlayerInit = {
- colorFormat: gl.RGBA8,
- depthFormat: glDepthFormat,
- scaleFactor: framebufferScaleFactor
- };
- glBinding = new XRWebGLBinding( session, gl );
- glProjLayer = glBinding.createProjectionLayer( projectionlayerInit );
- session.updateRenderState( { layers: [ glProjLayer ] } );
- newRenderTarget = new WebGLRenderTarget(
- glProjLayer.textureWidth,
- glProjLayer.textureHeight,
- {
- format: RGBAFormat,
- type: UnsignedByteType,
- depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),
- stencilBuffer: attributes.stencil,
- colorSpace: renderer.outputColorSpace,
- samples: attributes.antialias ? 4 : 0
- } );
- const renderTargetProperties = renderer.properties.get( newRenderTarget );
- renderTargetProperties.__ignoreDepthValues = glProjLayer.ignoreDepthValues;
- }
- newRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278
- this.setFoveation( foveation );
- customReferenceSpace = null;
- referenceSpace = await session.requestReferenceSpace( referenceSpaceType );
- animation.setContext( session );
- animation.start();
- scope.isPresenting = true;
- scope.dispatchEvent( { type: 'sessionstart' } );
- }
- };
- this.getEnvironmentBlendMode = function () {
- if ( session !== null ) {
- return session.environmentBlendMode;
- }
- };
- function onInputSourcesChange( event ) {
- // Notify disconnected
- for ( let i = 0; i < event.removed.length; i ++ ) {
- const inputSource = event.removed[ i ];
- const index = controllerInputSources.indexOf( inputSource );
- if ( index >= 0 ) {
- controllerInputSources[ index ] = null;
- controllers[ index ].disconnect( inputSource );
- }
- }
- // Notify connected
- for ( let i = 0; i < event.added.length; i ++ ) {
- const inputSource = event.added[ i ];
- let controllerIndex = controllerInputSources.indexOf( inputSource );
- if ( controllerIndex === - 1 ) {
- // Assign input source a controller that currently has no input source
- for ( let i = 0; i < controllers.length; i ++ ) {
- if ( i >= controllerInputSources.length ) {
- controllerInputSources.push( inputSource );
- controllerIndex = i;
- break;
- } else if ( controllerInputSources[ i ] === null ) {
- controllerInputSources[ i ] = inputSource;
- controllerIndex = i;
- break;
- }
- }
- // If all controllers do currently receive input we ignore new ones
- if ( controllerIndex === - 1 ) break;
- }
- const controller = controllers[ controllerIndex ];
- if ( controller ) {
- controller.connect( inputSource );
- }
- }
- }
- //
- const cameraLPos = new Vector3();
- const cameraRPos = new Vector3();
- /**
- * Assumes 2 cameras that are parallel and share an X-axis, and that
- * the cameras' projection and world matrices have already been set.
- * And that near and far planes are identical for both cameras.
- * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
- */
- function setProjectionFromUnion( camera, cameraL, cameraR ) {
- cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
- cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
- const ipd = cameraLPos.distanceTo( cameraRPos );
- const projL = cameraL.projectionMatrix.elements;
- const projR = cameraR.projectionMatrix.elements;
- // VR systems will have identical far and near planes, and
- // most likely identical top and bottom frustum extents.
- // Use the left camera for these values.
- const near = projL[ 14 ] / ( projL[ 10 ] - 1 );
- const far = projL[ 14 ] / ( projL[ 10 ] + 1 );
- const topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
- const bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
- const leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
- const rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
- const left = near * leftFov;
- const right = near * rightFov;
- // Calculate the new camera's position offset from the
- // left camera. xOffset should be roughly half `ipd`.
- const zOffset = ipd / ( - leftFov + rightFov );
- const xOffset = zOffset * - leftFov;
- // TODO: Better way to apply this offset?
- cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
- camera.translateX( xOffset );
- camera.translateZ( zOffset );
- camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
- camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
- // Find the union of the frustum values of the cameras and scale
- // the values so that the near plane's position does not change in world space,
- // although must now be relative to the new union camera.
- const near2 = near + zOffset;
- const far2 = far + zOffset;
- const left2 = left - xOffset;
- const right2 = right + ( ipd - xOffset );
- const top2 = topFov * far / far2 * near2;
- const bottom2 = bottomFov * far / far2 * near2;
- camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
- camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
- }
- function updateCamera( camera, parent ) {
- if ( parent === null ) {
- camera.matrixWorld.copy( camera.matrix );
- } else {
- camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
- }
- camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
- }
- this.updateCameraXR = function ( camera ) {
- if ( session === null ) return camera;
- if ( userCamera ) {
- camera = userCamera;
- }
- cameraXR.near = cameraR.near = cameraL.near = camera.near;
- cameraXR.far = cameraR.far = cameraL.far = camera.far;
- if ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) {
- // Note that the new renderState won't apply until the next frame. See #18320
- session.updateRenderState( {
- depthNear: cameraXR.near,
- depthFar: cameraXR.far
- } );
- _currentDepthNear = cameraXR.near;
- _currentDepthFar = cameraXR.far;
- }
- const parent = camera.parent;
- const cameras = cameraXR.cameras;
- updateCamera( cameraXR, parent );
- for ( let i = 0; i < cameras.length; i ++ ) {
- updateCamera( cameras[ i ], parent );
- }
- // update projection matrix for proper view frustum culling
- if ( cameras.length === 2 ) {
- setProjectionFromUnion( cameraXR, cameraL, cameraR );
- } else {
- // assume single camera setup (AR)
- cameraXR.projectionMatrix.copy( cameraL.projectionMatrix );
- }
- // update user camera and its children
- if ( userCamera ) {
- updateUserCamera( cameraXR, parent );
- }
- return cameraXR;
- };
- function updateUserCamera( cameraXR, parent ) {
- const camera = userCamera;
- if ( parent === null ) {
- camera.matrix.copy( cameraXR.matrixWorld );
- } else {
- camera.matrix.copy( parent.matrixWorld );
- camera.matrix.invert();
- camera.matrix.multiply( cameraXR.matrixWorld );
- }
- camera.matrix.decompose( camera.position, camera.quaternion, camera.scale );
- camera.updateMatrixWorld( true );
- const children = camera.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].updateMatrixWorld( true );
- }
- camera.projectionMatrix.copy( cameraXR.projectionMatrix );
- camera.projectionMatrixInverse.copy( cameraXR.projectionMatrixInverse );
- if ( camera.isPerspectiveCamera ) {
- camera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] );
- camera.zoom = 1;
- }
- }
- this.getFoveation = function () {
- if ( glProjLayer === null && glBaseLayer === null ) {
- return undefined;
- }
- return foveation;
- };
- this.setFoveation = function ( value ) {
- // 0 = no foveation = full resolution
- // 1 = maximum foveation = the edges render at lower resolution
- foveation = value;
- if ( glProjLayer !== null ) {
- glProjLayer.fixedFoveation = value;
- }
- if ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) {
- glBaseLayer.fixedFoveation = value;
- }
- };
- this.getPlanes = function () {
- return planes;
- };
- // Animation Loop
- let onAnimationFrameCallback = null;
- function onAnimationFrame( time, frame ) {
- pose = frame.getViewerPose( customReferenceSpace || referenceSpace );
- xrFrame = frame;
- if ( pose !== null ) {
- const views = pose.views;
- if ( glBaseLayer !== null ) {
- renderer.setRenderTargetFramebuffer( newRenderTarget, glBaseLayer.framebuffer );
- renderer.setRenderTarget( newRenderTarget );
- }
- let cameraXRNeedsUpdate = false;
- // check if it's necessary to rebuild cameraXR's camera list
- if ( views.length !== cameraXR.cameras.length ) {
- cameraXR.cameras.length = 0;
- cameraXRNeedsUpdate = true;
- }
- for ( let i = 0; i < views.length; i ++ ) {
- const view = views[ i ];
- let viewport = null;
- if ( glBaseLayer !== null ) {
- viewport = glBaseLayer.getViewport( view );
- } else {
- const glSubImage = glBinding.getViewSubImage( glProjLayer, view );
- viewport = glSubImage.viewport;
- // For side-by-side projection, we only produce a single texture for both eyes.
- if ( i === 0 ) {
- renderer.setRenderTargetTextures(
- newRenderTarget,
- glSubImage.colorTexture,
- glProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture );
- renderer.setRenderTarget( newRenderTarget );
- }
- }
- let camera = cameras[ i ];
- if ( camera === undefined ) {
- camera = new PerspectiveCamera();
- camera.layers.enable( i );
- camera.viewport = new Vector4();
- cameras[ i ] = camera;
- }
- camera.matrix.fromArray( view.transform.matrix );
- camera.matrix.decompose( camera.position, camera.quaternion, camera.scale );
- camera.projectionMatrix.fromArray( view.projectionMatrix );
- camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
- camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
- if ( i === 0 ) {
- cameraXR.matrix.copy( camera.matrix );
- cameraXR.matrix.decompose( cameraXR.position, cameraXR.quaternion, cameraXR.scale );
- }
- if ( cameraXRNeedsUpdate === true ) {
- cameraXR.cameras.push( camera );
- }
- }
- }
- //
- for ( let i = 0; i < controllers.length; i ++ ) {
- const inputSource = controllerInputSources[ i ];
- const controller = controllers[ i ];
- if ( inputSource !== null && controller !== undefined ) {
- controller.update( inputSource, frame, customReferenceSpace || referenceSpace );
- }
- }
- if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );
- if ( frame.detectedPlanes ) {
- scope.dispatchEvent( { type: 'planesdetected', data: frame.detectedPlanes } );
- let planesToRemove = null;
- for ( const plane of planes ) {
- if ( ! frame.detectedPlanes.has( plane ) ) {
- if ( planesToRemove === null ) {
- planesToRemove = [];
- }
- planesToRemove.push( plane );
- }
- }
- if ( planesToRemove !== null ) {
- for ( const plane of planesToRemove ) {
- planes.delete( plane );
- planesLastChangedTimes.delete( plane );
- scope.dispatchEvent( { type: 'planeremoved', data: plane } );
- }
- }
- for ( const plane of frame.detectedPlanes ) {
- if ( ! planes.has( plane ) ) {
- planes.add( plane );
- planesLastChangedTimes.set( plane, frame.lastChangedTime );
- scope.dispatchEvent( { type: 'planeadded', data: plane } );
- } else {
- const lastKnownTime = planesLastChangedTimes.get( plane );
- if ( plane.lastChangedTime > lastKnownTime ) {
- planesLastChangedTimes.set( plane, plane.lastChangedTime );
- scope.dispatchEvent( { type: 'planechanged', data: plane } );
- }
- }
- }
- }
- xrFrame = null;
- }
- const animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
- this.setAnimationLoop = function ( callback ) {
- onAnimationFrameCallback = callback;
- };
- this.dispose = function () {};
- }
- }
- export { WebXRManager };
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