cube_frag.glsl 242 B

123456789101112
  1. uniform samplerCube tCube;
  2. uniform float tFlip;
  3. uniform float opacity;
  4. varying vec3 vWorldDirection;
  5. void main() {
  6. gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
  7. gl_FragColor.a *= opacity;
  8. }