123456789101112 |
- uniform samplerCube tCube;
- uniform float tFlip;
- uniform float opacity;
- varying vec3 vWorldDirection;
- void main() {
- gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
- gl_FragColor.a *= opacity;
- }
|