lights_pointlights_gl.html 8.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - point light WebGL</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px; width: 100%;
  15. color: #ffffff;
  16. padding: 5px;
  17. font-family: Monospace;
  18. font-size: 13px;
  19. text-align: center;
  20. }
  21. a {
  22. color: #ff0080;
  23. text-decoration: none;
  24. }
  25. a:hover {
  26. color: #0080ff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="container"></div>
  32. <div id="info">
  33. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights WebGL demo.<br />
  34. Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
  35. </div>
  36. <!--
  37. <script type="text/javascript" src="../build/Three.js"></script>
  38. -->
  39. <script type="text/javascript" src="../src/Three.js"></script>
  40. <script type="text/javascript" src="../src/core/Color.js"></script>
  41. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  42. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  43. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  44. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  45. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  46. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  47. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  48. <script type="text/javascript" src="../src/core/Face3.js"></script>
  49. <script type="text/javascript" src="../src/core/Face4.js"></script>
  50. <script type="text/javascript" src="../src/core/UV.js"></script>
  51. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  52. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  53. <script type="text/javascript" src="../src/io/Loader.js"></script>
  54. <script type="text/javascript" src="../src/lights/Light.js"></script>
  55. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  56. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  57. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  58. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  59. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  60. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  61. <script type="text/javascript" src="../src/objects/Line.js"></script>
  62. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  63. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  70. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  71. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  72. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  73. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  74. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  76. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  79. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  80. <script type="text/javascript" src="js/Stats.js"></script>
  81. <script type="text/javascript">
  82. var camera, scene, renderer,
  83. particle1, particle2, particle2,
  84. light1, light2, light3,
  85. object;
  86. init();
  87. setInterval( loop, 1000 / 60 );
  88. function init() {
  89. var container = document.getElementById( 'container' );
  90. camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
  91. camera.position.z = 100;
  92. scene = new THREE.Scene();
  93. var loader = new THREE.Loader();
  94. loader.loadAsciiOld( "obj/walt/WaltHead.js", function() {
  95. //object = new THREE.Mesh( new WaltHead(), [ new THREE.MeshColorStrokeMaterial( 0xffffff ) ] );
  96. //object = new THREE.Mesh( new WaltHead(), new THREE.MeshColorFillMaterial( 0xffffff ) );
  97. object = new THREE.Mesh( new WaltHead(), new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
  98. object.scale.x = object.scale.y = object.scale.z = 0.80;
  99. object.overdraw = true;
  100. scene.addObject( object );
  101. });
  102. /*
  103. loader.loadAscii( "obj/walt/WaltHead_slim.js", function( geometry ) {
  104. object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
  105. object.scale.x = object.scale.y = object.scale.z = 0.80;
  106. object.overdraw = true;
  107. scene.addObject( object );
  108. });
  109. */
  110. /*
  111. loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) {
  112. object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
  113. object.scale.x = object.scale.y = object.scale.z = 0.80;
  114. object.overdraw = true;
  115. scene.addObject( object );
  116. }, "obj/walt");
  117. */
  118. /*
  119. var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 );
  120. directionalLight.position.x = 1;
  121. directionalLight.position.y = 1;
  122. directionalLight.position.z = 2;
  123. directionalLight.position.normalize();
  124. scene.addLight( directionalLight );
  125. */
  126. scene.addLight( new THREE.AmbientLight( 0x00020 ) );
  127. scene.addLight( new THREE.AmbientLight( 0x00000 ) );
  128. light1 = new THREE.PointLight( 0xff0040 );
  129. scene.addLight( light1 );
  130. light2 = new THREE.PointLight( 0x0040ff );
  131. scene.addLight( light2 );
  132. light3 = new THREE.PointLight( 0x80ff80 );
  133. scene.addLight( light3 );
  134. var l1 = new THREE.Mesh( new Sphere( 1, 16, 8, 1 ), new THREE.MeshColorFillMaterial( 0xff0040 ) );
  135. l1.position = light1.position;
  136. scene.addObject( l1 );
  137. var l2 = new THREE.Mesh( new Sphere( 1, 16, 8, 1 ), new THREE.MeshColorFillMaterial( 0x0040ff ) );
  138. l2.position = light2.position;
  139. scene.addObject( l2 );
  140. var l3 = new THREE.Mesh( new Sphere( 1, 16, 8, 1 ), new THREE.MeshColorFillMaterial( 0x80ff80 ) );
  141. l3.position = light3.position;
  142. scene.addObject( l3 );
  143. //renderer = new THREE.CanvasRenderer();
  144. renderer = new THREE.WebGLRenderer( );
  145. renderer.setSize( window.innerWidth, window.innerHeight );
  146. container.appendChild( renderer.domElement );
  147. /*
  148. stats = new Stats();
  149. stats.domElement.style.position = 'absolute';
  150. stats.domElement.style.top = '0px';
  151. stats.domElement.style.zIndex = 100;
  152. container.appendChild( stats.domElement );
  153. */
  154. }
  155. function loop() {
  156. var time = new Date().getTime() * 0.0005;
  157. object.rotation.y -= 0.01;
  158. light1.position.x = Math.sin( time * 0.7 ) * 30;
  159. light1.position.y = Math.cos( time * 0.5 ) * 40;
  160. light1.position.z = Math.cos( time * 0.3 ) * 30;
  161. light2.position.x = Math.cos( time * 0.3 ) * 30;
  162. light2.position.y = Math.sin( time * 0.5 ) * 40;
  163. light2.position.z = Math.sin( time * 0.7 ) * 30;
  164. light3.position.x = Math.sin( time * 0.7 ) * 30;
  165. light3.position.y = Math.cos( time * 0.3 ) * 40;
  166. light3.position.z = Math.sin( time * 0.5 ) * 30;
  167. renderer.render(scene, camera);
  168. //stats.update();
  169. }
  170. function log() {
  171. }
  172. </script>
  173. </body>
  174. </html>