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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - point light WebGL</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- }
- a {
- color: #ff0080;
- text-decoration: none;
- }
- a:hover {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights WebGL demo.<br />
- Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
- </div>
- <!--
- <script type="text/javascript" src="../build/Three.js"></script>
- -->
-
- <script type="text/javascript" src="../src/Three.js"></script>
- <script type="text/javascript" src="../src/core/Color.js"></script>
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
- <script type="text/javascript" src="../src/core/Face3.js"></script>
- <script type="text/javascript" src="../src/core/Face4.js"></script>
- <script type="text/javascript" src="../src/core/UV.js"></script>
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
- <script type="text/javascript" src="../src/io/Loader.js"></script>
- <script type="text/javascript" src="../src/lights/Light.js"></script>
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
- <script type="text/javascript" src="../src/lights/PointLight.js"></script>
- <script type="text/javascript" src="../src/objects/Object3D.js"></script>
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
- <script type="text/javascript" src="../src/objects/Line.js"></script>
- <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var camera, scene, renderer,
- particle1, particle2, particle2,
- light1, light2, light3,
- object;
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- var container = document.getElementById( 'container' );
- camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 100;
- scene = new THREE.Scene();
- var loader = new THREE.Loader();
-
- loader.loadAsciiOld( "obj/walt/WaltHead.js", function() {
-
- //object = new THREE.Mesh( new WaltHead(), [ new THREE.MeshColorStrokeMaterial( 0xffffff ) ] );
- //object = new THREE.Mesh( new WaltHead(), new THREE.MeshColorFillMaterial( 0xffffff ) );
- object = new THREE.Mesh( new WaltHead(), new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
- object.scale.x = object.scale.y = object.scale.z = 0.80;
- object.overdraw = true;
- scene.addObject( object );
-
- });
-
- /*
- loader.loadAscii( "obj/walt/WaltHead_slim.js", function( geometry ) {
-
- object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
- object.scale.x = object.scale.y = object.scale.z = 0.80;
- object.overdraw = true;
- scene.addObject( object );
-
- });
- */
- /*
- loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) {
-
- object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
- object.scale.x = object.scale.y = object.scale.z = 0.80;
- object.overdraw = true;
- scene.addObject( object );
-
- }, "obj/walt");
- */
-
- /*
- var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 );
- directionalLight.position.x = 1;
- directionalLight.position.y = 1;
- directionalLight.position.z = 2;
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- */
-
- scene.addLight( new THREE.AmbientLight( 0x00020 ) );
- scene.addLight( new THREE.AmbientLight( 0x00000 ) );
- light1 = new THREE.PointLight( 0xff0040 );
- scene.addLight( light1 );
- light2 = new THREE.PointLight( 0x0040ff );
- scene.addLight( light2 );
- light3 = new THREE.PointLight( 0x80ff80 );
- scene.addLight( light3 );
- var l1 = new THREE.Mesh( new Sphere( 1, 16, 8, 1 ), new THREE.MeshColorFillMaterial( 0xff0040 ) );
- l1.position = light1.position;
- scene.addObject( l1 );
-
- var l2 = new THREE.Mesh( new Sphere( 1, 16, 8, 1 ), new THREE.MeshColorFillMaterial( 0x0040ff ) );
- l2.position = light2.position;
- scene.addObject( l2 );
-
- var l3 = new THREE.Mesh( new Sphere( 1, 16, 8, 1 ), new THREE.MeshColorFillMaterial( 0x80ff80 ) );
- l3.position = light3.position;
- scene.addObject( l3 );
-
- //renderer = new THREE.CanvasRenderer();
- renderer = new THREE.WebGLRenderer( );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
-
- /*
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- */
- }
- function loop() {
- var time = new Date().getTime() * 0.0005;
- object.rotation.y -= 0.01;
- light1.position.x = Math.sin( time * 0.7 ) * 30;
- light1.position.y = Math.cos( time * 0.5 ) * 40;
- light1.position.z = Math.cos( time * 0.3 ) * 30;
- light2.position.x = Math.cos( time * 0.3 ) * 30;
- light2.position.y = Math.sin( time * 0.5 ) * 40;
- light2.position.z = Math.sin( time * 0.7 ) * 30;
- light3.position.x = Math.sin( time * 0.7 ) * 30;
- light3.position.y = Math.cos( time * 0.3 ) * 40;
- light3.position.z = Math.sin( time * 0.5 ) * 30;
- renderer.render(scene, camera);
-
- //stats.update();
- }
-
- function log() {
- }
- </script>
- </body>
- </html>
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