STLLoader.js 9.3 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding ignores header. There doesn't seem to be much of a use for it.
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.addEventListener( 'load', function ( event ) {
  18. *
  19. * var geometry = event.content;
  20. * scene.add( new THREE.Mesh( geometry ) );
  21. *
  22. * } );
  23. * loader.load( './models/stl/slotted_disk.stl' );
  24. */
  25. THREE.STLLoader = function () {};
  26. THREE.STLLoader.prototype = {
  27. constructor: THREE.STLLoader
  28. };
  29. THREE.STLLoader.prototype.load = function ( url, callback ) {
  30. var scope = this;
  31. var xhr = new XMLHttpRequest();
  32. function onloaded( event ) {
  33. if ( event.target.status === 200 || event.target.status === 0 ) {
  34. var geometry = scope.parse( event.target.response || event.target.responseText );
  35. scope.dispatchEvent( { type: 'load', content: geometry } );
  36. if ( callback ) callback( geometry );
  37. } else {
  38. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']', response: event.target.responseText } );
  39. }
  40. }
  41. xhr.addEventListener( 'load', onloaded, false );
  42. xhr.addEventListener( 'progress', function ( event ) {
  43. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  44. }, false );
  45. xhr.addEventListener( 'error', function () {
  46. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  47. }, false );
  48. if ( xhr.overrideMimeType ) xhr.overrideMimeType( 'text/plain; charset=x-user-defined' );
  49. xhr.open( 'GET', url, true );
  50. xhr.responseType = 'arraybuffer';
  51. xhr.send( null );
  52. };
  53. THREE.STLLoader.prototype.parse = function ( data ) {
  54. var isBinary = function () {
  55. var expect, face_size, n_faces, reader;
  56. reader = new DataView( binData );
  57. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  58. n_faces = reader.getUint32(80,true);
  59. expect = 80 + (32 / 8) + (n_faces * face_size);
  60. return expect === reader.byteLength;
  61. };
  62. var binData = this.ensureBinary( data );
  63. return isBinary()
  64. ? this.parseBinary( binData )
  65. : this.parseASCII( this.ensureString( data ) );
  66. };
  67. THREE.STLLoader.prototype.parseBinary = function (data) {
  68. var face, geometry, n_faces, reader, length, normal, i, dataOffset, faceLength, start, vertexstart;
  69. reader = new DataView( data );
  70. n_faces = reader.getUint32(80,true);
  71. geometry = new THREE.Geometry();
  72. dataOffset = 84;
  73. faceLength = 12 * 4 + 2;
  74. for (face = 0; face < n_faces; face++) {
  75. start = dataOffset + face * faceLength;
  76. normal = new THREE.Vector3(
  77. reader.getFloat32(start,true),
  78. reader.getFloat32(start + 4,true),
  79. reader.getFloat32(start + 8,true)
  80. );
  81. for (i = 1; i <= 3; i++) {
  82. vertexstart = start + i * 12;
  83. geometry.vertices.push(
  84. new THREE.Vector3(
  85. reader.getFloat32(vertexstart,true),
  86. reader.getFloat32(vertexstart +4,true),
  87. reader.getFloat32(vertexstart + 8,true)
  88. )
  89. );
  90. }
  91. length = geometry.vertices.length;
  92. geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
  93. }
  94. geometry.computeCentroids();
  95. geometry.computeBoundingSphere();
  96. return geometry;
  97. };
  98. THREE.STLLoader.prototype.parseASCII = function (data) {
  99. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  100. geometry = new THREE.Geometry();
  101. patternFace = /facet([\s\S]*?)endfacet/g;
  102. while ( ( result = patternFace.exec( data ) ) !== null ) {
  103. text = result[0];
  104. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  105. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  106. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  107. }
  108. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  109. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  110. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  111. }
  112. length = geometry.vertices.length;
  113. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  114. }
  115. geometry.computeCentroids();
  116. geometry.computeBoundingBox();
  117. geometry.computeBoundingSphere();
  118. return geometry;
  119. };
  120. THREE.STLLoader.prototype.ensureString = function (buf) {
  121. if (typeof buf !== "string"){
  122. var array_buffer = new Uint8Array(buf);
  123. var str = '';
  124. for(var i = 0; i < buf.byteLength; i++) {
  125. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  126. }
  127. return str;
  128. } else {
  129. return buf;
  130. }
  131. };
  132. THREE.STLLoader.prototype.ensureBinary = function (buf) {
  133. if (typeof buf === "string"){
  134. var array_buffer = new Uint8Array(buf.length);
  135. for(var i = 0; i < buf.length; i++) {
  136. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  137. }
  138. return array_buffer.buffer || array_buffer;
  139. } else {
  140. return buf;
  141. }
  142. };
  143. THREE.EventDispatcher.prototype.apply( THREE.STLLoader.prototype );
  144. if ( typeof DataView === 'undefined'){
  145. DataView = function(buffer, byteOffset, byteLength){
  146. this.buffer = buffer;
  147. this.byteOffset = byteOffset || 0;
  148. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  149. this._isString = typeof buffer === "string";
  150. }
  151. DataView.prototype = {
  152. _getCharCodes:function(buffer,start,length){
  153. start = start || 0;
  154. length = length || buffer.length;
  155. var end = start + length;
  156. var codes = [];
  157. for (var i = start; i < end; i++) {
  158. codes.push(buffer.charCodeAt(i) & 0xff);
  159. }
  160. return codes;
  161. },
  162. _getBytes: function (length, byteOffset, littleEndian) {
  163. var result;
  164. // Handle the lack of endianness
  165. if (littleEndian === undefined) {
  166. littleEndian = this._littleEndian;
  167. }
  168. // Handle the lack of byteOffset
  169. if (byteOffset === undefined) {
  170. byteOffset = this.byteOffset;
  171. } else {
  172. byteOffset = this.byteOffset + byteOffset;
  173. }
  174. if (length === undefined) {
  175. length = this.byteLength - byteOffset;
  176. }
  177. // Error Checking
  178. if (typeof byteOffset !== 'number') {
  179. throw new TypeError('DataView byteOffset is not a number');
  180. }
  181. if (length < 0 || byteOffset + length > this.byteLength) {
  182. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  183. }
  184. if (this.isString){
  185. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  186. } else {
  187. result = this.buffer.slice(byteOffset, byteOffset + length);
  188. }
  189. if (!littleEndian && length > 1) {
  190. if (!(result instanceof Array)) {
  191. result = Array.prototype.slice.call(result);
  192. }
  193. result.reverse();
  194. }
  195. return result;
  196. },
  197. // Compatibility functions on a String Buffer
  198. getFloat64: function (byteOffset, littleEndian) {
  199. var b = this._getBytes(8, byteOffset, littleEndian),
  200. sign = 1 - (2 * (b[7] >> 7)),
  201. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  202. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  203. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  204. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  205. if (exponent === 1024) {
  206. if (mantissa !== 0) {
  207. return NaN;
  208. } else {
  209. return sign * Infinity;
  210. }
  211. }
  212. if (exponent === -1023) { // Denormalized
  213. return sign * mantissa * Math.pow(2, -1022 - 52);
  214. }
  215. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  216. },
  217. getFloat32: function (byteOffset, littleEndian) {
  218. var b = this._getBytes(4, byteOffset, littleEndian),
  219. sign = 1 - (2 * (b[3] >> 7)),
  220. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  221. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  222. if (exponent === 128) {
  223. if (mantissa !== 0) {
  224. return NaN;
  225. } else {
  226. return sign * Infinity;
  227. }
  228. }
  229. if (exponent === -127) { // Denormalized
  230. return sign * mantissa * Math.pow(2, -126 - 23);
  231. }
  232. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  233. },
  234. getInt32: function (byteOffset, littleEndian) {
  235. var b = this._getBytes(4, byteOffset, littleEndian);
  236. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  237. },
  238. getUint32: function (byteOffset, littleEndian) {
  239. return this.getInt32(byteOffset, littleEndian) >>> 0;
  240. },
  241. getInt16: function (byteOffset, littleEndian) {
  242. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  243. },
  244. getUint16: function (byteOffset, littleEndian) {
  245. var b = this._getBytes(2, byteOffset, littleEndian);
  246. return (b[1] << 8) | b[0];
  247. },
  248. getInt8: function (byteOffset) {
  249. return (this.getUint8(byteOffset) << 24) >> 24;
  250. },
  251. getUint8: function (byteOffset) {
  252. return this._getBytes(1, byteOffset)[0];
  253. }
  254. };
  255. }