GLTFLoader.js 101 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. ClampToEdgeWrapping,
  8. Color,
  9. DirectionalLight,
  10. DoubleSide,
  11. FileLoader,
  12. FrontSide,
  13. Group,
  14. ImageBitmapLoader,
  15. InterleavedBuffer,
  16. InterleavedBufferAttribute,
  17. Interpolant,
  18. InterpolateDiscrete,
  19. InterpolateLinear,
  20. Line,
  21. LineBasicMaterial,
  22. LineLoop,
  23. LineSegments,
  24. LinearFilter,
  25. LinearMipmapLinearFilter,
  26. LinearMipmapNearestFilter,
  27. Loader,
  28. LoaderUtils,
  29. Material,
  30. MathUtils,
  31. Matrix4,
  32. Mesh,
  33. MeshBasicMaterial,
  34. MeshPhysicalMaterial,
  35. MeshStandardMaterial,
  36. MirroredRepeatWrapping,
  37. NearestFilter,
  38. NearestMipmapLinearFilter,
  39. NearestMipmapNearestFilter,
  40. NumberKeyframeTrack,
  41. Object3D,
  42. OrthographicCamera,
  43. PerspectiveCamera,
  44. PointLight,
  45. Points,
  46. PointsMaterial,
  47. PropertyBinding,
  48. Quaternion,
  49. QuaternionKeyframeTrack,
  50. RepeatWrapping,
  51. Skeleton,
  52. SkinnedMesh,
  53. Sphere,
  54. SpotLight,
  55. TangentSpaceNormalMap,
  56. Texture,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from 'three';
  65. class GLTFLoader extends Loader {
  66. constructor( manager ) {
  67. super( manager );
  68. this.dracoLoader = null;
  69. this.ktx2Loader = null;
  70. this.meshoptDecoder = null;
  71. this.pluginCallbacks = [];
  72. this.register( function ( parser ) {
  73. return new GLTFMaterialsClearcoatExtension( parser );
  74. } );
  75. this.register( function ( parser ) {
  76. return new GLTFTextureBasisUExtension( parser );
  77. } );
  78. this.register( function ( parser ) {
  79. return new GLTFTextureWebPExtension( parser );
  80. } );
  81. this.register( function ( parser ) {
  82. return new GLTFMaterialsSheenExtension( parser );
  83. } );
  84. this.register( function ( parser ) {
  85. return new GLTFMaterialsTransmissionExtension( parser );
  86. } );
  87. this.register( function ( parser ) {
  88. return new GLTFMaterialsVolumeExtension( parser );
  89. } );
  90. this.register( function ( parser ) {
  91. return new GLTFMaterialsIorExtension( parser );
  92. } );
  93. this.register( function ( parser ) {
  94. return new GLTFMaterialsSpecularExtension( parser );
  95. } );
  96. this.register( function ( parser ) {
  97. return new GLTFLightsExtension( parser );
  98. } );
  99. this.register( function ( parser ) {
  100. return new GLTFMeshoptCompression( parser );
  101. } );
  102. }
  103. load( url, onLoad, onProgress, onError ) {
  104. const scope = this;
  105. let resourcePath;
  106. if ( this.resourcePath !== '' ) {
  107. resourcePath = this.resourcePath;
  108. } else if ( this.path !== '' ) {
  109. resourcePath = this.path;
  110. } else {
  111. resourcePath = LoaderUtils.extractUrlBase( url );
  112. }
  113. // Tells the LoadingManager to track an extra item, which resolves after
  114. // the model is fully loaded. This means the count of items loaded will
  115. // be incorrect, but ensures manager.onLoad() does not fire early.
  116. this.manager.itemStart( url );
  117. const _onError = function ( e ) {
  118. if ( onError ) {
  119. onError( e );
  120. } else {
  121. console.error( e );
  122. }
  123. scope.manager.itemError( url );
  124. scope.manager.itemEnd( url );
  125. };
  126. const loader = new FileLoader( this.manager );
  127. loader.setPath( this.path );
  128. loader.setResponseType( 'arraybuffer' );
  129. loader.setRequestHeader( this.requestHeader );
  130. loader.setWithCredentials( this.withCredentials );
  131. loader.load( url, function ( data ) {
  132. try {
  133. scope.parse( data, resourcePath, function ( gltf ) {
  134. onLoad( gltf );
  135. scope.manager.itemEnd( url );
  136. }, _onError );
  137. } catch ( e ) {
  138. _onError( e );
  139. }
  140. }, onProgress, _onError );
  141. }
  142. setDRACOLoader( dracoLoader ) {
  143. this.dracoLoader = dracoLoader;
  144. return this;
  145. }
  146. setDDSLoader() {
  147. throw new Error(
  148. 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'
  149. );
  150. }
  151. setKTX2Loader( ktx2Loader ) {
  152. this.ktx2Loader = ktx2Loader;
  153. return this;
  154. }
  155. setMeshoptDecoder( meshoptDecoder ) {
  156. this.meshoptDecoder = meshoptDecoder;
  157. return this;
  158. }
  159. register( callback ) {
  160. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  161. this.pluginCallbacks.push( callback );
  162. }
  163. return this;
  164. }
  165. unregister( callback ) {
  166. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  167. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  168. }
  169. return this;
  170. }
  171. parse( data, path, onLoad, onError ) {
  172. let content;
  173. const extensions = {};
  174. const plugins = {};
  175. if ( typeof data === 'string' ) {
  176. content = data;
  177. } else {
  178. const magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  179. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  180. try {
  181. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  182. } catch ( error ) {
  183. if ( onError ) onError( error );
  184. return;
  185. }
  186. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  187. } else {
  188. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  189. }
  190. }
  191. const json = JSON.parse( content );
  192. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  193. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  194. return;
  195. }
  196. const parser = new GLTFParser( json, {
  197. path: path || this.resourcePath || '',
  198. crossOrigin: this.crossOrigin,
  199. requestHeader: this.requestHeader,
  200. manager: this.manager,
  201. ktx2Loader: this.ktx2Loader,
  202. meshoptDecoder: this.meshoptDecoder
  203. } );
  204. parser.fileLoader.setRequestHeader( this.requestHeader );
  205. for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
  206. const plugin = this.pluginCallbacks[ i ]( parser );
  207. plugins[ plugin.name ] = plugin;
  208. // Workaround to avoid determining as unknown extension
  209. // in addUnknownExtensionsToUserData().
  210. // Remove this workaround if we move all the existing
  211. // extension handlers to plugin system
  212. extensions[ plugin.name ] = true;
  213. }
  214. if ( json.extensionsUsed ) {
  215. for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
  216. const extensionName = json.extensionsUsed[ i ];
  217. const extensionsRequired = json.extensionsRequired || [];
  218. switch ( extensionName ) {
  219. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  220. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  221. break;
  222. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  223. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  224. break;
  225. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  226. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  227. break;
  228. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  229. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  230. break;
  231. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  232. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  233. break;
  234. default:
  235. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  236. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  237. }
  238. }
  239. }
  240. }
  241. parser.setExtensions( extensions );
  242. parser.setPlugins( plugins );
  243. parser.parse( onLoad, onError );
  244. }
  245. parseAsync( data, path ) {
  246. const scope = this;
  247. return new Promise( function ( resolve, reject ) {
  248. scope.parse( data, path, resolve, reject );
  249. } );
  250. }
  251. }
  252. /* GLTFREGISTRY */
  253. function GLTFRegistry() {
  254. let objects = {};
  255. return {
  256. get: function ( key ) {
  257. return objects[ key ];
  258. },
  259. add: function ( key, object ) {
  260. objects[ key ] = object;
  261. },
  262. remove: function ( key ) {
  263. delete objects[ key ];
  264. },
  265. removeAll: function () {
  266. objects = {};
  267. }
  268. };
  269. }
  270. /*********************************/
  271. /********** EXTENSIONS ***********/
  272. /*********************************/
  273. const EXTENSIONS = {
  274. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  275. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  276. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  277. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  278. KHR_MATERIALS_IOR: 'KHR_materials_ior',
  279. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  280. KHR_MATERIALS_SHEEN: 'KHR_materials_sheen',
  281. KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',
  282. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  283. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  284. KHR_MATERIALS_VOLUME: 'KHR_materials_volume',
  285. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  286. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  287. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  288. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  289. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
  290. };
  291. /**
  292. * Punctual Lights Extension
  293. *
  294. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  295. */
  296. class GLTFLightsExtension {
  297. constructor( parser ) {
  298. this.parser = parser;
  299. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  300. // Object3D instance caches
  301. this.cache = { refs: {}, uses: {} };
  302. }
  303. _markDefs() {
  304. const parser = this.parser;
  305. const nodeDefs = this.parser.json.nodes || [];
  306. for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  307. const nodeDef = nodeDefs[ nodeIndex ];
  308. if ( nodeDef.extensions
  309. && nodeDef.extensions[ this.name ]
  310. && nodeDef.extensions[ this.name ].light !== undefined ) {
  311. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  312. }
  313. }
  314. }
  315. _loadLight( lightIndex ) {
  316. const parser = this.parser;
  317. const cacheKey = 'light:' + lightIndex;
  318. let dependency = parser.cache.get( cacheKey );
  319. if ( dependency ) return dependency;
  320. const json = parser.json;
  321. const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  322. const lightDefs = extensions.lights || [];
  323. const lightDef = lightDefs[ lightIndex ];
  324. let lightNode;
  325. const color = new Color( 0xffffff );
  326. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  327. const range = lightDef.range !== undefined ? lightDef.range : 0;
  328. switch ( lightDef.type ) {
  329. case 'directional':
  330. lightNode = new DirectionalLight( color );
  331. lightNode.target.position.set( 0, 0, - 1 );
  332. lightNode.add( lightNode.target );
  333. break;
  334. case 'point':
  335. lightNode = new PointLight( color );
  336. lightNode.distance = range;
  337. break;
  338. case 'spot':
  339. lightNode = new SpotLight( color );
  340. lightNode.distance = range;
  341. // Handle spotlight properties.
  342. lightDef.spot = lightDef.spot || {};
  343. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  344. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  345. lightNode.angle = lightDef.spot.outerConeAngle;
  346. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  347. lightNode.target.position.set( 0, 0, - 1 );
  348. lightNode.add( lightNode.target );
  349. break;
  350. default:
  351. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  352. }
  353. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  354. // here, because node-level parsing will only override position if explicitly specified.
  355. lightNode.position.set( 0, 0, 0 );
  356. lightNode.decay = 2;
  357. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  358. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  359. dependency = Promise.resolve( lightNode );
  360. parser.cache.add( cacheKey, dependency );
  361. return dependency;
  362. }
  363. createNodeAttachment( nodeIndex ) {
  364. const self = this;
  365. const parser = this.parser;
  366. const json = parser.json;
  367. const nodeDef = json.nodes[ nodeIndex ];
  368. const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  369. const lightIndex = lightDef.light;
  370. if ( lightIndex === undefined ) return null;
  371. return this._loadLight( lightIndex ).then( function ( light ) {
  372. return parser._getNodeRef( self.cache, lightIndex, light );
  373. } );
  374. }
  375. }
  376. /**
  377. * Unlit Materials Extension
  378. *
  379. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  380. */
  381. class GLTFMaterialsUnlitExtension {
  382. constructor() {
  383. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  384. }
  385. getMaterialType() {
  386. return MeshBasicMaterial;
  387. }
  388. extendParams( materialParams, materialDef, parser ) {
  389. const pending = [];
  390. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  391. materialParams.opacity = 1.0;
  392. const metallicRoughness = materialDef.pbrMetallicRoughness;
  393. if ( metallicRoughness ) {
  394. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  395. const array = metallicRoughness.baseColorFactor;
  396. materialParams.color.fromArray( array );
  397. materialParams.opacity = array[ 3 ];
  398. }
  399. if ( metallicRoughness.baseColorTexture !== undefined ) {
  400. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  401. }
  402. }
  403. return Promise.all( pending );
  404. }
  405. }
  406. /**
  407. * Clearcoat Materials Extension
  408. *
  409. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  410. */
  411. class GLTFMaterialsClearcoatExtension {
  412. constructor( parser ) {
  413. this.parser = parser;
  414. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  415. }
  416. getMaterialType( materialIndex ) {
  417. const parser = this.parser;
  418. const materialDef = parser.json.materials[ materialIndex ];
  419. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  420. return MeshPhysicalMaterial;
  421. }
  422. extendMaterialParams( materialIndex, materialParams ) {
  423. const parser = this.parser;
  424. const materialDef = parser.json.materials[ materialIndex ];
  425. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  426. return Promise.resolve();
  427. }
  428. const pending = [];
  429. const extension = materialDef.extensions[ this.name ];
  430. if ( extension.clearcoatFactor !== undefined ) {
  431. materialParams.clearcoat = extension.clearcoatFactor;
  432. }
  433. if ( extension.clearcoatTexture !== undefined ) {
  434. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  435. }
  436. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  437. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  438. }
  439. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  440. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  441. }
  442. if ( extension.clearcoatNormalTexture !== undefined ) {
  443. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  444. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  445. const scale = extension.clearcoatNormalTexture.scale;
  446. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  447. }
  448. }
  449. return Promise.all( pending );
  450. }
  451. }
  452. /**
  453. * Sheen Materials Extension
  454. *
  455. * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen
  456. */
  457. class GLTFMaterialsSheenExtension {
  458. constructor( parser ) {
  459. this.parser = parser;
  460. this.name = EXTENSIONS.KHR_MATERIALS_SHEEN;
  461. }
  462. getMaterialType( materialIndex ) {
  463. const parser = this.parser;
  464. const materialDef = parser.json.materials[ materialIndex ];
  465. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  466. return MeshPhysicalMaterial;
  467. }
  468. extendMaterialParams( materialIndex, materialParams ) {
  469. const parser = this.parser;
  470. const materialDef = parser.json.materials[ materialIndex ];
  471. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  472. return Promise.resolve();
  473. }
  474. const pending = [];
  475. materialParams.sheenColor = new Color( 0, 0, 0 );
  476. materialParams.sheenRoughness = 0;
  477. materialParams.sheen = 1;
  478. const extension = materialDef.extensions[ this.name ];
  479. if ( extension.sheenColorFactor !== undefined ) {
  480. materialParams.sheenColor.fromArray( extension.sheenColorFactor );
  481. }
  482. if ( extension.sheenRoughnessFactor !== undefined ) {
  483. materialParams.sheenRoughness = extension.sheenRoughnessFactor;
  484. }
  485. if ( extension.sheenColorTexture !== undefined ) {
  486. pending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture ) );
  487. }
  488. if ( extension.sheenRoughnessTexture !== undefined ) {
  489. pending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );
  490. }
  491. return Promise.all( pending );
  492. }
  493. }
  494. /**
  495. * Transmission Materials Extension
  496. *
  497. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  498. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  499. */
  500. class GLTFMaterialsTransmissionExtension {
  501. constructor( parser ) {
  502. this.parser = parser;
  503. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  504. }
  505. getMaterialType( materialIndex ) {
  506. const parser = this.parser;
  507. const materialDef = parser.json.materials[ materialIndex ];
  508. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  509. return MeshPhysicalMaterial;
  510. }
  511. extendMaterialParams( materialIndex, materialParams ) {
  512. const parser = this.parser;
  513. const materialDef = parser.json.materials[ materialIndex ];
  514. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  515. return Promise.resolve();
  516. }
  517. const pending = [];
  518. const extension = materialDef.extensions[ this.name ];
  519. if ( extension.transmissionFactor !== undefined ) {
  520. materialParams.transmission = extension.transmissionFactor;
  521. }
  522. if ( extension.transmissionTexture !== undefined ) {
  523. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  524. }
  525. return Promise.all( pending );
  526. }
  527. }
  528. /**
  529. * Materials Volume Extension
  530. *
  531. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
  532. */
  533. class GLTFMaterialsVolumeExtension {
  534. constructor( parser ) {
  535. this.parser = parser;
  536. this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;
  537. }
  538. getMaterialType( materialIndex ) {
  539. const parser = this.parser;
  540. const materialDef = parser.json.materials[ materialIndex ];
  541. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  542. return MeshPhysicalMaterial;
  543. }
  544. extendMaterialParams( materialIndex, materialParams ) {
  545. const parser = this.parser;
  546. const materialDef = parser.json.materials[ materialIndex ];
  547. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  548. return Promise.resolve();
  549. }
  550. const pending = [];
  551. const extension = materialDef.extensions[ this.name ];
  552. materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;
  553. if ( extension.thicknessTexture !== undefined ) {
  554. pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );
  555. }
  556. materialParams.attenuationDistance = extension.attenuationDistance || 0;
  557. const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
  558. materialParams.attenuationColor = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
  559. return Promise.all( pending );
  560. }
  561. }
  562. /**
  563. * Materials ior Extension
  564. *
  565. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
  566. */
  567. class GLTFMaterialsIorExtension {
  568. constructor( parser ) {
  569. this.parser = parser;
  570. this.name = EXTENSIONS.KHR_MATERIALS_IOR;
  571. }
  572. getMaterialType( materialIndex ) {
  573. const parser = this.parser;
  574. const materialDef = parser.json.materials[ materialIndex ];
  575. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  576. return MeshPhysicalMaterial;
  577. }
  578. extendMaterialParams( materialIndex, materialParams ) {
  579. const parser = this.parser;
  580. const materialDef = parser.json.materials[ materialIndex ];
  581. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  582. return Promise.resolve();
  583. }
  584. const extension = materialDef.extensions[ this.name ];
  585. materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;
  586. return Promise.resolve();
  587. }
  588. }
  589. /**
  590. * Materials specular Extension
  591. *
  592. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
  593. */
  594. class GLTFMaterialsSpecularExtension {
  595. constructor( parser ) {
  596. this.parser = parser;
  597. this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;
  598. }
  599. getMaterialType( materialIndex ) {
  600. const parser = this.parser;
  601. const materialDef = parser.json.materials[ materialIndex ];
  602. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  603. return MeshPhysicalMaterial;
  604. }
  605. extendMaterialParams( materialIndex, materialParams ) {
  606. const parser = this.parser;
  607. const materialDef = parser.json.materials[ materialIndex ];
  608. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  609. return Promise.resolve();
  610. }
  611. const pending = [];
  612. const extension = materialDef.extensions[ this.name ];
  613. materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;
  614. if ( extension.specularTexture !== undefined ) {
  615. pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );
  616. }
  617. const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
  618. materialParams.specularColor = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
  619. if ( extension.specularColorTexture !== undefined ) {
  620. pending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture ).then( function ( texture ) {
  621. texture.encoding = sRGBEncoding;
  622. } ) );
  623. }
  624. return Promise.all( pending );
  625. }
  626. }
  627. /**
  628. * BasisU Texture Extension
  629. *
  630. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  631. */
  632. class GLTFTextureBasisUExtension {
  633. constructor( parser ) {
  634. this.parser = parser;
  635. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  636. }
  637. loadTexture( textureIndex ) {
  638. const parser = this.parser;
  639. const json = parser.json;
  640. const textureDef = json.textures[ textureIndex ];
  641. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  642. return null;
  643. }
  644. const extension = textureDef.extensions[ this.name ];
  645. const loader = parser.options.ktx2Loader;
  646. if ( ! loader ) {
  647. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  648. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  649. } else {
  650. // Assumes that the extension is optional and that a fallback texture is present
  651. return null;
  652. }
  653. }
  654. return parser.loadTextureImage( textureIndex, extension.source, loader );
  655. }
  656. }
  657. /**
  658. * WebP Texture Extension
  659. *
  660. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  661. */
  662. class GLTFTextureWebPExtension {
  663. constructor( parser ) {
  664. this.parser = parser;
  665. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  666. this.isSupported = null;
  667. }
  668. loadTexture( textureIndex ) {
  669. const name = this.name;
  670. const parser = this.parser;
  671. const json = parser.json;
  672. const textureDef = json.textures[ textureIndex ];
  673. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  674. return null;
  675. }
  676. const extension = textureDef.extensions[ name ];
  677. const source = json.images[ extension.source ];
  678. let loader = parser.textureLoader;
  679. if ( source.uri ) {
  680. const handler = parser.options.manager.getHandler( source.uri );
  681. if ( handler !== null ) loader = handler;
  682. }
  683. return this.detectSupport().then( function ( isSupported ) {
  684. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  685. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  686. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  687. }
  688. // Fall back to PNG or JPEG.
  689. return parser.loadTexture( textureIndex );
  690. } );
  691. }
  692. detectSupport() {
  693. if ( ! this.isSupported ) {
  694. this.isSupported = new Promise( function ( resolve ) {
  695. const image = new Image();
  696. // Lossy test image. Support for lossy images doesn't guarantee support for all
  697. // WebP images, unfortunately.
  698. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  699. image.onload = image.onerror = function () {
  700. resolve( image.height === 1 );
  701. };
  702. } );
  703. }
  704. return this.isSupported;
  705. }
  706. }
  707. /**
  708. * meshopt BufferView Compression Extension
  709. *
  710. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  711. */
  712. class GLTFMeshoptCompression {
  713. constructor( parser ) {
  714. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  715. this.parser = parser;
  716. }
  717. loadBufferView( index ) {
  718. const json = this.parser.json;
  719. const bufferView = json.bufferViews[ index ];
  720. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  721. const extensionDef = bufferView.extensions[ this.name ];
  722. const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  723. const decoder = this.parser.options.meshoptDecoder;
  724. if ( ! decoder || ! decoder.supported ) {
  725. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  726. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  727. } else {
  728. // Assumes that the extension is optional and that fallback buffer data is present
  729. return null;
  730. }
  731. }
  732. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  733. const byteOffset = extensionDef.byteOffset || 0;
  734. const byteLength = extensionDef.byteLength || 0;
  735. const count = extensionDef.count;
  736. const stride = extensionDef.byteStride;
  737. const result = new ArrayBuffer( count * stride );
  738. const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  739. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  740. return result;
  741. } );
  742. } else {
  743. return null;
  744. }
  745. }
  746. }
  747. /* BINARY EXTENSION */
  748. const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  749. const BINARY_EXTENSION_HEADER_LENGTH = 12;
  750. const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  751. class GLTFBinaryExtension {
  752. constructor( data ) {
  753. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  754. this.content = null;
  755. this.body = null;
  756. const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  757. this.header = {
  758. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  759. version: headerView.getUint32( 4, true ),
  760. length: headerView.getUint32( 8, true )
  761. };
  762. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  763. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  764. } else if ( this.header.version < 2.0 ) {
  765. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  766. }
  767. const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
  768. const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  769. let chunkIndex = 0;
  770. while ( chunkIndex < chunkContentsLength ) {
  771. const chunkLength = chunkView.getUint32( chunkIndex, true );
  772. chunkIndex += 4;
  773. const chunkType = chunkView.getUint32( chunkIndex, true );
  774. chunkIndex += 4;
  775. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  776. const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  777. this.content = LoaderUtils.decodeText( contentArray );
  778. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  779. const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  780. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  781. }
  782. // Clients must ignore chunks with unknown types.
  783. chunkIndex += chunkLength;
  784. }
  785. if ( this.content === null ) {
  786. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  787. }
  788. }
  789. }
  790. /**
  791. * DRACO Mesh Compression Extension
  792. *
  793. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  794. */
  795. class GLTFDracoMeshCompressionExtension {
  796. constructor( json, dracoLoader ) {
  797. if ( ! dracoLoader ) {
  798. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  799. }
  800. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  801. this.json = json;
  802. this.dracoLoader = dracoLoader;
  803. this.dracoLoader.preload();
  804. }
  805. decodePrimitive( primitive, parser ) {
  806. const json = this.json;
  807. const dracoLoader = this.dracoLoader;
  808. const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  809. const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  810. const threeAttributeMap = {};
  811. const attributeNormalizedMap = {};
  812. const attributeTypeMap = {};
  813. for ( const attributeName in gltfAttributeMap ) {
  814. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  815. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  816. }
  817. for ( const attributeName in primitive.attributes ) {
  818. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  819. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  820. const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  821. const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  822. attributeTypeMap[ threeAttributeName ] = componentType;
  823. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  824. }
  825. }
  826. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  827. return new Promise( function ( resolve ) {
  828. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  829. for ( const attributeName in geometry.attributes ) {
  830. const attribute = geometry.attributes[ attributeName ];
  831. const normalized = attributeNormalizedMap[ attributeName ];
  832. if ( normalized !== undefined ) attribute.normalized = normalized;
  833. }
  834. resolve( geometry );
  835. }, threeAttributeMap, attributeTypeMap );
  836. } );
  837. } );
  838. }
  839. }
  840. /**
  841. * Texture Transform Extension
  842. *
  843. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  844. */
  845. class GLTFTextureTransformExtension {
  846. constructor() {
  847. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  848. }
  849. extendTexture( texture, transform ) {
  850. if ( transform.texCoord !== undefined ) {
  851. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  852. }
  853. if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {
  854. // See https://github.com/mrdoob/three.js/issues/21819.
  855. return texture;
  856. }
  857. texture = texture.clone();
  858. if ( transform.offset !== undefined ) {
  859. texture.offset.fromArray( transform.offset );
  860. }
  861. if ( transform.rotation !== undefined ) {
  862. texture.rotation = transform.rotation;
  863. }
  864. if ( transform.scale !== undefined ) {
  865. texture.repeat.fromArray( transform.scale );
  866. }
  867. texture.needsUpdate = true;
  868. return texture;
  869. }
  870. }
  871. /**
  872. * Specular-Glossiness Extension
  873. *
  874. * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness
  875. */
  876. /**
  877. * A sub class of StandardMaterial with some of the functionality
  878. * changed via the `onBeforeCompile` callback
  879. * @pailhead
  880. */
  881. class GLTFMeshStandardSGMaterial extends MeshStandardMaterial {
  882. constructor( params ) {
  883. super();
  884. this.isGLTFSpecularGlossinessMaterial = true;
  885. //various chunks that need replacing
  886. const specularMapParsFragmentChunk = [
  887. '#ifdef USE_SPECULARMAP',
  888. ' uniform sampler2D specularMap;',
  889. '#endif'
  890. ].join( '\n' );
  891. const glossinessMapParsFragmentChunk = [
  892. '#ifdef USE_GLOSSINESSMAP',
  893. ' uniform sampler2D glossinessMap;',
  894. '#endif'
  895. ].join( '\n' );
  896. const specularMapFragmentChunk = [
  897. 'vec3 specularFactor = specular;',
  898. '#ifdef USE_SPECULARMAP',
  899. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  900. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  901. ' specularFactor *= texelSpecular.rgb;',
  902. '#endif'
  903. ].join( '\n' );
  904. const glossinessMapFragmentChunk = [
  905. 'float glossinessFactor = glossiness;',
  906. '#ifdef USE_GLOSSINESSMAP',
  907. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  908. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  909. ' glossinessFactor *= texelGlossiness.a;',
  910. '#endif'
  911. ].join( '\n' );
  912. const lightPhysicalFragmentChunk = [
  913. 'PhysicalMaterial material;',
  914. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  915. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  916. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  917. 'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  918. 'material.roughness += geometryRoughness;',
  919. 'material.roughness = min( material.roughness, 1.0 );',
  920. 'material.specularColor = specularFactor;',
  921. ].join( '\n' );
  922. const uniforms = {
  923. specular: { value: new Color().setHex( 0xffffff ) },
  924. glossiness: { value: 1 },
  925. specularMap: { value: null },
  926. glossinessMap: { value: null }
  927. };
  928. this._extraUniforms = uniforms;
  929. this.onBeforeCompile = function ( shader ) {
  930. for ( const uniformName in uniforms ) {
  931. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  932. }
  933. shader.fragmentShader = shader.fragmentShader
  934. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  935. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  936. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  937. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  938. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  939. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  940. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  941. };
  942. Object.defineProperties( this, {
  943. specular: {
  944. get: function () {
  945. return uniforms.specular.value;
  946. },
  947. set: function ( v ) {
  948. uniforms.specular.value = v;
  949. }
  950. },
  951. specularMap: {
  952. get: function () {
  953. return uniforms.specularMap.value;
  954. },
  955. set: function ( v ) {
  956. uniforms.specularMap.value = v;
  957. if ( v ) {
  958. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  959. } else {
  960. delete this.defines.USE_SPECULARMAP;
  961. }
  962. }
  963. },
  964. glossiness: {
  965. get: function () {
  966. return uniforms.glossiness.value;
  967. },
  968. set: function ( v ) {
  969. uniforms.glossiness.value = v;
  970. }
  971. },
  972. glossinessMap: {
  973. get: function () {
  974. return uniforms.glossinessMap.value;
  975. },
  976. set: function ( v ) {
  977. uniforms.glossinessMap.value = v;
  978. if ( v ) {
  979. this.defines.USE_GLOSSINESSMAP = '';
  980. this.defines.USE_UV = '';
  981. } else {
  982. delete this.defines.USE_GLOSSINESSMAP;
  983. delete this.defines.USE_UV;
  984. }
  985. }
  986. }
  987. } );
  988. delete this.metalness;
  989. delete this.roughness;
  990. delete this.metalnessMap;
  991. delete this.roughnessMap;
  992. this.setValues( params );
  993. }
  994. copy( source ) {
  995. super.copy( source );
  996. this.specularMap = source.specularMap;
  997. this.specular.copy( source.specular );
  998. this.glossinessMap = source.glossinessMap;
  999. this.glossiness = source.glossiness;
  1000. delete this.metalness;
  1001. delete this.roughness;
  1002. delete this.metalnessMap;
  1003. delete this.roughnessMap;
  1004. return this;
  1005. }
  1006. }
  1007. class GLTFMaterialsPbrSpecularGlossinessExtension {
  1008. constructor() {
  1009. this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
  1010. this.specularGlossinessParams = [
  1011. 'color',
  1012. 'map',
  1013. 'lightMap',
  1014. 'lightMapIntensity',
  1015. 'aoMap',
  1016. 'aoMapIntensity',
  1017. 'emissive',
  1018. 'emissiveIntensity',
  1019. 'emissiveMap',
  1020. 'bumpMap',
  1021. 'bumpScale',
  1022. 'normalMap',
  1023. 'normalMapType',
  1024. 'displacementMap',
  1025. 'displacementScale',
  1026. 'displacementBias',
  1027. 'specularMap',
  1028. 'specular',
  1029. 'glossinessMap',
  1030. 'glossiness',
  1031. 'alphaMap',
  1032. 'envMap',
  1033. 'envMapIntensity',
  1034. 'refractionRatio',
  1035. ];
  1036. }
  1037. getMaterialType() {
  1038. return GLTFMeshStandardSGMaterial;
  1039. }
  1040. extendParams( materialParams, materialDef, parser ) {
  1041. const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  1042. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1043. materialParams.opacity = 1.0;
  1044. const pending = [];
  1045. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  1046. const array = pbrSpecularGlossiness.diffuseFactor;
  1047. materialParams.color.fromArray( array );
  1048. materialParams.opacity = array[ 3 ];
  1049. }
  1050. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  1051. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  1052. }
  1053. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  1054. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  1055. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  1056. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  1057. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  1058. }
  1059. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  1060. const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  1061. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  1062. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  1063. }
  1064. return Promise.all( pending );
  1065. }
  1066. createMaterial( materialParams ) {
  1067. const material = new GLTFMeshStandardSGMaterial( materialParams );
  1068. material.fog = true;
  1069. material.color = materialParams.color;
  1070. material.map = materialParams.map === undefined ? null : materialParams.map;
  1071. material.lightMap = null;
  1072. material.lightMapIntensity = 1.0;
  1073. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  1074. material.aoMapIntensity = 1.0;
  1075. material.emissive = materialParams.emissive;
  1076. material.emissiveIntensity = 1.0;
  1077. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  1078. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  1079. material.bumpScale = 1;
  1080. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  1081. material.normalMapType = TangentSpaceNormalMap;
  1082. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  1083. material.displacementMap = null;
  1084. material.displacementScale = 1;
  1085. material.displacementBias = 0;
  1086. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  1087. material.specular = materialParams.specular;
  1088. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  1089. material.glossiness = materialParams.glossiness;
  1090. material.alphaMap = null;
  1091. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  1092. material.envMapIntensity = 1.0;
  1093. material.refractionRatio = 0.98;
  1094. return material;
  1095. }
  1096. }
  1097. /**
  1098. * Mesh Quantization Extension
  1099. *
  1100. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  1101. */
  1102. class GLTFMeshQuantizationExtension {
  1103. constructor() {
  1104. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  1105. }
  1106. }
  1107. /*********************************/
  1108. /********** INTERPOLATION ********/
  1109. /*********************************/
  1110. // Spline Interpolation
  1111. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  1112. class GLTFCubicSplineInterpolant extends Interpolant {
  1113. constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  1114. super( parameterPositions, sampleValues, sampleSize, resultBuffer );
  1115. }
  1116. copySampleValue_( index ) {
  1117. // Copies a sample value to the result buffer. See description of glTF
  1118. // CUBICSPLINE values layout in interpolate_() function below.
  1119. const result = this.resultBuffer,
  1120. values = this.sampleValues,
  1121. valueSize = this.valueSize,
  1122. offset = index * valueSize * 3 + valueSize;
  1123. for ( let i = 0; i !== valueSize; i ++ ) {
  1124. result[ i ] = values[ offset + i ];
  1125. }
  1126. return result;
  1127. }
  1128. }
  1129. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  1130. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  1131. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  1132. const result = this.resultBuffer;
  1133. const values = this.sampleValues;
  1134. const stride = this.valueSize;
  1135. const stride2 = stride * 2;
  1136. const stride3 = stride * 3;
  1137. const td = t1 - t0;
  1138. const p = ( t - t0 ) / td;
  1139. const pp = p * p;
  1140. const ppp = pp * p;
  1141. const offset1 = i1 * stride3;
  1142. const offset0 = offset1 - stride3;
  1143. const s2 = - 2 * ppp + 3 * pp;
  1144. const s3 = ppp - pp;
  1145. const s0 = 1 - s2;
  1146. const s1 = s3 - pp + p;
  1147. // Layout of keyframe output values for CUBICSPLINE animations:
  1148. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  1149. for ( let i = 0; i !== stride; i ++ ) {
  1150. const p0 = values[ offset0 + i + stride ]; // splineVertex_k
  1151. const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  1152. const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  1153. const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  1154. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  1155. }
  1156. return result;
  1157. };
  1158. const _q = new Quaternion();
  1159. class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {
  1160. interpolate_( i1, t0, t, t1 ) {
  1161. const result = super.interpolate_( i1, t0, t, t1 );
  1162. _q.fromArray( result ).normalize().toArray( result );
  1163. return result;
  1164. }
  1165. }
  1166. /*********************************/
  1167. /********** INTERNALS ************/
  1168. /*********************************/
  1169. /* CONSTANTS */
  1170. const WEBGL_CONSTANTS = {
  1171. FLOAT: 5126,
  1172. //FLOAT_MAT2: 35674,
  1173. FLOAT_MAT3: 35675,
  1174. FLOAT_MAT4: 35676,
  1175. FLOAT_VEC2: 35664,
  1176. FLOAT_VEC3: 35665,
  1177. FLOAT_VEC4: 35666,
  1178. LINEAR: 9729,
  1179. REPEAT: 10497,
  1180. SAMPLER_2D: 35678,
  1181. POINTS: 0,
  1182. LINES: 1,
  1183. LINE_LOOP: 2,
  1184. LINE_STRIP: 3,
  1185. TRIANGLES: 4,
  1186. TRIANGLE_STRIP: 5,
  1187. TRIANGLE_FAN: 6,
  1188. UNSIGNED_BYTE: 5121,
  1189. UNSIGNED_SHORT: 5123
  1190. };
  1191. const WEBGL_COMPONENT_TYPES = {
  1192. 5120: Int8Array,
  1193. 5121: Uint8Array,
  1194. 5122: Int16Array,
  1195. 5123: Uint16Array,
  1196. 5125: Uint32Array,
  1197. 5126: Float32Array
  1198. };
  1199. const WEBGL_FILTERS = {
  1200. 9728: NearestFilter,
  1201. 9729: LinearFilter,
  1202. 9984: NearestMipmapNearestFilter,
  1203. 9985: LinearMipmapNearestFilter,
  1204. 9986: NearestMipmapLinearFilter,
  1205. 9987: LinearMipmapLinearFilter
  1206. };
  1207. const WEBGL_WRAPPINGS = {
  1208. 33071: ClampToEdgeWrapping,
  1209. 33648: MirroredRepeatWrapping,
  1210. 10497: RepeatWrapping
  1211. };
  1212. const WEBGL_TYPE_SIZES = {
  1213. 'SCALAR': 1,
  1214. 'VEC2': 2,
  1215. 'VEC3': 3,
  1216. 'VEC4': 4,
  1217. 'MAT2': 4,
  1218. 'MAT3': 9,
  1219. 'MAT4': 16
  1220. };
  1221. const ATTRIBUTES = {
  1222. POSITION: 'position',
  1223. NORMAL: 'normal',
  1224. TANGENT: 'tangent',
  1225. TEXCOORD_0: 'uv',
  1226. TEXCOORD_1: 'uv2',
  1227. COLOR_0: 'color',
  1228. WEIGHTS_0: 'skinWeight',
  1229. JOINTS_0: 'skinIndex',
  1230. };
  1231. const PATH_PROPERTIES = {
  1232. scale: 'scale',
  1233. translation: 'position',
  1234. rotation: 'quaternion',
  1235. weights: 'morphTargetInfluences'
  1236. };
  1237. const INTERPOLATION = {
  1238. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1239. // keyframe track will be initialized with a default interpolation type, then modified.
  1240. LINEAR: InterpolateLinear,
  1241. STEP: InterpolateDiscrete
  1242. };
  1243. const ALPHA_MODES = {
  1244. OPAQUE: 'OPAQUE',
  1245. MASK: 'MASK',
  1246. BLEND: 'BLEND'
  1247. };
  1248. /**
  1249. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1250. */
  1251. function createDefaultMaterial( cache ) {
  1252. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1253. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1254. color: 0xFFFFFF,
  1255. emissive: 0x000000,
  1256. metalness: 1,
  1257. roughness: 1,
  1258. transparent: false,
  1259. depthTest: true,
  1260. side: FrontSide
  1261. } );
  1262. }
  1263. return cache[ 'DefaultMaterial' ];
  1264. }
  1265. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1266. // Add unknown glTF extensions to an object's userData.
  1267. for ( const name in objectDef.extensions ) {
  1268. if ( knownExtensions[ name ] === undefined ) {
  1269. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1270. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1271. }
  1272. }
  1273. }
  1274. /**
  1275. * @param {Object3D|Material|BufferGeometry} object
  1276. * @param {GLTF.definition} gltfDef
  1277. */
  1278. function assignExtrasToUserData( object, gltfDef ) {
  1279. if ( gltfDef.extras !== undefined ) {
  1280. if ( typeof gltfDef.extras === 'object' ) {
  1281. Object.assign( object.userData, gltfDef.extras );
  1282. } else {
  1283. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1284. }
  1285. }
  1286. }
  1287. /**
  1288. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1289. *
  1290. * @param {BufferGeometry} geometry
  1291. * @param {Array<GLTF.Target>} targets
  1292. * @param {GLTFParser} parser
  1293. * @return {Promise<BufferGeometry>}
  1294. */
  1295. function addMorphTargets( geometry, targets, parser ) {
  1296. let hasMorphPosition = false;
  1297. let hasMorphNormal = false;
  1298. let hasMorphColor = false;
  1299. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  1300. const target = targets[ i ];
  1301. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1302. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1303. if ( target.COLOR_0 !== undefined ) hasMorphColor = true;
  1304. if ( hasMorphPosition && hasMorphNormal && hasMorphColor ) break;
  1305. }
  1306. if ( ! hasMorphPosition && ! hasMorphNormal && ! hasMorphColor ) return Promise.resolve( geometry );
  1307. const pendingPositionAccessors = [];
  1308. const pendingNormalAccessors = [];
  1309. const pendingColorAccessors = [];
  1310. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  1311. const target = targets[ i ];
  1312. if ( hasMorphPosition ) {
  1313. const pendingAccessor = target.POSITION !== undefined
  1314. ? parser.getDependency( 'accessor', target.POSITION )
  1315. : geometry.attributes.position;
  1316. pendingPositionAccessors.push( pendingAccessor );
  1317. }
  1318. if ( hasMorphNormal ) {
  1319. const pendingAccessor = target.NORMAL !== undefined
  1320. ? parser.getDependency( 'accessor', target.NORMAL )
  1321. : geometry.attributes.normal;
  1322. pendingNormalAccessors.push( pendingAccessor );
  1323. }
  1324. if ( hasMorphColor ) {
  1325. const pendingAccessor = target.COLOR_0 !== undefined
  1326. ? parser.getDependency( 'accessor', target.COLOR_0 )
  1327. : geometry.attributes.color;
  1328. pendingColorAccessors.push( pendingAccessor );
  1329. }
  1330. }
  1331. return Promise.all( [
  1332. Promise.all( pendingPositionAccessors ),
  1333. Promise.all( pendingNormalAccessors ),
  1334. Promise.all( pendingColorAccessors )
  1335. ] ).then( function ( accessors ) {
  1336. const morphPositions = accessors[ 0 ];
  1337. const morphNormals = accessors[ 1 ];
  1338. const morphColors = accessors[ 2 ];
  1339. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1340. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1341. if ( hasMorphColor ) geometry.morphAttributes.color = morphColors;
  1342. geometry.morphTargetsRelative = true;
  1343. return geometry;
  1344. } );
  1345. }
  1346. /**
  1347. * @param {Mesh} mesh
  1348. * @param {GLTF.Mesh} meshDef
  1349. */
  1350. function updateMorphTargets( mesh, meshDef ) {
  1351. mesh.updateMorphTargets();
  1352. if ( meshDef.weights !== undefined ) {
  1353. for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1354. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1355. }
  1356. }
  1357. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1358. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1359. const targetNames = meshDef.extras.targetNames;
  1360. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1361. mesh.morphTargetDictionary = {};
  1362. for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
  1363. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1364. }
  1365. } else {
  1366. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1367. }
  1368. }
  1369. }
  1370. function createPrimitiveKey( primitiveDef ) {
  1371. const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1372. let geometryKey;
  1373. if ( dracoExtension ) {
  1374. geometryKey = 'draco:' + dracoExtension.bufferView
  1375. + ':' + dracoExtension.indices
  1376. + ':' + createAttributesKey( dracoExtension.attributes );
  1377. } else {
  1378. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1379. }
  1380. return geometryKey;
  1381. }
  1382. function createAttributesKey( attributes ) {
  1383. let attributesKey = '';
  1384. const keys = Object.keys( attributes ).sort();
  1385. for ( let i = 0, il = keys.length; i < il; i ++ ) {
  1386. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1387. }
  1388. return attributesKey;
  1389. }
  1390. function getNormalizedComponentScale( constructor ) {
  1391. // Reference:
  1392. // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
  1393. switch ( constructor ) {
  1394. case Int8Array:
  1395. return 1 / 127;
  1396. case Uint8Array:
  1397. return 1 / 255;
  1398. case Int16Array:
  1399. return 1 / 32767;
  1400. case Uint16Array:
  1401. return 1 / 65535;
  1402. default:
  1403. throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
  1404. }
  1405. }
  1406. function getImageURIMimeType( uri ) {
  1407. if ( uri.search( /\.jpe?g($|\?)/i ) > 0 || uri.search( /^data\:image\/jpeg/ ) === 0 ) return 'image/jpeg';
  1408. if ( uri.search( /\.webp($|\?)/i ) > 0 || uri.search( /^data\:image\/webp/ ) === 0 ) return 'image/webp';
  1409. return 'image/png';
  1410. }
  1411. /* GLTF PARSER */
  1412. class GLTFParser {
  1413. constructor( json = {}, options = {} ) {
  1414. this.json = json;
  1415. this.extensions = {};
  1416. this.plugins = {};
  1417. this.options = options;
  1418. // loader object cache
  1419. this.cache = new GLTFRegistry();
  1420. // associations between Three.js objects and glTF elements
  1421. this.associations = new Map();
  1422. // BufferGeometry caching
  1423. this.primitiveCache = {};
  1424. // Object3D instance caches
  1425. this.meshCache = { refs: {}, uses: {} };
  1426. this.cameraCache = { refs: {}, uses: {} };
  1427. this.lightCache = { refs: {}, uses: {} };
  1428. this.sourceCache = {};
  1429. this.textureCache = {};
  1430. // Track node names, to ensure no duplicates
  1431. this.nodeNamesUsed = {};
  1432. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1433. // expensive work of uploading a texture to the GPU off the main thread.
  1434. if ( typeof createImageBitmap !== 'undefined' && /Firefox|^((?!chrome|android).)*safari/i.test( navigator.userAgent ) === false ) {
  1435. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1436. } else {
  1437. this.textureLoader = new TextureLoader( this.options.manager );
  1438. }
  1439. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1440. this.textureLoader.setRequestHeader( this.options.requestHeader );
  1441. this.fileLoader = new FileLoader( this.options.manager );
  1442. this.fileLoader.setResponseType( 'arraybuffer' );
  1443. if ( this.options.crossOrigin === 'use-credentials' ) {
  1444. this.fileLoader.setWithCredentials( true );
  1445. }
  1446. }
  1447. setExtensions( extensions ) {
  1448. this.extensions = extensions;
  1449. }
  1450. setPlugins( plugins ) {
  1451. this.plugins = plugins;
  1452. }
  1453. parse( onLoad, onError ) {
  1454. const parser = this;
  1455. const json = this.json;
  1456. const extensions = this.extensions;
  1457. // Clear the loader cache
  1458. this.cache.removeAll();
  1459. // Mark the special nodes/meshes in json for efficient parse
  1460. this._invokeAll( function ( ext ) {
  1461. return ext._markDefs && ext._markDefs();
  1462. } );
  1463. Promise.all( this._invokeAll( function ( ext ) {
  1464. return ext.beforeRoot && ext.beforeRoot();
  1465. } ) ).then( function () {
  1466. return Promise.all( [
  1467. parser.getDependencies( 'scene' ),
  1468. parser.getDependencies( 'animation' ),
  1469. parser.getDependencies( 'camera' ),
  1470. ] );
  1471. } ).then( function ( dependencies ) {
  1472. const result = {
  1473. scene: dependencies[ 0 ][ json.scene || 0 ],
  1474. scenes: dependencies[ 0 ],
  1475. animations: dependencies[ 1 ],
  1476. cameras: dependencies[ 2 ],
  1477. asset: json.asset,
  1478. parser: parser,
  1479. userData: {}
  1480. };
  1481. addUnknownExtensionsToUserData( extensions, result, json );
  1482. assignExtrasToUserData( result, json );
  1483. Promise.all( parser._invokeAll( function ( ext ) {
  1484. return ext.afterRoot && ext.afterRoot( result );
  1485. } ) ).then( function () {
  1486. onLoad( result );
  1487. } );
  1488. } ).catch( onError );
  1489. }
  1490. /**
  1491. * Marks the special nodes/meshes in json for efficient parse.
  1492. */
  1493. _markDefs() {
  1494. const nodeDefs = this.json.nodes || [];
  1495. const skinDefs = this.json.skins || [];
  1496. const meshDefs = this.json.meshes || [];
  1497. // Nothing in the node definition indicates whether it is a Bone or an
  1498. // Object3D. Use the skins' joint references to mark bones.
  1499. for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1500. const joints = skinDefs[ skinIndex ].joints;
  1501. for ( let i = 0, il = joints.length; i < il; i ++ ) {
  1502. nodeDefs[ joints[ i ] ].isBone = true;
  1503. }
  1504. }
  1505. // Iterate over all nodes, marking references to shared resources,
  1506. // as well as skeleton joints.
  1507. for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1508. const nodeDef = nodeDefs[ nodeIndex ];
  1509. if ( nodeDef.mesh !== undefined ) {
  1510. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1511. // Nothing in the mesh definition indicates whether it is
  1512. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1513. // to mark SkinnedMesh if node has skin.
  1514. if ( nodeDef.skin !== undefined ) {
  1515. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1516. }
  1517. }
  1518. if ( nodeDef.camera !== undefined ) {
  1519. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1520. }
  1521. }
  1522. }
  1523. /**
  1524. * Counts references to shared node / Object3D resources. These resources
  1525. * can be reused, or "instantiated", at multiple nodes in the scene
  1526. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1527. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1528. * Textures) can be reused directly and are not marked here.
  1529. *
  1530. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1531. */
  1532. _addNodeRef( cache, index ) {
  1533. if ( index === undefined ) return;
  1534. if ( cache.refs[ index ] === undefined ) {
  1535. cache.refs[ index ] = cache.uses[ index ] = 0;
  1536. }
  1537. cache.refs[ index ] ++;
  1538. }
  1539. /** Returns a reference to a shared resource, cloning it if necessary. */
  1540. _getNodeRef( cache, index, object ) {
  1541. if ( cache.refs[ index ] <= 1 ) return object;
  1542. const ref = object.clone();
  1543. // Propagates mappings to the cloned object, prevents mappings on the
  1544. // original object from being lost.
  1545. const updateMappings = ( original, clone ) => {
  1546. const mappings = this.associations.get( original );
  1547. if ( mappings != null ) {
  1548. this.associations.set( clone, mappings );
  1549. }
  1550. for ( const [ i, child ] of original.children.entries() ) {
  1551. updateMappings( child, clone.children[ i ] );
  1552. }
  1553. };
  1554. updateMappings( object, ref );
  1555. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1556. return ref;
  1557. }
  1558. _invokeOne( func ) {
  1559. const extensions = Object.values( this.plugins );
  1560. extensions.push( this );
  1561. for ( let i = 0; i < extensions.length; i ++ ) {
  1562. const result = func( extensions[ i ] );
  1563. if ( result ) return result;
  1564. }
  1565. return null;
  1566. }
  1567. _invokeAll( func ) {
  1568. const extensions = Object.values( this.plugins );
  1569. extensions.unshift( this );
  1570. const pending = [];
  1571. for ( let i = 0; i < extensions.length; i ++ ) {
  1572. const result = func( extensions[ i ] );
  1573. if ( result ) pending.push( result );
  1574. }
  1575. return pending;
  1576. }
  1577. /**
  1578. * Requests the specified dependency asynchronously, with caching.
  1579. * @param {string} type
  1580. * @param {number} index
  1581. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1582. */
  1583. getDependency( type, index ) {
  1584. const cacheKey = type + ':' + index;
  1585. let dependency = this.cache.get( cacheKey );
  1586. if ( ! dependency ) {
  1587. switch ( type ) {
  1588. case 'scene':
  1589. dependency = this.loadScene( index );
  1590. break;
  1591. case 'node':
  1592. dependency = this.loadNode( index );
  1593. break;
  1594. case 'mesh':
  1595. dependency = this._invokeOne( function ( ext ) {
  1596. return ext.loadMesh && ext.loadMesh( index );
  1597. } );
  1598. break;
  1599. case 'accessor':
  1600. dependency = this.loadAccessor( index );
  1601. break;
  1602. case 'bufferView':
  1603. dependency = this._invokeOne( function ( ext ) {
  1604. return ext.loadBufferView && ext.loadBufferView( index );
  1605. } );
  1606. break;
  1607. case 'buffer':
  1608. dependency = this.loadBuffer( index );
  1609. break;
  1610. case 'material':
  1611. dependency = this._invokeOne( function ( ext ) {
  1612. return ext.loadMaterial && ext.loadMaterial( index );
  1613. } );
  1614. break;
  1615. case 'texture':
  1616. dependency = this._invokeOne( function ( ext ) {
  1617. return ext.loadTexture && ext.loadTexture( index );
  1618. } );
  1619. break;
  1620. case 'skin':
  1621. dependency = this.loadSkin( index );
  1622. break;
  1623. case 'animation':
  1624. dependency = this.loadAnimation( index );
  1625. break;
  1626. case 'camera':
  1627. dependency = this.loadCamera( index );
  1628. break;
  1629. default:
  1630. throw new Error( 'Unknown type: ' + type );
  1631. }
  1632. this.cache.add( cacheKey, dependency );
  1633. }
  1634. return dependency;
  1635. }
  1636. /**
  1637. * Requests all dependencies of the specified type asynchronously, with caching.
  1638. * @param {string} type
  1639. * @return {Promise<Array<Object>>}
  1640. */
  1641. getDependencies( type ) {
  1642. let dependencies = this.cache.get( type );
  1643. if ( ! dependencies ) {
  1644. const parser = this;
  1645. const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1646. dependencies = Promise.all( defs.map( function ( def, index ) {
  1647. return parser.getDependency( type, index );
  1648. } ) );
  1649. this.cache.add( type, dependencies );
  1650. }
  1651. return dependencies;
  1652. }
  1653. /**
  1654. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1655. * @param {number} bufferIndex
  1656. * @return {Promise<ArrayBuffer>}
  1657. */
  1658. loadBuffer( bufferIndex ) {
  1659. const bufferDef = this.json.buffers[ bufferIndex ];
  1660. const loader = this.fileLoader;
  1661. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1662. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1663. }
  1664. // If present, GLB container is required to be the first buffer.
  1665. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1666. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1667. }
  1668. const options = this.options;
  1669. return new Promise( function ( resolve, reject ) {
  1670. loader.load( LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1671. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1672. } );
  1673. } );
  1674. }
  1675. /**
  1676. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1677. * @param {number} bufferViewIndex
  1678. * @return {Promise<ArrayBuffer>}
  1679. */
  1680. loadBufferView( bufferViewIndex ) {
  1681. const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1682. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1683. const byteLength = bufferViewDef.byteLength || 0;
  1684. const byteOffset = bufferViewDef.byteOffset || 0;
  1685. return buffer.slice( byteOffset, byteOffset + byteLength );
  1686. } );
  1687. }
  1688. /**
  1689. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1690. * @param {number} accessorIndex
  1691. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1692. */
  1693. loadAccessor( accessorIndex ) {
  1694. const parser = this;
  1695. const json = this.json;
  1696. const accessorDef = this.json.accessors[ accessorIndex ];
  1697. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1698. // Ignore empty accessors, which may be used to declare runtime
  1699. // information about attributes coming from another source (e.g. Draco
  1700. // compression extension).
  1701. return Promise.resolve( null );
  1702. }
  1703. const pendingBufferViews = [];
  1704. if ( accessorDef.bufferView !== undefined ) {
  1705. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1706. } else {
  1707. pendingBufferViews.push( null );
  1708. }
  1709. if ( accessorDef.sparse !== undefined ) {
  1710. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1711. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1712. }
  1713. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1714. const bufferView = bufferViews[ 0 ];
  1715. const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1716. const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1717. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1718. const elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1719. const itemBytes = elementBytes * itemSize;
  1720. const byteOffset = accessorDef.byteOffset || 0;
  1721. const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1722. const normalized = accessorDef.normalized === true;
  1723. let array, bufferAttribute;
  1724. // The buffer is not interleaved if the stride is the item size in bytes.
  1725. if ( byteStride && byteStride !== itemBytes ) {
  1726. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1727. // This makes sure that IBA.count reflects accessor.count properly
  1728. const ibSlice = Math.floor( byteOffset / byteStride );
  1729. const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1730. let ib = parser.cache.get( ibCacheKey );
  1731. if ( ! ib ) {
  1732. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1733. // Integer parameters to IB/IBA are in array elements, not bytes.
  1734. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1735. parser.cache.add( ibCacheKey, ib );
  1736. }
  1737. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1738. } else {
  1739. if ( bufferView === null ) {
  1740. array = new TypedArray( accessorDef.count * itemSize );
  1741. } else {
  1742. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1743. }
  1744. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1745. }
  1746. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1747. if ( accessorDef.sparse !== undefined ) {
  1748. const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1749. const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1750. const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1751. const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1752. const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1753. const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1754. if ( bufferView !== null ) {
  1755. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1756. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1757. }
  1758. for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1759. const index = sparseIndices[ i ];
  1760. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1761. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1762. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1763. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1764. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1765. }
  1766. }
  1767. return bufferAttribute;
  1768. } );
  1769. }
  1770. /**
  1771. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1772. * @param {number} textureIndex
  1773. * @return {Promise<THREE.Texture>}
  1774. */
  1775. loadTexture( textureIndex ) {
  1776. const json = this.json;
  1777. const options = this.options;
  1778. const textureDef = json.textures[ textureIndex ];
  1779. const sourceIndex = textureDef.source;
  1780. const sourceDef = json.images[ sourceIndex ];
  1781. let loader = this.textureLoader;
  1782. if ( sourceDef.uri ) {
  1783. const handler = options.manager.getHandler( sourceDef.uri );
  1784. if ( handler !== null ) loader = handler;
  1785. }
  1786. return this.loadTextureImage( textureIndex, sourceIndex, loader );
  1787. }
  1788. loadTextureImage( textureIndex, sourceIndex, loader ) {
  1789. const parser = this;
  1790. const json = this.json;
  1791. const textureDef = json.textures[ textureIndex ];
  1792. const sourceDef = json.images[ sourceIndex ];
  1793. const cacheKey = ( sourceDef.uri || sourceDef.bufferView ) + ':' + textureDef.sampler;
  1794. if ( this.textureCache[ cacheKey ] ) {
  1795. // See https://github.com/mrdoob/three.js/issues/21559.
  1796. return this.textureCache[ cacheKey ];
  1797. }
  1798. const promise = this.loadImageSource( sourceIndex, loader ).then( function ( texture ) {
  1799. texture.flipY = false;
  1800. if ( textureDef.name ) texture.name = textureDef.name;
  1801. const samplers = json.samplers || {};
  1802. const sampler = samplers[ textureDef.sampler ] || {};
  1803. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1804. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1805. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1806. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1807. parser.associations.set( texture, { textures: textureIndex } );
  1808. return texture;
  1809. } ).catch( function () {
  1810. return null;
  1811. } );
  1812. this.textureCache[ cacheKey ] = promise;
  1813. return promise;
  1814. }
  1815. loadImageSource( sourceIndex, loader ) {
  1816. const parser = this;
  1817. const json = this.json;
  1818. const options = this.options;
  1819. if ( this.sourceCache[ sourceIndex ] !== undefined ) {
  1820. return this.sourceCache[ sourceIndex ].then( ( texture ) => texture.clone() );
  1821. }
  1822. const sourceDef = json.images[ sourceIndex ];
  1823. const URL = self.URL || self.webkitURL;
  1824. let sourceURI = sourceDef.uri || '';
  1825. let isObjectURL = false;
  1826. if ( sourceDef.bufferView !== undefined ) {
  1827. // Load binary image data from bufferView, if provided.
  1828. sourceURI = parser.getDependency( 'bufferView', sourceDef.bufferView ).then( function ( bufferView ) {
  1829. isObjectURL = true;
  1830. const blob = new Blob( [ bufferView ], { type: sourceDef.mimeType } );
  1831. sourceURI = URL.createObjectURL( blob );
  1832. return sourceURI;
  1833. } );
  1834. } else if ( sourceDef.uri === undefined ) {
  1835. throw new Error( 'THREE.GLTFLoader: Image ' + sourceIndex + ' is missing URI and bufferView' );
  1836. }
  1837. const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1838. return new Promise( function ( resolve, reject ) {
  1839. let onLoad = resolve;
  1840. if ( loader.isImageBitmapLoader === true ) {
  1841. onLoad = function ( imageBitmap ) {
  1842. const texture = new Texture( imageBitmap );
  1843. texture.needsUpdate = true;
  1844. resolve( texture );
  1845. };
  1846. }
  1847. loader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1848. } );
  1849. } ).then( function ( texture ) {
  1850. // Clean up resources and configure Texture.
  1851. if ( isObjectURL === true ) {
  1852. URL.revokeObjectURL( sourceURI );
  1853. }
  1854. texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType( sourceDef.uri );
  1855. return texture;
  1856. } ).catch( function ( error ) {
  1857. console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
  1858. throw error;
  1859. } );
  1860. this.sourceCache[ sourceIndex ] = promise;
  1861. return promise;
  1862. }
  1863. /**
  1864. * Asynchronously assigns a texture to the given material parameters.
  1865. * @param {Object} materialParams
  1866. * @param {string} mapName
  1867. * @param {Object} mapDef
  1868. * @return {Promise<Texture>}
  1869. */
  1870. assignTexture( materialParams, mapName, mapDef ) {
  1871. const parser = this;
  1872. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1873. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1874. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1875. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1876. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1877. }
  1878. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1879. const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1880. if ( transform ) {
  1881. const gltfReference = parser.associations.get( texture );
  1882. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1883. parser.associations.set( texture, gltfReference );
  1884. }
  1885. }
  1886. materialParams[ mapName ] = texture;
  1887. return texture;
  1888. } );
  1889. }
  1890. /**
  1891. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1892. * already has a material (generated from the glTF material options alone)
  1893. * but reuse of the same glTF material may require multiple threejs materials
  1894. * to accommodate different primitive types, defines, etc. New materials will
  1895. * be created if necessary, and reused from a cache.
  1896. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1897. */
  1898. assignFinalMaterial( mesh ) {
  1899. const geometry = mesh.geometry;
  1900. let material = mesh.material;
  1901. const useDerivativeTangents = geometry.attributes.tangent === undefined;
  1902. const useVertexColors = geometry.attributes.color !== undefined;
  1903. const useFlatShading = geometry.attributes.normal === undefined;
  1904. if ( mesh.isPoints ) {
  1905. const cacheKey = 'PointsMaterial:' + material.uuid;
  1906. let pointsMaterial = this.cache.get( cacheKey );
  1907. if ( ! pointsMaterial ) {
  1908. pointsMaterial = new PointsMaterial();
  1909. Material.prototype.copy.call( pointsMaterial, material );
  1910. pointsMaterial.color.copy( material.color );
  1911. pointsMaterial.map = material.map;
  1912. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1913. this.cache.add( cacheKey, pointsMaterial );
  1914. }
  1915. material = pointsMaterial;
  1916. } else if ( mesh.isLine ) {
  1917. const cacheKey = 'LineBasicMaterial:' + material.uuid;
  1918. let lineMaterial = this.cache.get( cacheKey );
  1919. if ( ! lineMaterial ) {
  1920. lineMaterial = new LineBasicMaterial();
  1921. Material.prototype.copy.call( lineMaterial, material );
  1922. lineMaterial.color.copy( material.color );
  1923. this.cache.add( cacheKey, lineMaterial );
  1924. }
  1925. material = lineMaterial;
  1926. }
  1927. // Clone the material if it will be modified
  1928. if ( useDerivativeTangents || useVertexColors || useFlatShading ) {
  1929. let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1930. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1931. if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
  1932. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1933. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1934. let cachedMaterial = this.cache.get( cacheKey );
  1935. if ( ! cachedMaterial ) {
  1936. cachedMaterial = material.clone();
  1937. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1938. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1939. if ( useDerivativeTangents ) {
  1940. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1941. if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
  1942. if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
  1943. }
  1944. this.cache.add( cacheKey, cachedMaterial );
  1945. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1946. }
  1947. material = cachedMaterial;
  1948. }
  1949. // workarounds for mesh and geometry
  1950. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1951. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1952. }
  1953. mesh.material = material;
  1954. }
  1955. getMaterialType( /* materialIndex */ ) {
  1956. return MeshStandardMaterial;
  1957. }
  1958. /**
  1959. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1960. * @param {number} materialIndex
  1961. * @return {Promise<Material>}
  1962. */
  1963. loadMaterial( materialIndex ) {
  1964. const parser = this;
  1965. const json = this.json;
  1966. const extensions = this.extensions;
  1967. const materialDef = json.materials[ materialIndex ];
  1968. let materialType;
  1969. const materialParams = {};
  1970. const materialExtensions = materialDef.extensions || {};
  1971. const pending = [];
  1972. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1973. const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1974. materialType = sgExtension.getMaterialType();
  1975. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1976. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1977. const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1978. materialType = kmuExtension.getMaterialType();
  1979. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1980. } else {
  1981. // Specification:
  1982. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1983. const metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1984. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1985. materialParams.opacity = 1.0;
  1986. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1987. const array = metallicRoughness.baseColorFactor;
  1988. materialParams.color.fromArray( array );
  1989. materialParams.opacity = array[ 3 ];
  1990. }
  1991. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1992. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1993. }
  1994. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1995. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1996. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1997. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1998. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1999. }
  2000. materialType = this._invokeOne( function ( ext ) {
  2001. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  2002. } );
  2003. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  2004. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  2005. } ) ) );
  2006. }
  2007. if ( materialDef.doubleSided === true ) {
  2008. materialParams.side = DoubleSide;
  2009. }
  2010. const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  2011. if ( alphaMode === ALPHA_MODES.BLEND ) {
  2012. materialParams.transparent = true;
  2013. // See: https://github.com/mrdoob/three.js/issues/17706
  2014. materialParams.depthWrite = false;
  2015. } else {
  2016. materialParams.transparent = false;
  2017. if ( alphaMode === ALPHA_MODES.MASK ) {
  2018. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  2019. }
  2020. }
  2021. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  2022. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  2023. materialParams.normalScale = new Vector2( 1, 1 );
  2024. if ( materialDef.normalTexture.scale !== undefined ) {
  2025. const scale = materialDef.normalTexture.scale;
  2026. materialParams.normalScale.set( scale, scale );
  2027. }
  2028. }
  2029. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  2030. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  2031. if ( materialDef.occlusionTexture.strength !== undefined ) {
  2032. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  2033. }
  2034. }
  2035. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  2036. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  2037. }
  2038. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  2039. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  2040. }
  2041. return Promise.all( pending ).then( function () {
  2042. let material;
  2043. if ( materialType === GLTFMeshStandardSGMaterial ) {
  2044. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  2045. } else {
  2046. material = new materialType( materialParams );
  2047. }
  2048. if ( materialDef.name ) material.name = materialDef.name;
  2049. // baseColorTexture, emissiveTexture, sheenColorMap, specularColorMap and specularGlossinessTexture use sRGB encoding.
  2050. if ( material.map ) material.map.encoding = sRGBEncoding;
  2051. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  2052. if ( material.sheenColorMap ) material.sheenColorMap.encoding = sRGBEncoding;
  2053. if ( material.specularColorMap ) material.specularColorMap.encoding = sRGBEncoding;
  2054. if ( material.specularMap ) material.specularMap.encoding = sRGBEncoding;
  2055. assignExtrasToUserData( material, materialDef );
  2056. parser.associations.set( material, { materials: materialIndex } );
  2057. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  2058. return material;
  2059. } );
  2060. }
  2061. /** When Object3D instances are targeted by animation, they need unique names. */
  2062. createUniqueName( originalName ) {
  2063. const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
  2064. let name = sanitizedName;
  2065. for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  2066. name = sanitizedName + '_' + i;
  2067. }
  2068. this.nodeNamesUsed[ name ] = true;
  2069. return name;
  2070. }
  2071. /**
  2072. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  2073. *
  2074. * Creates BufferGeometries from primitives.
  2075. *
  2076. * @param {Array<GLTF.Primitive>} primitives
  2077. * @return {Promise<Array<BufferGeometry>>}
  2078. */
  2079. loadGeometries( primitives ) {
  2080. const parser = this;
  2081. const extensions = this.extensions;
  2082. const cache = this.primitiveCache;
  2083. function createDracoPrimitive( primitive ) {
  2084. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  2085. .decodePrimitive( primitive, parser )
  2086. .then( function ( geometry ) {
  2087. return addPrimitiveAttributes( geometry, primitive, parser );
  2088. } );
  2089. }
  2090. const pending = [];
  2091. for ( let i = 0, il = primitives.length; i < il; i ++ ) {
  2092. const primitive = primitives[ i ];
  2093. const cacheKey = createPrimitiveKey( primitive );
  2094. // See if we've already created this geometry
  2095. const cached = cache[ cacheKey ];
  2096. if ( cached ) {
  2097. // Use the cached geometry if it exists
  2098. pending.push( cached.promise );
  2099. } else {
  2100. let geometryPromise;
  2101. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  2102. // Use DRACO geometry if available
  2103. geometryPromise = createDracoPrimitive( primitive );
  2104. } else {
  2105. // Otherwise create a new geometry
  2106. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  2107. }
  2108. // Cache this geometry
  2109. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  2110. pending.push( geometryPromise );
  2111. }
  2112. }
  2113. return Promise.all( pending );
  2114. }
  2115. /**
  2116. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  2117. * @param {number} meshIndex
  2118. * @return {Promise<Group|Mesh|SkinnedMesh>}
  2119. */
  2120. loadMesh( meshIndex ) {
  2121. const parser = this;
  2122. const json = this.json;
  2123. const extensions = this.extensions;
  2124. const meshDef = json.meshes[ meshIndex ];
  2125. const primitives = meshDef.primitives;
  2126. const pending = [];
  2127. for ( let i = 0, il = primitives.length; i < il; i ++ ) {
  2128. const material = primitives[ i ].material === undefined
  2129. ? createDefaultMaterial( this.cache )
  2130. : this.getDependency( 'material', primitives[ i ].material );
  2131. pending.push( material );
  2132. }
  2133. pending.push( parser.loadGeometries( primitives ) );
  2134. return Promise.all( pending ).then( function ( results ) {
  2135. const materials = results.slice( 0, results.length - 1 );
  2136. const geometries = results[ results.length - 1 ];
  2137. const meshes = [];
  2138. for ( let i = 0, il = geometries.length; i < il; i ++ ) {
  2139. const geometry = geometries[ i ];
  2140. const primitive = primitives[ i ];
  2141. // 1. create Mesh
  2142. let mesh;
  2143. const material = materials[ i ];
  2144. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2145. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2146. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2147. primitive.mode === undefined ) {
  2148. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2149. mesh = meshDef.isSkinnedMesh === true
  2150. ? new SkinnedMesh( geometry, material )
  2151. : new Mesh( geometry, material );
  2152. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2153. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2154. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2155. mesh.normalizeSkinWeights();
  2156. }
  2157. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2158. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2159. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2160. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2161. }
  2162. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2163. mesh = new LineSegments( geometry, material );
  2164. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2165. mesh = new Line( geometry, material );
  2166. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2167. mesh = new LineLoop( geometry, material );
  2168. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2169. mesh = new Points( geometry, material );
  2170. } else {
  2171. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2172. }
  2173. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2174. updateMorphTargets( mesh, meshDef );
  2175. }
  2176. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2177. assignExtrasToUserData( mesh, meshDef );
  2178. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2179. parser.assignFinalMaterial( mesh );
  2180. meshes.push( mesh );
  2181. }
  2182. for ( let i = 0, il = meshes.length; i < il; i ++ ) {
  2183. parser.associations.set( meshes[ i ], {
  2184. meshes: meshIndex,
  2185. primitives: i
  2186. } );
  2187. }
  2188. if ( meshes.length === 1 ) {
  2189. return meshes[ 0 ];
  2190. }
  2191. const group = new Group();
  2192. parser.associations.set( group, { meshes: meshIndex } );
  2193. for ( let i = 0, il = meshes.length; i < il; i ++ ) {
  2194. group.add( meshes[ i ] );
  2195. }
  2196. return group;
  2197. } );
  2198. }
  2199. /**
  2200. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2201. * @param {number} cameraIndex
  2202. * @return {Promise<THREE.Camera>}
  2203. */
  2204. loadCamera( cameraIndex ) {
  2205. let camera;
  2206. const cameraDef = this.json.cameras[ cameraIndex ];
  2207. const params = cameraDef[ cameraDef.type ];
  2208. if ( ! params ) {
  2209. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2210. return;
  2211. }
  2212. if ( cameraDef.type === 'perspective' ) {
  2213. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2214. } else if ( cameraDef.type === 'orthographic' ) {
  2215. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2216. }
  2217. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2218. assignExtrasToUserData( camera, cameraDef );
  2219. return Promise.resolve( camera );
  2220. }
  2221. /**
  2222. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2223. * @param {number} skinIndex
  2224. * @return {Promise<Object>}
  2225. */
  2226. loadSkin( skinIndex ) {
  2227. const skinDef = this.json.skins[ skinIndex ];
  2228. const skinEntry = { joints: skinDef.joints };
  2229. if ( skinDef.inverseBindMatrices === undefined ) {
  2230. return Promise.resolve( skinEntry );
  2231. }
  2232. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2233. skinEntry.inverseBindMatrices = accessor;
  2234. return skinEntry;
  2235. } );
  2236. }
  2237. /**
  2238. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2239. * @param {number} animationIndex
  2240. * @return {Promise<AnimationClip>}
  2241. */
  2242. loadAnimation( animationIndex ) {
  2243. const json = this.json;
  2244. const animationDef = json.animations[ animationIndex ];
  2245. const pendingNodes = [];
  2246. const pendingInputAccessors = [];
  2247. const pendingOutputAccessors = [];
  2248. const pendingSamplers = [];
  2249. const pendingTargets = [];
  2250. for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2251. const channel = animationDef.channels[ i ];
  2252. const sampler = animationDef.samplers[ channel.sampler ];
  2253. const target = channel.target;
  2254. const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2255. const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2256. const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2257. pendingNodes.push( this.getDependency( 'node', name ) );
  2258. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2259. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2260. pendingSamplers.push( sampler );
  2261. pendingTargets.push( target );
  2262. }
  2263. return Promise.all( [
  2264. Promise.all( pendingNodes ),
  2265. Promise.all( pendingInputAccessors ),
  2266. Promise.all( pendingOutputAccessors ),
  2267. Promise.all( pendingSamplers ),
  2268. Promise.all( pendingTargets )
  2269. ] ).then( function ( dependencies ) {
  2270. const nodes = dependencies[ 0 ];
  2271. const inputAccessors = dependencies[ 1 ];
  2272. const outputAccessors = dependencies[ 2 ];
  2273. const samplers = dependencies[ 3 ];
  2274. const targets = dependencies[ 4 ];
  2275. const tracks = [];
  2276. for ( let i = 0, il = nodes.length; i < il; i ++ ) {
  2277. const node = nodes[ i ];
  2278. const inputAccessor = inputAccessors[ i ];
  2279. const outputAccessor = outputAccessors[ i ];
  2280. const sampler = samplers[ i ];
  2281. const target = targets[ i ];
  2282. if ( node === undefined ) continue;
  2283. node.updateMatrix();
  2284. node.matrixAutoUpdate = true;
  2285. let TypedKeyframeTrack;
  2286. switch ( PATH_PROPERTIES[ target.path ] ) {
  2287. case PATH_PROPERTIES.weights:
  2288. TypedKeyframeTrack = NumberKeyframeTrack;
  2289. break;
  2290. case PATH_PROPERTIES.rotation:
  2291. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2292. break;
  2293. case PATH_PROPERTIES.position:
  2294. case PATH_PROPERTIES.scale:
  2295. default:
  2296. TypedKeyframeTrack = VectorKeyframeTrack;
  2297. break;
  2298. }
  2299. const targetName = node.name ? node.name : node.uuid;
  2300. const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2301. const targetNames = [];
  2302. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2303. node.traverse( function ( object ) {
  2304. if ( object.morphTargetInfluences ) {
  2305. targetNames.push( object.name ? object.name : object.uuid );
  2306. }
  2307. } );
  2308. } else {
  2309. targetNames.push( targetName );
  2310. }
  2311. let outputArray = outputAccessor.array;
  2312. if ( outputAccessor.normalized ) {
  2313. const scale = getNormalizedComponentScale( outputArray.constructor );
  2314. const scaled = new Float32Array( outputArray.length );
  2315. for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2316. scaled[ j ] = outputArray[ j ] * scale;
  2317. }
  2318. outputArray = scaled;
  2319. }
  2320. for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2321. const track = new TypedKeyframeTrack(
  2322. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2323. inputAccessor.array,
  2324. outputArray,
  2325. interpolation
  2326. );
  2327. // Override interpolation with custom factory method.
  2328. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2329. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2330. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2331. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2332. // must be divided by three to get the interpolant's sampleSize argument.
  2333. const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;
  2334. return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );
  2335. };
  2336. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2337. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2338. }
  2339. tracks.push( track );
  2340. }
  2341. }
  2342. const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2343. return new AnimationClip( name, undefined, tracks );
  2344. } );
  2345. }
  2346. createNodeMesh( nodeIndex ) {
  2347. const json = this.json;
  2348. const parser = this;
  2349. const nodeDef = json.nodes[ nodeIndex ];
  2350. if ( nodeDef.mesh === undefined ) return null;
  2351. return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2352. const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2353. // if weights are provided on the node, override weights on the mesh.
  2354. if ( nodeDef.weights !== undefined ) {
  2355. node.traverse( function ( o ) {
  2356. if ( ! o.isMesh ) return;
  2357. for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2358. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2359. }
  2360. } );
  2361. }
  2362. return node;
  2363. } );
  2364. }
  2365. /**
  2366. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2367. * @param {number} nodeIndex
  2368. * @return {Promise<Object3D>}
  2369. */
  2370. loadNode( nodeIndex ) {
  2371. const json = this.json;
  2372. const extensions = this.extensions;
  2373. const parser = this;
  2374. const nodeDef = json.nodes[ nodeIndex ];
  2375. // reserve node's name before its dependencies, so the root has the intended name.
  2376. const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2377. return ( function () {
  2378. const pending = [];
  2379. const meshPromise = parser._invokeOne( function ( ext ) {
  2380. return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
  2381. } );
  2382. if ( meshPromise ) {
  2383. pending.push( meshPromise );
  2384. }
  2385. if ( nodeDef.camera !== undefined ) {
  2386. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2387. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2388. } ) );
  2389. }
  2390. parser._invokeAll( function ( ext ) {
  2391. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2392. } ).forEach( function ( promise ) {
  2393. pending.push( promise );
  2394. } );
  2395. return Promise.all( pending );
  2396. }() ).then( function ( objects ) {
  2397. let node;
  2398. // .isBone isn't in glTF spec. See ._markDefs
  2399. if ( nodeDef.isBone === true ) {
  2400. node = new Bone();
  2401. } else if ( objects.length > 1 ) {
  2402. node = new Group();
  2403. } else if ( objects.length === 1 ) {
  2404. node = objects[ 0 ];
  2405. } else {
  2406. node = new Object3D();
  2407. }
  2408. if ( node !== objects[ 0 ] ) {
  2409. for ( let i = 0, il = objects.length; i < il; i ++ ) {
  2410. node.add( objects[ i ] );
  2411. }
  2412. }
  2413. if ( nodeDef.name ) {
  2414. node.userData.name = nodeDef.name;
  2415. node.name = nodeName;
  2416. }
  2417. assignExtrasToUserData( node, nodeDef );
  2418. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2419. if ( nodeDef.matrix !== undefined ) {
  2420. const matrix = new Matrix4();
  2421. matrix.fromArray( nodeDef.matrix );
  2422. node.applyMatrix4( matrix );
  2423. } else {
  2424. if ( nodeDef.translation !== undefined ) {
  2425. node.position.fromArray( nodeDef.translation );
  2426. }
  2427. if ( nodeDef.rotation !== undefined ) {
  2428. node.quaternion.fromArray( nodeDef.rotation );
  2429. }
  2430. if ( nodeDef.scale !== undefined ) {
  2431. node.scale.fromArray( nodeDef.scale );
  2432. }
  2433. }
  2434. if ( ! parser.associations.has( node ) ) {
  2435. parser.associations.set( node, {} );
  2436. }
  2437. parser.associations.get( node ).nodes = nodeIndex;
  2438. return node;
  2439. } );
  2440. }
  2441. /**
  2442. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2443. * @param {number} sceneIndex
  2444. * @return {Promise<Group>}
  2445. */
  2446. loadScene( sceneIndex ) {
  2447. const json = this.json;
  2448. const extensions = this.extensions;
  2449. const sceneDef = this.json.scenes[ sceneIndex ];
  2450. const parser = this;
  2451. // Loader returns Group, not Scene.
  2452. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2453. const scene = new Group();
  2454. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2455. assignExtrasToUserData( scene, sceneDef );
  2456. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2457. const nodeIds = sceneDef.nodes || [];
  2458. const pending = [];
  2459. for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
  2460. pending.push( buildNodeHierarchy( nodeIds[ i ], scene, json, parser ) );
  2461. }
  2462. return Promise.all( pending ).then( function () {
  2463. // Removes dangling associations, associations that reference a node that
  2464. // didn't make it into the scene.
  2465. const reduceAssociations = ( node ) => {
  2466. const reducedAssociations = new Map();
  2467. for ( const [ key, value ] of parser.associations ) {
  2468. if ( key instanceof Material || key instanceof Texture ) {
  2469. reducedAssociations.set( key, value );
  2470. }
  2471. }
  2472. node.traverse( ( node ) => {
  2473. const mappings = parser.associations.get( node );
  2474. if ( mappings != null ) {
  2475. reducedAssociations.set( node, mappings );
  2476. }
  2477. } );
  2478. return reducedAssociations;
  2479. };
  2480. parser.associations = reduceAssociations( scene );
  2481. return scene;
  2482. } );
  2483. }
  2484. }
  2485. function buildNodeHierarchy( nodeId, parentObject, json, parser ) {
  2486. const nodeDef = json.nodes[ nodeId ];
  2487. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2488. if ( nodeDef.skin === undefined ) return node;
  2489. // build skeleton here as well
  2490. let skinEntry;
  2491. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2492. skinEntry = skin;
  2493. const pendingJoints = [];
  2494. for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2495. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2496. }
  2497. return Promise.all( pendingJoints );
  2498. } ).then( function ( jointNodes ) {
  2499. node.traverse( function ( mesh ) {
  2500. if ( ! mesh.isMesh ) return;
  2501. const bones = [];
  2502. const boneInverses = [];
  2503. for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2504. const jointNode = jointNodes[ j ];
  2505. if ( jointNode ) {
  2506. bones.push( jointNode );
  2507. const mat = new Matrix4();
  2508. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2509. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2510. }
  2511. boneInverses.push( mat );
  2512. } else {
  2513. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2514. }
  2515. }
  2516. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2517. } );
  2518. return node;
  2519. } );
  2520. } ).then( function ( node ) {
  2521. // build node hierachy
  2522. parentObject.add( node );
  2523. const pending = [];
  2524. if ( nodeDef.children ) {
  2525. const children = nodeDef.children;
  2526. for ( let i = 0, il = children.length; i < il; i ++ ) {
  2527. const child = children[ i ];
  2528. pending.push( buildNodeHierarchy( child, node, json, parser ) );
  2529. }
  2530. }
  2531. return Promise.all( pending );
  2532. } );
  2533. }
  2534. /**
  2535. * @param {BufferGeometry} geometry
  2536. * @param {GLTF.Primitive} primitiveDef
  2537. * @param {GLTFParser} parser
  2538. */
  2539. function computeBounds( geometry, primitiveDef, parser ) {
  2540. const attributes = primitiveDef.attributes;
  2541. const box = new Box3();
  2542. if ( attributes.POSITION !== undefined ) {
  2543. const accessor = parser.json.accessors[ attributes.POSITION ];
  2544. const min = accessor.min;
  2545. const max = accessor.max;
  2546. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  2547. if ( min !== undefined && max !== undefined ) {
  2548. box.set(
  2549. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  2550. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )
  2551. );
  2552. if ( accessor.normalized ) {
  2553. const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
  2554. box.min.multiplyScalar( boxScale );
  2555. box.max.multiplyScalar( boxScale );
  2556. }
  2557. } else {
  2558. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  2559. return;
  2560. }
  2561. } else {
  2562. return;
  2563. }
  2564. const targets = primitiveDef.targets;
  2565. if ( targets !== undefined ) {
  2566. const maxDisplacement = new Vector3();
  2567. const vector = new Vector3();
  2568. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  2569. const target = targets[ i ];
  2570. if ( target.POSITION !== undefined ) {
  2571. const accessor = parser.json.accessors[ target.POSITION ];
  2572. const min = accessor.min;
  2573. const max = accessor.max;
  2574. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  2575. if ( min !== undefined && max !== undefined ) {
  2576. // we need to get max of absolute components because target weight is [-1,1]
  2577. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  2578. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  2579. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  2580. if ( accessor.normalized ) {
  2581. const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
  2582. vector.multiplyScalar( boxScale );
  2583. }
  2584. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  2585. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  2586. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  2587. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  2588. maxDisplacement.max( vector );
  2589. } else {
  2590. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  2591. }
  2592. }
  2593. }
  2594. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  2595. box.expandByVector( maxDisplacement );
  2596. }
  2597. geometry.boundingBox = box;
  2598. const sphere = new Sphere();
  2599. box.getCenter( sphere.center );
  2600. sphere.radius = box.min.distanceTo( box.max ) / 2;
  2601. geometry.boundingSphere = sphere;
  2602. }
  2603. /**
  2604. * @param {BufferGeometry} geometry
  2605. * @param {GLTF.Primitive} primitiveDef
  2606. * @param {GLTFParser} parser
  2607. * @return {Promise<BufferGeometry>}
  2608. */
  2609. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  2610. const attributes = primitiveDef.attributes;
  2611. const pending = [];
  2612. function assignAttributeAccessor( accessorIndex, attributeName ) {
  2613. return parser.getDependency( 'accessor', accessorIndex )
  2614. .then( function ( accessor ) {
  2615. geometry.setAttribute( attributeName, accessor );
  2616. } );
  2617. }
  2618. for ( const gltfAttributeName in attributes ) {
  2619. const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  2620. // Skip attributes already provided by e.g. Draco extension.
  2621. if ( threeAttributeName in geometry.attributes ) continue;
  2622. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  2623. }
  2624. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  2625. const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  2626. geometry.setIndex( accessor );
  2627. } );
  2628. pending.push( accessor );
  2629. }
  2630. assignExtrasToUserData( geometry, primitiveDef );
  2631. computeBounds( geometry, primitiveDef, parser );
  2632. return Promise.all( pending ).then( function () {
  2633. return primitiveDef.targets !== undefined
  2634. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  2635. : geometry;
  2636. } );
  2637. }
  2638. /**
  2639. * @param {BufferGeometry} geometry
  2640. * @param {Number} drawMode
  2641. * @return {BufferGeometry}
  2642. */
  2643. function toTrianglesDrawMode( geometry, drawMode ) {
  2644. let index = geometry.getIndex();
  2645. // generate index if not present
  2646. if ( index === null ) {
  2647. const indices = [];
  2648. const position = geometry.getAttribute( 'position' );
  2649. if ( position !== undefined ) {
  2650. for ( let i = 0; i < position.count; i ++ ) {
  2651. indices.push( i );
  2652. }
  2653. geometry.setIndex( indices );
  2654. index = geometry.getIndex();
  2655. } else {
  2656. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  2657. return geometry;
  2658. }
  2659. }
  2660. //
  2661. const numberOfTriangles = index.count - 2;
  2662. const newIndices = [];
  2663. if ( drawMode === TriangleFanDrawMode ) {
  2664. // gl.TRIANGLE_FAN
  2665. for ( let i = 1; i <= numberOfTriangles; i ++ ) {
  2666. newIndices.push( index.getX( 0 ) );
  2667. newIndices.push( index.getX( i ) );
  2668. newIndices.push( index.getX( i + 1 ) );
  2669. }
  2670. } else {
  2671. // gl.TRIANGLE_STRIP
  2672. for ( let i = 0; i < numberOfTriangles; i ++ ) {
  2673. if ( i % 2 === 0 ) {
  2674. newIndices.push( index.getX( i ) );
  2675. newIndices.push( index.getX( i + 1 ) );
  2676. newIndices.push( index.getX( i + 2 ) );
  2677. } else {
  2678. newIndices.push( index.getX( i + 2 ) );
  2679. newIndices.push( index.getX( i + 1 ) );
  2680. newIndices.push( index.getX( i ) );
  2681. }
  2682. }
  2683. }
  2684. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  2685. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  2686. }
  2687. // build final geometry
  2688. const newGeometry = geometry.clone();
  2689. newGeometry.setIndex( newIndices );
  2690. return newGeometry;
  2691. }
  2692. export { GLTFLoader };