Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Benjamin Dobell 596578979b Added LineSegments object support to ObjectLoader. (#9334) 9 years ago
.github 46c1aa4e47 Update ISSUE_TEMPLATE.md (#9212) 9 years ago
build 3510fdd917 r79 9 years ago
docs 5ddf821986 Add Raycaster returned UV property to docs (#9329) 9 years ago
editor 32414584b3 Editor: Moved THREE.HTML code out of html2canvas.js 9 years ago
examples 0c3ede3a24 VREffect: Added cancelAnimationFrame(), submitFrame() and renderTarget (#9198) 9 years ago
src 596578979b Added LineSegments object support to ObjectLoader. (#9334) 9 years ago
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 years ago
utils 3d66d1e93a #8820 -Fixed exporter using the focal length of the camera, instead of the FOV-angle (#9328) 9 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE c2e049403f Update LICENSE 9 years ago
README.md 84e6749fa3 Simplified README 9 years ago
bower.json 635b3e274d Fix bower.json ignores 10 years ago
package.json 3510fdd917 r79 9 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases