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- import {
- AddEquation,
- Color,
- NormalBlending,
- DepthTexture,
- SrcAlphaFactor,
- OneMinusSrcAlphaFactor,
- LinearFilter,
- MeshNormalMaterial,
- MeshBasicMaterial,
- NearestFilter,
- NoBlending,
- RGBAFormat,
- ShaderMaterial,
- UniformsUtils,
- UnsignedShortType,
- WebGLRenderTarget,
- HalfFloatType,
- } from "../../../build/three.module.js";
- import { Pass } from "../postprocessing/Pass.js";
- import { SSRShader } from "../shaders/SSRShader.js";
- import { SSRBlurShader } from "../shaders/SSRShader.js";
- import { SSRDepthShader } from "../shaders/SSRShader.js";
- import { CopyShader } from "../shaders/CopyShader.js";
- var SSRPass = function({ renderer, scene, camera, width, height, selects, encoding, isPerspectiveCamera = true, isBouncing = false, morphTargets = false, groundReflector }) {
- Pass.call(this);
- this.width = (width !== undefined) ? width : 512;
- this.height = (height !== undefined) ? height : 512;
- this.clear = true;
- this.renderer = renderer;
- this.scene = scene;
- this.camera = camera;
- this.groundReflector = groundReflector;
- this.opacity = SSRShader.uniforms.opacity.value;;
- this.output = 0;
- this.maxDistance = SSRShader.uniforms.maxDistance.value;
- this.surfDist = SSRShader.uniforms.surfDist.value;
- this.encoding = encoding
- this.tempColor = new Color()
- this._selects = selects
- this.isSelective = Array.isArray(this._selects)
- Object.defineProperty(this, 'selects', {
- get() {
- return this._selects
- },
- set(val) {
- if (this._selects === val) return
- this._selects = val
- if (Array.isArray(val)) {
- this.isSelective = true
- this.ssrMaterial.defines.isSelective = true
- this.ssrMaterial.needsUpdate = true
- } else {
- this.isSelective = false
- this.ssrMaterial.defines.isSelective = false
- this.ssrMaterial.needsUpdate = true
- }
- }
- })
- this._isBouncing = isBouncing ///todo: don't need defineProperty
- Object.defineProperty(this, 'isBouncing', {
- get() {
- return this._isBouncing
- },
- set(val) {
- if (this._isBouncing === val) return
- this._isBouncing = val
- if (val) {
- this.ssrMaterial.uniforms['tDiffuse'].value = this.prevRenderTarget.texture;
- } else {
- this.ssrMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
- }
- }
- })
- this.isBlur = true
- this._isDistanceAttenuation = SSRShader.defines.isDistanceAttenuation
- Object.defineProperty(this, 'isDistanceAttenuation', {
- get() {
- return this._isDistanceAttenuation
- },
- set(val) {
- if (this._isDistanceAttenuation === val) return
- this._isDistanceAttenuation = val
- this.ssrMaterial.defines.isDistanceAttenuation = val
- this.ssrMaterial.needsUpdate = true
- }
- })
- this._isFresnel = SSRShader.defines.isFresnel
- Object.defineProperty(this, 'isFresnel', {
- get() {
- return this._isFresnel
- },
- set(val) {
- if (this._isFresnel === val) return
- this._isFresnel = val
- this.ssrMaterial.defines.isFresnel = val
- this.ssrMaterial.needsUpdate = true
- }
- })
- this._isInfiniteThick = SSRShader.defines.isInfiniteThick
- Object.defineProperty(this, 'isInfiniteThick', {
- get() {
- return this._isInfiniteThick
- },
- set(val) {
- if (this._isInfiniteThick === val) return
- this._isInfiniteThick = val
- this.ssrMaterial.defines.isInfiniteThick = val
- this.ssrMaterial.needsUpdate = true
- }
- })
- this.thickTolerance = SSRShader.uniforms.thickTolerance.value;
- // beauty render target with depth buffer
- var depthTexture = new DepthTexture();
- depthTexture.type = UnsignedShortType;
- depthTexture.minFilter = NearestFilter;
- depthTexture.maxFilter = NearestFilter;
- this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
- minFilter: LinearFilter,
- magFilter: LinearFilter,
- format: RGBAFormat,
- depthTexture: depthTexture,
- depthBuffer: true
- });
- //for bouncing
- this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
- minFilter: LinearFilter,
- magFilter: LinearFilter,
- format: RGBAFormat,
- });
- // normal render target
- this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
- minFilter: NearestFilter,
- magFilter: NearestFilter,
- format: RGBAFormat,
- type: HalfFloatType,
- });
- // metalness render target
- // if (this.isSelective) {
- this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
- minFilter: NearestFilter,
- magFilter: NearestFilter,
- format: RGBAFormat
- });
- // }
- // ssr render target
- this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
- minFilter: LinearFilter,
- magFilter: LinearFilter,
- format: RGBAFormat
- });
- this.blurRenderTarget = this.ssrRenderTarget.clone();
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
- // this.blurRenderTarget3 = this.ssrRenderTarget.clone();
- // ssr material
- if (SSRShader === undefined) {
- console.error('THREE.SSRPass: The pass relies on SSRShader.');
- }
- this.ssrMaterial = new ShaderMaterial({
- defines: Object.assign({
- MAX_STEP: Math.sqrt(window.innerWidth * window.innerWidth + window.innerHeight * window.innerHeight)
- }, SSRShader.defines),
- uniforms: UniformsUtils.clone(SSRShader.uniforms),
- vertexShader: SSRShader.vertexShader,
- fragmentShader: SSRShader.fragmentShader,
- blending: NoBlending
- });
- if (!isPerspectiveCamera) {
- this.ssrMaterial.defines.isPerspectiveCamera = isPerspectiveCamera
- this.ssrMaterial.needsUpdate = true
- }
- this.ssrMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
- this.ssrMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture;
- // if (this.isSelective) {
- this.ssrMaterial.defines.isSelective = this.isSelective
- this.ssrMaterial.needsUpdate = true
- this.ssrMaterial.uniforms['tMetalness'].value = this.metalnessRenderTarget.texture;
- // }
- this.ssrMaterial.uniforms['tDepth'].value = this.beautyRenderTarget.depthTexture;
- this.ssrMaterial.uniforms['cameraNear'].value = this.camera.near;
- this.ssrMaterial.uniforms['cameraFar'].value = this.camera.far;
- this.ssrMaterial.uniforms['surfDist'].value = this.surfDist;
- this.ssrMaterial.uniforms['resolution'].value.set(this.width, this.height);
- this.ssrMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix);
- this.ssrMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
- // normal material
- this.normalMaterial = new MeshNormalMaterial({ morphTargets });
- this.normalMaterial.blending = NoBlending;
- // if (this.isSelective) {
- // metalnessOn material
- this.metalnessOnMaterial = new MeshBasicMaterial({
- color: 'white'
- });
- // metalnessOff material
- this.metalnessOffMaterial = new MeshBasicMaterial({
- color: 'black'
- });
- // }
- // blur material
- this.blurMaterial = new ShaderMaterial({
- defines: Object.assign({}, SSRBlurShader.defines),
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
- vertexShader: SSRBlurShader.vertexShader,
- fragmentShader: SSRBlurShader.fragmentShader
- });
- this.blurMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
- this.blurMaterial.uniforms['resolution'].value.set(this.width, this.height);
- // blur material 2
- this.blurMaterial2 = new ShaderMaterial({
- defines: Object.assign({}, SSRBlurShader.defines),
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
- vertexShader: SSRBlurShader.vertexShader,
- fragmentShader: SSRBlurShader.fragmentShader
- });
- this.blurMaterial2.uniforms['tDiffuse'].value = this.blurRenderTarget.texture;
- this.blurMaterial2.uniforms['resolution'].value.set(this.width, this.height);
- // // blur material 3
- // this.blurMaterial3 = new ShaderMaterial({
- // defines: Object.assign({}, SSRBlurShader.defines),
- // uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
- // vertexShader: SSRBlurShader.vertexShader,
- // fragmentShader: SSRBlurShader.fragmentShader
- // });
- // this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
- // this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);
- // material for rendering the depth
- this.depthRenderMaterial = new ShaderMaterial({
- defines: Object.assign({}, SSRDepthShader.defines),
- uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
- vertexShader: SSRDepthShader.vertexShader,
- fragmentShader: SSRDepthShader.fragmentShader,
- blending: NoBlending
- });
- this.depthRenderMaterial.uniforms['tDepth'].value = this.beautyRenderTarget.depthTexture;
- this.depthRenderMaterial.uniforms['cameraNear'].value = this.camera.near;
- this.depthRenderMaterial.uniforms['cameraFar'].value = this.camera.far;
- // material for rendering the content of a render target
- this.copyMaterial = new ShaderMaterial({
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
- vertexShader: CopyShader.vertexShader,
- fragmentShader: CopyShader.fragmentShader,
- transparent: true,
- depthTest: false,
- depthWrite: false,
- blendSrc: SrcAlphaFactor,
- blendDst: OneMinusSrcAlphaFactor,
- blendEquation: AddEquation,
- blendSrcAlpha: SrcAlphaFactor,
- blendDstAlpha: OneMinusSrcAlphaFactor,
- blendEquationAlpha: AddEquation,
- // premultipliedAlpha:true,
- });
- this.fsQuad = new Pass.FullScreenQuad(null);
- this.originalClearColor = new Color();
- };
- SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
- constructor: SSRPass,
- dispose: function() {
- // dispose render targets
- this.beautyRenderTarget.dispose();
- this.prevRenderTarget.dispose();
- this.normalRenderTarget.dispose();
- // if (this.isSelective)
- this.metalnessRenderTarget.dispose();
- this.ssrRenderTarget.dispose();
- this.blurRenderTarget.dispose();
- this.blurRenderTarget2.dispose();
- // this.blurRenderTarget3.dispose();
- // dispose materials
- this.normalMaterial.dispose();
- // if (this.isSelective) {
- this.metalnessOnMaterial.dispose();
- this.metalnessOffMaterial.dispose();
- // }
- this.blurMaterial.dispose();
- this.blurMaterial2.dispose();
- this.copyMaterial.dispose();
- this.depthRenderMaterial.dispose();
- // dipsose full screen quad
- this.fsQuad.dispose();
- },
- render: function(renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {
- // render beauty and depth
- if (this.encoding) this.beautyRenderTarget.texture.encoding = this.encoding
- renderer.setRenderTarget(this.beautyRenderTarget);
- renderer.clear();
- if (this.groundReflector) {
- this.groundReflector.doRender(this.renderer, this.scene, this.camera);
- this.groundReflector.visible = true
- }
- renderer.render(this.scene, this.camera);
- if(this.groundReflector) this.groundReflector.visible=false
- // render normals
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
- // render metalnesses
- if (this.isSelective) {
- this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
- }
- // render SSR
- this.ssrMaterial.uniforms['opacity'].value = this.opacity;
- this.ssrMaterial.uniforms['maxDistance'].value = this.maxDistance;
- this.ssrMaterial.uniforms['surfDist'].value = this.surfDist;
- this.ssrMaterial.uniforms['thickTolerance'].value = this.thickTolerance
- this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
- // render blur
- if (this.isBlur) {
- this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
- this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
- // this.renderPass(renderer, this.blurMaterial3, this.blurRenderTarget3);
- }
- // output result to screen
- switch (this.output) {
- case SSRPass.OUTPUT.Default:
- if (this.isBouncing) {
- this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
- this.copyMaterial.blending = NoBlending;
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
- if (this.isBlur)
- this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
- else
- this.copyMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
- this.copyMaterial.blending = NormalBlending;
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
- this.copyMaterial.uniforms['tDiffuse'].value = this.prevRenderTarget.texture;
- this.copyMaterial.blending = NoBlending;
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
- } else {
- this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
- this.copyMaterial.blending = NoBlending;
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
- if (this.isBlur)
- this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
- else
- this.copyMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
- this.copyMaterial.blending = NormalBlending;
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
- }
- break;
- case SSRPass.OUTPUT.SSR:
- if (this.isBlur)
- this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
- else
- this.copyMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
- this.copyMaterial.blending = NoBlending;
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
- if (this.isBouncing) {
- if (this.isBlur)
- this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
- else
- this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
- this.copyMaterial.blending = NoBlending;
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
- this.copyMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
- this.copyMaterial.blending = NormalBlending;
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
- }
- break;
- case SSRPass.OUTPUT.Beauty:
- this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
- this.copyMaterial.blending = NoBlending;
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
- break;
- case SSRPass.OUTPUT.Depth:
- this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
- break;
- case SSRPass.OUTPUT.Normal:
- this.copyMaterial.uniforms['tDiffuse'].value = this.normalRenderTarget.texture;
- this.copyMaterial.blending = NoBlending;
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
- break;
- case SSRPass.OUTPUT.Metalness:
- this.copyMaterial.uniforms['tDiffuse'].value = this.metalnessRenderTarget.texture;
- this.copyMaterial.blending = NoBlending;
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
- break;
- default:
- console.warn('THREE.SSRPass: Unknown output type.');
- }
- },
- renderPass: function(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
- // save original state
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
- var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
- var originalAutoClear = renderer.autoClear;
- renderer.setRenderTarget(renderTarget);
- // setup pass state
- renderer.autoClear = false;
- if ((clearColor !== undefined) && (clearColor !== null)) {
- renderer.setClearColor(clearColor);
- renderer.setClearAlpha(clearAlpha || 0.0);
- renderer.clear();
- }
- this.fsQuad.material = passMaterial;
- this.fsQuad.render(renderer);
- // restore original state
- renderer.autoClear = originalAutoClear;
- renderer.setClearColor(this.originalClearColor);
- renderer.setClearAlpha(originalClearAlpha);
- },
- renderOverride: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
- var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
- var originalAutoClear = renderer.autoClear;
- renderer.setRenderTarget(renderTarget);
- renderer.autoClear = false;
- clearColor = overrideMaterial.clearColor || clearColor;
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
- if ((clearColor !== undefined) && (clearColor !== null)) {
- renderer.setClearColor(clearColor);
- renderer.setClearAlpha(clearAlpha || 0.0);
- renderer.clear();
- }
- this.scene.overrideMaterial = overrideMaterial;
- renderer.render(this.scene, this.camera);
- this.scene.overrideMaterial = null;
- // restore original state
- renderer.autoClear = originalAutoClear;
- renderer.setClearColor(this.originalClearColor);
- renderer.setClearAlpha(originalClearAlpha);
- },
- renderMetalness: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
- var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
- var originalAutoClear = renderer.autoClear;
- renderer.setRenderTarget(renderTarget);
- renderer.autoClear = false;
- clearColor = overrideMaterial.clearColor || clearColor;
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
- if ((clearColor !== undefined) && (clearColor !== null)) {
- renderer.setClearColor(clearColor);
- renderer.setClearAlpha(clearAlpha || 0.0);
- renderer.clear();
- }
- this.scene.traverseVisible(child => {
- child._SSRPassMaterialBack = child.material
- if (this._selects.includes(child)) {
- child.material = this.metalnessOnMaterial
- } else {
- child.material = this.metalnessOffMaterial
- }
- })
- renderer.render(this.scene, this.camera);
- this.scene.traverseVisible(child => {
- child.material = child._SSRPassMaterialBack
- })
- // restore original state
- renderer.autoClear = originalAutoClear;
- renderer.setClearColor(this.originalClearColor);
- renderer.setClearAlpha(originalClearAlpha);
- },
- setSize: function(width, height) {
- this.width = width;
- this.height = height;
- this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height)
- this.ssrMaterial.needsUpdate = true
- this.beautyRenderTarget.setSize(width, height);
- this.prevRenderTarget.setSize(width, height);
- this.ssrRenderTarget.setSize(width, height);
- this.normalRenderTarget.setSize(width, height);
- // if (this.isSelective)
- this.metalnessRenderTarget.setSize(width, height);
- this.blurRenderTarget.setSize(width, height);
- this.blurRenderTarget2.setSize(width, height);
- // this.blurRenderTarget3.setSize(width, height);
- this.ssrMaterial.uniforms['resolution'].value.set(width, height);
- this.ssrMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix);
- this.ssrMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
- this.blurMaterial.uniforms['resolution'].value.set(width, height);
- this.blurMaterial2.uniforms['resolution'].value.set(width, height);
- },
- });
- SSRPass.OUTPUT = {
- 'Default': 0,
- 'SSR': 1,
- 'Beauty': 3,
- 'Depth': 4,
- 'Normal': 5,
- 'Metalness': 7,
- };
- export { SSRPass };
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