Viewport.js 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696
  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.setPosition( 'absolute' );
  4. container.setBackgroundColor( '#aaa' );
  5. var objects = [];
  6. // helpers
  7. var helpersToObjects = {};
  8. var objectsToHelpers = {};
  9. var sceneHelpers = new THREE.Scene();
  10. var size = 500, step = 25;
  11. var geometry = new THREE.Geometry();
  12. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  13. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  14. for ( var i = - size; i <= size; i += step ) {
  15. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  16. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  17. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  18. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  19. var color = i === 0 ? color1 : color2;
  20. geometry.colors.push( color, color, color, color );
  21. }
  22. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  23. sceneHelpers.add( grid );
  24. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true, fog: false } ) );
  25. selectionBox.matrixAutoUpdate = false;
  26. selectionBox.visible = false;
  27. sceneHelpers.add( selectionBox );
  28. var selectionAxis = new THREE.AxisHelper( 100 );
  29. selectionAxis.material.depthTest = false;
  30. selectionAxis.material.transparent = true;
  31. selectionAxis.matrixAutoUpdate = false;
  32. selectionAxis.visible = false;
  33. sceneHelpers.add( selectionAxis );
  34. //
  35. var scene = new THREE.Scene();
  36. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  37. camera.position.set( 500, 250, 500 );
  38. camera.lookAt( scene.position );
  39. // fog
  40. var oldFogType = "None";
  41. var oldFogColor = 0xaaaaaa;
  42. var oldFogNear = 1;
  43. var oldFogFar = 5000;
  44. var oldFogDensity = 0.00025;
  45. // object picking
  46. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 8, 8 ) );
  47. intersectionPlane.visible = false;
  48. sceneHelpers.add( intersectionPlane );
  49. var ray = new THREE.Raycaster();
  50. var projector = new THREE.Projector();
  51. var offset = new THREE.Vector3();
  52. var cameraChanged = false;
  53. var helpersVisible = true;
  54. //
  55. var picked = null;
  56. var selected = camera;
  57. // events
  58. var onMouseDown = function ( event ) {
  59. container.dom.focus();
  60. event.preventDefault();
  61. if ( event.button === 0 ) {
  62. var vector = new THREE.Vector3(
  63. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  64. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  65. 0.5
  66. );
  67. projector.unprojectVector( vector, camera );
  68. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  69. var intersects = ray.intersectObjects( objects, true );
  70. if ( intersects.length > 0 ) {
  71. controls.enabled = false;
  72. selected = intersects[ 0 ].object;
  73. if ( helpersToObjects[ selected.id ] !== undefined ) {
  74. selected = helpersToObjects[ selected.id ];
  75. }
  76. intersectionPlane.position.copy( selected.position );
  77. intersectionPlane.lookAt( camera.position );
  78. signals.objectSelected.dispatch( selected );
  79. var intersects = ray.intersectObject( intersectionPlane );
  80. offset.copy( intersects[ 0 ].point ).sub( intersectionPlane.position );
  81. document.addEventListener( 'mousemove', onMouseMove, false );
  82. document.addEventListener( 'mouseup', onMouseUp, false );
  83. } else {
  84. controls.enabled = true;
  85. }
  86. }
  87. cameraChanged = false;
  88. };
  89. var onMouseMove = function ( event ) {
  90. var vector = new THREE.Vector3(
  91. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  92. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  93. 0.5
  94. );
  95. projector.unprojectVector( vector, camera );
  96. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  97. var intersects = ray.intersectObject( intersectionPlane );
  98. if ( intersects.length > 0 ) {
  99. intersects[ 0 ].point.sub( offset );
  100. selected.position.copy( intersects[ 0 ].point );
  101. signals.objectChanged.dispatch( selected );
  102. render();
  103. }
  104. };
  105. var onMouseUp = function ( event ) {
  106. document.removeEventListener( 'mousemove', onMouseMove );
  107. document.removeEventListener( 'mouseup', onMouseUp );
  108. };
  109. var onClick = function ( event ) {
  110. if ( event.button == 0 && cameraChanged === false ) {
  111. var vector = new THREE.Vector3(
  112. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  113. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  114. 0.5
  115. );
  116. projector.unprojectVector( vector, camera );
  117. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  118. var intersects = ray.intersectObjects( objects, true );
  119. if ( intersects.length > 0 && ! controls.enabled ) {
  120. selected = intersects[ 0 ].object;
  121. if ( helpersToObjects[ selected.id ] !== undefined ) {
  122. selected = helpersToObjects[ selected.id ];
  123. }
  124. } else {
  125. selected = camera;
  126. }
  127. signals.objectSelected.dispatch( selected );
  128. }
  129. controls.enabled = true;
  130. };
  131. var onKeyDown = function ( event ) {
  132. switch ( event.keyCode ) {
  133. case 27: // esc
  134. signals.toggleHelpers.dispatch();
  135. break;
  136. case 46: // delete
  137. signals.removeSelectedObject.dispatch();
  138. break;
  139. }
  140. };
  141. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  142. container.dom.addEventListener( 'click', onClick, false );
  143. // controls need to be added *after* main logic,
  144. // otherwise controls.enabled doesn't work.
  145. var controls = new THREE.TrackballControls( camera, container.dom );
  146. controls.rotateSpeed = 1.0;
  147. controls.zoomSpeed = 1.2;
  148. controls.panSpeed = 0.8;
  149. controls.noZoom = false;
  150. controls.noPan = false;
  151. controls.staticMoving = true;
  152. controls.dynamicDampingFactor = 0.3;
  153. controls.addEventListener( 'change', function () {
  154. cameraChanged = true;
  155. signals.cameraChanged.dispatch( camera );
  156. render();
  157. } );
  158. var handleAddition = function ( object ) {
  159. // create helpers for invisible object types (lights, cameras, targets)
  160. if ( object instanceof THREE.PointLight ) {
  161. var helper = new THREE.PointLightHelper( object, 10 );
  162. sceneHelpers.add( helper );
  163. objects.push( helper );
  164. objectsToHelpers[ object.id ] = helper;
  165. helpersToObjects[ helper.id ] = object;
  166. } else if ( object instanceof THREE.DirectionalLight ) {
  167. var helper = new THREE.DirectionalLightHelper( object, 10 );
  168. sceneHelpers.add( helper.lightSphere );
  169. sceneHelpers.add( helper.targetLine );
  170. objectsToHelpers[ object.id ] = helper.lightSphere;
  171. helpersToObjects[ helper.lightSphere.id ] = object;
  172. objects.push( helper.lightSphere );
  173. objects.push( helper.targetLine );
  174. } else if ( object instanceof THREE.SpotLight ) {
  175. var sphereSize = 5;
  176. var helper = new THREE.SpotLightHelper( object, sphereSize );
  177. sceneHelpers.add( helper );
  178. sceneHelpers.add( helper.targetSphere );
  179. sceneHelpers.add( helper.targetLine );
  180. objects.push( helper.lightSphere );
  181. objects.push( helper.targetSphere );
  182. objects.push( helper.targetLine );
  183. } else if ( object instanceof THREE.HemisphereLight ) {
  184. var sphereSize = 5;
  185. var arrowLength = 30;
  186. var helper = new THREE.HemisphereLightHelper( object, sphereSize, arrowLength );
  187. sceneHelpers.add( helper );
  188. objects.push( helper.lightSphere );
  189. } else {
  190. // add to picking list
  191. objects.push( object );
  192. }
  193. };
  194. // signals
  195. signals.rendererChanged.add( function ( object ) {
  196. container.dom.removeChild( renderer.domElement );
  197. renderer = object;
  198. renderer.autoClear = false;
  199. renderer.autoUpdateScene = false;
  200. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  201. container.dom.appendChild( renderer.domElement );
  202. render();
  203. } );
  204. signals.objectAdded.add( function ( object ) {
  205. object.traverse( handleAddition );
  206. scene.add( object );
  207. if ( object instanceof THREE.Light ) {
  208. updateMaterials( scene );
  209. }
  210. signals.sceneChanged.dispatch( scene );
  211. signals.objectSelected.dispatch( object );
  212. } );
  213. signals.objectChanged.add( function ( object ) {
  214. if ( object instanceof THREE.Camera ) {
  215. object.updateProjectionMatrix();
  216. } else if ( object instanceof THREE.PointLight || object instanceof THREE.DirectionalLight || object instanceof THREE.HemisphereLight || object instanceof THREE.SpotLight ) {
  217. objectsToHelpers[ object.id ].update();
  218. }
  219. render();
  220. } );
  221. signals.cloneSelectedObject.add( function () {
  222. if ( selected === camera ) return;
  223. var object = selected.clone();
  224. signals.objectAdded.dispatch( object );
  225. signals.objectSelected.dispatch( object );
  226. } );
  227. signals.removeSelectedObject.add( function () {
  228. if ( selected === camera ) return;
  229. var name = selected.name ? '"' + selected.name + '"': "selected object";
  230. if ( confirm( 'Delete ' + name + '?' ) === false ) return;
  231. if ( selected instanceof THREE.Light ) {
  232. var helper = objectsToHelpers[ selected.id ];
  233. objects.splice( objects.indexOf( helper ), 1 );
  234. helper.parent.remove( helper );
  235. selected.parent.remove( selected );
  236. delete objectsToHelpers[ selected.id ];
  237. delete helpersToObjects[ helper.id ];
  238. updateMaterials( scene );
  239. } else {
  240. selected.traverse( function ( object ) {
  241. var index = objects.indexOf( object );
  242. if ( index !== -1 ) {
  243. objects.splice( index, 1 )
  244. }
  245. } );
  246. selected.parent.remove( selected );
  247. }
  248. signals.objectSelected.dispatch( null );
  249. } );
  250. signals.objectSelected.add( function ( object ) {
  251. selectionBox.visible = false;
  252. selectionAxis.visible = false;
  253. if ( object !== null ) {
  254. if ( object.geometry !== undefined ) {
  255. var geometry = object.geometry;
  256. if ( geometry.boundingBox === null ) {
  257. geometry.computeBoundingBox();
  258. }
  259. var vertices = selectionBox.geometry.vertices;
  260. vertices[ 0 ].x = geometry.boundingBox.max.x;
  261. vertices[ 0 ].y = geometry.boundingBox.max.y;
  262. vertices[ 0 ].z = geometry.boundingBox.max.z;
  263. vertices[ 1 ].x = geometry.boundingBox.max.x;
  264. vertices[ 1 ].y = geometry.boundingBox.max.y;
  265. vertices[ 1 ].z = geometry.boundingBox.min.z;
  266. vertices[ 2 ].x = geometry.boundingBox.max.x;
  267. vertices[ 2 ].y = geometry.boundingBox.min.y;
  268. vertices[ 2 ].z = geometry.boundingBox.max.z;
  269. vertices[ 3 ].x = geometry.boundingBox.max.x;
  270. vertices[ 3 ].y = geometry.boundingBox.min.y;
  271. vertices[ 3 ].z = geometry.boundingBox.min.z;
  272. vertices[ 4 ].x = geometry.boundingBox.min.x;
  273. vertices[ 4 ].y = geometry.boundingBox.max.y;
  274. vertices[ 4 ].z = geometry.boundingBox.min.z;
  275. vertices[ 5 ].x = geometry.boundingBox.min.x;
  276. vertices[ 5 ].y = geometry.boundingBox.max.y;
  277. vertices[ 5 ].z = geometry.boundingBox.max.z;
  278. vertices[ 6 ].x = geometry.boundingBox.min.x;
  279. vertices[ 6 ].y = geometry.boundingBox.min.y;
  280. vertices[ 6 ].z = geometry.boundingBox.min.z;
  281. vertices[ 7 ].x = geometry.boundingBox.min.x;
  282. vertices[ 7 ].y = geometry.boundingBox.min.y;
  283. vertices[ 7 ].z = geometry.boundingBox.max.z;
  284. selectionBox.geometry.computeBoundingSphere();
  285. selectionBox.geometry.verticesNeedUpdate = true;
  286. selectionBox.matrixWorld = object.matrixWorld;
  287. selectionBox.visible = true;
  288. }
  289. selectionAxis.matrixWorld = object.matrixWorld;
  290. selectionAxis.visible = true;
  291. selected = object;
  292. }
  293. render();
  294. } );
  295. signals.materialChanged.add( function ( material ) {
  296. render();
  297. } );
  298. signals.clearColorChanged.add( function ( color ) {
  299. renderer.setClearColorHex( color, 1 );
  300. render();
  301. } );
  302. signals.fogTypeChanged.add( function ( fogType ) {
  303. if ( fogType !== oldFogType ) {
  304. if ( fogType === "None" ) {
  305. scene.fog = null;
  306. } else if ( fogType === "Fog" ) {
  307. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  308. } else if ( fogType === "FogExp2" ) {
  309. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  310. }
  311. updateMaterials( scene );
  312. oldFogType = fogType;
  313. }
  314. render();
  315. } );
  316. signals.fogColorChanged.add( function ( fogColor ) {
  317. oldFogColor = fogColor;
  318. updateFog( scene );
  319. render();
  320. } );
  321. signals.fogParametersChanged.add( function ( near, far, density ) {
  322. oldFogNear = near;
  323. oldFogFar = far;
  324. oldFogDensity = density;
  325. updateFog( scene );
  326. render();
  327. } );
  328. signals.windowResize.add( function () {
  329. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  330. camera.updateProjectionMatrix();
  331. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  332. render();
  333. } );
  334. signals.exportGeometry.add( function ( object ) {
  335. if ( selected.geometry === undefined ) {
  336. console.warn( "Selected object doesn't have any geometry" );
  337. return;
  338. }
  339. var exporter = new object.exporter();
  340. var output = JSON.stringify( exporter.parse( selected.geometry ), null, '\t' );
  341. output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' );
  342. var blob = new Blob( [ output ], { type: 'text/plain' } );
  343. var objectURL = URL.createObjectURL( blob );
  344. window.open( objectURL, '_blank' );
  345. window.focus();
  346. } );
  347. signals.exportScene.add( function ( object ) {
  348. var exporter = new object.exporter();
  349. var output = JSON.stringify( exporter.parse( scene ), null, '\t' );
  350. output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' );
  351. var blob = new Blob( [ output ], { type: 'text/plain' } );
  352. var objectURL = URL.createObjectURL( blob );
  353. window.open( objectURL, '_blank' );
  354. window.focus();
  355. } );
  356. signals.toggleHelpers.add( function () {
  357. helpersVisible = !helpersVisible;
  358. render();
  359. } );
  360. //
  361. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  362. renderer.autoClear = false;
  363. renderer.autoUpdateScene = false;
  364. container.dom.appendChild( renderer.domElement );
  365. animate();
  366. // set up for hotkeys
  367. // must be done here, otherwise it doesn't work
  368. container.dom.tabIndex = 1;
  369. container.dom.style.outline = 'transparent';
  370. container.dom.addEventListener( 'keydown', onKeyDown, false );
  371. // must come after listeners are registered
  372. signals.sceneChanged.dispatch( scene );
  373. //
  374. function updateMaterials( root ) {
  375. root.traverse( function ( node ) {
  376. if ( node.material ) {
  377. node.material.needsUpdate = true;
  378. }
  379. if ( node.geometry && node.geometry.materials ) {
  380. for ( var i = 0; i < node.geometry.materials.length; i ++ ) {
  381. node.geometry.materials[ i ].needsUpdate = true;
  382. }
  383. }
  384. } );
  385. }
  386. function updateFog( root ) {
  387. if ( root.fog ) {
  388. root.fog.color.setHex( oldFogColor );
  389. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  390. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  391. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  392. }
  393. }
  394. function animate() {
  395. requestAnimationFrame( animate );
  396. controls.update();
  397. }
  398. function render() {
  399. sceneHelpers.updateMatrixWorld();
  400. scene.updateMatrixWorld();
  401. renderer.clear();
  402. renderer.render( scene, camera );
  403. if ( helpersVisible ) {
  404. renderer.render( sceneHelpers, camera );
  405. }
  406. }
  407. return container;
  408. }