Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 5a415f8aa6 Merge pull request #14755 from mrdoob/docs 7 лет назад
.github a1daef37e5 r95 7 лет назад
build 454cc07403 Updated builds. 7 лет назад
docs 3c46c06a20 Docs: Added localisation support to manual pages. 7 лет назад
editor 854c560af3 Editor: Clean up. 7 лет назад
examples 47a76b12aa Merge pull request #14719 from WestLangley/dev-example_cleanup 7 лет назад
src 2cf6e119c4 Merge branch 'patch-3' of https://github.com/jayschwa/three.js into dev 7 лет назад
test e54b65829c BufferGeometryUtils: Fix test path. 7 лет назад
utils f9c5ee5999 Utils: externs clean up. 7 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 лет назад
.travis.yml 3f191c3999 Travis CI 7 лет назад
LICENSE 5498e9ec31 Update LICENSE 7 лет назад
README.md 97398663b5 README: Removed lgtm logo to match other badges. 7 лет назад
package-lock.json 4b11d315e9 Dev: Switch to http-server 7 лет назад
package.json 5ec081194b Disable http-server caching 7 лет назад
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 лет назад

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases