webvr_multiview.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - multiview</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #48f;
  17. }
  18. </style>
  19. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  20. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  21. </head>
  22. <body>
  23. <script type="module">
  24. import * as THREE from '../build/three.module.js';
  25. import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js';
  26. import { WEBVR } from './jsm/vr/WebVR.js';
  27. import Stats from './jsm/libs/stats.module.js';
  28. var container;
  29. var camera, scene, renderer;
  30. var room;
  31. var stats;
  32. var radius = 0.02;
  33. var clock = new THREE.Clock();
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. //
  40. var canvas = document.createElement( 'canvas' );
  41. // Currently OVR_multiview2 is supported just on WebGL2 non-multisampled contexts
  42. // so we must create the context manually ensuring `antialias` is set to false
  43. //
  44. // There is an ongoing discussion on how to add multisampled multiview support
  45. // on the Khronos Group's WebGL repo: https://github.com/KhronosGroup/WebGL/issues/2912
  46. // as soon as that will get solved we will update the code so it will be
  47. // transparent for the user and you could use this extension with or without multisampled
  48. // contexts
  49. var context = canvas.getContext( 'webgl2', { antialias: false } );
  50. renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.vr.enabled = true;
  54. container.appendChild( renderer.domElement );
  55. var info = document.createElement( 'div' );
  56. info.style.position = 'absolute';
  57. info.style.top = '10px';
  58. info.style.width = '100%';
  59. info.style.textAlign = 'center';
  60. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - multiview<br/>';
  61. info.innerHTML += renderer.extensions.get( 'OVR_multiview2' ) ? `<span style="color: #33ff33"><b>OVR_multiview2</b> is supported in your browser</span>` :
  62. `<span style="color: #ff3333"><b>OVR_multiview2</b> is not supported or enabled in your browser</span>`;
  63. container.appendChild( info );
  64. scene = new THREE.Scene();
  65. scene.background = new THREE.Color( 0x505050 );
  66. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  67. room = new THREE.LineSegments(
  68. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  69. new THREE.LineBasicMaterial( { color: renderer.extensions.get( 'OVR_multiview2' ) ? 0x99ff99 : 0xff3333 } )
  70. );
  71. room.geometry.translate( 0, 3, 0 );
  72. scene.add( room );
  73. var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  74. light.position.set( 1, 1, 1 );
  75. scene.add( light );
  76. var geometry = new THREE.IcosahedronBufferGeometry( radius );
  77. for ( var i = 0; i < 2000; i ++ ) {
  78. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  79. object.position.x = Math.random() * 4 - 2;
  80. object.position.y = Math.random() * 4;
  81. object.position.z = Math.random() * 4 - 2;
  82. object.userData.velocity = new THREE.Vector3();
  83. object.userData.velocity.x = 2 * Math.random() - 1;
  84. object.userData.velocity.y = 2 * Math.random() - 1;
  85. object.userData.velocity.z = 2 * Math.random() - 1;
  86. room.add( object );
  87. }
  88. //
  89. document.body.appendChild( WEBVR.createButton( renderer ) );
  90. //
  91. stats = new Stats();
  92. container.appendChild( stats.dom );
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. //
  101. function animate() {
  102. renderer.setAnimationLoop( render );
  103. }
  104. function render() {
  105. //
  106. stats.update();
  107. var delta = clock.getDelta();
  108. var range = 3 - radius;
  109. for ( var i = 0; i < room.children.length; i ++ ) {
  110. var object = room.children[ i ];
  111. object.position.x += object.userData.velocity.x * delta;
  112. object.position.y += object.userData.velocity.y * delta;
  113. object.position.z += object.userData.velocity.z * delta;
  114. // keep objects inside room
  115. if ( object.position.x < - range || object.position.x > range ) {
  116. object.position.x = THREE.Math.clamp( object.position.x, - range, range );
  117. object.userData.velocity.x = - object.userData.velocity.x;
  118. }
  119. if ( object.position.y < radius || object.position.y > 6 ) {
  120. object.position.y = Math.max( object.position.y, radius );
  121. object.userData.velocity.y = - object.userData.velocity.y;
  122. }
  123. if ( object.position.z < - range || object.position.z > range ) {
  124. object.position.z = THREE.Math.clamp( object.position.z, - range, range );
  125. object.userData.velocity.z = - object.userData.velocity.z;
  126. }
  127. }
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>