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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js canvas - interactive - cubes tween</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
- <script type="text/javascript" src="js/Tween.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, projector, renderer;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - clickable objects';
- container.appendChild( info );
- camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.y = 300;
- camera.position.z = 500;
- scene = new THREE.Scene();
- var geometry = new Cube( 100, 100, 100 );
- for ( var i = 0; i < 20; i ++ ) {
- var object = new THREE.Mesh( geometry, [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, opacity: 0.5 } ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } ) ] );
- object.position.x = Math.random() * 800 - 400;
- object.position.y = Math.random() * 800 - 400;
- object.position.z = Math.random() * 800 - 400;
- object.scale.x = Math.random() * 2 + 1;
- object.scale.y = Math.random() * 2 + 1;
- object.scale.z = Math.random() * 2 + 1;
- object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180;
- object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180;
- object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180;
- scene.addObject( object );
- }
- projector = new THREE.Projector();
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild(renderer.domElement);
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- }
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
- projector.unprojectVector( vector, camera );
- var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
- var intersects = ray.intersectScene( scene );
- if ( intersects.length > 0 ) {
- new TWEEN.Tween( intersects[ 0 ].object.position ).to( {
- x: Math.random() * 800 - 400,
- y: Math.random() * 800 - 400,
- z: Math.random() * 800 - 400 }, 2000 )
- .easing( TWEEN.Easing.Elastic.EaseOut).start();
- new TWEEN.Tween( intersects[ 0 ].object.rotation ).to( {
- x: ( Math.random() * 360 ) * Math.PI / 180,
- y: ( Math.random() * 360 ) * Math.PI / 180,
- z: ( Math.random() * 360 ) * Math.PI / 180 }, 2000 )
- .easing( TWEEN.Easing.Elastic.EaseOut).start();
- }
- /*
- // Parse all the faces
- for ( var i in intersects ) {
- intersects[ i ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
- }
- */
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- var radius = 600;
- var theta = 0;
- function render() {
- TWEEN.update();
- theta += 0.2;
- camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
- camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
- camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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