ViveController.js 2.5 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com
  3. * @author stewdio / http://stewd.io
  4. */
  5. THREE.ViveController = function ( id ) {
  6. THREE.Object3D.call( this );
  7. var scope = this;
  8. var gamepad;
  9. var axes = [ 0, 0 ];
  10. var thumbpadIsPressed = false;
  11. var triggerIsPressed = false;
  12. var gripsArePressed = false;
  13. var menuIsPressed = false;
  14. this.matrixAutoUpdate = false;
  15. this.standingMatrix = new THREE.Matrix4();
  16. this.getGamepad = function () {
  17. return gamepad;
  18. };
  19. this.getButtonState = function ( button ) {
  20. if ( button === 'thumbpad' ) return thumbpadIsPressed;
  21. if ( button === 'trigger' ) return triggerIsPressed;
  22. if ( button === 'grips' ) return gripsArePressed;
  23. if ( button === 'menu' ) return menuIsPressed;
  24. };
  25. this.update = function () {
  26. gamepad = navigator.getGamepads()[ id ];
  27. if ( gamepad !== undefined && gamepad.pose !== null ) {
  28. // Position and orientation.
  29. var pose = gamepad.pose;
  30. scope.position.fromArray( pose.position );
  31. scope.quaternion.fromArray( pose.orientation );
  32. scope.matrix.compose( scope.position, scope.quaternion, scope.scale );
  33. scope.matrix.multiplyMatrices( scope.standingMatrix, scope.matrix );
  34. scope.matrixWorldNeedsUpdate = true;
  35. scope.visible = true;
  36. // Thumbpad and Buttons.
  37. if ( axes[ 0 ] !== gamepad.axes[ 0 ] || axes[ 1 ] !== gamepad.axes[ 1 ] ) {
  38. axes[ 0 ] = gamepad.axes[ 0 ]; // X axis: -1 = Left, +1 = Right.
  39. axes[ 1 ] = gamepad.axes[ 1 ]; // Y axis: -1 = Bottom, +1 = Top.
  40. scope.dispatchEvent( { type: 'axischanged', axes: axes } );
  41. }
  42. if ( thumbpadIsPressed !== gamepad.buttons[ 0 ].pressed ) {
  43. thumbpadIsPressed = gamepad.buttons[ 0 ].pressed;
  44. scope.dispatchEvent( { type: thumbpadIsPressed ? 'thumbpaddown' : 'thumbpadup' } );
  45. }
  46. if ( triggerIsPressed !== gamepad.buttons[ 1 ].pressed ) {
  47. triggerIsPressed = gamepad.buttons[ 1 ].pressed;
  48. scope.dispatchEvent( { type: triggerIsPressed ? 'triggerdown' : 'triggerup' } );
  49. }
  50. if ( gripsArePressed !== gamepad.buttons[ 2 ].pressed ) {
  51. gripsArePressed = gamepad.buttons[ 2 ].pressed;
  52. scope.dispatchEvent( { type: gripsArePressed ? 'gripsdown' : 'gripsup' } );
  53. }
  54. if ( menuIsPressed !== gamepad.buttons[ 3 ].pressed ) {
  55. menuIsPressed = gamepad.buttons[ 3 ].pressed;
  56. scope.dispatchEvent( { type: menuIsPressed ? 'menudown' : 'menuup' } );
  57. }
  58. } else {
  59. scope.visible = false;
  60. }
  61. };
  62. };
  63. THREE.ViveController.prototype = Object.create( THREE.Object3D.prototype );
  64. THREE.ViveController.prototype.constructor = THREE.ViveController;