Ben Houston 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 rokov pred
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 rokov pred
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 rokov pred
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 rokov pred
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 rokov pred
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 rokov pred
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 rokov pred
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 rokov pred
Matrix4.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 rokov pred
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 rokov pred
Quaternion.js 36e9847200 simplify Object3D matrix construction via use of Matrix4.compose(). 13 rokov pred
Ray.js 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. 13 rokov pred
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 rokov pred
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 rokov pred
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 rokov pred
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 rokov pred
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 rokov pred