canvas_lines.html 3.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/Three.js"></script>
  20. <script>
  21. var mouseX = 0, mouseY = 0,
  22. windowHalfX = window.innerWidth / 2,
  23. windowHalfY = window.innerHeight / 2,
  24. SEPARATION = 200,
  25. AMOUNTX = 10,
  26. AMOUNTY = 10,
  27. camera, scene, renderer;
  28. init();
  29. animate();
  30. function init() {
  31. var container, separation = 100, amountX = 50, amountY = 50,
  32. particles, particle;
  33. container = document.createElement('div');
  34. document.body.appendChild(container);
  35. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  36. camera.position.z = 100;
  37. scene = new THREE.Scene();
  38. scene.add( camera );
  39. renderer = new THREE.CanvasRenderer();
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. container.appendChild( renderer.domElement );
  42. // particles
  43. var PI2 = Math.PI * 2;
  44. var material = new THREE.ParticleCanvasMaterial( {
  45. color: 0xffffff,
  46. program: function ( context ) {
  47. context.beginPath();
  48. context.arc( 0, 0, 1, 0, PI2, true );
  49. context.closePath();
  50. context.fill();
  51. }
  52. } );
  53. var geometry = new THREE.Geometry();
  54. for ( var i = 0; i < 100; i ++ ) {
  55. particle = new THREE.Particle( material );
  56. particle.position.x = Math.random() * 2 - 1;
  57. particle.position.y = Math.random() * 2 - 1;
  58. particle.position.z = Math.random() * 2 - 1;
  59. particle.position.normalize();
  60. particle.position.multiplyScalar( Math.random() * 10 + 450 );
  61. particle.scale.x = particle.scale.y = 5;
  62. scene.add( particle );
  63. geometry.vertices.push( particle.position );
  64. }
  65. // lines
  66. var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) );
  67. scene.add( line );
  68. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  69. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  70. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  71. }
  72. //
  73. function onDocumentMouseMove(event) {
  74. mouseX = event.clientX - windowHalfX;
  75. mouseY = event.clientY - windowHalfY;
  76. }
  77. function onDocumentTouchStart( event ) {
  78. if ( event.touches.length > 1 ) {
  79. event.preventDefault();
  80. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  81. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  82. }
  83. }
  84. function onDocumentTouchMove( event ) {
  85. if ( event.touches.length == 1 ) {
  86. event.preventDefault();
  87. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  88. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  89. }
  90. }
  91. //
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. render();
  95. }
  96. function render() {
  97. camera.position.x += ( mouseX - camera.position.x ) * .05;
  98. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  99. camera.lookAt( scene.position );
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>