webgl_particles_billboards.html 3.8 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - billboards</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle billboards example
  33. </div>
  34. <script src="../build/Three.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/Stats.js"></script>
  37. <script>
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var container, stats;
  40. var camera, scene, renderer, particles, geometry, material, i, h, color, sprite, size;
  41. var mouseX = 0, mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. scene = new THREE.Scene();
  50. scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
  51. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 2, 2000 );
  52. camera.position.z = 1000;
  53. scene.add( camera );
  54. geometry = new THREE.Geometry();
  55. sprite = THREE.ImageUtils.loadTexture( "textures/sprites/disc.png" );
  56. for ( i = 0; i < 10000; i ++ ) {
  57. var vertex = new THREE.Vector3();
  58. vertex.x = 2000 * Math.random() - 1000;
  59. vertex.y = 2000 * Math.random() - 1000;
  60. vertex.z = 2000 * Math.random() - 1000;
  61. geometry.vertices.push( vertex );
  62. }
  63. material = new THREE.ParticleBasicMaterial( { size: 35, sizeAttenuation: false, map: sprite } );
  64. material.color.setHSV( 1.0, 0.2, 0.8 );
  65. particles = new THREE.ParticleSystem( geometry, material );
  66. particles.sortParticles = true;
  67. scene.add( particles );
  68. //
  69. renderer = new THREE.WebGLRenderer( { clearAlpha: 1 } );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( renderer.domElement );
  72. //
  73. stats = new Stats();
  74. stats.domElement.style.position = 'absolute';
  75. stats.domElement.style.top = '0px';
  76. container.appendChild( stats.domElement );
  77. //
  78. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  79. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  80. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  81. }
  82. function onDocumentMouseMove( event ) {
  83. mouseX = event.clientX - windowHalfX;
  84. mouseY = event.clientY - windowHalfY;
  85. }
  86. function onDocumentTouchStart( event ) {
  87. if ( event.touches.length == 1 ) {
  88. event.preventDefault();
  89. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  90. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  91. }
  92. }
  93. function onDocumentTouchMove( event ) {
  94. if ( event.touches.length == 1 ) {
  95. event.preventDefault();
  96. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  97. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  98. }
  99. }
  100. //
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. stats.update();
  105. }
  106. function render() {
  107. var time = Date.now() * 0.00005;
  108. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  109. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  110. camera.lookAt( scene.position );
  111. h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
  112. material.color.setHSV( h, 0.75, 0.8 );
  113. renderer.render( scene, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>