PlaneGeometry.js 1.6 KB

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  1. /**
  2. * @author mr.doob / http://mrdoob.com/
  3. * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
  4. */
  5. THREE.PlaneGeometry = function ( width, depth, segmentsWidth, segmentsDepth ) {
  6. THREE.Geometry.call( this );
  7. var ix, iz,
  8. width_half = width / 2,
  9. depth_half = depth / 2,
  10. gridX = segmentsWidth || 1,
  11. gridZ = segmentsDepth || 1,
  12. gridX1 = gridX + 1,
  13. gridZ1 = gridZ + 1,
  14. segment_width = width / gridX,
  15. segment_depth = depth / gridZ,
  16. normal = new THREE.Vector3( 0, 1, 0 );
  17. for ( iz = 0; iz < gridZ1; iz ++ ) {
  18. for ( ix = 0; ix < gridX1; ix ++ ) {
  19. var x = ix * segment_width - width_half;
  20. var z = iz * segment_depth - depth_half;
  21. this.vertices.push( new THREE.Vector3( x, 0, z ) );
  22. }
  23. }
  24. for ( iz = 0; iz < gridZ; iz ++ ) {
  25. for ( ix = 0; ix < gridX; ix ++ ) {
  26. var a = ix + gridX1 * iz;
  27. var b = ix + gridX1 * ( iz + 1 );
  28. var c = ( ix + 1 ) + gridX1 * ( iz + 1 );
  29. var d = ( ix + 1 ) + gridX1 * iz;
  30. var face = new THREE.Face4( a, b, c, d );
  31. face.normal.copy( normal );
  32. face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone(), normal.clone() );
  33. this.faces.push( face );
  34. this.faceVertexUvs[ 0 ].push( [
  35. new THREE.UV( ix / gridX, iz / gridZ ),
  36. new THREE.UV( ix / gridX, ( iz + 1 ) / gridZ ),
  37. new THREE.UV( ( ix + 1 ) / gridX, ( iz + 1 ) / gridZ ),
  38. new THREE.UV( ( ix + 1 ) / gridX, iz / gridZ )
  39. ] );
  40. }
  41. }
  42. this.computeCentroids();
  43. };
  44. THREE.PlaneGeometry.prototype = new THREE.Geometry();
  45. THREE.PlaneGeometry.prototype.constructor = THREE.PlaneGeometry;