OrbitControls.js 22 KB

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  1. /**
  2. * @author qiao / https://github.com/qiao
  3. * @author mrdoob / http://mrdoob.com
  4. * @author alteredq / http://alteredqualia.com/
  5. * @author WestLangley / http://github.com/WestLangley
  6. * @author erich666 / http://erichaines.com
  7. */
  8. // This set of controls performs orbiting, dollying (zooming), and panning.
  9. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  10. //
  11. // Orbit - left mouse / touch: one-finger move
  12. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  13. // Pan - right mouse, or arrow keys / touch: two-finger move
  14. THREE.OrbitControls = function ( object, domElement ) {
  15. this.object = object;
  16. this.domElement = ( domElement !== undefined ) ? domElement : document;
  17. // Set to false to disable this control
  18. this.enabled = true;
  19. // "target" sets the location of focus, where the object orbits around
  20. this.target = new THREE.Vector3();
  21. // How far you can dolly in and out ( PerspectiveCamera only )
  22. this.minDistance = 0;
  23. this.maxDistance = Infinity;
  24. // How far you can zoom in and out ( OrthographicCamera only )
  25. this.minZoom = 0;
  26. this.maxZoom = Infinity;
  27. // How far you can orbit vertically, upper and lower limits.
  28. // Range is 0 to Math.PI radians.
  29. this.minPolarAngle = 0; // radians
  30. this.maxPolarAngle = Math.PI; // radians
  31. // How far you can orbit horizontally, upper and lower limits.
  32. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
  33. this.minAzimuthAngle = - Infinity; // radians
  34. this.maxAzimuthAngle = Infinity; // radians
  35. // Set to true to enable damping (inertia)
  36. // If damping is enabled, you must call controls.update() in your animation loop
  37. this.enableDamping = false;
  38. this.dampingFactor = 0.25;
  39. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  40. // Set to false to disable zooming
  41. this.enableZoom = true;
  42. this.zoomSpeed = 1.0;
  43. // Set to false to disable rotating
  44. this.enableRotate = true;
  45. this.rotateSpeed = 1.0;
  46. // Set to false to disable panning
  47. this.enablePan = true;
  48. this.panSpeed = 1.0;
  49. this.panningMode = THREE.ScreenSpacePanning; // alternate THREE.HorizontalPanning
  50. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  51. // Set to true to automatically rotate around the target
  52. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  53. this.autoRotate = false;
  54. this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
  55. // Set to false to disable use of the keys
  56. this.enableKeys = true;
  57. // The four arrow keys
  58. this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
  59. // Mouse buttons
  60. this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
  61. // for reset
  62. this.target0 = this.target.clone();
  63. this.position0 = this.object.position.clone();
  64. this.zoom0 = this.object.zoom;
  65. //
  66. // public methods
  67. //
  68. this.getPolarAngle = function () {
  69. return spherical.phi;
  70. };
  71. this.getAzimuthalAngle = function () {
  72. return spherical.theta;
  73. };
  74. this.saveState = function () {
  75. scope.target0.copy( scope.target );
  76. scope.position0.copy( scope.object.position );
  77. scope.zoom0 = scope.object.zoom;
  78. };
  79. this.reset = function () {
  80. scope.target.copy( scope.target0 );
  81. scope.object.position.copy( scope.position0 );
  82. scope.object.zoom = scope.zoom0;
  83. scope.object.updateProjectionMatrix();
  84. scope.dispatchEvent( changeEvent );
  85. scope.update();
  86. state = STATE.NONE;
  87. };
  88. // this method is exposed, but perhaps it would be better if we can make it private...
  89. this.update = function () {
  90. var offset = new THREE.Vector3();
  91. // so camera.up is the orbit axis
  92. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  93. var quatInverse = quat.clone().inverse();
  94. var lastPosition = new THREE.Vector3();
  95. var lastQuaternion = new THREE.Quaternion();
  96. return function update() {
  97. var position = scope.object.position;
  98. offset.copy( position ).sub( scope.target );
  99. // rotate offset to "y-axis-is-up" space
  100. offset.applyQuaternion( quat );
  101. // angle from z-axis around y-axis
  102. spherical.setFromVector3( offset );
  103. if ( scope.autoRotate && state === STATE.NONE ) {
  104. rotateLeft( getAutoRotationAngle() );
  105. }
  106. spherical.theta += sphericalDelta.theta;
  107. spherical.phi += sphericalDelta.phi;
  108. // restrict theta to be between desired limits
  109. spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
  110. // restrict phi to be between desired limits
  111. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  112. spherical.makeSafe();
  113. spherical.radius *= scale;
  114. // restrict radius to be between desired limits
  115. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  116. // move target to panned location
  117. scope.target.add( panOffset );
  118. offset.setFromSpherical( spherical );
  119. // rotate offset back to "camera-up-vector-is-up" space
  120. offset.applyQuaternion( quatInverse );
  121. position.copy( scope.target ).add( offset );
  122. scope.object.lookAt( scope.target );
  123. if ( scope.enableDamping === true ) {
  124. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  125. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  126. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  127. } else {
  128. sphericalDelta.set( 0, 0, 0 );
  129. panOffset.set( 0, 0, 0 );
  130. }
  131. scale = 1;
  132. // update condition is:
  133. // min(camera displacement, camera rotation in radians)^2 > EPS
  134. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  135. if ( zoomChanged ||
  136. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  137. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  138. scope.dispatchEvent( changeEvent );
  139. lastPosition.copy( scope.object.position );
  140. lastQuaternion.copy( scope.object.quaternion );
  141. zoomChanged = false;
  142. return true;
  143. }
  144. return false;
  145. };
  146. }();
  147. this.dispose = function () {
  148. scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
  149. scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
  150. scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
  151. scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
  152. scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
  153. scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
  154. document.removeEventListener( 'mousemove', onMouseMove, false );
  155. document.removeEventListener( 'mouseup', onMouseUp, false );
  156. window.removeEventListener( 'keydown', onKeyDown, false );
  157. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  158. };
  159. //
  160. // internals
  161. //
  162. var scope = this;
  163. var changeEvent = { type: 'change' };
  164. var startEvent = { type: 'start' };
  165. var endEvent = { type: 'end' };
  166. var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
  167. var state = STATE.NONE;
  168. var EPS = 0.000001;
  169. // current position in spherical coordinates
  170. var spherical = new THREE.Spherical();
  171. var sphericalDelta = new THREE.Spherical();
  172. var scale = 1;
  173. var panOffset = new THREE.Vector3();
  174. var zoomChanged = false;
  175. var rotateStart = new THREE.Vector2();
  176. var rotateEnd = new THREE.Vector2();
  177. var rotateDelta = new THREE.Vector2();
  178. var panStart = new THREE.Vector2();
  179. var panEnd = new THREE.Vector2();
  180. var panDelta = new THREE.Vector2();
  181. var dollyStart = new THREE.Vector2();
  182. var dollyEnd = new THREE.Vector2();
  183. var dollyDelta = new THREE.Vector2();
  184. function getAutoRotationAngle() {
  185. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  186. }
  187. function getZoomScale() {
  188. return Math.pow( 0.95, scope.zoomSpeed );
  189. }
  190. function rotateLeft( angle ) {
  191. sphericalDelta.theta -= angle;
  192. }
  193. function rotateUp( angle ) {
  194. sphericalDelta.phi -= angle;
  195. }
  196. var panLeft = function () {
  197. var v = new THREE.Vector3();
  198. return function panLeft( distance, objectMatrix ) {
  199. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  200. v.multiplyScalar( - distance );
  201. panOffset.add( v );
  202. };
  203. }();
  204. var panUp = function () {
  205. var v = new THREE.Vector3();
  206. return function panUp( distance, objectMatrix ) {
  207. switch ( scope.panningMode ) {
  208. case THREE.ScreenSpacePanning:
  209. v.setFromMatrixColumn( objectMatrix, 1 );
  210. break;
  211. case THREE.HorizontalPanning:
  212. v.setFromMatrixColumn( objectMatrix, 0 );
  213. v.crossVectors( scope.object.up, v );
  214. break;
  215. }
  216. v.multiplyScalar( distance );
  217. panOffset.add( v );
  218. };
  219. }();
  220. // deltaX and deltaY are in pixels; right and down are positive
  221. var pan = function () {
  222. var offset = new THREE.Vector3();
  223. return function pan( deltaX, deltaY ) {
  224. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  225. if ( scope.object.isPerspectiveCamera ) {
  226. // perspective
  227. var position = scope.object.position;
  228. offset.copy( position ).sub( scope.target );
  229. var targetDistance = offset.length();
  230. // half of the fov is center to top of screen
  231. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  232. // we use only clientHeight here so aspect ratio does not distort speed
  233. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  234. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  235. } else if ( scope.object.isOrthographicCamera ) {
  236. // orthographic
  237. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  238. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  239. } else {
  240. // camera neither orthographic nor perspective
  241. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  242. scope.enablePan = false;
  243. }
  244. };
  245. }();
  246. function dollyIn( dollyScale ) {
  247. if ( scope.object.isPerspectiveCamera ) {
  248. scale /= dollyScale;
  249. } else if ( scope.object.isOrthographicCamera ) {
  250. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  251. scope.object.updateProjectionMatrix();
  252. zoomChanged = true;
  253. } else {
  254. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  255. scope.enableZoom = false;
  256. }
  257. }
  258. function dollyOut( dollyScale ) {
  259. if ( scope.object.isPerspectiveCamera ) {
  260. scale *= dollyScale;
  261. } else if ( scope.object.isOrthographicCamera ) {
  262. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  263. scope.object.updateProjectionMatrix();
  264. zoomChanged = true;
  265. } else {
  266. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  267. scope.enableZoom = false;
  268. }
  269. }
  270. //
  271. // event callbacks - update the object state
  272. //
  273. function handleMouseDownRotate( event ) {
  274. //console.log( 'handleMouseDownRotate' );
  275. rotateStart.set( event.clientX, event.clientY );
  276. }
  277. function handleMouseDownDolly( event ) {
  278. //console.log( 'handleMouseDownDolly' );
  279. dollyStart.set( event.clientX, event.clientY );
  280. }
  281. function handleMouseDownPan( event ) {
  282. //console.log( 'handleMouseDownPan' );
  283. panStart.set( event.clientX, event.clientY );
  284. }
  285. function handleMouseMoveRotate( event ) {
  286. //console.log( 'handleMouseMoveRotate' );
  287. rotateEnd.set( event.clientX, event.clientY );
  288. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );;
  289. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  290. // rotating across whole screen goes 360 degrees around
  291. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );
  292. // rotating up and down along whole screen attempts to go 360, but limited to 180
  293. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  294. rotateStart.copy( rotateEnd );
  295. scope.update();
  296. }
  297. function handleMouseMoveDolly( event ) {
  298. //console.log( 'handleMouseMoveDolly' );
  299. dollyEnd.set( event.clientX, event.clientY );
  300. dollyDelta.subVectors( dollyEnd, dollyStart );
  301. if ( dollyDelta.y > 0 ) {
  302. dollyIn( getZoomScale() );
  303. } else if ( dollyDelta.y < 0 ) {
  304. dollyOut( getZoomScale() );
  305. }
  306. dollyStart.copy( dollyEnd );
  307. scope.update();
  308. }
  309. function handleMouseMovePan( event ) {
  310. //console.log( 'handleMouseMovePan' );
  311. panEnd.set( event.clientX, event.clientY );
  312. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  313. pan( panDelta.x, panDelta.y );
  314. panStart.copy( panEnd );
  315. scope.update();
  316. }
  317. function handleMouseUp( event ) {
  318. // console.log( 'handleMouseUp' );
  319. }
  320. function handleMouseWheel( event ) {
  321. // console.log( 'handleMouseWheel' );
  322. if ( event.deltaY < 0 ) {
  323. dollyOut( getZoomScale() );
  324. } else if ( event.deltaY > 0 ) {
  325. dollyIn( getZoomScale() );
  326. }
  327. scope.update();
  328. }
  329. function handleKeyDown( event ) {
  330. //console.log( 'handleKeyDown' );
  331. switch ( event.keyCode ) {
  332. case scope.keys.UP:
  333. pan( 0, scope.keyPanSpeed );
  334. scope.update();
  335. break;
  336. case scope.keys.BOTTOM:
  337. pan( 0, - scope.keyPanSpeed );
  338. scope.update();
  339. break;
  340. case scope.keys.LEFT:
  341. pan( scope.keyPanSpeed, 0 );
  342. scope.update();
  343. break;
  344. case scope.keys.RIGHT:
  345. pan( - scope.keyPanSpeed, 0 );
  346. scope.update();
  347. break;
  348. }
  349. }
  350. function handleTouchStartRotate( event ) {
  351. //console.log( 'handleTouchStartRotate' );
  352. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  353. }
  354. function handleTouchStartDollyPan( event ) {
  355. //console.log( 'handleTouchStartDollyPan' );
  356. if ( scope.enableZoom ) {
  357. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  358. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  359. var distance = Math.sqrt( dx * dx + dy * dy );
  360. dollyStart.set( 0, distance );
  361. }
  362. if ( scope.enablePan ) {
  363. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  364. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  365. panStart.set( x, y );
  366. }
  367. }
  368. function handleTouchMoveRotate( event ) {
  369. //console.log( 'handleTouchMoveRotate' );
  370. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  371. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  372. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  373. // rotating across whole screen goes 360 degrees around
  374. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );
  375. // rotating up and down along whole screen attempts to go 360, but limited to 180
  376. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  377. rotateStart.copy( rotateEnd );
  378. scope.update();
  379. }
  380. function handleTouchMoveDollyPan( event ) {
  381. //console.log( 'handleTouchMoveDollyPan' );
  382. if ( scope.enableZoom ) {
  383. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  384. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  385. var distance = Math.sqrt( dx * dx + dy * dy );
  386. dollyEnd.set( 0, distance );
  387. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  388. dollyIn( dollyDelta.y );
  389. dollyStart.copy( dollyEnd );
  390. }
  391. if ( scope.enablePan ) {
  392. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  393. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  394. panEnd.set( x, y );
  395. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  396. pan( panDelta.x, panDelta.y );
  397. panStart.copy( panEnd );
  398. }
  399. scope.update();
  400. }
  401. function handleTouchEnd( event ) {
  402. //console.log( 'handleTouchEnd' );
  403. }
  404. //
  405. // event handlers - FSM: listen for events and reset state
  406. //
  407. function onMouseDown( event ) {
  408. if ( scope.enabled === false ) return;
  409. event.preventDefault();
  410. switch ( event.button ) {
  411. case scope.mouseButtons.ORBIT:
  412. if ( scope.enableRotate === false ) return;
  413. handleMouseDownRotate( event );
  414. state = STATE.ROTATE;
  415. break;
  416. case scope.mouseButtons.ZOOM:
  417. if ( scope.enableZoom === false ) return;
  418. handleMouseDownDolly( event );
  419. state = STATE.DOLLY;
  420. break;
  421. case scope.mouseButtons.PAN:
  422. if ( scope.enablePan === false ) return;
  423. handleMouseDownPan( event );
  424. state = STATE.PAN;
  425. break;
  426. }
  427. if ( state !== STATE.NONE ) {
  428. document.addEventListener( 'mousemove', onMouseMove, false );
  429. document.addEventListener( 'mouseup', onMouseUp, false );
  430. scope.dispatchEvent( startEvent );
  431. }
  432. }
  433. function onMouseMove( event ) {
  434. if ( scope.enabled === false ) return;
  435. event.preventDefault();
  436. switch ( state ) {
  437. case STATE.ROTATE:
  438. if ( scope.enableRotate === false ) return;
  439. handleMouseMoveRotate( event );
  440. break;
  441. case STATE.DOLLY:
  442. if ( scope.enableZoom === false ) return;
  443. handleMouseMoveDolly( event );
  444. break;
  445. case STATE.PAN:
  446. if ( scope.enablePan === false ) return;
  447. handleMouseMovePan( event );
  448. break;
  449. }
  450. }
  451. function onMouseUp( event ) {
  452. if ( scope.enabled === false ) return;
  453. handleMouseUp( event );
  454. document.removeEventListener( 'mousemove', onMouseMove, false );
  455. document.removeEventListener( 'mouseup', onMouseUp, false );
  456. scope.dispatchEvent( endEvent );
  457. state = STATE.NONE;
  458. }
  459. function onMouseWheel( event ) {
  460. if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
  461. event.preventDefault();
  462. event.stopPropagation();
  463. scope.dispatchEvent( startEvent );
  464. handleMouseWheel( event );
  465. scope.dispatchEvent( endEvent );
  466. }
  467. function onKeyDown( event ) {
  468. if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
  469. handleKeyDown( event );
  470. }
  471. function onTouchStart( event ) {
  472. if ( scope.enabled === false ) return;
  473. event.preventDefault();
  474. switch ( event.touches.length ) {
  475. case 1: // one-fingered touch: rotate
  476. if ( scope.enableRotate === false ) return;
  477. handleTouchStartRotate( event );
  478. state = STATE.TOUCH_ROTATE;
  479. break;
  480. case 2: // two-fingered touch: dolly-pan
  481. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  482. handleTouchStartDollyPan( event );
  483. state = STATE.TOUCH_DOLLY_PAN;
  484. break;
  485. default:
  486. state = STATE.NONE;
  487. }
  488. if ( state !== STATE.NONE ) {
  489. scope.dispatchEvent( startEvent );
  490. }
  491. }
  492. function onTouchMove( event ) {
  493. if ( scope.enabled === false ) return;
  494. event.preventDefault();
  495. event.stopPropagation();
  496. switch ( event.touches.length ) {
  497. case 1: // one-fingered touch: rotate
  498. if ( scope.enableRotate === false ) return;
  499. if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?
  500. handleTouchMoveRotate( event );
  501. break;
  502. case 2: // two-fingered touch: dolly-pan
  503. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  504. if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?
  505. handleTouchMoveDollyPan( event );
  506. break;
  507. default:
  508. state = STATE.NONE;
  509. }
  510. }
  511. function onTouchEnd( event ) {
  512. if ( scope.enabled === false ) return;
  513. handleTouchEnd( event );
  514. scope.dispatchEvent( endEvent );
  515. state = STATE.NONE;
  516. }
  517. function onContextMenu( event ) {
  518. if ( scope.enabled === false ) return;
  519. event.preventDefault();
  520. }
  521. //
  522. scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
  523. scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
  524. scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
  525. scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  526. scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  527. scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
  528. window.addEventListener( 'keydown', onKeyDown, false );
  529. // force an update at start
  530. this.update();
  531. };
  532. THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  533. THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
  534. Object.defineProperties( THREE.OrbitControls.prototype, {
  535. center: {
  536. get: function () {
  537. console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
  538. return this.target;
  539. }
  540. },
  541. // backward compatibility
  542. noZoom: {
  543. get: function () {
  544. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  545. return ! this.enableZoom;
  546. },
  547. set: function ( value ) {
  548. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  549. this.enableZoom = ! value;
  550. }
  551. },
  552. noRotate: {
  553. get: function () {
  554. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  555. return ! this.enableRotate;
  556. },
  557. set: function ( value ) {
  558. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  559. this.enableRotate = ! value;
  560. }
  561. },
  562. noPan: {
  563. get: function () {
  564. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  565. return ! this.enablePan;
  566. },
  567. set: function ( value ) {
  568. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  569. this.enablePan = ! value;
  570. }
  571. },
  572. noKeys: {
  573. get: function () {
  574. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  575. return ! this.enableKeys;
  576. },
  577. set: function ( value ) {
  578. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  579. this.enableKeys = ! value;
  580. }
  581. },
  582. staticMoving: {
  583. get: function () {
  584. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  585. return ! this.enableDamping;
  586. },
  587. set: function ( value ) {
  588. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  589. this.enableDamping = ! value;
  590. }
  591. },
  592. dynamicDampingFactor: {
  593. get: function () {
  594. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  595. return this.dampingFactor;
  596. },
  597. set: function ( value ) {
  598. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  599. this.dampingFactor = value;
  600. }
  601. }
  602. } );
  603. THREE.ScreenSpacePanning = 0;
  604. THREE.HorizontalPanning = 1;