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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <div class="desc">A loader for loading an [page:Image].</div>
- <h2>Constructor</h2>
- <h3>[name]( [page:LoadingManager manager] )</h3>
- <div>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </div>
- <div>
- Creates a new [name].
- </div>
- <h2>Properties</h2>
- <h3>[property:String crossOrigin]</h3>
- <div>
- The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
- </div>
- <h2>Methods</h2>
- <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
- <div>
- [page:String url] — required<br />
- [page:Function onLoad] — Will be called when load completes. The argument will be the loaded Imageloader.<br />
- [page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.<br />
- [page:Function onError] — Will be called when load errors.<br />
- </div>
- <div>
- Begin loading from url and return the [page:Image image] object that will contain the data.
- </div>
- <h3>[method:null setCrossOrigin]( [page:String value] )</h3>
- <div>
- [page:String value] — The crossOrigin string.
- </div>
- <div>
- The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
- </div>
- <h2>Example</h2>
- <code>
- // instantiate a loader
- var loader = new THREE.ImageLoader();
- // load a image resource
- loader.load(
- // resource URL
- 'textures/skyboxsun25degtest.png',
- // Function when resource is loaded
- function ( image ) {
- // do something with it
- // like drawing a part of it on a canvas
- var canvas = document.createElement( 'canvas' );
- var context = canvas.getContext( '2d' );
- context.drawImage( image, 100, 100 );
- },
- // Function called when download progresses
- function ( xhr ) {
- console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
- },
- // Function called when download errors
- function ( xhr ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- [example:webgl_shaders_ocean]
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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