LineBasicMaterial.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Material] &rarr;
  12. <h1>[name]</h1>
  13. <div class="desc">A material for drawing wireframe-style geometries.</div>
  14. <h2>Constructor</h2>
  15. <h3>[name]( [page:Object parameters] )</h3>
  16. <div>parameters is an object with one or more properties defining the material's appearance.</div>
  17. <div>
  18. color — Line color in hexadecimal. Default is 0xffffff.<br />
  19. linewidth — Line thickness. Default is 1.<br />
  20. linecap — Define appearance of line ends. Default is 'round'.<br />
  21. linejoin — Define appearance of line joints. Default is 'round'.<br />
  22. vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
  23. fog — Define whether the material color is affected by global fog settings. Default is false.
  24. </div>
  25. <h2>Properties</h2>
  26. <h3>[property:Integer color]</h3>
  27. <div>Sets the color of the line. Default is 0xffffff.</div>
  28. <h3>[property:Float linewidth]</h3>
  29. <div>Controls line thickness. Default is 1.</div>
  30. <div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, with the [page:WebGLRenderer WebGL] renderer on Windows platforms linewidth will always be 1 regardless of the set value.</div>
  31. <h3>[property:String linecap]</h3>
  32. <div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
  33. <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
  34. <h3>[property:String linejoin]</h3>
  35. <div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
  36. <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
  37. <h3>[property:Integer vertexColors]</h3>
  38. <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
  39. <div>This setting might not have any effect when used with certain renderers.</div>
  40. <h3>[property:Boolean fog]</h3>
  41. <div>Define whether the material color is affected by global fog settings.</div>
  42. <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
  43. <h2>Source</h2>
  44. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  45. </body>
  46. </html>