Ray.html 6.9 KB

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  1. <!DOCTYPE html>
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  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
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  9. </head>
  10. <body>
  11. <h1>[name]</h1>
  12. <div class="desc">A ray that emits from an origin in a certain direction.</div>
  13. <h2>Constructor</h2>
  14. <h3>[name]([page:Vector3 origin], [page:Vector3 direction])</h3>
  15. <div>
  16. origin -- [page:Vector3] The origin of the [page:Ray].<br />
  17. direction -- [page:Vector3] The direction of the [page:Ray]. This must be normalized (with [page:Vector3].normalize) for the methods to operate properly.
  18. </div>
  19. <div>
  20. Initialises the origin and direction properties to the provided values.
  21. </div>
  22. <h2>Properties</h2>
  23. <h3>[property:Vector3 origin]</h3>
  24. <div>
  25. The origin of the [page:Ray].
  26. </div>
  27. <h3>[property:Vector3 direction]</h3>
  28. <div>
  29. The direction of the [page:Ray]. This must be normalized (with [page:Vector3].normalize) for the methods to operate properly.
  30. </div>
  31. <h2>Methods</h2>
  32. <h3>[method:Ray applyMatrix4]([page:Matrix4 matrix4])</h3>
  33. <div>
  34. matrix4 -- [page:Matrix4] The [page:Matrix4] to transform this [page:Ray] by.
  35. </div>
  36. <div>
  37. Transform this [page:Ray] by the [page:Matrix4].
  38. </div>
  39. <h3>.at([page:Float t], [page:Vector3 optionalTarget] = null) [page:Vector3]</h3>
  40. <div>
  41. t -- [page:Float] The distance along the [page:Ray] to retrieve a position for.<br />
  42. optionalTarget -- [page:Vector3] Receives the position along the [page:Ray] if passed; otherwise a new [page:Vector3] is created.
  43. </div>
  44. <div>
  45. Get a [page:Vector3] that is a given distance along this [page:Ray].
  46. </div>
  47. <h3>[method:Ray clone]()</h3>
  48. <div>
  49. Create a clone of this [page:Ray].
  50. </div>
  51. <h3>[method:Vector3 closestPointToPoint]([page:Vector3 point], [page:Vector3 optionalTarget])</h3>
  52. <div>
  53. point -- [page:Vector3] The point to get the closest approach to. <br />
  54. optionalTarget -- [page:Vector3] Receives the return value if passed; otherwise a new [page:Vector3] is created.
  55. </div>
  56. <div>
  57. Get the point along this [page:Ray] that is closest to the [page:Vector3] provided.
  58. </div>
  59. <h3>[method:Ray copy]([page:Ray ray])</h3>
  60. <div>
  61. ray -- [page:Ray] The [page:Ray] to copy values from.
  62. </div>
  63. <div>
  64. Copy the properties of the provided [page:Ray], then return this [page:Ray].
  65. </div>
  66. <h3>.distanceSqToSegment([page:Vector3 v0], [page:Vector3 v1], [page:Vector3 optionalPointOnRay] = null, [page:Vector3 optionalPointOnSegment] = null) [page:Float]</h3>
  67. <div>
  68. v0 -- [page:Vector3] The start of the line segment.
  69. v1 -- [page:Vector3] The end of the line segment.
  70. optionalPointOnRay -- [page:Vector3] If this is provided, it receives the point on this [page:Ray] that is closest to the segment.
  71. optionalPointOnSegment -- [page:Vector3] If this is provided, it receives the point on the line segment that is closest to this [page:Ray].
  72. </div>
  73. <div>
  74. Get the squared distance between this [page:Ray] and a line segment.
  75. </div>
  76. <h3>[method:Float distanceToPlane]([page:Plane plane])</h3>
  77. <div>
  78. plane -- [page:Plane] The [page:Plane] to get the distance to.
  79. </div>
  80. <div>
  81. Get the distance from the origin to the [page:Plane], or *null* if the [page:Ray] doesn't intersect the [page:Plane].
  82. </div>
  83. <h3>[method:Float distanceToPoint]([page:Vector3 point])</h3>
  84. <div>
  85. point -- [page:Vector3] The [page:Vector3] to compute a distance to.
  86. </div>
  87. <div>
  88. Get the distance of the closest approach between the [page:Ray] and the [page:Vector3].
  89. </div>
  90. <h3>[method:Float distanceSqToPoint]([page:Vector3 point])</h3>
  91. <div>
  92. point -- [page:Vector3] The [page:Vector3] to compute a distance to.
  93. </div>
  94. <div>
  95. Get the squared distance of the closest approach between the [page:Ray] and the [page:Vector3].
  96. </div>
  97. <h3>[method:Boolean equals]([page:Ray ray])</h3>
  98. <div>
  99. ray -- [page:Ray] The [page:Ray] to compare to.
  100. </div>
  101. <div>
  102. Return whether this and the other [page:Ray] have equal offsets and directions.
  103. </div>
  104. <h3>.intersectBox([page:Box3 box], [page:Vector3 optionalTarget] = null) [page:Vector3]?</h3>
  105. <div>
  106. box -- [page:Box3] The [page:Box3] to intersect with.<br />
  107. optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
  108. </div>
  109. <div>
  110. Intersect this [page:Ray] with a [page:Box3], returning the intersection point or *null* if there is no intersection.
  111. </div>
  112. <h3>.intersectPlane([page:Plane plane], [page:Vector3 optionalTarget] = null) [page:Vector3]?</h3>
  113. <div>
  114. plane -- [page:Plane] The [page:Plane] to intersect with.<br />
  115. optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
  116. </div>
  117. <div>
  118. Intersect this [page:Ray] with a [page:Plane], returning the intersection point or *null* if there is no intersection.
  119. </div>
  120. function ( a, b, c, backfaceCulling, optionalTarget )
  121. <h3>.intersectTriangle([page:Vector3 a], [page:Vector3 b], [page:Vector3 c], [page:Boolean backfaceCulling], [page:Vector3 optionalTarget] = null) [page:Vector3]?</h3>
  122. <div>
  123. a, b, c -- [page:Vector3] The [page:Vector3] points on the triangle.<br />
  124. backfaceCulling -- [page:Boolean] Whether to use backface culling.<br />
  125. optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
  126. </div>
  127. <div>
  128. Intersect this [page:Ray] with a triangle, returning the intersection point or *null* if there is no intersection.
  129. </div>
  130. <h3>[method:Boolean intersectsBox]([page:Box3 box])</h3>
  131. <div>
  132. box -- [page:Box3] The [page:Box3] to intersect with.
  133. </div>
  134. <div>
  135. Return whether or not this [page:Ray] intersects with the [page:Box3].
  136. </div>
  137. <h3>[method:Boolean intersectsPlane]([page:Plane plane])</h3>
  138. <div>
  139. plane -- [page:Plane] The [page:Plane] to intersect with.
  140. </div>
  141. <div>
  142. Return whether or not this [page:Ray] intersects with the [page:Plane].
  143. </div>
  144. <h3>[method:Boolean intersectsSphere]([page:Sphere sphere])</h3>
  145. <div>
  146. sphere -- [page:Sphere] The [page:Sphere] to intersect with.
  147. </div>
  148. <div>
  149. Return whether or not this [page:Ray] intersects with the [page:Sphere].
  150. </div>
  151. <h3>[method:Ray recast]([page:Float t])</h3>
  152. <div>
  153. t -- The distance along the [page:Ray] to interpolate.
  154. </div>
  155. <div>
  156. Shift the origin of this [page:Ray] along its direction by the distance given.
  157. </div>
  158. <h3>[method:Ray set]([page:Vector3 origin], [page:Vector3 direction])</h3>
  159. <div>
  160. origin -- [page:Vector3] The origin of the [page:Ray].<br />
  161. direction -- [page:Vector3] The direction of the [page:Ray]. This must be normalized (with [page:Vector3].normalize) for the methods to operate properly.
  162. </div>
  163. <div>
  164. Copy the parameters to the origin and direction properties.
  165. </div>
  166. <h2>Source</h2>
  167. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  168. </body>
  169. </html>