Vector3.html 12 KB

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  1. <!DOCTYPE html>
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  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
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  9. </head>
  10. <body>
  11. <h1>[name]</h1>
  12. <div class="desc">3D vector.</div>
  13. <h2>Example</h2>
  14. <code>var a = new THREE.Vector3( 1, 0, 0 );
  15. var b = new THREE.Vector3( 0, 1, 0 );
  16. var c = new THREE.Vector3();
  17. c.crossVectors( a, b );
  18. </code>
  19. <h2>Constructor</h2>
  20. <h3>[name]( [page:Float x], [page:Float y], [page:Float z] )</h3>
  21. <div>
  22. x -- [page:Float] the vector's x value <br />
  23. y -- [page:Float] the vector's y value <br />
  24. z -- [page:Float] the vector's z value
  25. </div>
  26. <div>
  27. A 3 dimensional vector
  28. </div>
  29. <h2>Properties</h2>
  30. <h3>[property:Float x]</h3>
  31. <h3>[property:Float y]</h3>
  32. <h3>[property:Float z]</h3>
  33. <h2>Methods</h2>
  34. <h3>[method:Vector3 set]( [page:Float x], [page:Float y], [page:Float z] ) [page:Vector3 this]</h3>
  35. <div>
  36. Sets value of this vector.
  37. </div>
  38. <h3>[method:Vector3 setX]( [page:Float x] ) [page:Vector3 this]</h3>
  39. <div>
  40. Sets x value of this vector.
  41. </div>
  42. <h3>[method:Vector3 setY]( [page:Float y] ) [page:Vector3 this]</h3>
  43. <div>
  44. Sets y value of this vector.
  45. </div>
  46. <h3>[method:Vector3 setZ]( [page:Float z] ) [page:Vector3 this]</h3>
  47. <div>
  48. Sets z value of this vector.
  49. </div>
  50. <h3>[method:Vector3 copy]( [page:Vector3 v] ) [page:Vector3 this]</h3>
  51. <div>
  52. Copies value of *v* to this vector.
  53. </div>
  54. <h3>[method:Vector3 add]( [page:Vector3 v] ) [page:Vector3 this]</h3>
  55. <div>
  56. Adds *v* to this vector.
  57. </div>
  58. <h3>[method:Vector3 addVectors]( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3 this]</h3>
  59. <div>
  60. Sets this vector to *a + b*.
  61. </div>
  62. <h3>[method:Vector3 addScaledVector]( [page:Vector3 v], [page:Float s] ) [page:Vector3 this]</h3>
  63. <div>
  64. Adds the multiple of v and s to this vector.
  65. </div>
  66. <h3>[method:Vector3 sub]( [page:Vector3 v] ) [page:Vector3 this]</h3>
  67. <div>
  68. Subtracts *v* from this vector.
  69. </div>
  70. <h3>[method:Vector3 subVectors]( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3 this]</h3>
  71. <div>
  72. Sets this vector to *a - b*.
  73. </div>
  74. <h3>[method:Vector3 multiplyScalar]( [page:Float s] ) [page:Vector3 this]</h3>
  75. <div>
  76. Multiplies this vector by scalar *s*.
  77. </div>
  78. <h3>[method:Vector3 divideScalar]( [page:Float s] ) [page:Vector3 this]</h3>
  79. <div>
  80. Divides this vector by scalar *s*.<br />
  81. Set vector to *( 0, 0, 0 )* if *s == 0*.
  82. </div>
  83. <h3>[method:Vector3 negate]() [page:Vector3 this]</h3>
  84. <div>
  85. Inverts this vector.
  86. </div>
  87. <h3>[method:Float dot]( [page:Vector3 v] )</h3>
  88. <div>
  89. Computes dot product of this vector and *v*.
  90. </div>
  91. <h3>[method:Float lengthSq]()</h3>
  92. <div>
  93. Computes squared length of this vector.
  94. </div>
  95. <h3>[method:Float length]()</h3>
  96. <div>
  97. Computes length of this vector.
  98. </div>
  99. <h3>[method:Float lengthManhattan]()</h3>
  100. <div>
  101. Computes Manhattan length of this vector.<br />
  102. [link:http://en.wikipedia.org/wiki/Taxicab_geometry]
  103. </div>
  104. <h3>[method:Vector3 normalize]() [page:Vector3 this]</h3>
  105. <div>
  106. Normalizes this vector. Transforms this Vector into a Unit vector by dividing the vector by it's length.
  107. </div>
  108. <h3>[method:Float distanceTo]( [page:Vector3 v] )</h3>
  109. <div>
  110. Computes distance of this vector to *v*.
  111. </div>
  112. <h3>[method:Float distanceToSquared]( [page:Vector3 v] )</h3>
  113. <div>
  114. Computes squared distance of this vector to *v*.
  115. </div>
  116. <h3>[method:Vector3 setLength]( [page:Float l] ) [page:Vector3 this]</h3>
  117. <div>
  118. Normalizes this vector and multiplies it by *l*.
  119. </div>
  120. <h3>[method:Vector3 cross]( [page:Vector3 v] ) [page:Vector3 this]</h3>
  121. <div>
  122. Sets this vector to cross product of itself and *v*.
  123. </div>
  124. <h3>[method:Vector3 crossVectors]( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3 this]</h3>
  125. <div>
  126. Sets this vector to cross product of *a* and *b*.
  127. </div>
  128. <h3>[method:Vector3 setFromMatrixPosition]( [page:Matrix4 m] ) [page:Vector3 this]</h3>
  129. <div>
  130. Sets this vector extracting position from matrix transform.
  131. </div>
  132. <h3>[method:Vector3 setFromMatrixScale]( [page:Matrix4 m] ) [page:Vector3 this]</h3>
  133. <div>
  134. Sets this vector extracting scale from matrix transform.
  135. </div>
  136. <h3>[method:Boolean equals]( [page:Vector3 v] )</h3>
  137. <div>
  138. Checks for strict equality of this vector and *v*.
  139. </div>
  140. <h3>[method:Vector3 clone]()</h3>
  141. <div>
  142. Clones this vector.
  143. </div>
  144. <h3>[method:Vector3 clamp]([page:Vector3 min], [page:Vector3 max]) [page:Vector3 this]</h3>
  145. <div>
  146. min -- [page:Vector3] <br />
  147. max -- [page:Vector3]
  148. </div>
  149. <div>
  150. If this vector's x, y or z value is greater than the max vector's x, y or z value, it is replaced by the corresponding value. <br /><br />
  151. If this vector's x, y or z value is less than the min vector's x, y or z value, it is replaced by the corresponding value.
  152. </div>
  153. <h3>[method:Vector3 clampScalar]([page:Float min], [page:Float max]) [page:Vector3 this]</h3>
  154. <div>
  155. min -- [page:Float] the minimum value the components will be clamped to <br />
  156. max -- [page:Float] the maximum value the components will be clamped to
  157. </div>
  158. <div>
  159. If this vector's x, y or z values are greater than the max value, they are replaced by the max value. <br /><br />
  160. If this vector's x, y or z values are less than the min value, they are replaced by the min value.
  161. </div>
  162. <h3>[method:Vector3 floor]()</h3>
  163. <div>
  164. The components of the vector are rounded downwards (towards negative infinity) to an integer value.
  165. </div>
  166. <h3>[method:Vector3 ceil]()</h3>
  167. <div>
  168. The components of the vector are rounded upwards (towards positive infinity) to an integer value.
  169. </div>
  170. <h3>[method:Vector3 round]()</h3>
  171. <div>
  172. The components of the vector are rounded towards the nearest integer value.
  173. </div>
  174. <h3>[method:Vector3 roundToZero]()</h3>
  175. <div>
  176. The components of the vector are rounded towards zero (up if negative, down if positive) to an integer value.
  177. </div>
  178. <h3>[method:Vector3 applyMatrix3]([page:Matrix3 m]) [page:Vector3 this]</h3>
  179. <div>
  180. m -- [page:Matrix3]
  181. </div>
  182. <div>
  183. Multiplies this vector times a 3 x 3 matrix.
  184. </div>
  185. <h3>[method:Vector3 applyMatrix4]([page:Matrix3 m]) [page:Vector3 this]</h3>
  186. <div>
  187. m -- [page:Matrix4]
  188. </div>
  189. <div>
  190. Multiplies this vector by 4 x 3 subset of a Matrix4.
  191. </div>
  192. <h3>[method:Vector3 projectOnPlane]([page:Vector3 planeNormal]) [page:Vector3 this]</h3>
  193. <div>
  194. planeNormal -- [page:Vector3 planeNormal] A vector representing a plane normal.
  195. </div>
  196. <div>
  197. Projects this vector onto a plane by subtracting this vector projected onto the plane's normal from this vector.
  198. </div>
  199. <h3>[method:Vector3 projectOnVector]([page:Vector3]) [page:Vector3 this]</h3>
  200. <div>
  201. vector -- [page:Vector3]
  202. </div>
  203. <div>
  204. Projects this vector onto another vector.
  205. </div>
  206. <h3>[method:Vector3 addScalar]([page:Float]) [page:Vector3 this]</h3>
  207. <div>
  208. s -- [page:Float]
  209. </div>
  210. <div>
  211. Adds a s to this vector.
  212. </div>
  213. <h3>[method:Vector3 divide]([page:Vector3 v]) [page:Vector3 this]</h3>
  214. <div>
  215. v -- [page:Vector3]
  216. </div>
  217. <div>
  218. Divides this vector by vector v.
  219. </div>
  220. <h3>[method:Vector3 min]([page:Vector3 v]) [page:Vector3 this]</h3>
  221. <div>
  222. v -- [page:Vector3]
  223. </div>
  224. <div>
  225. If this vector's x, y, or z value is greater than vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
  226. </div>
  227. <h3>[method:Vector3 max]([page:Vector3 v]) [page:Vector3 this]</h3>
  228. <div>
  229. v -- [page:Vector3]
  230. </div>
  231. <div>
  232. If this vector's x, y, or z value is less than vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
  233. </div>
  234. <h3>[method:Vector3 setComponent]([page:Integer index], [page:Float value]) [page:Vector3 this]</h3>
  235. <div>
  236. index -- 0, 1, or 2 <br />
  237. value -- [page:Float]
  238. </div>
  239. <div>
  240. If index equals 0 the method sets this vector's x value to value <br />
  241. If index equals 1 the method sets this vector's y value to value <br />
  242. If index equals 2 the method sets this vector's z value to value
  243. </div>
  244. <h3>[method:Vector3 transformDirection]([page:Matrix4 m]) [page:Vector3 this]</h3>
  245. <div>
  246. m -- [page:Matrix4]
  247. </div>
  248. <div>
  249. Transforms the direction of this vector by a matrix (a 3 x 3 subset of a Matrix4) and then normalizes the result.
  250. </div>
  251. <h3>[method:Vector3 multiplyVectors]([page:Vector3 a], [page:Vector3 b]) [page:Vector3 this]</h3>
  252. <div>
  253. a -- [page:Vector3] <br />
  254. b -- [page:Vector3]
  255. </div>
  256. <div>
  257. Sets this vector equal to the result of multiplying vector a by vector b.
  258. </div>
  259. <h3>[method:Float getComponent]([page:Integer index])</h3>
  260. <div>
  261. index -- [page:Integer] 0, 1, or 2
  262. </div>
  263. <div>
  264. Returns the value of the vector component x, y, or z by an index. <br /><br />
  265. Index 0: x <br />
  266. Index 1: y <br />
  267. Index 2: z <br />
  268. </div>
  269. <h3>[method:Vector3 applyAxisAngle]([page:Vector3 axis], [page:Float angle]) [page:Vector3 this]</h3>
  270. <div>
  271. axis -- A normalized [page:Vector3] <br />
  272. angle -- An angle in radians
  273. </div>
  274. <div>
  275. Applies a rotation specified by an axis and an angle to this vector.
  276. </div>
  277. <h3>[method:Vector3 lerp]([page:Vector3 v], [page:Float alpha]) [page:Vector3 this]</h3>
  278. <div>
  279. v -- [page:Vector3] <br />
  280. alpha -- [page:Float] between 0 and 1.
  281. </div>
  282. <div>
  283. Linear Interpolation between this vector and vector v, where alpha is the percent along the line.
  284. </div>
  285. <h3>[method:Vector3 lerpVectors]([page:Vector3 v1], [page:Vector3 v2], [page:Float alpha]) [page:Vector3 this]</h3>
  286. <div>
  287. v1 -- [page:Vector3] <br />
  288. v2 -- [page:Vector3] <br />
  289. alpha -- [page:Float] between 0 and 1.
  290. </div>
  291. <div>
  292. Sets this vector to be the vector linearly interpolated between *v1* and *v2* with *alpha* factor.
  293. </div>
  294. <h3>[method:Float angleTo]([page:Vector3 v])</h3>
  295. <div>
  296. v -- [page:Vector3]
  297. </div>
  298. <div>
  299. Returns the angle between this vector and vector v in radians.
  300. </div>
  301. <h3>[method:Vector3 setFromMatrixColumn]([page:Integer index], [page:Matrix4 matrix]) [page:Vector3 this]</h3>
  302. <div>
  303. index -- 0, 1, 2, or 3 <br />
  304. matrix -- [page:Matrix4]
  305. </div>
  306. <div>
  307. Sets this vector's x, y, and z equal to the column of the matrix specified by the index.
  308. </div>
  309. <h3>[method:Vector3 reflect]([page:Vector3 normal]) [page:Vector3 this]</h3>
  310. <div>
  311. normal -- [page:Vector3] the normal to the reflecting plane
  312. </div>
  313. <div>
  314. Reflect incident vector off of plane orthogonal to normal. normal is assumed to have unit length.
  315. </div>
  316. <h3>[method:Vector3 fromArray]([page:Array array]) [page:Vector3 this]</h3>
  317. <div>
  318. array -- [page:Array] [x, y, z]
  319. </div>
  320. <div>
  321. Sets the vector's components based on an array formatted like [x, y, z]
  322. </div>
  323. <h3>[method:Vector3 multiply]([page:Vector3 v]) [page:Vector3 this]</h3>
  324. <div>
  325. v -- [page:Vector3] <br />
  326. </div>
  327. <div>
  328. Multipies this vector by vector v.
  329. </div>
  330. <h3>[method:Vector3 applyProjection]([page:Matrix4 m]) [page:Vector3 this]</h3>
  331. <div>
  332. m -- [page:Matrix4] projection matrix.
  333. </div>
  334. <div>
  335. Multiplies this vector and m, and divides by perspective.
  336. </div>
  337. <h3>[method:Array toArray]( [page:Array array] )</h3>
  338. <div>
  339. array -- Optional array to store the vector.
  340. </div>
  341. <div>
  342. Assigns this vector's x value to array[0]. <br />
  343. Assigns this vector's y value to array[1]. <br />
  344. Assigns this vector's z value to array[2]. <br />
  345. Returns the created array.
  346. </div>
  347. <h3>[method:Vector3 applyEuler]([page:Euler euler]) [page:Vector3 this]</h3>
  348. <div>
  349. euler -- [page:Euler]
  350. </div>
  351. <div>
  352. Applies euler transform to this vector by converting the [page:Euler] obect to a [page:Quaternion] and applying.
  353. </div>
  354. <h3>[method:Vector3 applyQuaternion]([page:Quaternion quaternion]) [page:Vector3 this]</h3>
  355. <div>
  356. quaternion -- [page:Quaternion]
  357. </div>
  358. <div>
  359. Applies a [page:Quaternion] transform to this vector.
  360. </div>
  361. <h3>[method:Vector3 project]( [page:Camera camera] )</h3>
  362. <div>
  363. [page:Camera camera] — camera to use in the projection.<br />
  364. </div>
  365. <div>
  366. Projects the vector with the camera.
  367. </div>
  368. <h3>[method:Vector3 unproject]( [page:Camera camera] )</h3>
  369. <div>
  370. [page:Camera camera] — camera to use in the projection.<br />
  371. </div>
  372. <div>
  373. Unprojects the vector with the camera.
  374. </div>
  375. <h2>Source</h2>
  376. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  377. </body>
  378. </html>