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duck0VS.glsl 597 B

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  1. precision highp float;
  2. attribute vec3 a_position;
  3. attribute vec3 a_normal;
  4. varying vec3 v_normal;
  5. uniform mat3 u_normalMatrix;
  6. uniform mat4 u_modelViewMatrix;
  7. uniform mat4 u_projectionMatrix;
  8. attribute vec2 a_texcoord0;
  9. varying vec2 v_texcoord0;
  10. varying vec3 v_light0Direction;
  11. varying vec3 v_position;
  12. uniform mat4 u_light0Transform;
  13. void main(void) {
  14. vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
  15. v_normal = u_normalMatrix * a_normal;
  16. v_texcoord0 = a_texcoord0;
  17. v_position = pos.xyz;
  18. v_light0Direction = mat3(u_light0Transform) * vec3(0.,0.,1.);
  19. gl_Position = u_projectionMatrix * pos;
  20. }