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Box2.js
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adaa3d042f
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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12 tahun lalu |
Box3.js
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cfc98f59be
Updated tests affected by previous commit.
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12 tahun lalu |
Color.js
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41aa9ed915
Fixed Color unit test.
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12 tahun lalu |
Constants.js
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b0497080ef
Start of benchmarking framework for ThreeJS.
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12 tahun lalu |
Frustum.js
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adaa3d042f
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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12 tahun lalu |
Matrix3.js
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cfc98f59be
Updated tests affected by previous commit.
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12 tahun lalu |
Matrix4.js
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cfc98f59be
Updated tests affected by previous commit.
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12 tahun lalu |
Plane.js
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8b6dd1a479
Plane: Removed normalize() from setFromNormalAndCoplanarPoint and added it back to setFromCoplanarPoints. As suggested in 5c6b5746592e61054d8d50a7bcf905f3c5fff15c.
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12 tahun lalu |
Quaternion.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 tahun lalu |
Ray.js
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adaa3d042f
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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12 tahun lalu |
Sphere.js
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cfc98f59be
Updated tests affected by previous commit.
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12 tahun lalu |
Triangle.js
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b0497080ef
Start of benchmarking framework for ThreeJS.
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12 tahun lalu |
Vector2.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 tahun lalu |
Vector3.js
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5c3775465b
Vector3.projectOn/reflect: normal arg to unitNormal. Removed Vector3.orthoTo
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12 tahun lalu |
Vector4.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 tahun lalu |