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- /**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author jordi_ros / http://plattsoft.com
- * @author D1plo1d / http://github.com/D1plo1d
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- */
- THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
- this.set(
- n11 || 1, n12 || 0, n13 || 0, n14 || 0,
- n21 || 0, n22 || 1, n23 || 0, n24 || 0,
- n31 || 0, n32 || 0, n33 || 1, n34 || 0,
- n41 || 0, n42 || 0, n43 || 0, n44 || 1
- );
- this.flat = new Array( 16 );
- this.m33 = new THREE.Matrix3();
- };
- THREE.Matrix4.prototype = {
- set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
- this.n11 = n11; this.n12 = n12; this.n13 = n13; this.n14 = n14;
- this.n21 = n21; this.n22 = n22; this.n23 = n23; this.n24 = n24;
- this.n31 = n31; this.n32 = n32; this.n33 = n33; this.n34 = n34;
- this.n41 = n41; this.n42 = n42; this.n43 = n43; this.n44 = n44;
- return this;
- },
- identity: function () {
- this.set(
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- copy: function ( m ) {
- this.set(
- m.n11, m.n12, m.n13, m.n14,
- m.n21, m.n22, m.n23, m.n24,
- m.n31, m.n32, m.n33, m.n34,
- m.n41, m.n42, m.n43, m.n44
- );
- return this;
- },
- lookAt: function ( eye, center, up ) {
- var x = THREE.Matrix4.__tmpVec1, y = THREE.Matrix4.__tmpVec2, z = THREE.Matrix4.__tmpVec3;
- z.sub( eye, center ).normalize();
- x.cross( up, z ).normalize();
- y.cross( z, x ).normalize();
- /* this.n11 = x.x; this.n12 = x.y; this.n13 = x.z; this.n14 = - x.dot( eye );
- this.n21 = y.x; this.n22 = y.y; this.n23 = y.z; this.n24 = - y.dot( eye );
- this.n31 = z.x; this.n32 = z.y; this.n33 = z.z; this.n34 = - z.dot( eye );
- this.n41 = 0; this.n42 = 0; this.n43 = 0; this.n44 = 1;
- */
- this.n11 = x.x; this.n12 = y.x; this.n13 = z.x; this.n14 = -eye.x;
- this.n21 = x.y; this.n22 = y.y; this.n23 = z.y; this.n24 = -eye.y;
- this.n31 = x.z; this.n32 = y.z; this.n33 = z.z; this.n34 = -eye.z;
- return this;
- },
- multiplyVector3: function ( v ) {
- var vx = v.x, vy = v.y, vz = v.z,
- d = 1 / ( this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 );
- v.x = ( this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 ) * d;
- v.y = ( this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 ) * d;
- v.z = ( this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 ) * d;
- return v;
- },
- multiplyVector3OnlyZ: function( v ) {
- var vx = v.x, vy = v.y, vz = v.z,
- d = 1 / ( this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 );
- return ( this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 ) * d;
- },
- multiplyVector4: function ( v ) {
- var vx = v.x, vy = v.y, vz = v.z, vw = v.w;
- v.x = this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 * vw;
- v.y = this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 * vw;
- v.z = this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 * vw;
- v.w = this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 * vw;
- return v;
- },
- crossVector: function ( a ) {
- var v = new THREE.Vector4();
- v.x = this.n11 * a.x + this.n12 * a.y + this.n13 * a.z + this.n14 * a.w;
- v.y = this.n21 * a.x + this.n22 * a.y + this.n23 * a.z + this.n24 * a.w;
- v.z = this.n31 * a.x + this.n32 * a.y + this.n33 * a.z + this.n34 * a.w;
- v.w = ( a.w ) ? this.n41 * a.x + this.n42 * a.y + this.n43 * a.z + this.n44 * a.w : 1;
- return v;
- },
- multiply: function ( a, b ) {
- var a11 = a.n11, a12 = a.n12, a13 = a.n13, a14 = a.n14,
- a21 = a.n21, a22 = a.n22, a23 = a.n23, a24 = a.n24,
- a31 = a.n31, a32 = a.n32, a33 = a.n33, a34 = a.n34,
- a41 = a.n41, a42 = a.n42, a43 = a.n43, a44 = a.n44,
- b11 = b.n11, b12 = b.n12, b13 = b.n13, b14 = b.n14,
- b21 = b.n21, b22 = b.n22, b23 = b.n23, b24 = b.n24,
- b31 = b.n31, b32 = b.n32, b33 = b.n33, b34 = b.n34,
- b41 = b.n41, b42 = b.n42, b43 = b.n43, b44 = b.n44;
- /*
- this.n11 = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- this.n12 = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- this.n13 = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- this.n14 = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
- this.n21 = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- this.n22 = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- this.n23 = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- this.n24 = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
- this.n31 = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- this.n32 = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- this.n33 = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- this.n34 = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
- this.n41 = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- this.n42 = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- this.n43 = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- this.n44 = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
- */
- this.n11 = a11 * b11 + a12 * b21 + a13 * b31;
- this.n12 = a11 * b12 + a12 * b22 + a13 * b32;
- this.n13 = a11 * b13 + a12 * b23 + a13 * b33;
- this.n14 = a11 * b14 + a12 * b24 + a13 * b34 + a14;
- this.n21 = a21 * b11 + a22 * b21 + a23 * b31;
- this.n22 = a21 * b12 + a22 * b22 + a23 * b32;
- this.n23 = a21 * b13 + a22 * b23 + a23 * b33;
- this.n24 = a21 * b14 + a22 * b24 + a23 * b34 + a24;
- this.n31 = a31 * b11 + a32 * b21 + a33 * b31;
- this.n32 = a31 * b12 + a32 * b22 + a33 * b32;
- this.n33 = a31 * b13 + a32 * b23 + a33 * b33;
- this.n34 = a31 * b14 + a32 * b24 + a33 * b34 + a34;
- this.n41 = a41 * b11 + a42 * b21 + a43 * b31;
- this.n42 = a41 * b12 + a42 * b22 + a43 * b32;
- this.n43 = a41 * b13 + a42 * b23 + a43 * b33;
- this.n44 = a41 * b14 + a42 * b24 + a43 * b34 + a44;
- return this;
- },
- multiplyToArray: function ( a, b, r ) {
- var a11 = a.n11, a12 = a.n12, a13 = a.n13, a14 = a.n14,
- a21 = a.n21, a22 = a.n22, a23 = a.n23, a24 = a.n24,
- a31 = a.n31, a32 = a.n32, a33 = a.n33, a34 = a.n34,
- a41 = a.n41, a42 = a.n42, a43 = a.n43, a44 = a.n44,
- b11 = b.n11, b12 = b.n12, b13 = b.n13, b14 = b.n14,
- b21 = b.n21, b22 = b.n22, b23 = b.n23, b24 = b.n24,
- b31 = b.n31, b32 = b.n32, b33 = b.n33, b34 = b.n34,
- b41 = b.n41, b42 = b.n42, b43 = b.n43, b44 = b.n44;
- this.n11 = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- this.n12 = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- this.n13 = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- this.n14 = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
- this.n21 = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- this.n22 = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- this.n23 = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- this.n24 = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
- this.n31 = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- this.n32 = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- this.n33 = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- this.n34 = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
- this.n41 = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- this.n42 = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- this.n43 = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- this.n44 = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
- r[ 0 ] = this.n11; r[ 1 ] = this.n21; r[ 2 ] = this.n31; r[ 3 ] = this.n41;
- r[ 4 ] = this.n12; r[ 5 ] = this.n22; r[ 6 ] = this.n32; r[ 7 ] = this.n42;
- r[ 8 ] = this.n13; r[ 9 ] = this.n23; r[ 10 ] = this.n33; r[ 11 ] = this.n43;
- r[ 12 ] = this.n14; r[ 13 ] = this.n24; r[ 14 ] = this.n34; r[ 15 ] = this.n44;
- return this;
- },
- multiplySelf: function ( m ) {
- var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14,
- n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24,
- n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34,
- n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44,
- mn11 = m.n11, mn21 = m.n21, mn31 = m.n31, mn41 = m.n41,
- mn12 = m.n12, mn22 = m.n22, mn32 = m.n32, mn42 = m.n42,
- mn13 = m.n13, mn23 = m.n23, mn33 = m.n33, mn43 = m.n43,
- mn14 = m.n14, mn24 = m.n24, mn34 = m.n34, mn44 = m.n44;
- /*
- this.n11 = n11 * mn11 + n12 * mn21 + n13 * mn31 + n14 * mn41;
- this.n12 = n11 * mn12 + n12 * mn22 + n13 * mn32 + n14 * mn42;
- this.n13 = n11 * mn13 + n12 * mn23 + n13 * mn33 + n14 * mn43;
- this.n14 = n11 * mn14 + n12 * mn24 + n13 * mn34 + n14 * mn44;
- this.n21 = n21 * mn11 + n22 * mn21 + n23 * mn31 + n24 * mn41;
- this.n22 = n21 * mn12 + n22 * mn22 + n23 * mn32 + n24 * mn42;
- this.n23 = n21 * mn13 + n22 * mn23 + n23 * mn33 + n24 * mn43;
- this.n24 = n21 * mn14 + n22 * mn24 + n23 * mn34 + n24 * mn44;
- this.n31 = n31 * mn11 + n32 * mn21 + n33 * mn31 + n34 * mn41;
- this.n32 = n31 * mn12 + n32 * mn22 + n33 * mn32 + n34 * mn42;
- this.n33 = n31 * mn13 + n32 * mn23 + n33 * mn33 + n34 * mn43;
- this.n34 = n31 * mn14 + n32 * mn24 + n33 * mn34 + n34 * mn44;
- this.n41 = n41 * mn11 + n42 * mn21 + n43 * mn31 + n44 * mn41;
- this.n42 = n41 * mn12 + n42 * mn22 + n43 * mn32 + n44 * mn42;
- this.n43 = n41 * mn13 + n42 * mn23 + n43 * mn33 + n44 * mn43;
- this.n44 = n41 * mn14 + n42 * mn24 + n43 * mn34 + n44 * mn44;
- */
- this.n11 = n11 * mn11 + n12 * mn21 + n13 * mn31;
- this.n12 = n11 * mn12 + n12 * mn22 + n13 * mn32;
- this.n13 = n11 * mn13 + n12 * mn23 + n13 * mn33;
- this.n14 = n11 * mn14 + n12 * mn24 + n13 * mn34 + n14;
- this.n21 = n21 * mn11 + n22 * mn21 + n23 * mn31;
- this.n22 = n21 * mn12 + n22 * mn22 + n23 * mn32;
- this.n23 = n21 * mn13 + n22 * mn23 + n23 * mn33;
- this.n24 = n21 * mn14 + n22 * mn24 + n23 * mn34 + n24;
- this.n31 = n31 * mn11 + n32 * mn21 + n33 * mn31;
- this.n32 = n31 * mn12 + n32 * mn22 + n33 * mn32;
- this.n33 = n31 * mn13 + n32 * mn23 + n33 * mn33;
- this.n34 = n31 * mn14 + n32 * mn24 + n33 * mn34 + n34;
- this.n41 = n41 * mn11 + n42 * mn21 + n43 * mn31;
- this.n42 = n41 * mn12 + n42 * mn22 + n43 * mn32;
- this.n43 = n41 * mn13 + n42 * mn23 + n43 * mn33;
- this.n44 = n41 * mn14 + n42 * mn24 + n43 * mn34 + n44;
- return this;
- },
- multiplyScalar: function ( s ) {
- this.n11 *= s; this.n12 *= s; this.n13 *= s; this.n14 *= s;
- this.n21 *= s; this.n22 *= s; this.n23 *= s; this.n24 *= s;
- this.n31 *= s; this.n32 *= s; this.n33 *= s; this.n34 *= s;
- this.n41 *= s; this.n42 *= s; this.n43 *= s; this.n44 *= s;
- return this;
- },
- determinant: function () {
- var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14,
- n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24,
- n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34,
- n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44;
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
- return (
- n14 * n23 * n32 * n41-
- n13 * n24 * n32 * n41-
- n14 * n22 * n33 * n41+
- n12 * n24 * n33 * n41+
- n13 * n22 * n34 * n41-
- n12 * n23 * n34 * n41-
- n14 * n23 * n31 * n42+
- n13 * n24 * n31 * n42+
- n14 * n21 * n33 * n42-
- n11 * n24 * n33 * n42-
- n13 * n21 * n34 * n42+
- n11 * n23 * n34 * n42+
- n14 * n22 * n31 * n43-
- n12 * n24 * n31 * n43-
- n14 * n21 * n32 * n43+
- n11 * n24 * n32 * n43+
- n12 * n21 * n34 * n43-
- n11 * n22 * n34 * n43-
- n13 * n22 * n31 * n44+
- n12 * n23 * n31 * n44+
- n13 * n21 * n32 * n44-
- n11 * n23 * n32 * n44-
- n12 * n21 * n33 * n44+
- n11 * n22 * n33 * n44
- );
- },
- transpose: function () {
- var tmp;
- tmp = this.n21; this.n21 = this.n12; this.n12 = tmp;
- tmp = this.n31; this.n31 = this.n13; this.n13 = tmp;
- tmp = this.n32; this.n32 = this.n23; this.n23 = tmp;
- tmp = this.n41; this.n41 = this.n14; this.n14 = tmp;
- tmp = this.n42; this.n42 = this.n24; this.n24 = tmp;
- tmp = this.n43; this.n43 = this.n34; this.n43 = tmp;
- return this;
- },
- clone: function () {
- var m = new THREE.Matrix4();
- m.n11 = this.n11; m.n12 = this.n12; m.n13 = this.n13; m.n14 = this.n14;
- m.n21 = this.n21; m.n22 = this.n22; m.n23 = this.n23; m.n24 = this.n24;
- m.n31 = this.n31; m.n32 = this.n32; m.n33 = this.n33; m.n34 = this.n34;
- m.n41 = this.n41; m.n42 = this.n42; m.n43 = this.n43; m.n44 = this.n44;
- return m;
- },
- flatten: function () {
- this.flattenToArray( this.flat );
- return this.flat;
- },
- flattenToArray: function ( flat ) {
- flat[ 0 ] = this.n11; flat[ 1 ] = this.n21; flat[ 2 ] = this.n31; flat[ 3 ] = this.n41;
- flat[ 4 ] = this.n12; flat[ 5 ] = this.n22; flat[ 6 ] = this.n32; flat[ 7 ] = this.n42;
- flat[ 8 ] = this.n13; flat[ 9 ] = this.n23; flat[ 10 ] = this.n33; flat[ 11 ] = this.n43;
- flat[ 12 ] = this.n14; flat[ 13 ] = this.n24; flat[ 14 ] = this.n34; flat[ 15 ] = this.n44;
- return flat;
- },
- flattenToArrayOffset: function( flat, offset ) {
- flat[ offset ] = this.n11;
- flat[ offset + 1 ] = this.n21;
- flat[ offset + 2 ] = this.n31;
- flat[ offset + 3 ] = this.n41;
- flat[ offset + 4 ] = this.n12;
- flat[ offset + 5 ] = this.n22;
- flat[ offset + 6 ] = this.n32;
- flat[ offset + 7 ] = this.n42;
- flat[ offset + 8 ] = this.n13;
- flat[ offset + 9 ] = this.n23;
- flat[ offset + 10 ] = this.n33;
- flat[ offset + 11 ] = this.n43;
- flat[ offset + 12 ] = this.n14;
- flat[ offset + 13 ] = this.n24;
- flat[ offset + 14 ] = this.n34;
- flat[ offset + 15 ] = this.n44;
- return flat;
- },
- setTranslation: function( x, y, z ) {
- this.set(
- 1, 0, 0, x,
- 0, 1, 0, y,
- 0, 0, 1, z,
- 0, 0, 0, 1
- );
- return this;
- },
- setScale: function ( x, y, z ) {
- this.set(
- x, 0, 0, 0,
- 0, y, 0, 0,
- 0, 0, z, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- setRotX: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- 1, 0, 0, 0,
- 0, c, -s, 0,
- 0, s, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- setRotY: function( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, 0, s, 0,
- 0, 1, 0, 0,
- -s, 0, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- setRotZ: function( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, -s, 0, 0,
- s, c, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- setRotAxis: function( axis, angle ) {
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
- var c = Math.cos( angle ),
- s = Math.sin( angle ),
- t = 1 - c,
- x = axis.x, y = axis.y, z = axis.z,
- tx = t * x, ty = t * y;
- this.set(
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- setPosition: function( vec3 ) {
- this.n14 = vec3.x;
- this.n24 = vec3.y;
- this.n34 = vec3.z;
- return this;
- },
- setRotationFromEuler: function( vec3 ) {
- var x = vec3.x, y = vec3.y, z = vec3.z,
- a = Math.cos( x ), b = Math.sin( x ),
- c = Math.cos( y ), d = Math.sin( y ),
- e = Math.cos( z ), f = Math.sin( z ),
- ad = a * d, bd = b * d;
- this.n11 = c * e;
- this.n12 = - c * f;
- this.n13 = d;
- this.n21 = bd * e + a * f;
- this.n22 = - bd * f + a * e;
- this.n23 = - b * c;
- this.n31 = - ad * e + b * f;
- this.n32 = ad * f + b * e;
- this.n33 = a * c;
- },
- setRotationFromQuaternion: function( quat ) {
- var x = quat.x, y = quat.y, z = quat.z, w = quat.w,
- x2 = x + x, y2 = y + y, z2 = z + z,
- xx = x * x2, xy = x * y2, xz = x * z2,
- yy = y * y2, yz = y * z2, zz = z * z2,
- wx = w * x2, wy = w * y2, wz = w * z2;
- this.n11 = 1 - ( yy + zz );
- this.n12 = xy - wz;
- this.n13 = xz + wy;
- this.n21 = xy + wz;
- this.n22 = 1 - ( xx + zz );
- this.n23 = yz - wx;
- this.n31 = xz - wy;
- this.n32 = yz + wx;
- this.n33 = 1 - ( xx + yy );
- },
- scale : function ( vec3 ) {
- var x = vec3.x, y = vec3.y, z = vec3.z;
- this.n11 *= x; this.n12 *= y; this.n13 *= z;
- this.n21 *= x; this.n22 *= y; this.n23 *= z;
- this.n31 *= x; this.n32 *= y; this.n33 *= z;
- this.n41 *= x; this.n42 *= y; this.n43 *= z;
- return this;
- }
- };
- THREE.Matrix4.translationMatrix = function ( x, y, z ) {
- var m = new THREE.Matrix4();
- m.setTranslation( x, y, z );
- return m;
- };
- THREE.Matrix4.scaleMatrix = function ( x, y, z ) {
- var m = new THREE.Matrix4();
- m.setScale( x, y, z );
- return m;
- };
- THREE.Matrix4.rotationXMatrix = function ( theta ) {
- var m = new THREE.Matrix4();
- m.setRotX( theta );
- return m;
- };
- THREE.Matrix4.rotationYMatrix = function ( theta ) {
- var m = new THREE.Matrix4();
- m.setRotY( theta );
- return m;
- };
- THREE.Matrix4.rotationZMatrix = function ( theta ) {
- var m = new THREE.Matrix4();
- m.setRotZ( theta );
- return m;
- };
- THREE.Matrix4.rotationAxisAngleMatrix = function ( axis, angle ) {
- var m = new THREE.Matrix4();
- m.setRotAxis( axis, angle );
- return m;
- };
- THREE.Matrix4.makeInvert = function ( m1, m2 ) {
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- var n11 = m1.n11, n12 = m1.n12, n13 = m1.n13, n14 = m1.n14,
- n21 = m1.n21, n22 = m1.n22, n23 = m1.n23, n24 = m1.n24,
- n31 = m1.n31, n32 = m1.n32, n33 = m1.n33, n34 = m1.n34,
- n41 = m1.n41, n42 = m1.n42, n43 = m1.n43, n44 = m1.n44;
- if( m2 === undefined ) m2 = new THREE.Matrix4();
- m2.n11 = n23*n34*n42 - n24*n33*n42 + n24*n32*n43 - n22*n34*n43 - n23*n32*n44 + n22*n33*n44;
- m2.n12 = n14*n33*n42 - n13*n34*n42 - n14*n32*n43 + n12*n34*n43 + n13*n32*n44 - n12*n33*n44;
- m2.n13 = n13*n24*n42 - n14*n23*n42 + n14*n22*n43 - n12*n24*n43 - n13*n22*n44 + n12*n23*n44;
- m2.n14 = n14*n23*n32 - n13*n24*n32 - n14*n22*n33 + n12*n24*n33 + n13*n22*n34 - n12*n23*n34;
- m2.n21 = n24*n33*n41 - n23*n34*n41 - n24*n31*n43 + n21*n34*n43 + n23*n31*n44 - n21*n33*n44;
- m2.n22 = n13*n34*n41 - n14*n33*n41 + n14*n31*n43 - n11*n34*n43 - n13*n31*n44 + n11*n33*n44;
- m2.n23 = n14*n23*n41 - n13*n24*n41 - n14*n21*n43 + n11*n24*n43 + n13*n21*n44 - n11*n23*n44;
- m2.n24 = n13*n24*n31 - n14*n23*n31 + n14*n21*n33 - n11*n24*n33 - n13*n21*n34 + n11*n23*n34;
- m2.n31 = n22*n34*n41 - n24*n32*n41 + n24*n31*n42 - n21*n34*n42 - n22*n31*n44 + n21*n32*n44;
- m2.n32 = n14*n32*n41 - n12*n34*n41 - n14*n31*n42 + n11*n34*n42 + n12*n31*n44 - n11*n32*n44;
- m2.n33 = n13*n24*n41 - n14*n22*n41 + n14*n21*n42 - n11*n24*n42 - n12*n21*n44 + n11*n22*n44;
- m2.n34 = n14*n22*n31 - n12*n24*n31 - n14*n21*n32 + n11*n24*n32 + n12*n21*n34 - n11*n22*n34;
- m2.n41 = n23*n32*n41 - n22*n33*n41 - n23*n31*n42 + n21*n33*n42 + n22*n31*n43 - n21*n32*n43;
- m2.n42 = n12*n33*n41 - n13*n32*n41 + n13*n31*n42 - n11*n33*n42 - n12*n31*n43 + n11*n32*n43;
- m2.n43 = n13*n22*n41 - n12*n23*n41 - n13*n21*n42 + n11*n23*n42 + n12*n21*n43 - n11*n22*n43;
- m2.n44 = n12*n23*n31 - n13*n22*n31 + n13*n21*n32 - n11*n23*n32 - n12*n21*n33 + n11*n22*n33;
- m2.multiplyScalar( 1 / m1.determinant() );
- return m2;
- };
- /*
- THREE.Matrix4.makeInvert = function ( m1 ) {
- var m2 = new THREE.Matrix4();
- return THREE.Matrix4.makeInvertTo( m1, m2 );
- };
- THREE.Matrix4.makeInvertTo = function ( m1, m2 ) {
- var n11 = m1.n11, n12 = m1.n12, n13 = m1.n13, n14 = m1.n14,
- n21 = m1.n21, n22 = m1.n22, n23 = m1.n23, n24 = m1.n24,
- n31 = m1.n31, n32 = m1.n32, n33 = m1.n33, n34 = m1.n34,
- n41 = m1.n41, n42 = m1.n42, n43 = m1.n43, n44 = m1.n44;
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
- m2.n11 = n23*n34*n42 - n24*n33*n42 + n24*n32*n43 - n22*n34*n43 - n23*n32*n44 + n22*n33*n44;
- m2.n12 = n14*n33*n42 - n13*n34*n42 - n14*n32*n43 + n12*n34*n43 + n13*n32*n44 - n12*n33*n44;
- m2.n13 = n13*n24*n42 - n14*n23*n42 + n14*n22*n43 - n12*n24*n43 - n13*n22*n44 + n12*n23*n44;
- m2.n14 = n14*n23*n32 - n13*n24*n32 - n14*n22*n33 + n12*n24*n33 + n13*n22*n34 - n12*n23*n34;
- m2.n21 = n24*n33*n41 - n23*n34*n41 - n24*n31*n43 + n21*n34*n43 + n23*n31*n44 - n21*n33*n44;
- m2.n22 = n13*n34*n41 - n14*n33*n41 + n14*n31*n43 - n11*n34*n43 - n13*n31*n44 + n11*n33*n44;
- m2.n23 = n14*n23*n41 - n13*n24*n41 - n14*n21*n43 + n11*n24*n43 + n13*n21*n44 - n11*n23*n44;
- m2.n24 = n13*n24*n31 - n14*n23*n31 + n14*n21*n33 - n11*n24*n33 - n13*n21*n34 + n11*n23*n34;
- m2.n31 = n22*n34*n41 - n24*n32*n41 + n24*n31*n42 - n21*n34*n42 - n22*n31*n44 + n21*n32*n44;
- m2.n32 = n14*n32*n41 - n12*n34*n41 - n14*n31*n42 + n11*n34*n42 + n12*n31*n44 - n11*n32*n44;
- m2.n33 = n13*n24*n41 - n14*n22*n41 + n14*n21*n42 - n11*n24*n42 - n12*n21*n44 + n11*n22*n44;
- m2.n34 = n14*n22*n31 - n12*n24*n31 - n14*n21*n32 + n11*n24*n32 + n12*n21*n34 - n11*n22*n34;
- m2.n41 = n23*n32*n41 - n22*n33*n41 - n23*n31*n42 + n21*n33*n42 + n22*n31*n43 - n21*n32*n43;
- m2.n42 = n12*n33*n41 - n13*n32*n41 + n13*n31*n42 - n11*n33*n42 - n12*n31*n43 + n11*n32*n43;
- m2.n43 = n13*n22*n41 - n12*n23*n41 - n13*n21*n42 + n11*n23*n42 + n12*n21*n43 - n11*n22*n43;
- m2.n44 = n12*n23*n31 - n13*n22*n31 + n13*n21*n32 - n11*n23*n32 - n12*n21*n33 + n11*n22*n33;
- m2.multiplyScalar( 1 / m1.determinant() );
- return m2;
- };
- */
- THREE.Matrix4.makeInvert3x3 = function ( m1 ) {
- // input: THREE.Matrix4, output: THREE.Matrix3
- // ( based on http://code.google.com/p/webgl-mjs/ )
- var m33 = m1.m33,
- m33m = m33.m,
- a11 = m1.n33 * m1.n22 - m1.n32 * m1.n23,
- a21 = - m1.n33 * m1.n21 + m1.n31 * m1.n23,
- a31 = m1.n32 * m1.n21 - m1.n31 * m1.n22,
- a12 = - m1.n33 * m1.n12 + m1.n32 * m1.n13,
- a22 = m1.n33 * m1.n11 - m1.n31 * m1.n13,
- a32 = - m1.n32 * m1.n11 + m1.n31 * m1.n12,
- a13 = m1.n23 * m1.n12 - m1.n22 * m1.n13,
- a23 = - m1.n23 * m1.n11 + m1.n21 * m1.n13,
- a33 = m1.n22 * m1.n11 - m1.n21 * m1.n12,
- det = m1.n11 * a11 + m1.n21 * a12 + m1.n31 * a13,
- idet;
- // no inverse
- if (det == 0) throw "matrix not invertible";
- idet = 1.0 / det;
- m33m[ 0 ] = idet * a11; m33m[ 1 ] = idet * a21; m33m[ 2 ] = idet * a31;
- m33m[ 3 ] = idet * a12; m33m[ 4 ] = idet * a22; m33m[ 5 ] = idet * a32;
- m33m[ 6 ] = idet * a13; m33m[ 7 ] = idet * a23; m33m[ 8 ] = idet * a33;
- return m33;
- }
- THREE.Matrix4.makeFrustum = function ( left, right, bottom, top, near, far ) {
- var m, x, y, a, b, c, d;
- m = new THREE.Matrix4();
- x = 2 * near / ( right - left );
- y = 2 * near / ( top - bottom );
- a = ( right + left ) / ( right - left );
- b = ( top + bottom ) / ( top - bottom );
- c = - ( far + near ) / ( far - near );
- d = - 2 * far * near / ( far - near );
- m.n11 = x; m.n12 = 0; m.n13 = a; m.n14 = 0;
- m.n21 = 0; m.n22 = y; m.n23 = b; m.n24 = 0;
- m.n31 = 0; m.n32 = 0; m.n33 = c; m.n34 = d;
- m.n41 = 0; m.n42 = 0; m.n43 = - 1; m.n44 = 0;
- return m;
- };
- THREE.Matrix4.makePerspective = function ( fov, aspect, near, far ) {
- var ymax, ymin, xmin, xmax;
- ymax = near * Math.tan( fov * Math.PI / 360 );
- ymin = - ymax;
- xmin = ymin * aspect;
- xmax = ymax * aspect;
- return THREE.Matrix4.makeFrustum( xmin, xmax, ymin, ymax, near, far );
- };
- THREE.Matrix4.makeOrtho = function ( left, right, top, bottom, near, far ) {
- var m, x, y, z, w, h, p;
- m = new THREE.Matrix4();
- w = right - left;
- h = top - bottom;
- p = far - near;
- x = ( right + left ) / w;
- y = ( top + bottom ) / h;
- z = ( far + near ) / p;
- m.n11 = 2 / w; m.n12 = 0; m.n13 = 0; m.n14 = -x;
- m.n21 = 0; m.n22 = 2 / h; m.n23 = 0; m.n24 = -y;
- m.n31 = 0; m.n32 = 0; m.n33 = -2 / p; m.n34 = -z;
- m.n41 = 0; m.n42 = 0; m.n43 = 0; m.n44 = 1;
- return m;
- };
- THREE.Matrix4.__tmpVec1 = new THREE.Vector3();
- THREE.Matrix4.__tmpVec2 = new THREE.Vector3();
- THREE.Matrix4.__tmpVec3 = new THREE.Vector3();
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