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- import {
- UVMapping,
- CubeReflectionMapping,
- CubeRefractionMapping,
- EquirectangularReflectionMapping,
- EquirectangularRefractionMapping,
- CubeUVReflectionMapping,
- RepeatWrapping,
- ClampToEdgeWrapping,
- MirroredRepeatWrapping,
- NearestFilter,
- NearestMipmapNearestFilter,
- NearestMipmapLinearFilter,
- LinearFilter,
- LinearMipmapNearestFilter,
- LinearMipmapLinearFilter
- } from '../constants.js';
- import { InstancedBufferAttribute } from '../core/InstancedBufferAttribute.js';
- import { Color } from '../math/Color.js';
- import { Object3D } from '../core/Object3D.js';
- import { Group } from '../objects/Group.js';
- import { InstancedMesh } from '../objects/InstancedMesh.js';
- import { Sprite } from '../objects/Sprite.js';
- import { Points } from '../objects/Points.js';
- import { Line } from '../objects/Line.js';
- import { LineLoop } from '../objects/LineLoop.js';
- import { LineSegments } from '../objects/LineSegments.js';
- import { LOD } from '../objects/LOD.js';
- import { Mesh } from '../objects/Mesh.js';
- import { SkinnedMesh } from '../objects/SkinnedMesh.js';
- import { Bone } from '../objects/Bone.js';
- import { Skeleton } from '../objects/Skeleton.js';
- import { Shape } from '../extras/core/Shape.js';
- import { Fog } from '../scenes/Fog.js';
- import { FogExp2 } from '../scenes/FogExp2.js';
- import { HemisphereLight } from '../lights/HemisphereLight.js';
- import { SpotLight } from '../lights/SpotLight.js';
- import { PointLight } from '../lights/PointLight.js';
- import { DirectionalLight } from '../lights/DirectionalLight.js';
- import { AmbientLight } from '../lights/AmbientLight.js';
- import { RectAreaLight } from '../lights/RectAreaLight.js';
- import { LightProbe } from '../lights/LightProbe.js';
- import { OrthographicCamera } from '../cameras/OrthographicCamera.js';
- import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
- import { Scene } from '../scenes/Scene.js';
- import { CubeTexture } from '../textures/CubeTexture.js';
- import { Texture } from '../textures/Texture.js';
- import { Source } from '../textures/Source.js';
- import { DataTexture } from '../textures/DataTexture.js';
- import { ImageLoader } from './ImageLoader.js';
- import { LoadingManager } from './LoadingManager.js';
- import { AnimationClip } from '../animation/AnimationClip.js';
- import { MaterialLoader } from './MaterialLoader.js';
- import { LoaderUtils } from './LoaderUtils.js';
- import { BufferGeometryLoader } from './BufferGeometryLoader.js';
- import { Loader } from './Loader.js';
- import { FileLoader } from './FileLoader.js';
- import * as Geometries from '../geometries/Geometries.js';
- import { getTypedArray } from '../utils.js';
- class ObjectLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
- this.resourcePath = this.resourcePath || path;
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
- let json = null;
- try {
- json = JSON.parse( text );
- } catch ( error ) {
- if ( onError !== undefined ) onError( error );
- console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
- return;
- }
- const metadata = json.metadata;
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
- if ( onError !== undefined ) onError( new Error( 'THREE.ObjectLoader: Can\'t load ' + url ) );
- console.error( 'THREE.ObjectLoader: Can\'t load ' + url );
- return;
- }
- scope.parse( json, onLoad );
- }, onProgress, onError );
- }
- async loadAsync( url, onProgress ) {
- const scope = this;
- const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
- this.resourcePath = this.resourcePath || path;
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- const text = await loader.loadAsync( url, onProgress );
- const json = JSON.parse( text );
- const metadata = json.metadata;
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
- throw new Error( 'THREE.ObjectLoader: Can\'t load ' + url );
- }
- return await scope.parseAsync( json );
- }
- parse( json, onLoad ) {
- const animations = this.parseAnimations( json.animations );
- const shapes = this.parseShapes( json.shapes );
- const geometries = this.parseGeometries( json.geometries, shapes );
- const images = this.parseImages( json.images, function () {
- if ( onLoad !== undefined ) onLoad( object );
- } );
- const textures = this.parseTextures( json.textures, images );
- const materials = this.parseMaterials( json.materials, textures );
- const object = this.parseObject( json.object, geometries, materials, textures, animations );
- const skeletons = this.parseSkeletons( json.skeletons, object );
- this.bindSkeletons( object, skeletons );
- //
- if ( onLoad !== undefined ) {
- let hasImages = false;
- for ( const uuid in images ) {
- if ( images[ uuid ].data instanceof HTMLImageElement ) {
- hasImages = true;
- break;
- }
- }
- if ( hasImages === false ) onLoad( object );
- }
- return object;
- }
- async parseAsync( json ) {
- const animations = this.parseAnimations( json.animations );
- const shapes = this.parseShapes( json.shapes );
- const geometries = this.parseGeometries( json.geometries, shapes );
- const images = await this.parseImagesAsync( json.images );
- const textures = this.parseTextures( json.textures, images );
- const materials = this.parseMaterials( json.materials, textures );
- const object = this.parseObject( json.object, geometries, materials, textures, animations );
- const skeletons = this.parseSkeletons( json.skeletons, object );
- this.bindSkeletons( object, skeletons );
- return object;
- }
- parseShapes( json ) {
- const shapes = {};
- if ( json !== undefined ) {
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- const shape = new Shape().fromJSON( json[ i ] );
- shapes[ shape.uuid ] = shape;
- }
- }
- return shapes;
- }
- parseSkeletons( json, object ) {
- const skeletons = {};
- const bones = {};
- // generate bone lookup table
- object.traverse( function ( child ) {
- if ( child.isBone ) bones[ child.uuid ] = child;
- } );
- // create skeletons
- if ( json !== undefined ) {
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- const skeleton = new Skeleton().fromJSON( json[ i ], bones );
- skeletons[ skeleton.uuid ] = skeleton;
- }
- }
- return skeletons;
- }
- parseGeometries( json, shapes ) {
- const geometries = {};
- if ( json !== undefined ) {
- const bufferGeometryLoader = new BufferGeometryLoader();
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- let geometry;
- const data = json[ i ];
- switch ( data.type ) {
- case 'BufferGeometry':
- case 'InstancedBufferGeometry':
- geometry = bufferGeometryLoader.parse( data );
- break;
- default:
- if ( data.type in Geometries ) {
- geometry = Geometries[ data.type ].fromJSON( data, shapes );
- } else {
- console.warn( `THREE.ObjectLoader: Unsupported geometry type "${ data.type }"` );
- }
- }
- geometry.uuid = data.uuid;
- if ( data.name !== undefined ) geometry.name = data.name;
- if ( data.userData !== undefined ) geometry.userData = data.userData;
- geometries[ data.uuid ] = geometry;
- }
- }
- return geometries;
- }
- parseMaterials( json, textures ) {
- const cache = {}; // MultiMaterial
- const materials = {};
- if ( json !== undefined ) {
- const loader = new MaterialLoader();
- loader.setTextures( textures );
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- const data = json[ i ];
- if ( cache[ data.uuid ] === undefined ) {
- cache[ data.uuid ] = loader.parse( data );
- }
- materials[ data.uuid ] = cache[ data.uuid ];
- }
- }
- return materials;
- }
- parseAnimations( json ) {
- const animations = {};
- if ( json !== undefined ) {
- for ( let i = 0; i < json.length; i ++ ) {
- const data = json[ i ];
- const clip = AnimationClip.parse( data );
- animations[ clip.uuid ] = clip;
- }
- }
- return animations;
- }
- parseImages( json, onLoad ) {
- const scope = this;
- const images = {};
- let loader;
- function loadImage( url ) {
- scope.manager.itemStart( url );
- return loader.load( url, function () {
- scope.manager.itemEnd( url );
- }, undefined, function () {
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- } );
- }
- function deserializeImage( image ) {
- if ( typeof image === 'string' ) {
- const url = image;
- const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url;
- return loadImage( path );
- } else {
- if ( image.data ) {
- return {
- data: getTypedArray( image.type, image.data ),
- width: image.width,
- height: image.height
- };
- } else {
- return null;
- }
- }
- }
- if ( json !== undefined && json.length > 0 ) {
- const manager = new LoadingManager( onLoad );
- loader = new ImageLoader( manager );
- loader.setCrossOrigin( this.crossOrigin );
- for ( let i = 0, il = json.length; i < il; i ++ ) {
- const image = json[ i ];
- const url = image.url;
- if ( Array.isArray( url ) ) {
- // load array of images e.g CubeTexture
- const imageArray = [];
- for ( let j = 0, jl = url.length; j < jl; j ++ ) {
- const currentUrl = url[ j ];
- const deserializedImage = deserializeImage( currentUrl );
- if ( deserializedImage !== null ) {
- if ( deserializedImage instanceof HTMLImageElement ) {
- imageArray.push( deserializedImage );
- } else {
- // special case: handle array of data textures for cube textures
- imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );
- }
- }
- }
- images[ image.uuid ] = new Source( imageArray );
- } else {
- // load single image
- const deserializedImage = deserializeImage( image.url );
- images[ image.uuid ] = new Source( deserializedImage );
- }
- }
- }
- return images;
- }
- async parseImagesAsync( json ) {
- const scope = this;
- const images = {};
- let loader;
- async function deserializeImage( image ) {
- if ( typeof image === 'string' ) {
- const url = image;
- const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url;
- return await loader.loadAsync( path );
- } else {
- if ( image.data ) {
- return {
- data: getTypedArray( image.type, image.data ),
- width: image.width,
- height: image.height
- };
- } else {
- return null;
- }
- }
- }
- if ( json !== undefined && json.length > 0 ) {
- loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- for ( let i = 0, il = json.length; i < il; i ++ ) {
- const image = json[ i ];
- const url = image.url;
- if ( Array.isArray( url ) ) {
- // load array of images e.g CubeTexture
- const imageArray = [];
- for ( let j = 0, jl = url.length; j < jl; j ++ ) {
- const currentUrl = url[ j ];
- const deserializedImage = await deserializeImage( currentUrl );
- if ( deserializedImage !== null ) {
- if ( deserializedImage instanceof HTMLImageElement ) {
- imageArray.push( deserializedImage );
- } else {
- // special case: handle array of data textures for cube textures
- imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );
- }
- }
- }
- images[ image.uuid ] = new Source( imageArray );
- } else {
- // load single image
- const deserializedImage = await deserializeImage( image.url );
- images[ image.uuid ] = new Source( deserializedImage );
- }
- }
- }
- return images;
- }
- parseTextures( json, images ) {
- function parseConstant( value, type ) {
- if ( typeof value === 'number' ) return value;
- console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
- return type[ value ];
- }
- const textures = {};
- if ( json !== undefined ) {
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- const data = json[ i ];
- if ( data.image === undefined ) {
- console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
- }
- if ( images[ data.image ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
- }
- const source = images[ data.image ];
- const image = source.data;
- let texture;
- if ( Array.isArray( image ) ) {
- texture = new CubeTexture();
- if ( image.length === 6 ) texture.needsUpdate = true;
- } else {
- if ( image && image.data ) {
- texture = new DataTexture();
- } else {
- texture = new Texture();
- }
- if ( image ) texture.needsUpdate = true; // textures can have undefined image data
- }
- texture.source = source;
- texture.uuid = data.uuid;
- if ( data.name !== undefined ) texture.name = data.name;
- if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
- if ( data.channel !== undefined ) texture.channel = data.channel;
- if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
- if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
- if ( data.center !== undefined ) texture.center.fromArray( data.center );
- if ( data.rotation !== undefined ) texture.rotation = data.rotation;
- if ( data.wrap !== undefined ) {
- texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
- texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
- }
- if ( data.format !== undefined ) texture.format = data.format;
- if ( data.internalFormat !== undefined ) texture.internalFormat = data.internalFormat;
- if ( data.type !== undefined ) texture.type = data.type;
- if ( data.encoding !== undefined ) texture.encoding = data.encoding;
- if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
- if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
- if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
- if ( data.flipY !== undefined ) texture.flipY = data.flipY;
- if ( data.generateMipmaps !== undefined ) texture.generateMipmaps = data.generateMipmaps;
- if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;
- if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;
- if ( data.userData !== undefined ) texture.userData = data.userData;
- textures[ data.uuid ] = texture;
- }
- }
- return textures;
- }
- parseObject( data, geometries, materials, textures, animations ) {
- let object;
- function getGeometry( name ) {
- if ( geometries[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
- }
- return geometries[ name ];
- }
- function getMaterial( name ) {
- if ( name === undefined ) return undefined;
- if ( Array.isArray( name ) ) {
- const array = [];
- for ( let i = 0, l = name.length; i < l; i ++ ) {
- const uuid = name[ i ];
- if ( materials[ uuid ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
- }
- array.push( materials[ uuid ] );
- }
- return array;
- }
- if ( materials[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', name );
- }
- return materials[ name ];
- }
- function getTexture( uuid ) {
- if ( textures[ uuid ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined texture', uuid );
- }
- return textures[ uuid ];
- }
- let geometry, material;
- switch ( data.type ) {
- case 'Scene':
- object = new Scene();
- if ( data.background !== undefined ) {
- if ( Number.isInteger( data.background ) ) {
- object.background = new Color( data.background );
- } else {
- object.background = getTexture( data.background );
- }
- }
- if ( data.environment !== undefined ) {
- object.environment = getTexture( data.environment );
- }
- if ( data.fog !== undefined ) {
- if ( data.fog.type === 'Fog' ) {
- object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
- } else if ( data.fog.type === 'FogExp2' ) {
- object.fog = new FogExp2( data.fog.color, data.fog.density );
- }
- }
- if ( data.backgroundBlurriness !== undefined ) object.backgroundBlurriness = data.backgroundBlurriness;
- if ( data.backgroundIntensity !== undefined ) object.backgroundIntensity = data.backgroundIntensity;
- break;
- case 'PerspectiveCamera':
- object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
- if ( data.focus !== undefined ) object.focus = data.focus;
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
- if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
- break;
- case 'OrthographicCamera':
- object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
- break;
- case 'AmbientLight':
- object = new AmbientLight( data.color, data.intensity );
- break;
- case 'DirectionalLight':
- object = new DirectionalLight( data.color, data.intensity );
- break;
- case 'PointLight':
- object = new PointLight( data.color, data.intensity, data.distance, data.decay );
- break;
- case 'RectAreaLight':
- object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
- break;
- case 'SpotLight':
- object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
- break;
- case 'HemisphereLight':
- object = new HemisphereLight( data.color, data.groundColor, data.intensity );
- break;
- case 'LightProbe':
- object = new LightProbe().fromJSON( data );
- break;
- case 'SkinnedMesh':
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
- object = new SkinnedMesh( geometry, material );
- if ( data.bindMode !== undefined ) object.bindMode = data.bindMode;
- if ( data.bindMatrix !== undefined ) object.bindMatrix.fromArray( data.bindMatrix );
- if ( data.skeleton !== undefined ) object.skeleton = data.skeleton;
- break;
- case 'Mesh':
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
- object = new Mesh( geometry, material );
- break;
- case 'InstancedMesh':
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
- const count = data.count;
- const instanceMatrix = data.instanceMatrix;
- const instanceColor = data.instanceColor;
- object = new InstancedMesh( geometry, material, count );
- object.instanceMatrix = new InstancedBufferAttribute( new Float32Array( instanceMatrix.array ), 16 );
- if ( instanceColor !== undefined ) object.instanceColor = new InstancedBufferAttribute( new Float32Array( instanceColor.array ), instanceColor.itemSize );
- break;
- case 'LOD':
- object = new LOD();
- break;
- case 'Line':
- object = new Line( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'LineLoop':
- object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'LineSegments':
- object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'PointCloud':
- case 'Points':
- object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'Sprite':
- object = new Sprite( getMaterial( data.material ) );
- break;
- case 'Group':
- object = new Group();
- break;
- case 'Bone':
- object = new Bone();
- break;
- default:
- object = new Object3D();
- }
- object.uuid = data.uuid;
- if ( data.name !== undefined ) object.name = data.name;
- if ( data.matrix !== undefined ) {
- object.matrix.fromArray( data.matrix );
- if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
- if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
- } else {
- if ( data.position !== undefined ) object.position.fromArray( data.position );
- if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
- if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
- if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
- }
- if ( data.up !== undefined ) object.up.fromArray( data.up );
- if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
- if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
- if ( data.shadow ) {
- if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
- if ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;
- if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
- if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
- if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
- }
- if ( data.visible !== undefined ) object.visible = data.visible;
- if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
- if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
- if ( data.userData !== undefined ) object.userData = data.userData;
- if ( data.layers !== undefined ) object.layers.mask = data.layers;
- if ( data.children !== undefined ) {
- const children = data.children;
- for ( let i = 0; i < children.length; i ++ ) {
- object.add( this.parseObject( children[ i ], geometries, materials, textures, animations ) );
- }
- }
- if ( data.animations !== undefined ) {
- const objectAnimations = data.animations;
- for ( let i = 0; i < objectAnimations.length; i ++ ) {
- const uuid = objectAnimations[ i ];
- object.animations.push( animations[ uuid ] );
- }
- }
- if ( data.type === 'LOD' ) {
- if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;
- const levels = data.levels;
- for ( let l = 0; l < levels.length; l ++ ) {
- const level = levels[ l ];
- const child = object.getObjectByProperty( 'uuid', level.object );
- if ( child !== undefined ) {
- object.addLevel( child, level.distance, level.hysteresis );
- }
- }
- }
- return object;
- }
- bindSkeletons( object, skeletons ) {
- if ( Object.keys( skeletons ).length === 0 ) return;
- object.traverse( function ( child ) {
- if ( child.isSkinnedMesh === true && child.skeleton !== undefined ) {
- const skeleton = skeletons[ child.skeleton ];
- if ( skeleton === undefined ) {
- console.warn( 'THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton );
- } else {
- child.bind( skeleton, child.bindMatrix );
- }
- }
- } );
- }
- }
- const TEXTURE_MAPPING = {
- UVMapping: UVMapping,
- CubeReflectionMapping: CubeReflectionMapping,
- CubeRefractionMapping: CubeRefractionMapping,
- EquirectangularReflectionMapping: EquirectangularReflectionMapping,
- EquirectangularRefractionMapping: EquirectangularRefractionMapping,
- CubeUVReflectionMapping: CubeUVReflectionMapping
- };
- const TEXTURE_WRAPPING = {
- RepeatWrapping: RepeatWrapping,
- ClampToEdgeWrapping: ClampToEdgeWrapping,
- MirroredRepeatWrapping: MirroredRepeatWrapping
- };
- const TEXTURE_FILTER = {
- NearestFilter: NearestFilter,
- NearestMipmapNearestFilter: NearestMipmapNearestFilter,
- NearestMipmapLinearFilter: NearestMipmapLinearFilter,
- LinearFilter: LinearFilter,
- LinearMipmapNearestFilter: LinearMipmapNearestFilter,
- LinearMipmapLinearFilter: LinearMipmapLinearFilter
- };
- export { ObjectLoader };
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