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- import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl.js';
- import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl.js';
- import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl.js';
- import alphatest_pars_fragment from './ShaderChunk/alphatest_pars_fragment.glsl.js';
- import aomap_fragment from './ShaderChunk/aomap_fragment.glsl.js';
- import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl.js';
- import begin_vertex from './ShaderChunk/begin_vertex.glsl.js';
- import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl.js';
- import bsdfs from './ShaderChunk/bsdfs.glsl.js';
- import iridescence_fragment from './ShaderChunk/iridescence_fragment.glsl.js';
- import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl.js';
- import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl.js';
- import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl.js';
- import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl.js';
- import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl.js';
- import color_fragment from './ShaderChunk/color_fragment.glsl.js';
- import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl.js';
- import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl.js';
- import color_vertex from './ShaderChunk/color_vertex.glsl.js';
- import common from './ShaderChunk/common.glsl.js';
- import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl.js';
- import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl.js';
- import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl.js';
- import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl.js';
- import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl.js';
- import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl.js';
- import encodings_fragment from './ShaderChunk/encodings_fragment.glsl.js';
- import encodings_pars_fragment from './ShaderChunk/encodings_pars_fragment.glsl.js';
- import envmap_fragment from './ShaderChunk/envmap_fragment.glsl.js';
- import envmap_common_pars_fragment from './ShaderChunk/envmap_common_pars_fragment.glsl.js';
- import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl.js';
- import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl.js';
- import envmap_vertex from './ShaderChunk/envmap_vertex.glsl.js';
- import fog_vertex from './ShaderChunk/fog_vertex.glsl.js';
- import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl.js';
- import fog_fragment from './ShaderChunk/fog_fragment.glsl.js';
- import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js';
- import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl.js';
- import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl.js';
- import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl.js';
- import lights_lambert_fragment from './ShaderChunk/lights_lambert_fragment.glsl.js';
- import lights_lambert_pars_fragment from './ShaderChunk/lights_lambert_pars_fragment.glsl.js';
- import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl.js';
- import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl.js';
- import lights_toon_fragment from './ShaderChunk/lights_toon_fragment.glsl.js';
- import lights_toon_pars_fragment from './ShaderChunk/lights_toon_pars_fragment.glsl.js';
- import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl.js';
- import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl.js';
- import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl.js';
- import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl.js';
- import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl.js';
- import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl.js';
- import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl.js';
- import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl.js';
- import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl.js';
- import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl.js';
- import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl.js';
- import map_fragment from './ShaderChunk/map_fragment.glsl.js';
- import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl.js';
- import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl.js';
- import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl.js';
- import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl.js';
- import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl.js';
- import morphcolor_vertex from './ShaderChunk/morphcolor_vertex.glsl.js';
- import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl.js';
- import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl.js';
- import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl.js';
- import normal_fragment_begin from './ShaderChunk/normal_fragment_begin.glsl.js';
- import normal_fragment_maps from './ShaderChunk/normal_fragment_maps.glsl.js';
- import normal_pars_fragment from './ShaderChunk/normal_pars_fragment.glsl.js';
- import normal_pars_vertex from './ShaderChunk/normal_pars_vertex.glsl.js';
- import normal_vertex from './ShaderChunk/normal_vertex.glsl.js';
- import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl.js';
- import clearcoat_normal_fragment_begin from './ShaderChunk/clearcoat_normal_fragment_begin.glsl.js';
- import clearcoat_normal_fragment_maps from './ShaderChunk/clearcoat_normal_fragment_maps.glsl.js';
- import clearcoat_pars_fragment from './ShaderChunk/clearcoat_pars_fragment.glsl.js';
- import iridescence_pars_fragment from './ShaderChunk/iridescence_pars_fragment.glsl.js';
- import output_fragment from './ShaderChunk/output_fragment.glsl.js';
- import packing from './ShaderChunk/packing.glsl.js';
- import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl.js';
- import project_vertex from './ShaderChunk/project_vertex.glsl.js';
- import dithering_fragment from './ShaderChunk/dithering_fragment.glsl.js';
- import dithering_pars_fragment from './ShaderChunk/dithering_pars_fragment.glsl.js';
- import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl.js';
- import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl.js';
- import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl.js';
- import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl.js';
- import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl.js';
- import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl.js';
- import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl.js';
- import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl.js';
- import skinning_vertex from './ShaderChunk/skinning_vertex.glsl.js';
- import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl.js';
- import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl.js';
- import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl.js';
- import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl.js';
- import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl.js';
- import transmission_fragment from './ShaderChunk/transmission_fragment.glsl.js';
- import transmission_pars_fragment from './ShaderChunk/transmission_pars_fragment.glsl.js';
- import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl.js';
- import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl.js';
- import uv_vertex from './ShaderChunk/uv_vertex.glsl.js';
- import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js';
- import * as background from './ShaderLib/background.glsl.js';
- import * as backgroundCube from './ShaderLib/backgroundCube.glsl.js';
- import * as cube from './ShaderLib/cube.glsl.js';
- import * as depth from './ShaderLib/depth.glsl.js';
- import * as distanceRGBA from './ShaderLib/distanceRGBA.glsl.js';
- import * as equirect from './ShaderLib/equirect.glsl.js';
- import * as linedashed from './ShaderLib/linedashed.glsl.js';
- import * as meshbasic from './ShaderLib/meshbasic.glsl.js';
- import * as meshlambert from './ShaderLib/meshlambert.glsl.js';
- import * as meshmatcap from './ShaderLib/meshmatcap.glsl.js';
- import * as meshnormal from './ShaderLib/meshnormal.glsl.js';
- import * as meshphong from './ShaderLib/meshphong.glsl.js';
- import * as meshphysical from './ShaderLib/meshphysical.glsl.js';
- import * as meshtoon from './ShaderLib/meshtoon.glsl.js';
- import * as points from './ShaderLib/points.glsl.js';
- import * as shadow from './ShaderLib/shadow.glsl.js';
- import * as sprite from './ShaderLib/sprite.glsl.js';
- export const ShaderChunk = {
- alphamap_fragment: alphamap_fragment,
- alphamap_pars_fragment: alphamap_pars_fragment,
- alphatest_fragment: alphatest_fragment,
- alphatest_pars_fragment: alphatest_pars_fragment,
- aomap_fragment: aomap_fragment,
- aomap_pars_fragment: aomap_pars_fragment,
- begin_vertex: begin_vertex,
- beginnormal_vertex: beginnormal_vertex,
- bsdfs: bsdfs,
- iridescence_fragment: iridescence_fragment,
- bumpmap_pars_fragment: bumpmap_pars_fragment,
- clipping_planes_fragment: clipping_planes_fragment,
- clipping_planes_pars_fragment: clipping_planes_pars_fragment,
- clipping_planes_pars_vertex: clipping_planes_pars_vertex,
- clipping_planes_vertex: clipping_planes_vertex,
- color_fragment: color_fragment,
- color_pars_fragment: color_pars_fragment,
- color_pars_vertex: color_pars_vertex,
- color_vertex: color_vertex,
- common: common,
- cube_uv_reflection_fragment: cube_uv_reflection_fragment,
- defaultnormal_vertex: defaultnormal_vertex,
- displacementmap_pars_vertex: displacementmap_pars_vertex,
- displacementmap_vertex: displacementmap_vertex,
- emissivemap_fragment: emissivemap_fragment,
- emissivemap_pars_fragment: emissivemap_pars_fragment,
- encodings_fragment: encodings_fragment,
- encodings_pars_fragment: encodings_pars_fragment,
- envmap_fragment: envmap_fragment,
- envmap_common_pars_fragment: envmap_common_pars_fragment,
- envmap_pars_fragment: envmap_pars_fragment,
- envmap_pars_vertex: envmap_pars_vertex,
- envmap_physical_pars_fragment: envmap_physical_pars_fragment,
- envmap_vertex: envmap_vertex,
- fog_vertex: fog_vertex,
- fog_pars_vertex: fog_pars_vertex,
- fog_fragment: fog_fragment,
- fog_pars_fragment: fog_pars_fragment,
- gradientmap_pars_fragment: gradientmap_pars_fragment,
- lightmap_fragment: lightmap_fragment,
- lightmap_pars_fragment: lightmap_pars_fragment,
- lights_lambert_fragment: lights_lambert_fragment,
- lights_lambert_pars_fragment: lights_lambert_pars_fragment,
- lights_pars_begin: lights_pars_begin,
- lights_toon_fragment: lights_toon_fragment,
- lights_toon_pars_fragment: lights_toon_pars_fragment,
- lights_phong_fragment: lights_phong_fragment,
- lights_phong_pars_fragment: lights_phong_pars_fragment,
- lights_physical_fragment: lights_physical_fragment,
- lights_physical_pars_fragment: lights_physical_pars_fragment,
- lights_fragment_begin: lights_fragment_begin,
- lights_fragment_maps: lights_fragment_maps,
- lights_fragment_end: lights_fragment_end,
- logdepthbuf_fragment: logdepthbuf_fragment,
- logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
- logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
- logdepthbuf_vertex: logdepthbuf_vertex,
- map_fragment: map_fragment,
- map_pars_fragment: map_pars_fragment,
- map_particle_fragment: map_particle_fragment,
- map_particle_pars_fragment: map_particle_pars_fragment,
- metalnessmap_fragment: metalnessmap_fragment,
- metalnessmap_pars_fragment: metalnessmap_pars_fragment,
- morphcolor_vertex: morphcolor_vertex,
- morphnormal_vertex: morphnormal_vertex,
- morphtarget_pars_vertex: morphtarget_pars_vertex,
- morphtarget_vertex: morphtarget_vertex,
- normal_fragment_begin: normal_fragment_begin,
- normal_fragment_maps: normal_fragment_maps,
- normal_pars_fragment: normal_pars_fragment,
- normal_pars_vertex: normal_pars_vertex,
- normal_vertex: normal_vertex,
- normalmap_pars_fragment: normalmap_pars_fragment,
- clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
- clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
- clearcoat_pars_fragment: clearcoat_pars_fragment,
- iridescence_pars_fragment: iridescence_pars_fragment,
- output_fragment: output_fragment,
- packing: packing,
- premultiplied_alpha_fragment: premultiplied_alpha_fragment,
- project_vertex: project_vertex,
- dithering_fragment: dithering_fragment,
- dithering_pars_fragment: dithering_pars_fragment,
- roughnessmap_fragment: roughnessmap_fragment,
- roughnessmap_pars_fragment: roughnessmap_pars_fragment,
- shadowmap_pars_fragment: shadowmap_pars_fragment,
- shadowmap_pars_vertex: shadowmap_pars_vertex,
- shadowmap_vertex: shadowmap_vertex,
- shadowmask_pars_fragment: shadowmask_pars_fragment,
- skinbase_vertex: skinbase_vertex,
- skinning_pars_vertex: skinning_pars_vertex,
- skinning_vertex: skinning_vertex,
- skinnormal_vertex: skinnormal_vertex,
- specularmap_fragment: specularmap_fragment,
- specularmap_pars_fragment: specularmap_pars_fragment,
- tonemapping_fragment: tonemapping_fragment,
- tonemapping_pars_fragment: tonemapping_pars_fragment,
- transmission_fragment: transmission_fragment,
- transmission_pars_fragment: transmission_pars_fragment,
- uv_pars_fragment: uv_pars_fragment,
- uv_pars_vertex: uv_pars_vertex,
- uv_vertex: uv_vertex,
- worldpos_vertex: worldpos_vertex,
- background_vert: background.vertex,
- background_frag: background.fragment,
- backgroundCube_vert: backgroundCube.vertex,
- backgroundCube_frag: backgroundCube.fragment,
- cube_vert: cube.vertex,
- cube_frag: cube.fragment,
- depth_vert: depth.vertex,
- depth_frag: depth.fragment,
- distanceRGBA_vert: distanceRGBA.vertex,
- distanceRGBA_frag: distanceRGBA.fragment,
- equirect_vert: equirect.vertex,
- equirect_frag: equirect.fragment,
- linedashed_vert: linedashed.vertex,
- linedashed_frag: linedashed.fragment,
- meshbasic_vert: meshbasic.vertex,
- meshbasic_frag: meshbasic.fragment,
- meshlambert_vert: meshlambert.vertex,
- meshlambert_frag: meshlambert.fragment,
- meshmatcap_vert: meshmatcap.vertex,
- meshmatcap_frag: meshmatcap.fragment,
- meshnormal_vert: meshnormal.vertex,
- meshnormal_frag: meshnormal.fragment,
- meshphong_vert: meshphong.vertex,
- meshphong_frag: meshphong.fragment,
- meshphysical_vert: meshphysical.vertex,
- meshphysical_frag: meshphysical.fragment,
- meshtoon_vert: meshtoon.vertex,
- meshtoon_frag: meshtoon.fragment,
- points_vert: points.vertex,
- points_frag: points.fragment,
- shadow_vert: shadow.vertex,
- shadow_frag: shadow.fragment,
- sprite_vert: sprite.vertex,
- sprite_frag: sprite.fragment
- };
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