ShaderChunk.js 15 KB

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  1. import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl.js';
  2. import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl.js';
  3. import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl.js';
  4. import alphatest_pars_fragment from './ShaderChunk/alphatest_pars_fragment.glsl.js';
  5. import aomap_fragment from './ShaderChunk/aomap_fragment.glsl.js';
  6. import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl.js';
  7. import begin_vertex from './ShaderChunk/begin_vertex.glsl.js';
  8. import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl.js';
  9. import bsdfs from './ShaderChunk/bsdfs.glsl.js';
  10. import iridescence_fragment from './ShaderChunk/iridescence_fragment.glsl.js';
  11. import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl.js';
  12. import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl.js';
  13. import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl.js';
  14. import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl.js';
  15. import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl.js';
  16. import color_fragment from './ShaderChunk/color_fragment.glsl.js';
  17. import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl.js';
  18. import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl.js';
  19. import color_vertex from './ShaderChunk/color_vertex.glsl.js';
  20. import common from './ShaderChunk/common.glsl.js';
  21. import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl.js';
  22. import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl.js';
  23. import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl.js';
  24. import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl.js';
  25. import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl.js';
  26. import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl.js';
  27. import encodings_fragment from './ShaderChunk/encodings_fragment.glsl.js';
  28. import encodings_pars_fragment from './ShaderChunk/encodings_pars_fragment.glsl.js';
  29. import envmap_fragment from './ShaderChunk/envmap_fragment.glsl.js';
  30. import envmap_common_pars_fragment from './ShaderChunk/envmap_common_pars_fragment.glsl.js';
  31. import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl.js';
  32. import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl.js';
  33. import envmap_vertex from './ShaderChunk/envmap_vertex.glsl.js';
  34. import fog_vertex from './ShaderChunk/fog_vertex.glsl.js';
  35. import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl.js';
  36. import fog_fragment from './ShaderChunk/fog_fragment.glsl.js';
  37. import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js';
  38. import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl.js';
  39. import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl.js';
  40. import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl.js';
  41. import lights_lambert_fragment from './ShaderChunk/lights_lambert_fragment.glsl.js';
  42. import lights_lambert_pars_fragment from './ShaderChunk/lights_lambert_pars_fragment.glsl.js';
  43. import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl.js';
  44. import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl.js';
  45. import lights_toon_fragment from './ShaderChunk/lights_toon_fragment.glsl.js';
  46. import lights_toon_pars_fragment from './ShaderChunk/lights_toon_pars_fragment.glsl.js';
  47. import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl.js';
  48. import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl.js';
  49. import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl.js';
  50. import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl.js';
  51. import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl.js';
  52. import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl.js';
  53. import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl.js';
  54. import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl.js';
  55. import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl.js';
  56. import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl.js';
  57. import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl.js';
  58. import map_fragment from './ShaderChunk/map_fragment.glsl.js';
  59. import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl.js';
  60. import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl.js';
  61. import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl.js';
  62. import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl.js';
  63. import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl.js';
  64. import morphcolor_vertex from './ShaderChunk/morphcolor_vertex.glsl.js';
  65. import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl.js';
  66. import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl.js';
  67. import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl.js';
  68. import normal_fragment_begin from './ShaderChunk/normal_fragment_begin.glsl.js';
  69. import normal_fragment_maps from './ShaderChunk/normal_fragment_maps.glsl.js';
  70. import normal_pars_fragment from './ShaderChunk/normal_pars_fragment.glsl.js';
  71. import normal_pars_vertex from './ShaderChunk/normal_pars_vertex.glsl.js';
  72. import normal_vertex from './ShaderChunk/normal_vertex.glsl.js';
  73. import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl.js';
  74. import clearcoat_normal_fragment_begin from './ShaderChunk/clearcoat_normal_fragment_begin.glsl.js';
  75. import clearcoat_normal_fragment_maps from './ShaderChunk/clearcoat_normal_fragment_maps.glsl.js';
  76. import clearcoat_pars_fragment from './ShaderChunk/clearcoat_pars_fragment.glsl.js';
  77. import iridescence_pars_fragment from './ShaderChunk/iridescence_pars_fragment.glsl.js';
  78. import output_fragment from './ShaderChunk/output_fragment.glsl.js';
  79. import packing from './ShaderChunk/packing.glsl.js';
  80. import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl.js';
  81. import project_vertex from './ShaderChunk/project_vertex.glsl.js';
  82. import dithering_fragment from './ShaderChunk/dithering_fragment.glsl.js';
  83. import dithering_pars_fragment from './ShaderChunk/dithering_pars_fragment.glsl.js';
  84. import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl.js';
  85. import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl.js';
  86. import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl.js';
  87. import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl.js';
  88. import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl.js';
  89. import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl.js';
  90. import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl.js';
  91. import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl.js';
  92. import skinning_vertex from './ShaderChunk/skinning_vertex.glsl.js';
  93. import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl.js';
  94. import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl.js';
  95. import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl.js';
  96. import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl.js';
  97. import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl.js';
  98. import transmission_fragment from './ShaderChunk/transmission_fragment.glsl.js';
  99. import transmission_pars_fragment from './ShaderChunk/transmission_pars_fragment.glsl.js';
  100. import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl.js';
  101. import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl.js';
  102. import uv_vertex from './ShaderChunk/uv_vertex.glsl.js';
  103. import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js';
  104. import * as background from './ShaderLib/background.glsl.js';
  105. import * as backgroundCube from './ShaderLib/backgroundCube.glsl.js';
  106. import * as cube from './ShaderLib/cube.glsl.js';
  107. import * as depth from './ShaderLib/depth.glsl.js';
  108. import * as distanceRGBA from './ShaderLib/distanceRGBA.glsl.js';
  109. import * as equirect from './ShaderLib/equirect.glsl.js';
  110. import * as linedashed from './ShaderLib/linedashed.glsl.js';
  111. import * as meshbasic from './ShaderLib/meshbasic.glsl.js';
  112. import * as meshlambert from './ShaderLib/meshlambert.glsl.js';
  113. import * as meshmatcap from './ShaderLib/meshmatcap.glsl.js';
  114. import * as meshnormal from './ShaderLib/meshnormal.glsl.js';
  115. import * as meshphong from './ShaderLib/meshphong.glsl.js';
  116. import * as meshphysical from './ShaderLib/meshphysical.glsl.js';
  117. import * as meshtoon from './ShaderLib/meshtoon.glsl.js';
  118. import * as points from './ShaderLib/points.glsl.js';
  119. import * as shadow from './ShaderLib/shadow.glsl.js';
  120. import * as sprite from './ShaderLib/sprite.glsl.js';
  121. export const ShaderChunk = {
  122. alphamap_fragment: alphamap_fragment,
  123. alphamap_pars_fragment: alphamap_pars_fragment,
  124. alphatest_fragment: alphatest_fragment,
  125. alphatest_pars_fragment: alphatest_pars_fragment,
  126. aomap_fragment: aomap_fragment,
  127. aomap_pars_fragment: aomap_pars_fragment,
  128. begin_vertex: begin_vertex,
  129. beginnormal_vertex: beginnormal_vertex,
  130. bsdfs: bsdfs,
  131. iridescence_fragment: iridescence_fragment,
  132. bumpmap_pars_fragment: bumpmap_pars_fragment,
  133. clipping_planes_fragment: clipping_planes_fragment,
  134. clipping_planes_pars_fragment: clipping_planes_pars_fragment,
  135. clipping_planes_pars_vertex: clipping_planes_pars_vertex,
  136. clipping_planes_vertex: clipping_planes_vertex,
  137. color_fragment: color_fragment,
  138. color_pars_fragment: color_pars_fragment,
  139. color_pars_vertex: color_pars_vertex,
  140. color_vertex: color_vertex,
  141. common: common,
  142. cube_uv_reflection_fragment: cube_uv_reflection_fragment,
  143. defaultnormal_vertex: defaultnormal_vertex,
  144. displacementmap_pars_vertex: displacementmap_pars_vertex,
  145. displacementmap_vertex: displacementmap_vertex,
  146. emissivemap_fragment: emissivemap_fragment,
  147. emissivemap_pars_fragment: emissivemap_pars_fragment,
  148. encodings_fragment: encodings_fragment,
  149. encodings_pars_fragment: encodings_pars_fragment,
  150. envmap_fragment: envmap_fragment,
  151. envmap_common_pars_fragment: envmap_common_pars_fragment,
  152. envmap_pars_fragment: envmap_pars_fragment,
  153. envmap_pars_vertex: envmap_pars_vertex,
  154. envmap_physical_pars_fragment: envmap_physical_pars_fragment,
  155. envmap_vertex: envmap_vertex,
  156. fog_vertex: fog_vertex,
  157. fog_pars_vertex: fog_pars_vertex,
  158. fog_fragment: fog_fragment,
  159. fog_pars_fragment: fog_pars_fragment,
  160. gradientmap_pars_fragment: gradientmap_pars_fragment,
  161. lightmap_fragment: lightmap_fragment,
  162. lightmap_pars_fragment: lightmap_pars_fragment,
  163. lights_lambert_fragment: lights_lambert_fragment,
  164. lights_lambert_pars_fragment: lights_lambert_pars_fragment,
  165. lights_pars_begin: lights_pars_begin,
  166. lights_toon_fragment: lights_toon_fragment,
  167. lights_toon_pars_fragment: lights_toon_pars_fragment,
  168. lights_phong_fragment: lights_phong_fragment,
  169. lights_phong_pars_fragment: lights_phong_pars_fragment,
  170. lights_physical_fragment: lights_physical_fragment,
  171. lights_physical_pars_fragment: lights_physical_pars_fragment,
  172. lights_fragment_begin: lights_fragment_begin,
  173. lights_fragment_maps: lights_fragment_maps,
  174. lights_fragment_end: lights_fragment_end,
  175. logdepthbuf_fragment: logdepthbuf_fragment,
  176. logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
  177. logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
  178. logdepthbuf_vertex: logdepthbuf_vertex,
  179. map_fragment: map_fragment,
  180. map_pars_fragment: map_pars_fragment,
  181. map_particle_fragment: map_particle_fragment,
  182. map_particle_pars_fragment: map_particle_pars_fragment,
  183. metalnessmap_fragment: metalnessmap_fragment,
  184. metalnessmap_pars_fragment: metalnessmap_pars_fragment,
  185. morphcolor_vertex: morphcolor_vertex,
  186. morphnormal_vertex: morphnormal_vertex,
  187. morphtarget_pars_vertex: morphtarget_pars_vertex,
  188. morphtarget_vertex: morphtarget_vertex,
  189. normal_fragment_begin: normal_fragment_begin,
  190. normal_fragment_maps: normal_fragment_maps,
  191. normal_pars_fragment: normal_pars_fragment,
  192. normal_pars_vertex: normal_pars_vertex,
  193. normal_vertex: normal_vertex,
  194. normalmap_pars_fragment: normalmap_pars_fragment,
  195. clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
  196. clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
  197. clearcoat_pars_fragment: clearcoat_pars_fragment,
  198. iridescence_pars_fragment: iridescence_pars_fragment,
  199. output_fragment: output_fragment,
  200. packing: packing,
  201. premultiplied_alpha_fragment: premultiplied_alpha_fragment,
  202. project_vertex: project_vertex,
  203. dithering_fragment: dithering_fragment,
  204. dithering_pars_fragment: dithering_pars_fragment,
  205. roughnessmap_fragment: roughnessmap_fragment,
  206. roughnessmap_pars_fragment: roughnessmap_pars_fragment,
  207. shadowmap_pars_fragment: shadowmap_pars_fragment,
  208. shadowmap_pars_vertex: shadowmap_pars_vertex,
  209. shadowmap_vertex: shadowmap_vertex,
  210. shadowmask_pars_fragment: shadowmask_pars_fragment,
  211. skinbase_vertex: skinbase_vertex,
  212. skinning_pars_vertex: skinning_pars_vertex,
  213. skinning_vertex: skinning_vertex,
  214. skinnormal_vertex: skinnormal_vertex,
  215. specularmap_fragment: specularmap_fragment,
  216. specularmap_pars_fragment: specularmap_pars_fragment,
  217. tonemapping_fragment: tonemapping_fragment,
  218. tonemapping_pars_fragment: tonemapping_pars_fragment,
  219. transmission_fragment: transmission_fragment,
  220. transmission_pars_fragment: transmission_pars_fragment,
  221. uv_pars_fragment: uv_pars_fragment,
  222. uv_pars_vertex: uv_pars_vertex,
  223. uv_vertex: uv_vertex,
  224. worldpos_vertex: worldpos_vertex,
  225. background_vert: background.vertex,
  226. background_frag: background.fragment,
  227. backgroundCube_vert: backgroundCube.vertex,
  228. backgroundCube_frag: backgroundCube.fragment,
  229. cube_vert: cube.vertex,
  230. cube_frag: cube.fragment,
  231. depth_vert: depth.vertex,
  232. depth_frag: depth.fragment,
  233. distanceRGBA_vert: distanceRGBA.vertex,
  234. distanceRGBA_frag: distanceRGBA.fragment,
  235. equirect_vert: equirect.vertex,
  236. equirect_frag: equirect.fragment,
  237. linedashed_vert: linedashed.vertex,
  238. linedashed_frag: linedashed.fragment,
  239. meshbasic_vert: meshbasic.vertex,
  240. meshbasic_frag: meshbasic.fragment,
  241. meshlambert_vert: meshlambert.vertex,
  242. meshlambert_frag: meshlambert.fragment,
  243. meshmatcap_vert: meshmatcap.vertex,
  244. meshmatcap_frag: meshmatcap.fragment,
  245. meshnormal_vert: meshnormal.vertex,
  246. meshnormal_frag: meshnormal.fragment,
  247. meshphong_vert: meshphong.vertex,
  248. meshphong_frag: meshphong.fragment,
  249. meshphysical_vert: meshphysical.vertex,
  250. meshphysical_frag: meshphysical.fragment,
  251. meshtoon_vert: meshtoon.vertex,
  252. meshtoon_frag: meshtoon.fragment,
  253. points_vert: points.vertex,
  254. points_frag: points.fragment,
  255. shadow_vert: shadow.vertex,
  256. shadow_frag: shadow.fragment,
  257. sprite_vert: sprite.vertex,
  258. sprite_frag: sprite.fragment
  259. };