MMDLoader.js 48 KB

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  1. /**
  2. * @author takahiro / https://github.com/takahirox
  3. *
  4. * Dependencies
  5. * - charset-encoder-js https://github.com/takahirox/charset-encoder-js
  6. *
  7. *
  8. * This loader loads and parses PMD/PMX and VMD binary files
  9. * then creates mesh for Three.js.
  10. *
  11. * PMD/PMX is a model data format and VMD is a motion data format
  12. * used in MMD(Miku Miku Dance).
  13. *
  14. * MMD is a 3D CG animation tool which is popular in Japan.
  15. *
  16. *
  17. * MMD official site
  18. * http://www.geocities.jp/higuchuu4/index_e.htm
  19. *
  20. * PMD, VMD format
  21. * http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  22. *
  23. * PMX format
  24. * http://gulshan-i-raz.geo.jp/labs/2012/10/17/pmx-format1/
  25. *
  26. * Model data requirements
  27. * - convert .tga files to .png files if exist. (Should I use THREE.TGALoader?)
  28. * - resize the texture image files to power_of_2*power_of_2
  29. *
  30. *
  31. * TODO
  32. * - separate model/vmd loaders.
  33. * - multi vmd files support.
  34. * - edge(outline) support.
  35. * - culling support.
  36. * - toon(cel) shadering support.
  37. * - add-sphere-mapping support.
  38. * - camera motion in vmd support.
  39. * - light motion in vmd support.
  40. * - music support.
  41. * - make own shader for the performance and functionarity.
  42. * - SDEF support.
  43. * - uv/material/bone morphing support.
  44. * - tga file loading support.
  45. * - supply skinning support.
  46. * - shadow support.
  47. */
  48. THREE.MMDLoader = function ( showStatus, manager ) {
  49. THREE.Loader.call( this, showStatus );
  50. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  51. };
  52. THREE.MMDLoader.prototype = Object.create( THREE.Loader.prototype );
  53. THREE.MMDLoader.prototype.constructor = THREE.MMDLoader;
  54. THREE.MMDLoader.prototype.extractExtension = function ( url ) {
  55. var index = url.lastIndexOf( '.' );
  56. if ( index < 0 ) {
  57. return null;
  58. }
  59. return url.slice( index + 1 );
  60. };
  61. THREE.MMDLoader.prototype.load = function ( modelUrl, vmdUrl, callback, onProgress, onError ) {
  62. var texturePath = this.extractUrlBase( modelUrl );
  63. var modelExtension = this.extractExtension( modelUrl );
  64. this.loadModelFile( modelUrl, vmdUrl, texturePath, modelExtension, callback, onProgress, onError );
  65. };
  66. THREE.MMDLoader.prototype.loadFileAsBuffer = function ( url, onLoad, onProgress, onError ) {
  67. var loader = new THREE.XHRLoader( this.manager );
  68. loader.setResponseType( 'arraybuffer' );
  69. loader.load( url, function ( buffer ) {
  70. onLoad( buffer );
  71. }, onProgress, onError );
  72. };
  73. THREE.MMDLoader.prototype.loadModelFile = function ( modelUrl, vmdUrl, texturePath, modelExtension, callback, onProgress, onError ) {
  74. var scope = this;
  75. this.loadFileAsBuffer( modelUrl, function ( buffer ) {
  76. scope.loadVmdFile( buffer, vmdUrl, texturePath, modelExtension, callback, onProgress, onError );
  77. }, onProgress, onError );
  78. };
  79. THREE.MMDLoader.prototype.loadVmdFile = function ( modelBuffer, vmdUrl, texturePath, modelExtension, callback, onProgress, onError ) {
  80. var scope = this;
  81. if ( ! vmdUrl ) {
  82. scope.parse( modelBuffer, null, texturePath, modelExtension, callback );
  83. return;
  84. }
  85. this.loadFileAsBuffer( vmdUrl, function ( buffer ) {
  86. scope.parse( modelBuffer, buffer, texturePath, modelExtension, callback );
  87. }, onProgress, onError );
  88. };
  89. THREE.MMDLoader.prototype.parse = function ( modelBuffer, vmdBuffer, texturePath, modelExtension, callback ) {
  90. var model = this.parseModel( modelBuffer, modelExtension );
  91. var vmd = vmdBuffer !== null ? this.parseVmd( vmdBuffer ) : null;
  92. var mesh = this.createMesh( model, vmd, texturePath );
  93. callback( mesh );
  94. };
  95. THREE.MMDLoader.prototype.parseModel = function ( buffer, modelExtension ) {
  96. // Should I judge from model data header?
  97. switch( modelExtension.toLowerCase() ) {
  98. case 'pmd':
  99. return this.parsePmd( buffer );
  100. case 'pmx':
  101. return this.parsePmx( buffer );
  102. default:
  103. throw 'extension ' + modelExtension + ' is not supported.';
  104. }
  105. };
  106. THREE.MMDLoader.prototype.parsePmd = function ( buffer ) {
  107. var scope = this;
  108. var pmd = {};
  109. var dv = new THREE.MMDLoader.DataView( buffer );
  110. pmd.metadata = {};
  111. pmd.metadata.format = 'pmd';
  112. var parseHeader = function () {
  113. var metadata = pmd.metadata;
  114. metadata.magic = dv.getChars( 3 );
  115. if ( metadata.magic !== 'Pmd' ) {
  116. throw 'PMD file magic is not Pmd, but ' + metadata.magic;
  117. }
  118. metadata.version = dv.getFloat32();
  119. metadata.modelName = dv.getSjisStringsAsUnicode( 20 );
  120. metadata.comment = dv.getSjisStringsAsUnicode( 256 );
  121. };
  122. var parseVertices = function () {
  123. var parseVertex = function () {
  124. var p = {};
  125. p.position = dv.getFloat32Array( 3 );
  126. p.normal = dv.getFloat32Array( 3 );
  127. p.uv = dv.getFloat32Array( 2 );
  128. p.skinIndices = dv.getUint16Array( 2 );
  129. p.skinWeights = [ dv.getUint8() / 100 ];
  130. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  131. p.edgeFlag = dv.getUint8();
  132. return p;
  133. };
  134. var metadata = pmd.metadata;
  135. metadata.vertexCount = dv.getUint32();
  136. pmd.vertices = [];
  137. for ( var i = 0; i < metadata.vertexCount; i++ ) {
  138. pmd.vertices.push( parseVertex() );
  139. }
  140. };
  141. var parseFaces = function () {
  142. var parseFace = function () {
  143. var p = {};
  144. p.indices = dv.getUint16Array( 3 );
  145. return p;
  146. };
  147. var metadata = pmd.metadata;
  148. metadata.faceCount = dv.getUint32() / 3;
  149. pmd.faces = [];
  150. for ( var i = 0; i < metadata.faceCount; i++ ) {
  151. pmd.faces.push( parseFace() );
  152. }
  153. };
  154. var parseMaterials = function () {
  155. var parseMaterial = function () {
  156. var p = {};
  157. p.diffuse = dv.getFloat32Array( 4 );
  158. p.shiness = dv.getFloat32();
  159. p.specular = dv.getFloat32Array( 3 );
  160. p.emissive = dv.getFloat32Array( 3 );
  161. p.toonIndex = dv.getUint8();
  162. p.edgeFlag = dv.getUint8();
  163. p.faceCount = dv.getUint32() / 3;
  164. p.fileName = dv.getChars( 20 );
  165. return p;
  166. };
  167. var metadata = pmd.metadata;
  168. metadata.materialCount = dv.getUint32();
  169. pmd.materials = [];
  170. for ( var i = 0; i < metadata.materialCount; i++ ) {
  171. pmd.materials.push( parseMaterial() );
  172. }
  173. };
  174. var parseBones = function () {
  175. var parseBone = function () {
  176. var p = {};
  177. // Skinning animation doesn't work when bone name is Japanese Unicode in r73.
  178. // So using charcode strings as workaround and keep original strings in .originalName.
  179. p.originalName = dv.getSjisStringsAsUnicode( 20 );
  180. p.name = dv.toCharcodeStrings( p.originalName );
  181. p.parentIndex = dv.getInt16();
  182. p.tailIndex = dv.getInt16();
  183. p.type = dv.getUint8();
  184. p.ikIndex = dv.getInt16();
  185. p.position = dv.getFloat32Array( 3 );
  186. return p;
  187. };
  188. var metadata = pmd.metadata;
  189. metadata.boneCount = dv.getUint16();
  190. pmd.bones = [];
  191. for ( var i = 0; i < metadata.boneCount; i++ ) {
  192. pmd.bones.push( parseBone() );
  193. }
  194. };
  195. var parseIks = function () {
  196. var parseIk = function () {
  197. var p = {};
  198. p.target = dv.getUint16();
  199. p.effector = dv.getUint16();
  200. p.linkCount = dv.getUint8();
  201. p.iteration = dv.getUint16();
  202. p.maxAngle = dv.getFloat32();
  203. p.links = [];
  204. for ( var i = 0; i < p.linkCount; i++ ) {
  205. var link = {}
  206. link.index = dv.getUint16();
  207. p.links.push( link );
  208. }
  209. return p;
  210. };
  211. var metadata = pmd.metadata;
  212. metadata.ikCount = dv.getUint16();
  213. pmd.iks = [];
  214. for ( var i = 0; i < metadata.ikCount; i++ ) {
  215. pmd.iks.push( parseIk() );
  216. }
  217. };
  218. var parseMorphs = function () {
  219. var parseMorph = function () {
  220. var p = {};
  221. p.name = dv.getSjisStringsAsUnicode( 20 );
  222. p.elementCount = dv.getUint32();
  223. p.type = dv.getUint8();
  224. p.elements = [];
  225. for ( var i = 0; i < p.elementCount; i++ ) {
  226. p.elements.push( {
  227. index: dv.getUint32(),
  228. position: dv.getFloat32Array( 3 )
  229. } ) ;
  230. }
  231. return p;
  232. };
  233. var metadata = pmd.metadata;
  234. metadata.morphCount = dv.getUint16();
  235. pmd.morphs = [];
  236. for ( var i = 0; i < metadata.morphCount; i++ ) {
  237. pmd.morphs.push( parseMorph() );
  238. }
  239. };
  240. var parseMorphFrames = function () {
  241. var parseMorphFrame = function () {
  242. var p = {};
  243. p.index = dv.getUint16();
  244. return p;
  245. };
  246. var metadata = pmd.metadata;
  247. metadata.morphFrameCount = dv.getUint8();
  248. pmd.morphFrames = [];
  249. for ( var i = 0; i < metadata.morphFrameCount; i++ ) {
  250. pmd.morphFrames.push( parseMorphFrame() );
  251. }
  252. };
  253. var parseBoneFrameNames = function () {
  254. var parseBoneFrameName = function () {
  255. var p = {};
  256. p.name = dv.getSjisStringsAsUnicode( 50 );
  257. return p;
  258. };
  259. var metadata = pmd.metadata;
  260. metadata.boneFrameNameCount = dv.getUint8();
  261. pmd.boneFrameNames = [];
  262. for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
  263. pmd.boneFrameNames.push( parseBoneFrameName() );
  264. }
  265. };
  266. var parseBoneFrames = function () {
  267. var parseBoneFrame = function () {
  268. var p = {};
  269. p.boneIndex = dv.getInt16();
  270. p.frameIndex = dv.getUint8();
  271. return p;
  272. };
  273. var metadata = pmd.metadata;
  274. metadata.boneFrameCount = dv.getUint32();
  275. pmd.boneFrames = [];
  276. for ( var i = 0; i < metadata.boneFrameCount; i++ ) {
  277. pmd.boneFrames.push( parseBoneFrame() );
  278. }
  279. };
  280. var parseEnglishHeader = function () {
  281. var metadata = pmd.metadata;
  282. metadata.englishCompatibility = dv.getUint8();
  283. if ( metadata.englishCompatibility > 0 ) {
  284. metadata.englishModelName = dv.getSjisStringsAsUnicode( 20 );
  285. metadata.englishComment = dv.getSjisStringsAsUnicode( 256 );
  286. }
  287. };
  288. var parseEnglishBoneNames = function () {
  289. var parseEnglishBoneName = function () {
  290. var p = {};
  291. p.name = dv.getSjisStringsAsUnicode( 20 );
  292. return p;
  293. };
  294. var metadata = pmd.metadata;
  295. if ( metadata.englishCompatibility === 0 ) {
  296. return;
  297. }
  298. pmd.englishBoneNames = [];
  299. for ( var i = 0; i < metadata.boneCount; i++ ) {
  300. pmd.englishBoneNames.push( parseEnglishBoneName() );
  301. }
  302. };
  303. var parseEnglishMorphNames = function () {
  304. var parseEnglishMorphName = function () {
  305. var p = {};
  306. p.name = dv.getSjisStringsAsUnicode( 20 );
  307. return p;
  308. };
  309. var metadata = pmd.metadata;
  310. if ( metadata.englishCompatibility === 0 ) {
  311. return;
  312. }
  313. pmd.englishMorphNames = [];
  314. for ( var i = 0; i < metadata.morphCount - 1; i++ ) {
  315. pmd.englishMorphNames.push( parseEnglishMorphName() );
  316. }
  317. };
  318. var parseEnglishBoneFrameNames = function () {
  319. var parseEnglishBoneFrameName = function () {
  320. var p = {};
  321. p.name = dv.getSjisStringsAsUnicode( 50 );
  322. return p;
  323. };
  324. var metadata = pmd.metadata;
  325. if ( metadata.englishCompatibility === 0 ) {
  326. return;
  327. }
  328. pmd.englishBoneFrameNames = [];
  329. for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
  330. pmd.englishBoneFrameNames.push( parseEnglishBoneFrameName() );
  331. }
  332. };
  333. var parseToonTextures = function () {
  334. var parseToonTexture = function () {
  335. var p = {};
  336. p.fileName = dv.getSjisStringsAsUnicode( 100 );
  337. return p;
  338. };
  339. pmd.toonTextures = [];
  340. for ( var i = 0; i < 10; i++ ) {
  341. pmd.toonTextures.push( parseToonTexture() );
  342. }
  343. };
  344. var parseRigidBodies = function () {
  345. var parseRigidBody = function () {
  346. var p = {};
  347. p.name = dv.getSjisStringsAsUnicode( 20 );
  348. p.boneIndex = dv.getInt16();
  349. p.groupIndex = dv.getUint8();
  350. p.groupTarget = dv.getUint16();
  351. p.shapeType = dv.getUint8();
  352. p.width = dv.getFloat32();
  353. p.height = dv.getFloat32();
  354. p.depth = dv.getFloat32();
  355. p.position = dv.getFloat32Array( 3 );
  356. p.rotation = dv.getFloat32Array( 3 );
  357. p.weight = dv.getFloat32();
  358. p.positionDamping = dv.getFloat32();
  359. p.rotationDamping = dv.getFloat32();
  360. p.restriction = dv.getFloat32();
  361. p.friction = dv.getFloat32();
  362. p.type = dv.getUint8();
  363. return p;
  364. };
  365. var metadata = pmd.metadata;
  366. metadata.rigidBodyCount = dv.getUint32();
  367. pmd.rigidBodies = [];
  368. for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
  369. pmd.rigidBodies.push( parseRigidBody() );
  370. }
  371. };
  372. var parseConstraints = function () {
  373. var parseConstraint = function () {
  374. var p = {};
  375. p.name = dv.getSjisStringsAsUnicode( 20 );
  376. p.rigidBodyIndex1 = dv.getUint32();
  377. p.rigidBodyIndex2 = dv.getUint32();
  378. p.position = dv.getFloat32Array( 3 );
  379. p.rotation = dv.getFloat32Array( 3 );
  380. p.translationLimitation1 = dv.getFloat32Array( 3 );
  381. p.translationLimitation2 = dv.getFloat32Array( 3 );
  382. p.rotationLimitation1 = dv.getFloat32Array( 3 );
  383. p.rotationLimitation2 = dv.getFloat32Array( 3 );
  384. p.springPosition = dv.getFloat32Array( 3 );
  385. p.springRotation = dv.getFloat32Array( 3 );
  386. return p;
  387. };
  388. var metadata = pmd.metadata;
  389. metadata.constraintCount = dv.getUint32();
  390. pmd.constraints = [];
  391. for ( var i = 0; i < metadata.constraintCount; i++ ) {
  392. pmd.constraints.push( parseConstraint() );
  393. }
  394. };
  395. parseHeader();
  396. parseVertices();
  397. parseFaces();
  398. parseMaterials();
  399. parseBones();
  400. parseIks();
  401. parseMorphs();
  402. parseMorphFrames();
  403. parseBoneFrameNames();
  404. parseBoneFrames();
  405. parseEnglishHeader();
  406. parseEnglishBoneNames();
  407. parseEnglishMorphNames();
  408. parseEnglishBoneFrameNames();
  409. parseToonTextures();
  410. parseRigidBodies();
  411. parseConstraints();
  412. // console.log( pmd ); // for console debug
  413. return pmd;
  414. };
  415. THREE.MMDLoader.prototype.parsePmx = function ( buffer ) {
  416. var scope = this;
  417. var pmx = {};
  418. var dv = new THREE.MMDLoader.DataView( buffer );
  419. pmx.metadata = {};
  420. pmx.metadata.format = 'pmx';
  421. var parseHeader = function () {
  422. var metadata = pmx.metadata;
  423. metadata.magic = dv.getChars( 4 );
  424. // Note: don't remove the last blank space.
  425. if ( metadata.magic !== 'PMX ' ) {
  426. throw 'PMX file magic is not PMX , but ' + metadata.magic;
  427. }
  428. metadata.version = dv.getFloat32();
  429. if ( metadata.version !== 2.0 && metadata.version !== 2.1 ) {
  430. throw 'PMX version ' + metadata.version + ' is not supported.';
  431. }
  432. metadata.headerSize = dv.getUint8();
  433. metadata.encoding = dv.getUint8();
  434. metadata.additionalUvNum = dv.getUint8();
  435. metadata.vertexIndexSize = dv.getUint8();
  436. metadata.textureIndexSize = dv.getUint8();
  437. metadata.materialIndexSize = dv.getUint8();
  438. metadata.boneIndexSize = dv.getUint8();
  439. metadata.morphIndexSize = dv.getUint8();
  440. metadata.rigidBodyIndexSize = dv.getUint8();
  441. metadata.modelName = dv.getTextBuffer();
  442. metadata.englishModelName = dv.getTextBuffer();
  443. metadata.comment = dv.getTextBuffer();
  444. metadata.englishComment = dv.getTextBuffer();
  445. };
  446. var parseVertices = function () {
  447. var parseVertex = function () {
  448. var p = {};
  449. p.position = dv.getFloat32Array( 3 );
  450. p.normal = dv.getFloat32Array( 3 );
  451. p.uv = dv.getFloat32Array( 2 );
  452. p.auvs = [];
  453. for ( var i = 0; i < pmx.metadata.additionalUvNum; i++ ) {
  454. p.auvs.push( dv.getFloat32Array( 4 ) );
  455. }
  456. p.type = dv.getUint8();
  457. var indexSize = metadata.vertexIndexSize;
  458. if ( p.type === 0 ) { // BDEF1
  459. p.skinIndices = dv.getNumberArray( indexSize, 1 );
  460. p.skinWeights = [ 1.0 ];
  461. } else if ( p.type === 1 ) { // BDEF2
  462. p.skinIndices = dv.getNumberArray( indexSize, 2 );
  463. p.skinWeights = dv.getFloat32Array( 1 );
  464. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  465. } else if ( p.type === 2 ) { // BDEF4
  466. p.skinIndices = dv.getNumberArray( indexSize, 4 );
  467. p.skinWeights = dv.getFloat32Array( 4 );
  468. } else if ( p.type === 3 ) { // SDEF
  469. p.skinIndices = dv.getNumberArray( indexSize, 2 );
  470. p.skinWeights = dv.getFloat32Array( 1 );
  471. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  472. p.skinC = dv.getFloat32Array( 3 );
  473. p.skinR0 = dv.getFloat32Array( 3 );
  474. p.skinR1 = dv.getFloat32Array( 3 );
  475. // SDEF is not supported yet and is handled as BDEF2 so far.
  476. // TODO: SDEF support
  477. p.type = 1;
  478. } else {
  479. throw 'unsupport bone type ' + p.type + ' exception.';
  480. }
  481. p.edgeRatio = dv.getFloat32();
  482. return p;
  483. };
  484. var metadata = pmx.metadata;
  485. metadata.vertexCount = dv.getUint32();
  486. pmx.vertices = [];
  487. for ( var i = 0; i < metadata.vertexCount; i++ ) {
  488. pmx.vertices.push( parseVertex() );
  489. }
  490. };
  491. var parseFaces = function () {
  492. var parseFace = function () {
  493. var p = {};
  494. p.indices = dv.getNumberArray( metadata.vertexIndexSize, 3 );
  495. return p;
  496. };
  497. var metadata = pmx.metadata;
  498. metadata.faceCount = dv.getUint32() / 3;
  499. pmx.faces = [];
  500. for ( var i = 0; i < metadata.faceCount; i++ ) {
  501. pmx.faces.push( parseFace() );
  502. }
  503. };
  504. var parseTextures = function () {
  505. var parseTexture = function () {
  506. return dv.getTextBuffer();
  507. };
  508. var metadata = pmx.metadata;
  509. metadata.textureCount = dv.getUint32();
  510. pmx.textures = [];
  511. for ( var i = 0; i < metadata.textureCount; i++ ) {
  512. pmx.textures.push( parseTexture() );
  513. }
  514. };
  515. var parseMaterials = function () {
  516. var parseMaterial = function () {
  517. var p = {};
  518. p.name = dv.getTextBuffer();
  519. p.englishName = dv.getTextBuffer();
  520. p.diffuse = dv.getFloat32Array( 4 );
  521. p.specular = dv.getFloat32Array( 3 );
  522. p.shiness = dv.getFloat32();
  523. p.emissive = dv.getFloat32Array( 3 );
  524. p.flag = dv.getUint8();
  525. p.edgeColor = dv.getFloat32Array( 4 );
  526. p.edgeSize = dv.getFloat32();
  527. p.textureIndex = dv.getNumber( pmx.metadata.textureIndexSize );
  528. p.envTextureIndex = dv.getNumber( pmx.metadata.textureIndexSize );
  529. p.envFlag = dv.getUint8();
  530. p.toonFlag = dv.getUint8();
  531. if ( p.toonFlag === 0 ) {
  532. p.toonTextureIndex = dv.getNumber( pmx.metadata.textureIndexSize );
  533. } else if ( p.toonFlag === 1 ) {
  534. p.toonTextureIndex = dv.getUint8();
  535. } else {
  536. throw 'unknown toon flag ' + p.toonFlag + ' exception.';
  537. }
  538. p.comment = dv.getTextBuffer();
  539. p.faceCount = dv.getUint32() / 3;
  540. return p;
  541. };
  542. var metadata = pmx.metadata;
  543. metadata.materialCount = dv.getUint32();
  544. pmx.materials = [];
  545. for ( var i = 0; i < metadata.materialCount; i++ ) {
  546. pmx.materials.push( parseMaterial() );
  547. }
  548. };
  549. var parseBones = function () {
  550. var parseBone = function () {
  551. var p = {};
  552. // Skinning animation doesn't work when bone name is Japanese Unicode in r73.
  553. // So using charcode strings as workaround and keep original strings in .originalName.
  554. p.originalName = dv.getTextBuffer();
  555. p.name = dv.toCharcodeStrings( p.originalName );
  556. p.englishName = dv.getTextBuffer();
  557. p.position = dv.getFloat32Array( 3 );
  558. p.parentIndex = dv.getNumber( pmx.metadata.boneIndexSize );
  559. p.transformationClass = dv.getUint32();
  560. p.flag = dv.getUint16();
  561. if ( p.flag & 0x1 ) {
  562. p.connectIndex = dv.getNumber( pmx.metadata.boneIndexSize );
  563. } else {
  564. p.offsetPosition = dv.getFloat32Array( 3 );
  565. }
  566. if ( p.flag & 0x100 || p.flag & 0x200 ) {
  567. p.supplyParentIndex = dv.getNumber( pmx.metadata.boneIndexSize );
  568. p.supplyRatio = dv.getFloat32();
  569. }
  570. if ( p.flag & 0x400 ) {
  571. p.fixAxis = dv.getFloat32Array( 3 );
  572. }
  573. if ( p.flag & 0x800 ) {
  574. p.localXVector = dv.getFloat32Array( 3 );
  575. p.localZVector = dv.getFloat32Array( 3 );
  576. }
  577. if ( p.flag & 0x2000 ) {
  578. p.key = dv.getUint32();
  579. }
  580. if ( p.flag & 0x20 ) {
  581. var ik = {};
  582. ik.effector = dv.getNumber( pmx.metadata.boneIndexSize );
  583. ik.target = null;
  584. ik.iteration = dv.getUint32();
  585. ik.maxAngle = dv.getFloat32();
  586. ik.linkCount = dv.getUint32();
  587. ik.links = [];
  588. for ( var i = 0; i < ik.linkCount; i++ ) {
  589. var link = {};
  590. link.index = dv.getNumber( pmx.metadata.boneIndexSize );
  591. link.angleLimitation = dv.getUint8();
  592. if ( link.angleLimitation === 1 ) {
  593. link.lowerLimitationAngle = dv.getFloat32Array( 3 );
  594. link.upperLimitationAngle = dv.getFloat32Array( 3 );
  595. }
  596. ik.links.push( link );
  597. }
  598. p.ik = ik;
  599. }
  600. return p;
  601. };
  602. var metadata = pmx.metadata;
  603. metadata.boneCount = dv.getUint32();
  604. pmx.bones = [];
  605. for ( var i = 0; i < metadata.boneCount; i++ ) {
  606. pmx.bones.push( parseBone() );
  607. }
  608. };
  609. var parseMorphs = function () {
  610. var parseMorph = function () {
  611. var p = {};
  612. p.name = dv.getTextBuffer();
  613. p.englishName = dv.getTextBuffer();
  614. p.panel = dv.getUint8();
  615. p.type = dv.getUint8();
  616. p.elementCount = dv.getUint32();
  617. p.elements = [];
  618. for ( var i = 0; i < p.elementCount; i++ ) {
  619. if ( p.type === 0 ) { // group morph
  620. var m = {};
  621. m.index = dv.getNumber( pmx.metadata.morphIndexSize );
  622. m.ratio = dv.getFloat32();
  623. p.elements.push( m );
  624. } else if ( p.type === 1 ) { // vertex morph
  625. var m = {};
  626. m.index = dv.getNumber( pmx.metadata.vertexIndexSize );
  627. m.position = dv.getFloat32Array( 3 );
  628. p.elements.push( m );
  629. } else if ( p.type === 2 ) { // bone morph
  630. var m = {};
  631. m.index = dv.getNumber( pmx.metadata.boneIndexSize );
  632. m.position = dv.getFloat32Array( 3 );
  633. m.rotation = dv.getFloat32Array( 4 );
  634. p.elements.push( m );
  635. } else if ( p.type === 3 ) { // uv morph
  636. var m = {};
  637. m.index = dv.getNumber( pmx.metadata.vertexIndexSize );
  638. m.uv = dv.getFloat32Array( 4 );
  639. p.elements.push( m );
  640. } else if ( p.type === 8 ) { // material morph
  641. var m = {};
  642. m.index = dv.getNumber( pmx.metadata.materialIndexSize );
  643. m.type = dv.getUint8();
  644. m.diffuse = dv.getFloat32Array( 4 );
  645. m.specular = dv.getFloat32Array( 3 );
  646. m.shiness = dv.getFloat32();
  647. m.emissive = dv.getFloat32Array( 3 );
  648. m.edgeColor = dv.getFloat32Array( 4 );
  649. m.edgeSize = dv.getFloat32();
  650. m.textureColor = dv.getFloat32Array( 4 );
  651. m.sphereTextureColor = dv.getFloat32Array( 4 );
  652. m.toonColor = dv.getFloat32Array( 4 );
  653. p.elements.push( m );
  654. }
  655. }
  656. return p;
  657. };
  658. var metadata = pmx.metadata;
  659. metadata.morphCount = dv.getUint32();
  660. pmx.morphs = [];
  661. for ( var i = 0; i < metadata.morphCount; i++ ) {
  662. pmx.morphs.push( parseMorph() );
  663. }
  664. };
  665. var parseFrames = function () {
  666. var parseFrame = function () {
  667. var p = {};
  668. p.name = dv.getTextBuffer();
  669. p.englishName = dv.getTextBuffer();
  670. p.type = dv.getUint8();
  671. p.elementCount = dv.getUint32();
  672. p.elements = [];
  673. for ( var i = 0; i < p.elementCount; i++ ) {
  674. var e = {};
  675. e.target = dv.getUint8();
  676. e.index = ( e.target === 0 ) ? dv.getNumber( pmx.metadata.boneIndexSize ) : dv.getNumber( pmx.metadata.morphIndexSize );
  677. p.elements.push( e );
  678. }
  679. return p;
  680. };
  681. var metadata = pmx.metadata;
  682. metadata.frameCount = dv.getUint32();
  683. pmx.frames = [];
  684. for ( var i = 0; i < metadata.frameCount; i++ ) {
  685. pmx.frames.push( parseFrame() );
  686. }
  687. };
  688. var parseRigidBodies = function () {
  689. var parseRigidBody = function () {
  690. var p = {};
  691. p.name = dv.getTextBuffer();
  692. p.englishName = dv.getTextBuffer();
  693. p.boneIndex = dv.getNumber( pmx.metadata.boneIndexSize );
  694. p.groupIndex = dv.getUint8();
  695. p.groupTarget = dv.getUint16();
  696. p.shapeType = dv.getUint8();
  697. p.width = dv.getFloat32();
  698. p.height = dv.getFloat32();
  699. p.depth = dv.getFloat32();
  700. p.position = dv.getFloat32Array( 3 );
  701. p.rotation = dv.getFloat32Array( 3 );
  702. p.weight = dv.getFloat32();
  703. p.positionDamping = dv.getFloat32();
  704. p.rotationDamping = dv.getFloat32();
  705. p.restriction = dv.getFloat32();
  706. p.friction = dv.getFloat32();
  707. p.type = dv.getUint8();
  708. return p;
  709. };
  710. var metadata = pmx.metadata;
  711. metadata.rigidBodyCount = dv.getUint32();
  712. pmx.rigidBodies = [];
  713. for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
  714. pmx.rigidBodies.push( parseRigidBody() );
  715. }
  716. };
  717. var parseConstraints = function () {
  718. var parseConstraint = function () {
  719. var p = {};
  720. p.name = dv.getTextBuffer();
  721. p.englishName = dv.getTextBuffer();
  722. p.type = dv.getUint8();
  723. p.rigidBodyIndex1 = dv.getNumber( pmx.metadata.rigidBodyIndexSize );
  724. p.rigidBodyIndex2 = dv.getNumber( pmx.metadata.rigidBodyIndexSize );
  725. p.position = dv.getFloat32Array( 3 );
  726. p.rotation = dv.getFloat32Array( 3 );
  727. p.translationLimitation1 = dv.getFloat32Array( 3 );
  728. p.translationLimitation2 = dv.getFloat32Array( 3 );
  729. p.rotationLimitation1 = dv.getFloat32Array( 3 );
  730. p.rotationLimitation2 = dv.getFloat32Array( 3 );
  731. p.springPosition = dv.getFloat32Array( 3 );
  732. p.springRotation = dv.getFloat32Array( 3 );
  733. return p;
  734. };
  735. var metadata = pmx.metadata;
  736. metadata.constraintCount = dv.getUint32();
  737. pmx.constraints = [];
  738. for ( var i = 0; i < metadata.constraintCount; i++ ) {
  739. pmx.constraints.push( parseConstraint() );
  740. }
  741. };
  742. parseHeader();
  743. parseVertices();
  744. parseFaces();
  745. parseTextures();
  746. parseMaterials();
  747. parseBones();
  748. parseMorphs();
  749. parseFrames();
  750. parseRigidBodies();
  751. parseConstraints();
  752. // console.log( pmx ); // for console debug
  753. return pmx;
  754. };
  755. THREE.MMDLoader.prototype.parseVmd = function ( buffer ) {
  756. var scope = this;
  757. var vmd = {};
  758. var dv = new THREE.MMDLoader.DataView( buffer );
  759. vmd.metadata = {};
  760. var parseHeader = function () {
  761. var metadata = vmd.metadata;
  762. metadata.magic = dv.getChars( 30 );
  763. if ( metadata.magic !== 'Vocaloid Motion Data 0002' ) {
  764. throw 'VMD file magic is not Vocaloid Motion Data 0002, but ' + metadata.magic;
  765. }
  766. metadata.name = dv.getSjisStringsAsUnicode( 20 );
  767. };
  768. var parseMotions = function () {
  769. var parseMotion = function () {
  770. var p = {};
  771. // Skinning animation doesn't work when bone name is Japanese Unicode in r73.
  772. // So using charcode strings as workaround and keep original strings in .originalName.
  773. p.originalBoneName = dv.getSjisStringsAsUnicode( 15 );
  774. p.boneName = dv.toCharcodeStrings( p.originalBoneName );
  775. p.frameNum = dv.getUint32();
  776. p.position = dv.getFloat32Array( 3 );
  777. p.rotation = dv.getFloat32Array( 4 );
  778. p.interpolation = dv.getUint8Array( 64 );
  779. return p;
  780. };
  781. var metadata = vmd.metadata;
  782. metadata.motionCount = dv.getUint32();
  783. vmd.motions = [];
  784. for ( var i = 0; i < metadata.motionCount; i++ ) {
  785. vmd.motions.push( parseMotion() );
  786. }
  787. };
  788. var parseMorphs = function () {
  789. var parseMorph = function () {
  790. var p = {};
  791. p.morphName = dv.getSjisStringsAsUnicode( 15 );
  792. p.frameNum = dv.getUint32();
  793. p.weight = dv.getFloat32();
  794. return p;
  795. };
  796. var metadata = vmd.metadata;
  797. metadata.morphCount = dv.getUint32();
  798. vmd.morphs = [];
  799. for ( var i = 0; i < metadata.morphCount; i++ ) {
  800. vmd.morphs.push( parseMorph() );
  801. }
  802. };
  803. parseHeader();
  804. parseMotions();
  805. parseMorphs();
  806. return vmd;
  807. };
  808. // maybe better to create json and then use JSONLoader...
  809. THREE.MMDLoader.prototype.createMesh = function ( model, vmd, texturePath, onProgress, onError ) {
  810. var scope = this;
  811. var geometry = new THREE.Geometry();
  812. var material = new THREE.MeshFaceMaterial();
  813. var leftToRight = function() {
  814. var convertVector = function ( v ) {
  815. v[ 2 ] = -v[ 2 ];
  816. };
  817. var convertQuaternion = function ( q ) {
  818. q[ 0 ] = -q[ 0 ];
  819. q[ 1 ] = -q[ 1 ];
  820. };
  821. var convertEuler = function ( r ) {
  822. r[ 0 ] = -r[ 0 ];
  823. r[ 1 ] = -r[ 1 ];
  824. };
  825. var convertIndexOrder = function ( p ) {
  826. var tmp = p[ 2 ];
  827. p[ 2 ] = p[ 0 ];
  828. p[ 0 ] = tmp;
  829. };
  830. var convertVectorRange = function ( v1, v2 ) {
  831. var tmp = -v2[ 2 ];
  832. v2[ 2 ] = -v1[ 2 ];
  833. v1[ 2 ] = tmp;
  834. };
  835. var convertEulerRange = function ( r1, r2 ) {
  836. var tmp1 = -r2[ 0 ];
  837. var tmp2 = -r2[ 1 ];
  838. r2[ 0 ] = -r1[ 0 ];
  839. r2[ 1 ] = -r1[ 1 ];
  840. r1[ 0 ] = tmp1;
  841. r1[ 1 ] = tmp2;
  842. };
  843. for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
  844. convertVector( model.vertices[ i ].position );
  845. convertVector( model.vertices[ i ].normal );
  846. }
  847. for ( var i = 0; i < model.metadata.faceCount; i++ ) {
  848. convertIndexOrder( model.faces[ i ].indices );
  849. }
  850. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  851. convertVector( model.bones[ i ].position );
  852. }
  853. // TODO: support other morph for PMX
  854. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  855. var m = model.morphs[ i ];
  856. if ( model.metadata.format === 'pmx' ) {
  857. if ( m.type === 1 ) {
  858. m = m.elements;
  859. } else {
  860. continue;
  861. }
  862. }
  863. for ( var j = 0; j < m.elementCount; j++ ) {
  864. convertVector( m.elements[ j ].position );
  865. }
  866. }
  867. for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
  868. convertVector( model.rigidBodies[ i ].position );
  869. convertEuler( model.rigidBodies[ i ].rotation );
  870. }
  871. for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
  872. convertVector( model.constraints[ i ].position );
  873. convertEuler( model.constraints[ i ].rotation );
  874. convertVectorRange( model.constraints[ i ].translationLimitation1, model.constraints[ i ].translationLimitation2 );
  875. convertEulerRange( model.constraints[ i ].rotationLimitation1, model.constraints[ i ].rotationLimitation2 );
  876. }
  877. if ( vmd === null ) {
  878. return;
  879. }
  880. for ( var i = 0; i < vmd.metadata.motionCount; i++ ) {
  881. convertVector( vmd.motions[ i ].position );
  882. convertQuaternion( vmd.motions[ i ].rotation );
  883. }
  884. };
  885. var initVartices = function () {
  886. for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
  887. var v = model.vertices[ i ];
  888. geometry.vertices.push(
  889. new THREE.Vector3(
  890. v.position[ 0 ],
  891. v.position[ 1 ],
  892. v.position[ 2 ]
  893. )
  894. );
  895. geometry.skinIndices.push(
  896. new THREE.Vector4(
  897. v.skinIndices.length >= 1 ? v.skinIndices[ 0 ] : 0.0,
  898. v.skinIndices.length >= 2 ? v.skinIndices[ 1 ] : 0.0,
  899. v.skinIndices.length >= 3 ? v.skinIndices[ 2 ] : 0.0,
  900. v.skinIndices.length >= 4 ? v.skinIndices[ 3 ] : 0.0
  901. )
  902. );
  903. geometry.skinWeights.push(
  904. new THREE.Vector4(
  905. v.skinWeights.length >= 1 ? v.skinWeights[ 0 ] : 0.0,
  906. v.skinWeights.length >= 2 ? v.skinWeights[ 1 ] : 0.0,
  907. v.skinWeights.length >= 3 ? v.skinWeights[ 2 ] : 0.0,
  908. v.skinWeights.length >= 4 ? v.skinWeights[ 3 ] : 0.0
  909. )
  910. );
  911. }
  912. };
  913. var initFaces = function () {
  914. for ( var i = 0; i < model.metadata.faceCount; i++ ) {
  915. geometry.faces.push(
  916. new THREE.Face3(
  917. model.faces[ i ].indices[ 0 ],
  918. model.faces[ i ].indices[ 1 ],
  919. model.faces[ i ].indices[ 2 ]
  920. )
  921. );
  922. for ( var j = 0; j < 3; j++ ) {
  923. geometry.faces[ i ].vertexNormals[ j ] =
  924. new THREE.Vector3(
  925. model.vertices[ model.faces[ i ].indices[ j ] ].normal[ 0 ],
  926. model.vertices[ model.faces[ i ].indices[ j ] ].normal[ 1 ],
  927. model.vertices[ model.faces[ i ].indices[ j ] ].normal[ 2 ]
  928. );
  929. }
  930. }
  931. };
  932. var initBones = function () {
  933. var bones = [];
  934. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  935. var bone = {};
  936. var b = model.bones[ i ];
  937. bone.parent = b.parentIndex;
  938. bone.name = b.name;
  939. bone.pos = [ b.position[ 0 ], b.position[ 1 ], b.position[ 2 ] ];
  940. bone.rotq = [ 0, 0, 0, 1 ];
  941. bone.scl = [ 1, 1, 1 ];
  942. if ( bone.parent !== -1 ) {
  943. bone.pos[ 0 ] -= model.bones[ bone.parent ].position[ 0 ];
  944. bone.pos[ 1 ] -= model.bones[ bone.parent ].position[ 1 ];
  945. bone.pos[ 2 ] -= model.bones[ bone.parent ].position[ 2 ];
  946. }
  947. bones.push( bone );
  948. }
  949. geometry.bones = bones;
  950. };
  951. var initIKs = function () {
  952. var iks = [];
  953. // TODO: remove duplicated codes between PMD and PMX
  954. if ( model.metadata.format === 'pmd' ) {
  955. for ( var i = 0; i < model.metadata.ikCount; i++ ) {
  956. var ik = model.iks[i];
  957. var param = {};
  958. param.target = ik.target;
  959. param.effector = ik.effector;
  960. param.iteration = ik.iteration;
  961. param.maxAngle = ik.maxAngle * 4;
  962. param.links = [];
  963. for ( var j = 0; j < ik.links.length; j++ ) {
  964. var link = {};
  965. link.index = ik.links[ j ].index;
  966. // Checking with .originalName, not .name.
  967. // See parseBone() for the detail.
  968. if ( model.bones[ link.index ].originalName.indexOf( 'ひざ' ) >= 0 ) {
  969. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  970. }
  971. param.links.push( link );
  972. }
  973. iks.push( param );
  974. }
  975. } else {
  976. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  977. var b = model.bones[ i ];
  978. var ik = b.ik;
  979. if ( ik === undefined ) {
  980. continue;
  981. }
  982. var param = {};
  983. param.target = i;
  984. param.effector = ik.effector;
  985. param.iteration = ik.iteration;
  986. param.maxAngle = ik.maxAngle;
  987. param.links = [];
  988. for ( var j = 0; j < ik.links.length; j++ ) {
  989. var link = {};
  990. link.index = ik.links[ j ].index;
  991. if ( ik.links[ j ].angleLimitation === 1 ) {
  992. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  993. // TODO: use limitation angles
  994. // link.lowerLimitationAngle;
  995. // link.upperLimitationAngle;
  996. }
  997. param.links.push( link );
  998. }
  999. iks.push( param );
  1000. }
  1001. }
  1002. geometry.iks = iks;
  1003. };
  1004. var initMorphs = function () {
  1005. function updateVertex ( params, index, v, ratio ) {
  1006. params.vertices[ index ].x += v.position[ 0 ] * ratio;
  1007. params.vertices[ index ].y += v.position[ 1 ] * ratio;
  1008. params.vertices[ index ].z += v.position[ 2 ] * ratio;
  1009. };
  1010. function updateVertices ( params, m, ratio ) {
  1011. for ( var i = 0; i < m.elementCount; i++ ) {
  1012. var v = m.elements[ i ];
  1013. var index;
  1014. if ( model.metadata.format === 'pmd' ) {
  1015. index = model.morphs[ 0 ].elements[ v.index ].index;
  1016. } else {
  1017. index = v.index;
  1018. }
  1019. updateVertex( params, index, v, ratio );
  1020. }
  1021. };
  1022. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  1023. var m = model.morphs[ i ];
  1024. var params = {};
  1025. params.name = m.name;
  1026. params.vertices = [];
  1027. for ( var j = 0; j < model.metadata.vertexCount; j++ ) {
  1028. params.vertices[ j ] = new THREE.Vector3( 0, 0, 0 );
  1029. params.vertices[ j ].x = geometry.vertices[ j ].x;
  1030. params.vertices[ j ].y = geometry.vertices[ j ].y;
  1031. params.vertices[ j ].z = geometry.vertices[ j ].z;
  1032. }
  1033. if ( model.metadata.format === 'pmd' ) {
  1034. if ( i !== 0 ) {
  1035. updateVertices( params, m, 1.0 );
  1036. }
  1037. } else {
  1038. if ( m.type === 0 ) {
  1039. for ( var j = 0; j < m.elementCount; j++ ) {
  1040. var m2 = model.morphs[ m.elements[ j ].index ];
  1041. var ratio = m.elements[ j ].ratio;
  1042. if ( m2.type === 1 ) {
  1043. updateVertices( params, m2, ratio );
  1044. }
  1045. }
  1046. } else if ( m.type === 1 ) {
  1047. updateVertices( params, m, 1.0 );
  1048. }
  1049. }
  1050. // TODO: skip if this's non-vertex morphing of PMX to reduce CPU/Memory use
  1051. geometry.morphTargets.push( params );
  1052. }
  1053. };
  1054. var initMaterials = function () {
  1055. var offset = 0;
  1056. var materialParams = [];
  1057. for ( var i = 1; i < model.metadata.materialCount; i++ ) {
  1058. geometry.faceVertexUvs.push( [] );
  1059. }
  1060. for ( var i = 0; i < model.metadata.materialCount; i++ ) {
  1061. var m = model.materials[ i ];
  1062. var params = {};
  1063. for ( var j = 0; j < m.faceCount; j++ ) {
  1064. geometry.faces[ offset ].materialIndex = i;
  1065. var uvs = [];
  1066. for ( var k = 0; k < 3; k++ ) {
  1067. var v = model.vertices[ model.faces[ offset ].indices[ k ] ];
  1068. uvs.push( new THREE.Vector2( v.uv[ 0 ], v.uv[ 1 ] ) );
  1069. }
  1070. geometry.faceVertexUvs[ 0 ].push( uvs );
  1071. offset++;
  1072. }
  1073. params.shading = 'phong';
  1074. params.colorDiffuse = [ m.diffuse[ 0 ], m.diffuse[ 1 ], m.diffuse[ 2 ] ];
  1075. params.opacity = m.diffuse[ 3 ];
  1076. params.colorSpecular = [ m.specular[ 0 ], m.specular[ 1 ], m.specular[ 2 ] ];
  1077. params.specularCoef = m.shiness;
  1078. // temporal workaround
  1079. // TODO: implement correctly
  1080. params.doubleSided = true;
  1081. if ( model.metadata.format === 'pmd' ) {
  1082. if ( m.fileName ) {
  1083. var fileName = m.fileName;
  1084. var fileNames = [];
  1085. // temporal workaround, disable sphere mapping so far
  1086. // TODO: sphere mapping support
  1087. var index = fileName.lastIndexOf( '*' );
  1088. if ( index >= 0 ) {
  1089. fileNames.push( fileName.slice( 0, index ) );
  1090. fileNames.push( fileName.slice( index + 1 ) );
  1091. } else {
  1092. fileNames.push( fileName );
  1093. }
  1094. for ( var j = 0; j < fileNames.length; j++ ) {
  1095. var n = fileNames[ j ];
  1096. // TODO: support spa
  1097. if ( /* n.indexOf( '.spa' ) >= 0 || */ n.indexOf( '.sph' ) >= 0 ) {
  1098. params.mapEnv = n;
  1099. } else {
  1100. // temporal workaround, use .png instead of .tga
  1101. // TODO: tga file support
  1102. params.mapDiffuse = n.replace( '.tga', '.png' );
  1103. }
  1104. }
  1105. }
  1106. } else {
  1107. if ( m.textureIndex !== -1 ) {
  1108. var n = model.textures[ m.textureIndex ];
  1109. // temporal workaround, use .png instead of .tga
  1110. // TODO: tga file support
  1111. params.mapDiffuse = n.replace( '.tga', '.png' );
  1112. }
  1113. // TODO: support m.envFlag === 0, 2, 3
  1114. if ( m.envTextureIndex !== -1 && m.envFlag === 1 ) {
  1115. var n = model.textures[ m.envTextureIndex ];
  1116. params.mapEnv = n;
  1117. }
  1118. }
  1119. if ( params.mapDiffuse === undefined ) {
  1120. params.colorEmissive = [ m.emissive[ 0 ], m.emissive[ 1 ], m.emissive[ 2 ] ];
  1121. }
  1122. materialParams.push( params );
  1123. }
  1124. var materials = scope.initMaterials( materialParams, texturePath );
  1125. for ( var i = 0; i < materials.length; i++ ) {
  1126. var m = materials[ i ];
  1127. var p = materialParams[ i ];
  1128. if ( m.map ) {
  1129. m.map.flipY = false;
  1130. }
  1131. // this should be in THREE.Loader.createMaterial.
  1132. // remove this if it supports.
  1133. // TODO: make patch of THREE.Loader.createMaterial?
  1134. if ( p.mapEnv !== undefined ) {
  1135. var fullPath = texturePath + p.mapEnv;
  1136. var loader = THREE.Loader.Handlers.get( fullPath );
  1137. if ( loader === null ) {
  1138. loader = new THREE.TextureLoader( this.manager );
  1139. }
  1140. var texture = loader.load( fullPath );
  1141. // currently only support multiply-sphere-mapping
  1142. // TODO: support add-sphere-mapping
  1143. texture.mapping = THREE.SphericalReflectionMapping;
  1144. m.envMap = texture;
  1145. }
  1146. m.skinning = true;
  1147. m.morphTargets = true;
  1148. material.materials.push( m );
  1149. }
  1150. };
  1151. var initPhysics = function () {
  1152. var rigidBodies = [];
  1153. var constraints = [];
  1154. for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
  1155. var b = model.rigidBodies[ i ];
  1156. var keys = Object.keys( b );
  1157. var p = {};
  1158. for ( var j = 0; j < keys.length; j++ ) {
  1159. var key = keys[ j ];
  1160. p[ key ] = b[ key ];
  1161. }
  1162. /*
  1163. * RigidBody position parameter in PMX seems global position
  1164. * while the one in PMD seems offset from corresponding bone.
  1165. * So unify being offset.
  1166. */
  1167. if ( model.metadata.format === 'pmx' ) {
  1168. if ( p.boneIndex !== -1 ) {
  1169. var bone = model.bones[ p.boneIndex ];
  1170. p.position[ 0 ] -= bone.position[ 0 ];
  1171. p.position[ 1 ] -= bone.position[ 1 ];
  1172. p.position[ 2 ] -= bone.position[ 2 ];
  1173. }
  1174. }
  1175. rigidBodies.push( p );
  1176. }
  1177. for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
  1178. var c = model.constraints[ i ];
  1179. var keys = Object.keys( c );
  1180. var p = {};
  1181. for ( var j = 0; j < keys.length; j++ ) {
  1182. var key = keys[ j ];
  1183. p[ key ] = c[ key ];
  1184. }
  1185. var bodyA = rigidBodies[ p.rigidBodyIndex1 ];
  1186. var bodyB = rigidBodies[ p.rigidBodyIndex2 ];
  1187. /*
  1188. * Refer http://www20.atpages.jp/katwat/wp/?p=4135
  1189. * for what this is for
  1190. */
  1191. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  1192. if ( bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 &&
  1193. model.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  1194. bodyB.type = 1;
  1195. }
  1196. }
  1197. constraints.push( p );
  1198. }
  1199. geometry.rigidBodies = rigidBodies;
  1200. geometry.constraints = constraints;
  1201. };
  1202. var initMotionAnimations = function () {
  1203. var orderedMotions = [];
  1204. var boneTable = {};
  1205. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1206. var b = model.bones[ i ];
  1207. boneTable[ b.name ] = i;
  1208. orderedMotions[ i ] = [];
  1209. }
  1210. for ( var i = 0; i < vmd.motions.length; i++ ) {
  1211. var m = vmd.motions[ i ];
  1212. var num = boneTable[ m.boneName ];
  1213. if ( num === undefined )
  1214. continue;
  1215. orderedMotions[ num ].push( m );
  1216. }
  1217. for ( var i = 0; i < orderedMotions.length; i++ ) {
  1218. orderedMotions[ i ].sort( function ( a, b ) {
  1219. return a.frameNum - b.frameNum;
  1220. } ) ;
  1221. }
  1222. var animation = {
  1223. name: 'Action',
  1224. fps: 30,
  1225. length: 0.0,
  1226. hierarchy: []
  1227. };
  1228. for ( var i = 0; i < geometry.bones.length; i++ ) {
  1229. animation.hierarchy.push(
  1230. {
  1231. parent: geometry.bones[ i ].parent,
  1232. keys: []
  1233. }
  1234. );
  1235. }
  1236. var maxTime = 0.0;
  1237. for ( var i = 0; i < orderedMotions.length; i++ ) {
  1238. var array = orderedMotions[ i ];
  1239. for ( var j = 0; j < array.length; j++ ) {
  1240. var t = array[ j ].frameNum / 30;
  1241. var p = array[ j ].position;
  1242. var r = array[ j ].rotation;
  1243. animation.hierarchy[ i ].keys.push(
  1244. {
  1245. time: t,
  1246. pos: [ geometry.bones[ i ].pos[ 0 ] + p[ 0 ],
  1247. geometry.bones[ i ].pos[ 1 ] + p[ 1 ],
  1248. geometry.bones[ i ].pos[ 2 ] + p[ 2 ] ],
  1249. rot: [ r[ 0 ], r[ 1 ], r[ 2 ], r[ 3 ] ],
  1250. scl: [ 1, 1, 1 ]
  1251. }
  1252. );
  1253. if ( t > maxTime )
  1254. maxTime = t;
  1255. }
  1256. }
  1257. // add 2 secs as afterglow
  1258. maxTime += 2.0;
  1259. animation.length = maxTime;
  1260. for ( var i = 0; i < orderedMotions.length; i++ ) {
  1261. var keys = animation.hierarchy[ i ].keys;
  1262. if ( keys.length === 0 ) {
  1263. keys.push( { time: 0.0,
  1264. pos: [ geometry.bones[ i ].pos[ 0 ],
  1265. geometry.bones[ i ].pos[ 1 ],
  1266. geometry.bones[ i ].pos[ 2 ] ],
  1267. rot: [ 0, 0, 0, 1 ],
  1268. scl: [ 1, 1, 1 ]
  1269. } );
  1270. }
  1271. var k = keys[ 0 ];
  1272. if ( k.time !== 0.0 ) {
  1273. keys.unshift( { time: 0.0,
  1274. pos: [ k.pos[ 0 ], k.pos[ 1 ], k.pos[ 2 ] ],
  1275. rot: [ k.rot[ 0 ], k.rot[ 1 ], k.rot[ 2 ], k.rot[ 3 ] ],
  1276. scl: [ 1, 1, 1 ]
  1277. } );
  1278. }
  1279. k = keys[ keys.length - 1 ];
  1280. if ( k.time < maxTime ) {
  1281. keys.push( { time: maxTime,
  1282. pos: [ k.pos[ 0 ], k.pos[ 1 ], k.pos[ 2 ] ],
  1283. rot: [ k.rot[ 0 ], k.rot[ 1 ], k.rot[ 2 ], k.rot[ 3 ] ],
  1284. scl: [ 1, 1, 1 ]
  1285. } );
  1286. }
  1287. }
  1288. // geometry.animation = animation;
  1289. geometry.animations = [];
  1290. geometry.animations.push( THREE.AnimationClip.parseAnimation( animation, geometry.bones ) );
  1291. };
  1292. var initMorphAnimations = function () {
  1293. var orderedMorphs = [];
  1294. var morphTable = {}
  1295. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  1296. var m = model.morphs[ i ];
  1297. morphTable[ m.name ] = i;
  1298. orderedMorphs[ i ] = [];
  1299. }
  1300. for ( var i = 0; i < vmd.morphs.length; i++ ) {
  1301. var m = vmd.morphs[ i ];
  1302. var num = morphTable[ m.morphName ];
  1303. if ( num === undefined )
  1304. continue;
  1305. orderedMorphs[ num ].push( m );
  1306. }
  1307. for ( var i = 0; i < orderedMorphs.length; i++ ) {
  1308. orderedMorphs[ i ].sort( function ( a, b ) {
  1309. return a.frameNum - b.frameNum;
  1310. } ) ;
  1311. }
  1312. var morphAnimation = {
  1313. fps: 30,
  1314. length: 0.0,
  1315. hierarchy: []
  1316. };
  1317. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  1318. morphAnimation.hierarchy.push( { keys: [] } );
  1319. }
  1320. var maxTime = 0.0;
  1321. for ( var i = 0; i < orderedMorphs.length; i++ ) {
  1322. var array = orderedMorphs[ i ];
  1323. for ( var j = 0; j < array.length; j++ ) {
  1324. var t = array[ j ].frameNum / 30;
  1325. var w = array[ j ].weight;
  1326. morphAnimation.hierarchy[ i ].keys.push( { time: t, value: w } );
  1327. if ( t > maxTime ) {
  1328. maxTime = t;
  1329. }
  1330. }
  1331. }
  1332. // add 2 secs as afterglow
  1333. maxTime += 2.0;
  1334. // use animation's length if exists. animation is master.
  1335. maxTime = ( geometry.animation !== undefined &&
  1336. geometry.animation.length > 0.0 )
  1337. ? geometry.animation.length : maxTime;
  1338. morphAnimation.length = maxTime;
  1339. for ( var i = 0; i < orderedMorphs.length; i++ ) {
  1340. var keys = morphAnimation.hierarchy[ i ].keys;
  1341. if ( keys.length === 0 ) {
  1342. keys.push( { time: 0.0, value: 0.0 } );
  1343. }
  1344. var k = keys[ 0 ];
  1345. if ( k.time !== 0.0 ) {
  1346. keys.unshift( { time: 0.0, value: k.value } );
  1347. }
  1348. k = keys[ keys.length - 1 ];
  1349. if ( k.time < maxTime ) {
  1350. keys.push( { time: maxTime, value: k.value } );
  1351. }
  1352. }
  1353. // geometry.morphAnimation = morphAnimation;
  1354. var tracks = [];
  1355. for ( var i = 1; i < orderedMorphs.length; i++ ) {
  1356. var keys = morphAnimation.hierarchy[ i ].keys;
  1357. var times = [];
  1358. var values = [];
  1359. for ( var j = 0; j < keys.length; j++ ) {
  1360. var key = keys[ j ];
  1361. times.push( key.time );
  1362. values.push( key.value );
  1363. }
  1364. tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + i + ']', times, values ) );
  1365. }
  1366. geometry.morphAnimations = [];
  1367. geometry.morphAnimations.push( new THREE.AnimationClip( 'morphAnimation', -1, tracks ) );
  1368. };
  1369. leftToRight();
  1370. initVartices();
  1371. initFaces();
  1372. initBones();
  1373. initIKs();
  1374. initMorphs();
  1375. initMaterials();
  1376. initPhysics();
  1377. if ( vmd !== null ) {
  1378. initMotionAnimations();
  1379. initMorphAnimations();
  1380. }
  1381. geometry.computeFaceNormals();
  1382. geometry.verticesNeedUpdate = true;
  1383. geometry.normalsNeedUpdate = true;
  1384. geometry.uvsNeedUpdate = true;
  1385. geometry.mmdFormat = model.metadata.format;
  1386. var mesh = new THREE.SkinnedMesh( geometry, material );
  1387. // console.log( mesh ); // for console debug
  1388. return mesh;
  1389. };
  1390. THREE.MMDLoader.DataView = function ( buffer, littleEndian ) {
  1391. this.dv = new DataView( buffer );
  1392. this.offset = 0;
  1393. this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
  1394. this.encoder = new CharsetEncoder();
  1395. };
  1396. THREE.MMDLoader.DataView.prototype = {
  1397. constructor: THREE.MMDLoader.DataView,
  1398. getInt8: function () {
  1399. var value = this.dv.getInt8( this.offset );
  1400. this.offset += 1;
  1401. return value;
  1402. },
  1403. getInt8Array: function ( size ) {
  1404. var a = [];
  1405. for ( var i = 0; i < size; i++ ) {
  1406. a.push( this.getInt8() );
  1407. }
  1408. return a;
  1409. },
  1410. getUint8: function () {
  1411. var value = this.dv.getUint8( this.offset );
  1412. this.offset += 1;
  1413. return value;
  1414. },
  1415. getUint8Array: function ( size ) {
  1416. var a = [];
  1417. for ( var i = 0; i < size; i++ ) {
  1418. a.push( this.getUint8() );
  1419. }
  1420. return a;
  1421. },
  1422. getInt16: function () {
  1423. var value = this.dv.getInt16( this.offset, this.littleEndian );
  1424. this.offset += 2;
  1425. return value;
  1426. },
  1427. getInt16Array: function ( size ) {
  1428. var a = [];
  1429. for ( var i = 0; i < size; i++ ) {
  1430. a.push( this.getInt16() );
  1431. }
  1432. return a;
  1433. },
  1434. getUint16: function () {
  1435. var value = this.dv.getUint16( this.offset, this.littleEndian );
  1436. this.offset += 2;
  1437. return value;
  1438. },
  1439. getUint16Array: function ( size ) {
  1440. var a = [];
  1441. for ( var i = 0; i < size; i++ ) {
  1442. a.push( this.getUint16() );
  1443. }
  1444. return a;
  1445. },
  1446. getInt32: function () {
  1447. var value = this.dv.getInt32( this.offset, this.littleEndian );
  1448. this.offset += 4;
  1449. return value;
  1450. },
  1451. getInt32Array: function ( size ) {
  1452. var a = [];
  1453. for ( var i = 0; i < size; i++ ) {
  1454. a.push( this.getInt32() );
  1455. }
  1456. return a;
  1457. },
  1458. getUint32: function () {
  1459. var value = this.dv.getUint32( this.offset, this.littleEndian );
  1460. this.offset += 4;
  1461. return value;
  1462. },
  1463. getUint32Array: function ( size ) {
  1464. var a = [];
  1465. for ( var i = 0; i < size; i++ ) {
  1466. a.push( this.getUint32() );
  1467. }
  1468. return a;
  1469. },
  1470. getFloat32: function () {
  1471. var value = this.dv.getFloat32( this.offset, this.littleEndian );
  1472. this.offset += 4;
  1473. return value;
  1474. },
  1475. getFloat32Array: function( size ) {
  1476. var a = [];
  1477. for ( var i = 0; i < size; i++ ) {
  1478. a.push( this.getFloat32() );
  1479. }
  1480. return a;
  1481. },
  1482. getFloat64: function () {
  1483. var value = this.dv.getFloat64( this.offset, this.littleEndian );
  1484. this.offset += 8;
  1485. return value;
  1486. },
  1487. getFloat64Array: function( size ) {
  1488. var a = [];
  1489. for ( var i = 0; i < size; i++ ) {
  1490. a.push( this.getFloat64() );
  1491. }
  1492. return a;
  1493. },
  1494. getNumber: function ( type ) {
  1495. switch ( type ) {
  1496. case 1:
  1497. return this.getInt8();
  1498. case 2:
  1499. return this.getInt16();
  1500. case 4:
  1501. return this.getInt32();
  1502. default:
  1503. throw 'unknown number type ' + type + ' exception.';
  1504. }
  1505. },
  1506. getNumberArray: function ( type, size ) {
  1507. var a = [];
  1508. for ( var i = 0; i < size; i++ ) {
  1509. a.push( this.getNumber( type ) );
  1510. }
  1511. return a;
  1512. },
  1513. getChars: function ( size ) {
  1514. var str = '';
  1515. while ( size > 0 ) {
  1516. var value = this.getUint8();
  1517. size--;
  1518. if ( value === 0 ) {
  1519. break;
  1520. }
  1521. str += String.fromCharCode( value );
  1522. }
  1523. while ( size > 0 ) {
  1524. this.getUint8();
  1525. size--;
  1526. }
  1527. return str;
  1528. },
  1529. getSjisStringsAsUnicode: function ( size ) {
  1530. var a = [];
  1531. while ( size > 0 ) {
  1532. var value = this.getUint8();
  1533. size--;
  1534. if ( value === 0 ) {
  1535. break;
  1536. }
  1537. a.push( value );
  1538. }
  1539. while ( size > 0 ) {
  1540. this.getUint8();
  1541. size--;
  1542. }
  1543. return this.encoder.s2u( new Uint8Array( a ) );
  1544. },
  1545. /*
  1546. * Note: Sometimes to use Japanese Unicode characters runs into problems in Three.js.
  1547. * In such a case, use this method to convert it to Unicode hex charcode strings,
  1548. * like 'あいう' -> '0x30420x30440x3046'
  1549. */
  1550. toCharcodeStrings: function ( s ) {
  1551. var str = '';
  1552. for ( var i = 0; i < s.length; i++ ) {
  1553. str += '0x' + ( '0000' + s[ i ].charCodeAt().toString( 16 ) ).substr( -4 );
  1554. }
  1555. return str;
  1556. },
  1557. getUnicodeStrings: function ( size ) {
  1558. var str = '';
  1559. while ( size > 0 ) {
  1560. var value = this.getUint16();
  1561. size -= 2;
  1562. if ( value === 0 ) {
  1563. break;
  1564. }
  1565. str += String.fromCharCode( value );
  1566. }
  1567. while ( size > 0 ) {
  1568. this.getUint8();
  1569. size--;
  1570. }
  1571. return str;
  1572. },
  1573. getTextBuffer: function () {
  1574. var size = this.getUint32();
  1575. return this.getUnicodeStrings( size );
  1576. }
  1577. };