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Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 5d13f07b81 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 жил өмнө
build dcd9e3bf04 Updated builds. 10 жил өмнө
docs 5d13f07b81 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 жил өмнө
editor 297addec42 Editor: Update selectionBox when geometry changes. 10 жил өмнө
examples 188b9b7019 Examples: Cleaned up setClearColor(). 10 жил өмнө
src ec602c18b2 WebGLRenderer: setClear* clean up. 10 жил өмнө
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 жил өмнө
utils af040867af Moved exceptions and logger to the root of the package scope. This is to make these modules more accessible to the upcoming importer. 10 жил өмнө
.gitignore 6536ce7052 gitignore node_modules 11 жил өмнө
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 жил өмнө
LICENSE 4857e75774 Update LICENSE 11 жил өмнө
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 жил өмнө
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases