canvas_interactive_voxelpainter.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/renderers/Renderer.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var projector, plane;
  25. var mouse2D, mouse3D, raycaster, theta = 45,
  26. isShiftDown = false, isCtrlDown = false,
  27. target = new THREE.Vector3( 0, 200, 0 );
  28. var normalMatrix = new THREE.Matrix3();
  29. var cubeGeometry = new THREE.BoxGeometry( 50, 50, 50 );
  30. var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, overdraw: 0.5 } );
  31. var objects = [];
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. var info = document.createElement( 'div' );
  38. info.style.position = 'absolute';
  39. info.style.top = '10px';
  40. info.style.width = '100%';
  41. info.style.textAlign = 'center';
  42. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel, <strong>control</strong>: rotate, <a href="javascript:save()">save .png</a>';
  43. container.appendChild( info );
  44. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  45. camera.position.y = 800;
  46. scene = new THREE.Scene();
  47. // Grid
  48. var size = 500, step = 50;
  49. var geometry = new THREE.Geometry();
  50. for ( var i = - size; i <= size; i += step ) {
  51. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  52. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  53. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  54. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  55. }
  56. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
  57. var line = new THREE.Line( geometry, material );
  58. line.type = THREE.LinePieces;
  59. scene.add( line );
  60. //
  61. projector = new THREE.Projector();
  62. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshBasicMaterial() );
  63. plane.rotation.x = - Math.PI / 2;
  64. plane.visible = false;
  65. scene.add( plane );
  66. objects.push( plane );
  67. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
  68. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  69. // Lights
  70. var ambientLight = new THREE.AmbientLight( 0x606060 );
  71. scene.add( ambientLight );
  72. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  73. directionalLight.position.x = Math.random() - 0.5;
  74. directionalLight.position.y = Math.random() - 0.5;
  75. directionalLight.position.z = Math.random() - 0.5;
  76. directionalLight.position.normalize();
  77. scene.add( directionalLight );
  78. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  79. directionalLight.position.x = Math.random() - 0.5;
  80. directionalLight.position.y = Math.random() - 0.5;
  81. directionalLight.position.z = Math.random() - 0.5;
  82. directionalLight.position.normalize();
  83. scene.add( directionalLight );
  84. renderer = new THREE.CanvasRenderer();
  85. renderer.setClearColor( 0xf0f0f0 );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. container.appendChild(renderer.domElement);
  88. stats = new Stats();
  89. stats.domElement.style.position = 'absolute';
  90. stats.domElement.style.top = '0px';
  91. container.appendChild( stats.domElement );
  92. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  93. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  94. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  95. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  96. //
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. function onDocumentMouseMove( event ) {
  105. event.preventDefault();
  106. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  107. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  108. var intersects = raycaster.intersectObjects( scene.children );
  109. if ( intersects.length > 0 ) {
  110. // TODO
  111. }
  112. }
  113. function onDocumentMouseDown( event ) {
  114. event.preventDefault();
  115. var intersects = raycaster.intersectObjects( objects );
  116. if ( intersects.length > 0 ) {
  117. var intersect = intersects[ 0 ];
  118. if ( isShiftDown ) {
  119. if ( intersect.object != plane ) {
  120. scene.remove( intersect.object );
  121. objects.splice( objects.indexOf( intersect.object ), 1 );
  122. }
  123. } else {
  124. normalMatrix.getNormalMatrix( intersect.object.matrixWorld );
  125. var normal = intersect.face.normal.clone();
  126. normal.applyMatrix3( normalMatrix ).normalize();
  127. var voxel = new THREE.Mesh( cubeGeometry, cubeMaterial );
  128. voxel.position.addVectors( intersect.point, normal );
  129. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  130. scene.add( voxel );
  131. objects.push( voxel );
  132. }
  133. }
  134. }
  135. function onDocumentKeyDown( event ) {
  136. switch( event.keyCode ) {
  137. case 16: isShiftDown = true; break;
  138. case 17: isCtrlDown = true; break;
  139. }
  140. }
  141. function onDocumentKeyUp( event ) {
  142. switch( event.keyCode ) {
  143. case 16: isShiftDown = false; break;
  144. case 17: isCtrlDown = false; break;
  145. }
  146. }
  147. function save() {
  148. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  149. return false;
  150. }
  151. //
  152. function animate() {
  153. requestAnimationFrame( animate );
  154. render();
  155. stats.update();
  156. }
  157. function render() {
  158. if ( isCtrlDown ) {
  159. theta += mouse2D.x * 3;
  160. }
  161. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  162. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  163. camera.lookAt( target );
  164. raycaster = projector.pickingRay( mouse2D.clone(), camera );
  165. renderer.render( scene, camera );
  166. }
  167. </script>
  168. </body>
  169. </html>