svg_sandbox.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js svg - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.min.js"></script>
  17. <script src="js/renderers/SVGRenderer.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="obj/Qrcode.js"></script>
  20. <script>
  21. var AMOUNT = 100;
  22. var stats;
  23. var camera, scene;
  24. var renderer;
  25. var mesh, group;
  26. init();
  27. animate();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  30. camera.position.z = 500;
  31. scene = new THREE.Scene();
  32. // QRCODE
  33. mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) );
  34. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  35. scene.add( mesh );
  36. // CUBES
  37. var cube = new THREE.BoxGeometry( 100, 100, 100 );
  38. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  39. mesh.position.x = 500;
  40. mesh.rotation.x = Math.random();
  41. mesh.rotation.y = Math.random();
  42. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  43. scene.add( mesh );
  44. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  45. mesh.position.x = 500;
  46. mesh.position.y = 500;
  47. mesh.rotation.x = Math.random();
  48. mesh.rotation.y = Math.random();
  49. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  50. scene.add( mesh );
  51. // PLANE
  52. mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  53. mesh.position.y = -500;
  54. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  55. scene.add( mesh );
  56. // CYLINDER
  57. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  58. mesh.position.x = -500;
  59. mesh.rotation.x = - Math.PI / 2;
  60. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  61. scene.add( mesh );
  62. // POLYFIELD
  63. var geometry = new THREE.Geometry();
  64. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
  65. for ( var i = 0; i < 100; i ++ ) {
  66. var v = new THREE.Vector3(
  67. Math.random() * 1000 - 500,
  68. Math.random() * 1000 - 500,
  69. Math.random() * 1000 - 500
  70. );
  71. var v0 = new THREE.Vector3(
  72. Math.random() * 100 - 50,
  73. Math.random() * 100 - 50,
  74. Math.random() * 100 - 50
  75. );
  76. var v1 = new THREE.Vector3(
  77. Math.random() * 100 - 50,
  78. Math.random() * 100 - 50,
  79. Math.random() * 100 - 50
  80. );
  81. var v2 = new THREE.Vector3(
  82. Math.random() * 100 - 50,
  83. Math.random() * 100 - 50,
  84. Math.random() * 100 - 50
  85. );
  86. v0.add( v );
  87. v1.add( v );
  88. v2.add( v );
  89. var face = new THREE.Face3(
  90. geometry.vertices.push( v0 ) - 1,
  91. geometry.vertices.push( v1 ) - 1,
  92. geometry.vertices.push( v2 ) - 1,
  93. null,
  94. new THREE.Color( Math.random() * 0xffffff )
  95. );
  96. geometry.faces.push( face );
  97. }
  98. geometry.computeFaceNormals();
  99. group = new THREE.Mesh( geometry, material );
  100. group.scale.set( 2, 2, 2 );
  101. scene.add( group );
  102. // SPRITES
  103. for ( var i = 0; i < 50; i ++ ) {
  104. var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
  105. var sprite = new THREE.Sprite( material );
  106. sprite.position.x = Math.random() * 1000 - 500;
  107. sprite.position.y = Math.random() * 1000 - 500;
  108. sprite.position.z = Math.random() * 1000 - 500;
  109. sprite.scale.set( 64, 64, 1 );
  110. scene.add( sprite );
  111. }
  112. // CUSTOM
  113. var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  114. node.setAttribute( 'stroke', 'black' );
  115. node.setAttribute( 'fill', 'red' );
  116. node.setAttribute( 'r', '40' );
  117. for ( var i = 0; i < 50; i ++ ) {
  118. var object = new THREE.SVGObject( node.cloneNode() );
  119. object.position.x = Math.random() * 1000 - 500;
  120. object.position.y = Math.random() * 1000 - 500;
  121. object.position.z = Math.random() * 1000 - 500;
  122. scene.add( object );
  123. }
  124. // LIGHTS
  125. var ambient = new THREE.AmbientLight( 0x80ffff );
  126. scene.add( ambient );
  127. var directional = new THREE.DirectionalLight( 0xffff00 );
  128. directional.position.set( - 1, 0.5, 0 );
  129. scene.add( directional );
  130. renderer = new THREE.SVGRenderer();
  131. renderer.setClearColor( 0xf0f0f0 );
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. renderer.setQuality( 'low' );
  134. document.body.appendChild( renderer.domElement );
  135. stats = new Stats();
  136. stats.domElement.style.position = 'absolute';
  137. stats.domElement.style.top = '0px';
  138. document.body.appendChild( stats.domElement );
  139. //
  140. window.addEventListener( 'resize', onWindowResize, false );
  141. }
  142. function onWindowResize() {
  143. camera.aspect = window.innerWidth / window.innerHeight;
  144. camera.updateProjectionMatrix();
  145. renderer.setSize( window.innerWidth, window.innerHeight );
  146. }
  147. //
  148. function animate() {
  149. requestAnimationFrame( animate );
  150. render();
  151. stats.update();
  152. }
  153. function render() {
  154. var time = Date.now() * 0.0002;
  155. camera.position.x = Math.sin( time ) * 500;
  156. camera.position.z = Math.cos( time ) * 500;
  157. camera.lookAt( scene.position );
  158. group.rotation.x += 0.01;
  159. renderer.render( scene, camera );
  160. }
  161. </script>
  162. </body>
  163. </html>