Frustum.html 1.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. <h1>[name]</h1>
  11. <div class="desc"><a href="http://en.wikipedia.org/wiki/Frustum">Frustums</a> are used to determine what is inside the camera's field of view. They help speed up the rendering process.</div>
  12. <h2>Constructor</h2>
  13. <h3>[name]()</h3>
  14. <h2>Properties</h2>
  15. <h3>.[page:Array planes]</h3>
  16. <div>
  17. Array of 6 [page:Vector4 vectors].
  18. </div>
  19. <h2>Methods</h2>
  20. <h3>.setFromMatrix( [page:Matrix4 matrix] )</h3>
  21. <h3>.intersectsObject( [page:Object3D object] ) [page:Boolean]</h3>
  22. <div>
  23. Checks whether the object is inside the Frustum.
  24. </div>
  25. <h3>.clone() [page:todo]</h3>
  26. <div>
  27. todo
  28. </div>
  29. <h3>.set([page:todo p0], [page:todo p1], [page:todo p2], [page:todo p3], [page:todo p4], [page:todo p5]) [page:todo]</h3>
  30. <div>
  31. p0 -- todo <br />
  32. p1 -- todo <br />
  33. p2 -- todo <br />
  34. p3 -- todo <br />
  35. p4 -- todo <br />
  36. p5 -- todo
  37. </div>
  38. <div>
  39. todo
  40. </div>
  41. <h3>.copy([page:todo frustum]) [page:todo]</h3>
  42. <div>
  43. frustum -- todo
  44. </div>
  45. <div>
  46. todo
  47. </div>
  48. <h3>.containsPoint([page:todo point]) [page:todo]</h3>
  49. <div>
  50. point -- todo
  51. </div>
  52. <div>
  53. todo
  54. </div>
  55. <h3>.intersectsSphere([page:todo sphere]) [page:todo]</h3>
  56. <div>
  57. sphere -- todo
  58. </div>
  59. <div>
  60. todo
  61. </div>
  62. <h2>Source</h2>
  63. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  64. </body>
  65. </html>