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- /**
- * @author dmarcos / https://github.com/dmarcos
- * @author mrdoob / http://mrdoob.com
- */
- THREE.VRControls = function ( object, onError ) {
- var scope = this;
- var vrInputs = [];
- function gotVRDevices( devices ) {
- for ( var i = 0; i < devices.length; i ++ ) {
- if ( devices[ i ] instanceof VRDisplay ||
- devices[ i ] instanceof PositionSensorVRDevice ) {
- vrInputs.push( devices[ i ] );
- }
- }
- if ( vrInputs.length === 0 ) {
- if ( onError ) onError( 'VR inputs not available' );
- }
- }
- if ( navigator.getVRDisplays ) {
- navigator.getVRDisplays().then( gotVRDevices );
- } else if ( navigator.getVRDevices ) {
- // Deprecated API.
- navigator.getVRDevices().then( gotVRDevices );
- }
- // the Rift SDK returns the position in meters
- // this scale factor allows the user to define how meters
- // are converted to scene units.
- this.scale = 1;
- this.update = function () {
- for ( var i = 0; i < vrInputs.length; i ++ ) {
- var vrInput = vrInputs[ i ];
- if ( vrInput.getPose ) {
- var pose = vrInput.getPose();
- if ( pose.orientation !== null ) {
- object.quaternion.fromArray( pose.orientation );
- }
- if ( pose.position !== null ) {
- object.position.fromArray( pose.position ).multiplyScalar( scope.scale );
- }
- } else {
- // Deprecated API.
- var state = vrInput.getState();
- if ( state.orientation !== null ) {
- object.quaternion.copy( state.orientation );
- }
- if ( state.position !== null ) {
- object.position.copy( state.position ).multiplyScalar( scope.scale );
- }
- }
- }
- };
- this.resetSensor = function () {
- for ( var i = 0; i < vrInputs.length; i ++ ) {
- var vrInput = vrInputs[ i ];
- if ( vrInput.resetPose !== undefined ) {
- vrInput.resetPose();
- } else if ( vrInput.resetSensor !== undefined ) {
- // Deprecated API.
- vrInput.resetSensor();
- } else if ( vrInput.zeroSensor !== undefined ) {
- // Really deprecated API.
- vrInput.zeroSensor();
- }
- }
- };
- this.zeroSensor = function () {
- console.warn( 'THREE.VRControls: .zeroSensor() is now .resetSensor().' );
- this.resetSensor();
- };
- this.dispose = function () {
- vrInputs = [];
- };
- };
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