WebGLTextures.js 23 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, ClampToEdgeWrapping, NearestMipMapLinearFilter, NearestMipMapNearestFilter } from '../../constants.js';
  5. import { _Math } from '../../math/Math.js';
  6. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, infoMemory, infoRender ) {
  7. var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext );
  8. var _videoTextures = {};
  9. var _canvas;
  10. //
  11. function clampToMaxSize( image, maxSize ) {
  12. if ( image.width > maxSize || image.height > maxSize ) {
  13. // Warning: Scaling through the canvas will only work with images that use
  14. // premultiplied alpha.
  15. var scale = maxSize / Math.max( image.width, image.height );
  16. var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  17. canvas.width = Math.floor( image.width * scale );
  18. canvas.height = Math.floor( image.height * scale );
  19. var context = canvas.getContext( '2d' );
  20. context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
  21. console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
  22. return canvas;
  23. }
  24. return image;
  25. }
  26. function isPowerOfTwo( image ) {
  27. return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
  28. }
  29. function makePowerOfTwo( image ) {
  30. if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) {
  31. if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  32. _canvas.width = _Math.floorPowerOfTwo( image.width );
  33. _canvas.height = _Math.floorPowerOfTwo( image.height );
  34. var context = _canvas.getContext( '2d' );
  35. context.drawImage( image, 0, 0, _canvas.width, _canvas.height );
  36. console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height, image );
  37. return _canvas;
  38. }
  39. return image;
  40. }
  41. function textureNeedsPowerOfTwo( texture ) {
  42. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  43. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  44. }
  45. function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
  46. return texture.generateMipmaps && isPowerOfTwo &&
  47. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  48. }
  49. // Fallback filters for non-power-of-2 textures
  50. function filterFallback( f ) {
  51. if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
  52. return _gl.NEAREST;
  53. }
  54. return _gl.LINEAR;
  55. }
  56. //
  57. function onTextureDispose( event ) {
  58. var texture = event.target;
  59. texture.removeEventListener( 'dispose', onTextureDispose );
  60. deallocateTexture( texture );
  61. if ( texture.isVideoTexture ) {
  62. delete _videoTextures[ texture.id ];
  63. }
  64. infoMemory.textures --;
  65. }
  66. function onRenderTargetDispose( event ) {
  67. var renderTarget = event.target;
  68. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  69. deallocateRenderTarget( renderTarget );
  70. infoMemory.textures --;
  71. }
  72. //
  73. function deallocateTexture( texture ) {
  74. var textureProperties = properties.get( texture );
  75. if ( texture.image && textureProperties.__image__webglTextureCube ) {
  76. // cube texture
  77. _gl.deleteTexture( textureProperties.__image__webglTextureCube );
  78. } else {
  79. // 2D texture
  80. if ( textureProperties.__webglInit === undefined ) return;
  81. _gl.deleteTexture( textureProperties.__webglTexture );
  82. }
  83. // remove all webgl properties
  84. properties.remove( texture );
  85. }
  86. function deallocateRenderTarget( renderTarget ) {
  87. var renderTargetProperties = properties.get( renderTarget );
  88. var textureProperties = properties.get( renderTarget.texture );
  89. if ( ! renderTarget ) return;
  90. if ( textureProperties.__webglTexture !== undefined ) {
  91. _gl.deleteTexture( textureProperties.__webglTexture );
  92. }
  93. if ( renderTarget.depthTexture ) {
  94. renderTarget.depthTexture.dispose();
  95. }
  96. if ( renderTarget.isWebGLRenderTargetCube ) {
  97. for ( var i = 0; i < 6; i ++ ) {
  98. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  99. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  100. }
  101. } else {
  102. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  103. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  104. }
  105. properties.remove( renderTarget.texture );
  106. properties.remove( renderTarget );
  107. }
  108. //
  109. function setTexture2D( texture, slot ) {
  110. var textureProperties = properties.get( texture );
  111. if ( texture.isVideoTexture ) updateVideoTexture( texture );
  112. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  113. var image = texture.image;
  114. if ( image === undefined ) {
  115. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
  116. } else if ( image.complete === false ) {
  117. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
  118. } else {
  119. uploadTexture( textureProperties, texture, slot );
  120. return;
  121. }
  122. }
  123. state.activeTexture( _gl.TEXTURE0 + slot );
  124. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  125. }
  126. function setTextureCube( texture, slot ) {
  127. var textureProperties = properties.get( texture );
  128. if ( texture.image.length === 6 ) {
  129. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  130. if ( ! textureProperties.__image__webglTextureCube ) {
  131. texture.addEventListener( 'dispose', onTextureDispose );
  132. textureProperties.__image__webglTextureCube = _gl.createTexture();
  133. infoMemory.textures ++;
  134. }
  135. state.activeTexture( _gl.TEXTURE0 + slot );
  136. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  137. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  138. var isCompressed = ( texture && texture.isCompressedTexture );
  139. var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  140. var cubeImage = [];
  141. for ( var i = 0; i < 6; i ++ ) {
  142. if ( ! isCompressed && ! isDataTexture ) {
  143. cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
  144. } else {
  145. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  146. }
  147. }
  148. var image = cubeImage[ 0 ],
  149. isPowerOfTwoImage = isPowerOfTwo( image ),
  150. glFormat = utils.convert( texture.format ),
  151. glType = utils.convert( texture.type );
  152. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
  153. for ( var i = 0; i < 6; i ++ ) {
  154. if ( ! isCompressed ) {
  155. if ( isDataTexture ) {
  156. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  157. } else {
  158. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
  159. }
  160. } else {
  161. var mipmap, mipmaps = cubeImage[ i ].mipmaps;
  162. for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
  163. mipmap = mipmaps[ j ];
  164. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  165. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  166. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  167. } else {
  168. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  169. }
  170. } else {
  171. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  172. }
  173. }
  174. }
  175. }
  176. if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
  177. _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  178. }
  179. textureProperties.__version = texture.version;
  180. if ( texture.onUpdate ) texture.onUpdate( texture );
  181. } else {
  182. state.activeTexture( _gl.TEXTURE0 + slot );
  183. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  184. }
  185. }
  186. }
  187. function setTextureCubeDynamic( texture, slot ) {
  188. state.activeTexture( _gl.TEXTURE0 + slot );
  189. state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
  190. }
  191. function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
  192. var extension;
  193. if ( isPowerOfTwoImage ) {
  194. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
  195. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
  196. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) );
  197. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) );
  198. } else {
  199. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  200. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  201. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  202. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
  203. }
  204. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  205. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  206. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  207. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
  208. }
  209. }
  210. extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  211. if ( extension ) {
  212. if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  213. if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
  214. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  215. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  216. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  217. }
  218. }
  219. }
  220. function uploadTexture( textureProperties, texture, slot ) {
  221. if ( textureProperties.__webglInit === undefined ) {
  222. textureProperties.__webglInit = true;
  223. texture.addEventListener( 'dispose', onTextureDispose );
  224. textureProperties.__webglTexture = _gl.createTexture();
  225. infoMemory.textures ++;
  226. }
  227. state.activeTexture( _gl.TEXTURE0 + slot );
  228. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  229. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  230. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  231. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  232. var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
  233. if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
  234. image = makePowerOfTwo( image );
  235. }
  236. var isPowerOfTwoImage = isPowerOfTwo( image ),
  237. glFormat = utils.convert( texture.format ),
  238. glType = utils.convert( texture.type );
  239. setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
  240. var mipmap, mipmaps = texture.mipmaps;
  241. if ( texture.isDepthTexture ) {
  242. // populate depth texture with dummy data
  243. var internalFormat = _gl.DEPTH_COMPONENT;
  244. if ( texture.type === FloatType ) {
  245. if ( ! _isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
  246. internalFormat = _gl.DEPTH_COMPONENT32F;
  247. } else if ( _isWebGL2 ) {
  248. // WebGL 2.0 requires signed internalformat for glTexImage2D
  249. internalFormat = _gl.DEPTH_COMPONENT16;
  250. }
  251. if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) {
  252. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  253. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  254. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  255. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  256. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  257. texture.type = UnsignedShortType;
  258. glType = utils.convert( texture.type );
  259. }
  260. }
  261. // Depth stencil textures need the DEPTH_STENCIL internal format
  262. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  263. if ( texture.format === DepthStencilFormat ) {
  264. internalFormat = _gl.DEPTH_STENCIL;
  265. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  266. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  267. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  268. if ( texture.type !== UnsignedInt248Type ) {
  269. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  270. texture.type = UnsignedInt248Type;
  271. glType = utils.convert( texture.type );
  272. }
  273. }
  274. state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );
  275. } else if ( texture.isDataTexture ) {
  276. // use manually created mipmaps if available
  277. // if there are no manual mipmaps
  278. // set 0 level mipmap and then use GL to generate other mipmap levels
  279. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  280. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  281. mipmap = mipmaps[ i ];
  282. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  283. }
  284. texture.generateMipmaps = false;
  285. } else {
  286. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
  287. }
  288. } else if ( texture.isCompressedTexture ) {
  289. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  290. mipmap = mipmaps[ i ];
  291. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  292. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  293. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  294. } else {
  295. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  296. }
  297. } else {
  298. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  299. }
  300. }
  301. } else {
  302. // regular Texture (image, video, canvas)
  303. // use manually created mipmaps if available
  304. // if there are no manual mipmaps
  305. // set 0 level mipmap and then use GL to generate other mipmap levels
  306. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  307. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  308. mipmap = mipmaps[ i ];
  309. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
  310. }
  311. texture.generateMipmaps = false;
  312. } else {
  313. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
  314. }
  315. }
  316. if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) _gl.generateMipmap( _gl.TEXTURE_2D );
  317. textureProperties.__version = texture.version;
  318. if ( texture.onUpdate ) texture.onUpdate( texture );
  319. }
  320. // Render targets
  321. // Setup storage for target texture and bind it to correct framebuffer
  322. function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
  323. var glFormat = utils.convert( renderTarget.texture.format );
  324. var glType = utils.convert( renderTarget.texture.type );
  325. state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  326. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  327. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  328. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  329. }
  330. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  331. function setupRenderBufferStorage( renderbuffer, renderTarget ) {
  332. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  333. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  334. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  335. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  336. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  337. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  338. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  339. } else {
  340. // FIXME: We don't support !depth !stencil
  341. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
  342. }
  343. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  344. }
  345. // Setup resources for a Depth Texture for a FBO (needs an extension)
  346. function setupDepthTexture( framebuffer, renderTarget ) {
  347. var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
  348. if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
  349. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  350. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  351. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  352. }
  353. // upload an empty depth texture with framebuffer size
  354. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  355. renderTarget.depthTexture.image.width !== renderTarget.width ||
  356. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  357. renderTarget.depthTexture.image.width = renderTarget.width;
  358. renderTarget.depthTexture.image.height = renderTarget.height;
  359. renderTarget.depthTexture.needsUpdate = true;
  360. }
  361. setTexture2D( renderTarget.depthTexture, 0 );
  362. var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  363. if ( renderTarget.depthTexture.format === DepthFormat ) {
  364. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  365. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  366. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  367. } else {
  368. throw new Error( 'Unknown depthTexture format' );
  369. }
  370. }
  371. // Setup GL resources for a non-texture depth buffer
  372. function setupDepthRenderbuffer( renderTarget ) {
  373. var renderTargetProperties = properties.get( renderTarget );
  374. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  375. if ( renderTarget.depthTexture ) {
  376. if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
  377. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  378. } else {
  379. if ( isCube ) {
  380. renderTargetProperties.__webglDepthbuffer = [];
  381. for ( var i = 0; i < 6; i ++ ) {
  382. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  383. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  384. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  385. }
  386. } else {
  387. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  388. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  389. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  390. }
  391. }
  392. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  393. }
  394. // Set up GL resources for the render target
  395. function setupRenderTarget( renderTarget ) {
  396. var renderTargetProperties = properties.get( renderTarget );
  397. var textureProperties = properties.get( renderTarget.texture );
  398. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  399. textureProperties.__webglTexture = _gl.createTexture();
  400. infoMemory.textures ++;
  401. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  402. var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
  403. // Setup framebuffer
  404. if ( isCube ) {
  405. renderTargetProperties.__webglFramebuffer = [];
  406. for ( var i = 0; i < 6; i ++ ) {
  407. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  408. }
  409. } else {
  410. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  411. }
  412. // Setup color buffer
  413. if ( isCube ) {
  414. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  415. setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
  416. for ( var i = 0; i < 6; i ++ ) {
  417. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  418. }
  419. if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  420. state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
  421. } else {
  422. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  423. setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
  424. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
  425. if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_2D );
  426. state.bindTexture( _gl.TEXTURE_2D, null );
  427. }
  428. // Setup depth and stencil buffers
  429. if ( renderTarget.depthBuffer ) {
  430. setupDepthRenderbuffer( renderTarget );
  431. }
  432. }
  433. function updateRenderTargetMipmap( renderTarget ) {
  434. var texture = renderTarget.texture;
  435. var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
  436. if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
  437. var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  438. var webglTexture = properties.get( texture ).__webglTexture;
  439. state.bindTexture( target, webglTexture );
  440. _gl.generateMipmap( target );
  441. state.bindTexture( target, null );
  442. }
  443. }
  444. function updateVideoTexture( texture ) {
  445. var id = texture.id;
  446. var frame = infoRender.frame;
  447. // Check the last frame we updated the VideoTexture
  448. if ( _videoTextures[ id ] !== frame ) {
  449. _videoTextures[ id ] = frame;
  450. texture.update();
  451. }
  452. }
  453. this.setTexture2D = setTexture2D;
  454. this.setTextureCube = setTextureCube;
  455. this.setTextureCubeDynamic = setTextureCubeDynamic;
  456. this.setupRenderTarget = setupRenderTarget;
  457. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  458. }
  459. export { WebGLTextures };