Ben Houston a685230753 remove stray console.log() from Line3 unit test. 13 anos atrás
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 anos atrás
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 anos atrás
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 anos atrás
ColorConverter.js 80cc25941b tests for ColorConverter.js. 13 anos atrás
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 anos atrás
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 anos atrás
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 anos atrás
Matrix3.js cfc98f59be Updated tests affected by previous commit. 13 anos atrás
Matrix4.js cfc98f59be Updated tests affected by previous commit. 13 anos atrás
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 anos atrás
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anos atrás
Ray.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 anos atrás
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 anos atrás
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 anos atrás
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anos atrás
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 anos atrás
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anos atrás