webgl_geometry_convex.html 4.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - convex geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/Stats.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container, stats;
  23. var camera, scene, renderer;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. scene = new THREE.Scene();
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.y = 400;
  32. scene.add( camera );
  33. var light, object, materials;
  34. scene.add( new THREE.AmbientLight( 0x404040 ) );
  35. light = new THREE.DirectionalLight( 0xffffff );
  36. light.position.set( 0, 1, 0 );
  37. scene.add( light );
  38. materials = [
  39. new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' ) } ),
  40. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
  41. ];
  42. // tetrahedron
  43. var points = [
  44. new THREE.Vector3( 100, 0, 0 ),
  45. new THREE.Vector3( 0, 100, 0 ),
  46. new THREE.Vector3( 0, 0, 100 ),
  47. new THREE.Vector3( 0, 0, 0 )
  48. ];
  49. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
  50. object.position.set( 0, 0, 0 );
  51. scene.add( object );
  52. // cube
  53. var points = [
  54. new THREE.Vector3( 50, 50, 50 ),
  55. new THREE.Vector3( 50, 50, -50 ),
  56. new THREE.Vector3( -50, 50, -50 ),
  57. new THREE.Vector3( -50, 50, 50 ),
  58. new THREE.Vector3( 50, -50, 50 ),
  59. new THREE.Vector3( 50, -50, -50 ),
  60. new THREE.Vector3( -50, -50, -50 ),
  61. new THREE.Vector3( -50, -50, 50 ),
  62. ];
  63. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
  64. object.position.set( -200, 0, -200 );
  65. scene.add( object );
  66. // random convex
  67. points = [];
  68. for ( var i = 0; i < 30; i++ ) {
  69. points.push( randomPointInSphere( 50 ) );
  70. }
  71. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
  72. object.position.set( -200, 0, 200 );
  73. scene.add( object );
  74. object = new THREE.AxisHelper();
  75. object.position.set( 200, 0, -200 );
  76. object.scale.x = object.scale.y = object.scale.z = 0.5;
  77. scene.add( object );
  78. object = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50 );
  79. object.position.set( 200, 0, 400 );
  80. scene.add( object );
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. container.appendChild( renderer.domElement );
  84. stats = new Stats();
  85. stats.domElement.style.position = 'absolute';
  86. stats.domElement.style.top = '0px';
  87. container.appendChild( stats.domElement );
  88. }
  89. function randomPointInSphere( radius ) {
  90. return new THREE.Vector3(
  91. ( Math.random() - 0.5 ) * 2 * radius,
  92. ( Math.random() - 0.5 ) * 2 * radius,
  93. ( Math.random() - 0.5 ) * 2 * radius
  94. );
  95. }
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. render();
  99. stats.update();
  100. }
  101. function render() {
  102. var timer = Date.now() * 0.0001;
  103. camera.position.x = Math.cos( timer ) * 800;
  104. camera.position.z = Math.sin( timer ) * 800;
  105. camera.lookAt( scene.position );
  106. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  107. var object = scene.children[ i ];
  108. object.rotation.x += 0.01;
  109. object.rotation.y += 0.005;
  110. }
  111. renderer.render( scene, camera );
  112. }
  113. </script>
  114. </body>
  115. </html>