threejs-background-scene-background-fixed-aspect.html 3.2 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background - Scene Background Fixed Aspect</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r115/build/three.module.js';
  24. function main() {
  25. const canvas = document.querySelector('#c');
  26. const renderer = new THREE.WebGLRenderer({canvas});
  27. renderer.autoClearColor = false;
  28. const fov = 75;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 5;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.z = 2;
  34. const scene = new THREE.Scene();
  35. {
  36. const color = 0xFFFFFF;
  37. const intensity = 1;
  38. const light = new THREE.DirectionalLight(color, intensity);
  39. light.position.set(-1, 2, 4);
  40. scene.add(light);
  41. }
  42. const boxWidth = 1;
  43. const boxHeight = 1;
  44. const boxDepth = 1;
  45. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  46. function makeInstance(geometry, color, x) {
  47. const material = new THREE.MeshPhongMaterial({color});
  48. const cube = new THREE.Mesh(geometry, material);
  49. scene.add(cube);
  50. cube.position.x = x;
  51. return cube;
  52. }
  53. const cubes = [
  54. makeInstance(geometry, 0x44aa88, 0),
  55. makeInstance(geometry, 0x8844aa, -2),
  56. makeInstance(geometry, 0xaa8844, 2),
  57. ];
  58. const loader = new THREE.TextureLoader();
  59. const bgTexture = loader.load('resources/images/daikanyama.jpg');
  60. scene.background = bgTexture;
  61. function resizeRendererToDisplaySize(renderer) {
  62. const canvas = renderer.domElement;
  63. const width = canvas.clientWidth;
  64. const height = canvas.clientHeight;
  65. const needResize = canvas.width !== width || canvas.height !== height;
  66. if (needResize) {
  67. renderer.setSize(width, height, false);
  68. }
  69. return needResize;
  70. }
  71. function render(time) {
  72. time *= 0.001;
  73. if (resizeRendererToDisplaySize(renderer)) {
  74. const canvas = renderer.domElement;
  75. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  76. camera.updateProjectionMatrix();
  77. }
  78. // Set the repeat and offset properties of the background texture
  79. // to keep the image's aspect correct.
  80. // Note the image may not have loaded yet.
  81. const canvasAspect = canvas.clientWidth / canvas.clientHeight;
  82. const imageAspect = bgTexture.image ? bgTexture.image.width / bgTexture.image.height : 1;
  83. const aspect = imageAspect / canvasAspect;
  84. bgTexture.offset.x = aspect > 1 ? (1 - 1 / aspect) / 2 : 0;
  85. bgTexture.repeat.x = aspect > 1 ? 1 / aspect : 1;
  86. bgTexture.offset.y = aspect > 1 ? 0 : (1 - aspect) / 2;
  87. bgTexture.repeat.y = aspect > 1 ? 1 : aspect;
  88. cubes.forEach((cube, ndx) => {
  89. const speed = 1 + ndx * .1;
  90. const rot = time * speed;
  91. cube.rotation.x = rot;
  92. cube.rotation.y = rot;
  93. });
  94. renderer.render(scene, camera);
  95. requestAnimationFrame(render);
  96. }
  97. requestAnimationFrame(render);
  98. }
  99. main();
  100. </script>
  101. </html>