SkinnedMesh.tests.js 1.2 KB

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  1. /* global QUnit */
  2. import { SkinnedMesh } from '../../../../src/objects/SkinnedMesh';
  3. export default QUnit.module( 'Objects', () => {
  4. QUnit.module( 'SkinnedMesh', () => {
  5. // INHERITANCE
  6. QUnit.todo( "Extending", ( assert ) => {
  7. assert.ok( false, "everything's gonna be alright" );
  8. } );
  9. // INSTANCING
  10. QUnit.todo( "Instancing", ( assert ) => {
  11. assert.ok( false, "everything's gonna be alright" );
  12. } );
  13. // PUBLIC STUFF
  14. QUnit.todo( "isSkinnedMesh", ( assert ) => {
  15. assert.ok( false, "everything's gonna be alright" );
  16. } );
  17. QUnit.todo( "initBones", ( assert ) => {
  18. assert.ok( false, "everything's gonna be alright" );
  19. } );
  20. QUnit.todo( "bind", ( assert ) => {
  21. assert.ok( false, "everything's gonna be alright" );
  22. } );
  23. QUnit.todo( "pose", ( assert ) => {
  24. assert.ok( false, "everything's gonna be alright" );
  25. } );
  26. QUnit.todo( "normalizeSkinWeights", ( assert ) => {
  27. assert.ok( false, "everything's gonna be alright" );
  28. } );
  29. QUnit.todo( "updateMatrixWorld", ( assert ) => {
  30. assert.ok( false, "everything's gonna be alright" );
  31. } );
  32. QUnit.todo( "clone", ( assert ) => {
  33. assert.ok( false, "everything's gonna be alright" );
  34. } );
  35. } );
  36. } );