ColladaLoader.js 75 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. return this;
  22. },
  23. options: {
  24. set convertUpAxis( value ) {
  25. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  26. }
  27. },
  28. setCrossOrigin: function ( value ) {
  29. this.crossOrigin = value;
  30. return this;
  31. },
  32. parse: function ( text, path ) {
  33. function getElementsByTagName( xml, name ) {
  34. // Non recursive xml.getElementsByTagName() ...
  35. var array = [];
  36. var childNodes = xml.childNodes;
  37. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  38. var child = childNodes[ i ];
  39. if ( child.nodeName === name ) {
  40. array.push( child );
  41. }
  42. }
  43. return array;
  44. }
  45. function parseStrings( text ) {
  46. if ( text.length === 0 ) return [];
  47. var parts = text.trim().split( /\s+/ );
  48. var array = new Array( parts.length );
  49. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  50. array[ i ] = parts[ i ];
  51. }
  52. return array;
  53. }
  54. function parseFloats( text ) {
  55. if ( text.length === 0 ) return [];
  56. var parts = text.trim().split( /\s+/ );
  57. var array = new Array( parts.length );
  58. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  59. array[ i ] = parseFloat( parts[ i ] );
  60. }
  61. return array;
  62. }
  63. function parseInts( text ) {
  64. if ( text.length === 0 ) return [];
  65. var parts = text.trim().split( /\s+/ );
  66. var array = new Array( parts.length );
  67. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  68. array[ i ] = parseInt( parts[ i ] );
  69. }
  70. return array;
  71. }
  72. function parseId( text ) {
  73. return text.substring( 1 );
  74. }
  75. function generateId() {
  76. return 'three_default_' + ( count ++ );
  77. }
  78. function isEmpty( object ) {
  79. return Object.keys( object ).length === 0;
  80. }
  81. // asset
  82. function parseAsset( xml ) {
  83. return {
  84. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  85. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  86. };
  87. }
  88. function parseAssetUnit( xml ) {
  89. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  90. return parseFloat( xml.getAttribute( 'meter' ) );
  91. } else {
  92. return 1; // default 1 meter
  93. }
  94. }
  95. function parseAssetUpAxis( xml ) {
  96. return xml !== undefined ? xml.textContent : 'Y_UP';
  97. }
  98. // library
  99. function parseLibrary( xml, libraryName, nodeName, parser ) {
  100. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  101. if ( library !== undefined ) {
  102. var elements = getElementsByTagName( library, nodeName );
  103. for ( var i = 0; i < elements.length; i ++ ) {
  104. parser( elements[ i ] );
  105. }
  106. }
  107. }
  108. function buildLibrary( data, builder ) {
  109. for ( var name in data ) {
  110. var object = data[ name ];
  111. object.build = builder( data[ name ] );
  112. }
  113. }
  114. // get
  115. function getBuild( data, builder ) {
  116. if ( data.build !== undefined ) return data.build;
  117. data.build = builder( data );
  118. return data.build;
  119. }
  120. // animation
  121. function parseAnimation( xml ) {
  122. var data = {
  123. sources: {},
  124. samplers: {},
  125. channels: {}
  126. };
  127. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  128. var child = xml.childNodes[ i ];
  129. if ( child.nodeType !== 1 ) continue;
  130. var id;
  131. switch ( child.nodeName ) {
  132. case 'source':
  133. id = child.getAttribute( 'id' );
  134. data.sources[ id ] = parseSource( child );
  135. break;
  136. case 'sampler':
  137. id = child.getAttribute( 'id' );
  138. data.samplers[ id ] = parseAnimationSampler( child );
  139. break;
  140. case 'channel':
  141. id = child.getAttribute( 'target' );
  142. data.channels[ id ] = parseAnimationChannel( child );
  143. break;
  144. default:
  145. console.log( child );
  146. }
  147. }
  148. library.animations[ xml.getAttribute( 'id' ) ] = data;
  149. }
  150. function parseAnimationSampler( xml ) {
  151. var data = {
  152. inputs: {},
  153. };
  154. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  155. var child = xml.childNodes[ i ];
  156. if ( child.nodeType !== 1 ) continue;
  157. switch ( child.nodeName ) {
  158. case 'input':
  159. var id = parseId( child.getAttribute( 'source' ) );
  160. var semantic = child.getAttribute( 'semantic' );
  161. data.inputs[ semantic ] = id;
  162. break;
  163. }
  164. }
  165. return data;
  166. }
  167. function parseAnimationChannel( xml ) {
  168. var data = {};
  169. var target = xml.getAttribute( 'target' );
  170. // parsing SID Addressing Syntax
  171. var parts = target.split( '/' );
  172. var id = parts.shift();
  173. var sid = parts.shift();
  174. // check selection syntax
  175. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  176. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  177. if ( memberSyntax ) {
  178. // member selection access
  179. parts = sid.split( '.' );
  180. sid = parts.shift();
  181. data.member = parts.shift();
  182. } else if ( arraySyntax ) {
  183. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  184. var indices = sid.split( '(' );
  185. sid = indices.shift();
  186. for ( var i = 0; i < indices.length; i ++ ) {
  187. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  188. }
  189. data.indices = indices;
  190. }
  191. data.id = id;
  192. data.sid = sid;
  193. data.arraySyntax = arraySyntax;
  194. data.memberSyntax = memberSyntax;
  195. data.sampler = parseId( xml.getAttribute( 'source' ) );
  196. return data;
  197. }
  198. function buildAnimation( data ) {
  199. var tracks = [];
  200. var channels = data.channels;
  201. var samplers = data.samplers;
  202. var sources = data.sources;
  203. for ( var target in channels ) {
  204. if ( channels.hasOwnProperty( target ) ) {
  205. var channel = channels[ target ];
  206. var sampler = samplers[ channel.sampler ];
  207. var inputId = sampler.inputs.INPUT;
  208. var outputId = sampler.inputs.OUTPUT;
  209. var inputSource = sources[ inputId ];
  210. var outputSource = sources[ outputId ];
  211. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  212. createKeyframeTracks( animation, tracks );
  213. }
  214. }
  215. return tracks;
  216. }
  217. function getAnimation( id ) {
  218. return getBuild( library.animations[ id ], buildAnimation );
  219. }
  220. function buildAnimationChannel( channel, inputSource, outputSource ) {
  221. var node = library.nodes[ channel.id ];
  222. var object3D = getNode( node.id );
  223. var transform = node.transforms[ channel.sid ];
  224. var defaultMatrix = node.matrix.clone().transpose();
  225. var time, stride;
  226. var i, il, j, jl;
  227. var data = {};
  228. // the collada spec allows the animation of data in various ways.
  229. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  230. switch ( transform ) {
  231. case 'matrix':
  232. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  233. time = inputSource.array[ i ];
  234. stride = i * outputSource.stride;
  235. if ( data[ time ] === undefined ) data[ time ] = {};
  236. if ( channel.arraySyntax === true ) {
  237. var value = outputSource.array[ stride ];
  238. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  239. data[ time ][ index ] = value;
  240. } else {
  241. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  242. data[ time ][ j ] = outputSource.array[ stride + j ];
  243. }
  244. }
  245. }
  246. break;
  247. case 'translate':
  248. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  249. break;
  250. case 'rotate':
  251. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  252. break;
  253. case 'scale':
  254. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  255. break;
  256. }
  257. var keyframes = prepareAnimationData( data, defaultMatrix );
  258. var animation = {
  259. name: object3D.uuid,
  260. keyframes: keyframes
  261. };
  262. return animation;
  263. }
  264. function prepareAnimationData( data, defaultMatrix ) {
  265. var keyframes = [];
  266. // transfer data into a sortable array
  267. for ( var time in data ) {
  268. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  269. }
  270. // ensure keyframes are sorted by time
  271. keyframes.sort( ascending );
  272. // now we clean up all animation data, so we can use them for keyframe tracks
  273. for ( var i = 0; i < 16; i ++ ) {
  274. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  275. }
  276. return keyframes;
  277. // array sort function
  278. function ascending( a, b ) {
  279. return a.time - b.time;
  280. }
  281. }
  282. var position = new THREE.Vector3();
  283. var scale = new THREE.Vector3();
  284. var quaternion = new THREE.Quaternion();
  285. function createKeyframeTracks( animation, tracks ) {
  286. var keyframes = animation.keyframes;
  287. var name = animation.name;
  288. var times = [];
  289. var positionData = [];
  290. var quaternionData = [];
  291. var scaleData = [];
  292. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  293. var keyframe = keyframes[ i ];
  294. var time = keyframe.time;
  295. var value = keyframe.value;
  296. matrix.fromArray( value ).transpose();
  297. matrix.decompose( position, quaternion, scale );
  298. times.push( time );
  299. positionData.push( position.x, position.y, position.z );
  300. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  301. scaleData.push( scale.x, scale.y, scale.z );
  302. }
  303. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  304. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  305. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  306. return tracks;
  307. }
  308. function transformAnimationData( keyframes, property, defaultValue ) {
  309. var keyframe;
  310. var empty = true;
  311. var i, l;
  312. // check, if values of a property are missing in our keyframes
  313. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  314. keyframe = keyframes[ i ];
  315. if ( keyframe.value[ property ] === undefined ) {
  316. keyframe.value[ property ] = null; // mark as missing
  317. } else {
  318. empty = false;
  319. }
  320. }
  321. if ( empty === true ) {
  322. // no values at all, so we set a default value
  323. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  324. keyframe = keyframes[ i ];
  325. keyframe.value[ property ] = defaultValue;
  326. }
  327. } else {
  328. // filling gaps
  329. createMissingKeyframes( keyframes, property );
  330. }
  331. }
  332. function createMissingKeyframes( keyframes, property ) {
  333. var prev, next;
  334. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  335. var keyframe = keyframes[ i ];
  336. if ( keyframe.value[ property ] === null ) {
  337. prev = getPrev( keyframes, i, property );
  338. next = getNext( keyframes, i, property );
  339. if ( prev === null ) {
  340. keyframe.value[ property ] = next.value[ property ];
  341. continue;
  342. }
  343. if ( next === null ) {
  344. keyframe.value[ property ] = prev.value[ property ];
  345. continue;
  346. }
  347. interpolate( keyframe, prev, next, property );
  348. }
  349. }
  350. }
  351. function getPrev( keyframes, i, property ) {
  352. while ( i >= 0 ) {
  353. var keyframe = keyframes[ i ];
  354. if ( keyframe.value[ property ] !== null ) return keyframe;
  355. i --;
  356. }
  357. return null;
  358. }
  359. function getNext( keyframes, i, property ) {
  360. while ( i < keyframes.length ) {
  361. var keyframe = keyframes[ i ];
  362. if ( keyframe.value[ property ] !== null ) return keyframe;
  363. i ++;
  364. }
  365. return null;
  366. }
  367. function interpolate( key, prev, next, property ) {
  368. if ( ( next.time - prev.time ) === 0 ) {
  369. key.value[ property ] = prev.value[ property ];
  370. return;
  371. }
  372. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  373. }
  374. // animation clips
  375. function parseAnimationClip( xml ) {
  376. var data = {
  377. name: xml.getAttribute( 'id' ) || 'default',
  378. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  379. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  380. animations: []
  381. };
  382. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  383. var child = xml.childNodes[ i ];
  384. if ( child.nodeType !== 1 ) continue;
  385. switch ( child.nodeName ) {
  386. case 'instance_animation':
  387. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  388. break;
  389. }
  390. }
  391. library.clips[ xml.getAttribute( 'id' ) ] = data;
  392. }
  393. function buildAnimationClip( data ) {
  394. var tracks = [];
  395. var name = data.name;
  396. var duration = ( data.end - data.start ) || - 1;
  397. var animations = data.animations;
  398. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  399. var animationTracks = getAnimation( animations[ i ] );
  400. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  401. tracks.push( animationTracks[ j ] );
  402. }
  403. }
  404. return new THREE.AnimationClip( name, duration, tracks );
  405. }
  406. function getAnimationClip( id ) {
  407. return getBuild( library.clips[ id ], buildAnimationClip );
  408. }
  409. // controller
  410. function parseController( xml ) {
  411. var data = {};
  412. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  413. var child = xml.childNodes[ i ];
  414. if ( child.nodeType !== 1 ) continue;
  415. switch ( child.nodeName ) {
  416. case 'skin':
  417. // there is exactly one skin per controller
  418. data.id = parseId( child.getAttribute( 'source' ) );
  419. data.skin = parseSkin( child );
  420. break;
  421. case 'morph':
  422. data.id = parseId( child.getAttribute( 'source' ) );
  423. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  424. break;
  425. }
  426. }
  427. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  428. }
  429. function parseSkin( xml ) {
  430. var data = {
  431. sources: {}
  432. };
  433. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  434. var child = xml.childNodes[ i ];
  435. if ( child.nodeType !== 1 ) continue;
  436. switch ( child.nodeName ) {
  437. case 'bind_shape_matrix':
  438. data.bindShapeMatrix = parseFloats( child.textContent );
  439. break;
  440. case 'source':
  441. var id = child.getAttribute( 'id' );
  442. data.sources[ id ] = parseSource( child );
  443. break;
  444. case 'joints':
  445. data.joints = parseJoints( child );
  446. break;
  447. case 'vertex_weights':
  448. data.vertexWeights = parseVertexWeights( child );
  449. break;
  450. }
  451. }
  452. return data;
  453. }
  454. function parseJoints( xml ) {
  455. var data = {
  456. inputs: {}
  457. };
  458. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  459. var child = xml.childNodes[ i ];
  460. if ( child.nodeType !== 1 ) continue;
  461. switch ( child.nodeName ) {
  462. case 'input':
  463. var semantic = child.getAttribute( 'semantic' );
  464. var id = parseId( child.getAttribute( 'source' ) );
  465. data.inputs[ semantic ] = id;
  466. break;
  467. }
  468. }
  469. return data;
  470. }
  471. function parseVertexWeights( xml ) {
  472. var data = {
  473. inputs: {}
  474. };
  475. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  476. var child = xml.childNodes[ i ];
  477. if ( child.nodeType !== 1 ) continue;
  478. switch ( child.nodeName ) {
  479. case 'input':
  480. var semantic = child.getAttribute( 'semantic' );
  481. var id = parseId( child.getAttribute( 'source' ) );
  482. var offset = parseInt( child.getAttribute( 'offset' ) );
  483. data.inputs[ semantic ] = { id: id, offset: offset };
  484. break;
  485. case 'vcount':
  486. data.vcount = parseInts( child.textContent );
  487. break;
  488. case 'v':
  489. data.v = parseInts( child.textContent );
  490. break;
  491. }
  492. }
  493. return data;
  494. }
  495. function buildController( data ) {
  496. var build = {
  497. id: data.id
  498. };
  499. var geometry = library.geometries[ build.id ];
  500. if ( data.skin !== undefined ) {
  501. build.skin = buildSkin( data.skin );
  502. // we enhance the 'sources' property of the corresponding geometry with our skin data
  503. geometry.sources.skinIndices = build.skin.indices;
  504. geometry.sources.skinWeights = build.skin.weights;
  505. }
  506. return build;
  507. }
  508. function buildSkin( data ) {
  509. var BONE_LIMIT = 4;
  510. var build = {
  511. joints: [], // this must be an array to preserve the joint order
  512. indices: {
  513. array: [],
  514. stride: BONE_LIMIT
  515. },
  516. weights: {
  517. array: [],
  518. stride: BONE_LIMIT
  519. }
  520. };
  521. var sources = data.sources;
  522. var vertexWeights = data.vertexWeights;
  523. var vcount = vertexWeights.vcount;
  524. var v = vertexWeights.v;
  525. var jointOffset = vertexWeights.inputs.JOINT.offset;
  526. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  527. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  528. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  529. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  530. var stride = 0;
  531. var i, j, l;
  532. // procces skin data for each vertex
  533. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  534. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  535. var vertexSkinData = [];
  536. for ( j = 0; j < jointCount; j ++ ) {
  537. var skinIndex = v[ stride + jointOffset ];
  538. var weightId = v[ stride + weightOffset ];
  539. var skinWeight = weights[ weightId ];
  540. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  541. stride += 2;
  542. }
  543. // we sort the joints in descending order based on the weights.
  544. // this ensures, we only procced the most important joints of the vertex
  545. vertexSkinData.sort( descending );
  546. // now we provide for each vertex a set of four index and weight values.
  547. // the order of the skin data matches the order of vertices
  548. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  549. var d = vertexSkinData[ j ];
  550. if ( d !== undefined ) {
  551. build.indices.array.push( d.index );
  552. build.weights.array.push( d.weight );
  553. } else {
  554. build.indices.array.push( 0 );
  555. build.weights.array.push( 0 );
  556. }
  557. }
  558. }
  559. // setup bind matrix
  560. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  561. // process bones and inverse bind matrix data
  562. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  563. var name = jointSource.array[ i ];
  564. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  565. build.joints.push( { name: name, boneInverse: boneInverse } );
  566. }
  567. return build;
  568. // array sort function
  569. function descending( a, b ) {
  570. return b.weight - a.weight;
  571. }
  572. }
  573. function getController( id ) {
  574. return getBuild( library.controllers[ id ], buildController );
  575. }
  576. // image
  577. function parseImage( xml ) {
  578. var data = {
  579. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  580. };
  581. library.images[ xml.getAttribute( 'id' ) ] = data;
  582. }
  583. function buildImage( data ) {
  584. if ( data.build !== undefined ) return data.build;
  585. return data.init_from;
  586. }
  587. function getImage( id ) {
  588. var data = library.images[ id ];
  589. if ( data !== undefined ) {
  590. return getBuild( data, buildImage );
  591. }
  592. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  593. return null;
  594. }
  595. // effect
  596. function parseEffect( xml ) {
  597. var data = {};
  598. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  599. var child = xml.childNodes[ i ];
  600. if ( child.nodeType !== 1 ) continue;
  601. switch ( child.nodeName ) {
  602. case 'profile_COMMON':
  603. data.profile = parseEffectProfileCOMMON( child );
  604. break;
  605. }
  606. }
  607. library.effects[ xml.getAttribute( 'id' ) ] = data;
  608. }
  609. function parseEffectProfileCOMMON( xml ) {
  610. var data = {
  611. surfaces: {},
  612. samplers: {}
  613. };
  614. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  615. var child = xml.childNodes[ i ];
  616. if ( child.nodeType !== 1 ) continue;
  617. switch ( child.nodeName ) {
  618. case 'newparam':
  619. parseEffectNewparam( child, data );
  620. break;
  621. case 'technique':
  622. data.technique = parseEffectTechnique( child );
  623. break;
  624. case 'extra':
  625. data.extra = parseEffectExtra( child );
  626. break;
  627. }
  628. }
  629. return data;
  630. }
  631. function parseEffectNewparam( xml, data ) {
  632. var sid = xml.getAttribute( 'sid' );
  633. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  634. var child = xml.childNodes[ i ];
  635. if ( child.nodeType !== 1 ) continue;
  636. switch ( child.nodeName ) {
  637. case 'surface':
  638. data.surfaces[ sid ] = parseEffectSurface( child );
  639. break;
  640. case 'sampler2D':
  641. data.samplers[ sid ] = parseEffectSampler( child );
  642. break;
  643. }
  644. }
  645. }
  646. function parseEffectSurface( xml ) {
  647. var data = {};
  648. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  649. var child = xml.childNodes[ i ];
  650. if ( child.nodeType !== 1 ) continue;
  651. switch ( child.nodeName ) {
  652. case 'init_from':
  653. data.init_from = child.textContent;
  654. break;
  655. }
  656. }
  657. return data;
  658. }
  659. function parseEffectSampler( xml ) {
  660. var data = {};
  661. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  662. var child = xml.childNodes[ i ];
  663. if ( child.nodeType !== 1 ) continue;
  664. switch ( child.nodeName ) {
  665. case 'source':
  666. data.source = child.textContent;
  667. break;
  668. }
  669. }
  670. return data;
  671. }
  672. function parseEffectTechnique( xml ) {
  673. var data = {};
  674. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  675. var child = xml.childNodes[ i ];
  676. if ( child.nodeType !== 1 ) continue;
  677. switch ( child.nodeName ) {
  678. case 'constant':
  679. case 'lambert':
  680. case 'blinn':
  681. case 'phong':
  682. data.type = child.nodeName;
  683. data.parameters = parseEffectParameters( child );
  684. break;
  685. }
  686. }
  687. return data;
  688. }
  689. function parseEffectParameters( xml ) {
  690. var data = {};
  691. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  692. var child = xml.childNodes[ i ];
  693. if ( child.nodeType !== 1 ) continue;
  694. switch ( child.nodeName ) {
  695. case 'emission':
  696. case 'diffuse':
  697. case 'specular':
  698. case 'shininess':
  699. case 'transparency':
  700. data[ child.nodeName ] = parseEffectParameter( child );
  701. break;
  702. case 'transparent':
  703. data[ child.nodeName ] = {
  704. opaque: child.getAttribute( 'opaque' ),
  705. data: parseEffectParameter( child )
  706. };
  707. break;
  708. }
  709. }
  710. return data;
  711. }
  712. function parseEffectParameter( xml ) {
  713. var data = {};
  714. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  715. var child = xml.childNodes[ i ];
  716. if ( child.nodeType !== 1 ) continue;
  717. switch ( child.nodeName ) {
  718. case 'color':
  719. data[ child.nodeName ] = parseFloats( child.textContent );
  720. break;
  721. case 'float':
  722. data[ child.nodeName ] = parseFloat( child.textContent );
  723. break;
  724. case 'texture':
  725. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  726. break;
  727. }
  728. }
  729. return data;
  730. }
  731. function parseEffectParameterTexture( xml ) {
  732. var data = {
  733. technique: {}
  734. };
  735. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  736. var child = xml.childNodes[ i ];
  737. if ( child.nodeType !== 1 ) continue;
  738. switch ( child.nodeName ) {
  739. case 'extra':
  740. parseEffectParameterTextureExtra( child, data );
  741. break;
  742. }
  743. }
  744. return data;
  745. }
  746. function parseEffectParameterTextureExtra( xml, data ) {
  747. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  748. var child = xml.childNodes[ i ];
  749. if ( child.nodeType !== 1 ) continue;
  750. switch ( child.nodeName ) {
  751. case 'technique':
  752. parseEffectParameterTextureExtraTechnique( child, data );
  753. break;
  754. }
  755. }
  756. }
  757. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  758. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  759. var child = xml.childNodes[ i ];
  760. if ( child.nodeType !== 1 ) continue;
  761. switch ( child.nodeName ) {
  762. case 'repeatU':
  763. case 'repeatV':
  764. case 'offsetU':
  765. case 'offsetV':
  766. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  767. break;
  768. case 'wrapU':
  769. case 'wrapV':
  770. // some files have values for wrapU/wrapV which become NaN via parseInt
  771. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  772. data.technique[ child.nodeName ] = 1;
  773. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  774. data.technique[ child.nodeName ] = 0;
  775. } else {
  776. data.technique[ child.nodeName ] = parseInt( child.textContent );
  777. }
  778. break;
  779. }
  780. }
  781. }
  782. function parseEffectExtra( xml ) {
  783. var data = {};
  784. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  785. var child = xml.childNodes[ i ];
  786. if ( child.nodeType !== 1 ) continue;
  787. switch ( child.nodeName ) {
  788. case 'technique':
  789. data.technique = parseEffectExtraTechnique( child );
  790. break;
  791. }
  792. }
  793. return data;
  794. }
  795. function parseEffectExtraTechnique( xml ) {
  796. var data = {};
  797. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  798. var child = xml.childNodes[ i ];
  799. if ( child.nodeType !== 1 ) continue;
  800. switch ( child.nodeName ) {
  801. case 'double_sided':
  802. data[ child.nodeName ] = parseInt( child.textContent );
  803. break;
  804. }
  805. }
  806. return data;
  807. }
  808. function buildEffect( data ) {
  809. return data;
  810. }
  811. function getEffect( id ) {
  812. return getBuild( library.effects[ id ], buildEffect );
  813. }
  814. // material
  815. function parseMaterial( xml ) {
  816. var data = {
  817. name: xml.getAttribute( 'name' )
  818. };
  819. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  820. var child = xml.childNodes[ i ];
  821. if ( child.nodeType !== 1 ) continue;
  822. switch ( child.nodeName ) {
  823. case 'instance_effect':
  824. data.url = parseId( child.getAttribute( 'url' ) );
  825. break;
  826. }
  827. }
  828. library.materials[ xml.getAttribute( 'id' ) ] = data;
  829. }
  830. function buildMaterial( data ) {
  831. var effect = getEffect( data.url );
  832. var technique = effect.profile.technique;
  833. var extra = effect.profile.extra;
  834. var material;
  835. switch ( technique.type ) {
  836. case 'phong':
  837. case 'blinn':
  838. material = new THREE.MeshPhongMaterial();
  839. break;
  840. case 'lambert':
  841. material = new THREE.MeshLambertMaterial();
  842. break;
  843. default:
  844. material = new THREE.MeshBasicMaterial();
  845. break;
  846. }
  847. material.name = data.name;
  848. function getTexture( textureObject ) {
  849. var sampler = effect.profile.samplers[ textureObject.id ];
  850. var image = null;
  851. // get image
  852. if ( sampler !== undefined ) {
  853. var surface = effect.profile.surfaces[ sampler.source ];
  854. image = getImage( surface.init_from );
  855. } else {
  856. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  857. image = getImage( textureObject.id );
  858. }
  859. // create texture if image is avaiable
  860. if ( image !== null ) {
  861. var texture = textureLoader.load( image );
  862. var extra = textureObject.extra;
  863. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  864. var technique = extra.technique;
  865. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  866. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  867. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  868. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  869. } else {
  870. texture.wrapS = THREE.RepeatWrapping;
  871. texture.wrapT = THREE.RepeatWrapping;
  872. }
  873. return texture;
  874. } else {
  875. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  876. return null;
  877. }
  878. }
  879. var parameters = technique.parameters;
  880. for ( var key in parameters ) {
  881. var parameter = parameters[ key ];
  882. switch ( key ) {
  883. case 'diffuse':
  884. if ( parameter.color ) material.color.fromArray( parameter.color );
  885. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  886. break;
  887. case 'specular':
  888. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  889. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  890. break;
  891. case 'shininess':
  892. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  893. break;
  894. case 'emission':
  895. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  896. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  897. break;
  898. }
  899. }
  900. //
  901. var transparent = parameters[ 'transparent' ];
  902. var transparency = parameters[ 'transparency' ];
  903. // <transparency> does not exist but <transparent>
  904. if ( transparency === undefined && transparent ) {
  905. transparency = {
  906. float: 1
  907. };
  908. }
  909. // <transparent> does not exist but <transparency>
  910. if ( transparent === undefined && transparency ) {
  911. transparent = {
  912. opaque: 'A_ONE',
  913. data: {
  914. color: [ 1, 1, 1, 1 ]
  915. } };
  916. }
  917. if ( transparent && transparency ) {
  918. // handle case if a texture exists but no color
  919. if ( transparent.data.texture ) {
  920. // we do not set an alpha map (see #13792)
  921. material.transparent = true;
  922. } else {
  923. var color = transparent.data.color;
  924. switch ( transparent.opaque ) {
  925. case 'A_ONE':
  926. material.opacity = color[ 3 ] * transparency.float;
  927. break;
  928. case 'RGB_ZERO':
  929. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  930. break;
  931. case 'A_ZERO':
  932. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  933. break;
  934. case 'RGB_ONE':
  935. material.opacity = color[ 0 ] * transparency.float;
  936. break;
  937. default:
  938. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  939. }
  940. if ( material.opacity < 1 ) material.transparent = true;
  941. }
  942. }
  943. //
  944. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  945. material.side = THREE.DoubleSide;
  946. }
  947. return material;
  948. }
  949. function getMaterial( id ) {
  950. return getBuild( library.materials[ id ], buildMaterial );
  951. }
  952. // camera
  953. function parseCamera( xml ) {
  954. var data = {
  955. name: xml.getAttribute( 'name' )
  956. };
  957. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  958. var child = xml.childNodes[ i ];
  959. if ( child.nodeType !== 1 ) continue;
  960. switch ( child.nodeName ) {
  961. case 'optics':
  962. data.optics = parseCameraOptics( child );
  963. break;
  964. }
  965. }
  966. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  967. }
  968. function parseCameraOptics( xml ) {
  969. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  970. var child = xml.childNodes[ i ];
  971. switch ( child.nodeName ) {
  972. case 'technique_common':
  973. return parseCameraTechnique( child );
  974. }
  975. }
  976. return {};
  977. }
  978. function parseCameraTechnique( xml ) {
  979. var data = {};
  980. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  981. var child = xml.childNodes[ i ];
  982. switch ( child.nodeName ) {
  983. case 'perspective':
  984. case 'orthographic':
  985. data.technique = child.nodeName;
  986. data.parameters = parseCameraParameters( child );
  987. break;
  988. }
  989. }
  990. return data;
  991. }
  992. function parseCameraParameters( xml ) {
  993. var data = {};
  994. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  995. var child = xml.childNodes[ i ];
  996. switch ( child.nodeName ) {
  997. case 'xfov':
  998. case 'yfov':
  999. case 'xmag':
  1000. case 'ymag':
  1001. case 'znear':
  1002. case 'zfar':
  1003. case 'aspect_ratio':
  1004. data[ child.nodeName ] = parseFloat( child.textContent );
  1005. break;
  1006. }
  1007. }
  1008. return data;
  1009. }
  1010. function buildCamera( data ) {
  1011. var camera;
  1012. switch ( data.optics.technique ) {
  1013. case 'perspective':
  1014. camera = new THREE.PerspectiveCamera(
  1015. data.optics.parameters.yfov,
  1016. data.optics.parameters.aspect_ratio,
  1017. data.optics.parameters.znear,
  1018. data.optics.parameters.zfar
  1019. );
  1020. break;
  1021. case 'orthographic':
  1022. var ymag = data.optics.parameters.ymag;
  1023. var xmag = data.optics.parameters.xmag;
  1024. var aspectRatio = data.optics.parameters.aspect_ratio;
  1025. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1026. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1027. xmag *= 0.5;
  1028. ymag *= 0.5;
  1029. camera = new THREE.OrthographicCamera(
  1030. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1031. data.optics.parameters.znear,
  1032. data.optics.parameters.zfar
  1033. );
  1034. break;
  1035. default:
  1036. camera = new THREE.PerspectiveCamera();
  1037. break;
  1038. }
  1039. camera.name = data.name;
  1040. return camera;
  1041. }
  1042. function getCamera( id ) {
  1043. var data = library.cameras[ id ];
  1044. if ( data !== undefined ) {
  1045. return getBuild( data, buildCamera );
  1046. }
  1047. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1048. return null;
  1049. }
  1050. // light
  1051. function parseLight( xml ) {
  1052. var data = {};
  1053. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1054. var child = xml.childNodes[ i ];
  1055. if ( child.nodeType !== 1 ) continue;
  1056. switch ( child.nodeName ) {
  1057. case 'technique_common':
  1058. data = parseLightTechnique( child );
  1059. break;
  1060. }
  1061. }
  1062. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1063. }
  1064. function parseLightTechnique( xml ) {
  1065. var data = {};
  1066. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1067. var child = xml.childNodes[ i ];
  1068. if ( child.nodeType !== 1 ) continue;
  1069. switch ( child.nodeName ) {
  1070. case 'directional':
  1071. case 'point':
  1072. case 'spot':
  1073. case 'ambient':
  1074. data.technique = child.nodeName;
  1075. data.parameters = parseLightParameters( child );
  1076. }
  1077. }
  1078. return data;
  1079. }
  1080. function parseLightParameters( xml ) {
  1081. var data = {};
  1082. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1083. var child = xml.childNodes[ i ];
  1084. if ( child.nodeType !== 1 ) continue;
  1085. switch ( child.nodeName ) {
  1086. case 'color':
  1087. var array = parseFloats( child.textContent );
  1088. data.color = new THREE.Color().fromArray( array );
  1089. break;
  1090. case 'falloff_angle':
  1091. data.falloffAngle = parseFloat( child.textContent );
  1092. break;
  1093. case 'quadratic_attenuation':
  1094. var f = parseFloat( child.textContent );
  1095. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1096. break;
  1097. }
  1098. }
  1099. return data;
  1100. }
  1101. function buildLight( data ) {
  1102. var light;
  1103. switch ( data.technique ) {
  1104. case 'directional':
  1105. light = new THREE.DirectionalLight();
  1106. break;
  1107. case 'point':
  1108. light = new THREE.PointLight();
  1109. break;
  1110. case 'spot':
  1111. light = new THREE.SpotLight();
  1112. break;
  1113. case 'ambient':
  1114. light = new THREE.AmbientLight();
  1115. break;
  1116. }
  1117. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1118. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1119. return light;
  1120. }
  1121. function getLight( id ) {
  1122. var data = library.lights[ id ];
  1123. if ( data !== undefined ) {
  1124. return getBuild( data, buildLight );
  1125. }
  1126. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1127. return null;
  1128. }
  1129. // geometry
  1130. function parseGeometry( xml ) {
  1131. var data = {
  1132. name: xml.getAttribute( 'name' ),
  1133. sources: {},
  1134. vertices: {},
  1135. primitives: []
  1136. };
  1137. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1138. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1139. if ( mesh === undefined ) return;
  1140. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1141. var child = mesh.childNodes[ i ];
  1142. if ( child.nodeType !== 1 ) continue;
  1143. var id = child.getAttribute( 'id' );
  1144. switch ( child.nodeName ) {
  1145. case 'source':
  1146. data.sources[ id ] = parseSource( child );
  1147. break;
  1148. case 'vertices':
  1149. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1150. data.vertices = parseGeometryVertices( child );
  1151. break;
  1152. case 'polygons':
  1153. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1154. break;
  1155. case 'lines':
  1156. case 'linestrips':
  1157. case 'polylist':
  1158. case 'triangles':
  1159. data.primitives.push( parseGeometryPrimitive( child ) );
  1160. break;
  1161. default:
  1162. console.log( child );
  1163. }
  1164. }
  1165. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1166. }
  1167. function parseSource( xml ) {
  1168. var data = {
  1169. array: [],
  1170. stride: 3
  1171. };
  1172. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1173. var child = xml.childNodes[ i ];
  1174. if ( child.nodeType !== 1 ) continue;
  1175. switch ( child.nodeName ) {
  1176. case 'float_array':
  1177. data.array = parseFloats( child.textContent );
  1178. break;
  1179. case 'Name_array':
  1180. data.array = parseStrings( child.textContent );
  1181. break;
  1182. case 'technique_common':
  1183. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1184. if ( accessor !== undefined ) {
  1185. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1186. }
  1187. break;
  1188. }
  1189. }
  1190. return data;
  1191. }
  1192. function parseGeometryVertices( xml ) {
  1193. var data = {};
  1194. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1195. var child = xml.childNodes[ i ];
  1196. if ( child.nodeType !== 1 ) continue;
  1197. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1198. }
  1199. return data;
  1200. }
  1201. function parseGeometryPrimitive( xml ) {
  1202. var primitive = {
  1203. type: xml.nodeName,
  1204. material: xml.getAttribute( 'material' ),
  1205. count: parseInt( xml.getAttribute( 'count' ) ),
  1206. inputs: {},
  1207. stride: 0,
  1208. hasUV: false
  1209. };
  1210. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1211. var child = xml.childNodes[ i ];
  1212. if ( child.nodeType !== 1 ) continue;
  1213. switch ( child.nodeName ) {
  1214. case 'input':
  1215. var id = parseId( child.getAttribute( 'source' ) );
  1216. var semantic = child.getAttribute( 'semantic' );
  1217. var offset = parseInt( child.getAttribute( 'offset' ) );
  1218. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1219. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1220. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1221. break;
  1222. case 'vcount':
  1223. primitive.vcount = parseInts( child.textContent );
  1224. break;
  1225. case 'p':
  1226. primitive.p = parseInts( child.textContent );
  1227. break;
  1228. }
  1229. }
  1230. return primitive;
  1231. }
  1232. function groupPrimitives( primitives ) {
  1233. var build = {};
  1234. for ( var i = 0; i < primitives.length; i ++ ) {
  1235. var primitive = primitives[ i ];
  1236. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1237. build[ primitive.type ].push( primitive );
  1238. }
  1239. return build;
  1240. }
  1241. function checkUVCoordinates( primitives ) {
  1242. var count = 0;
  1243. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1244. var primitive = primitives[ i ];
  1245. if ( primitive.hasUV === true ) {
  1246. count ++;
  1247. }
  1248. }
  1249. if ( count > 0 && count < primitives.length ) {
  1250. primitives.uvsNeedsFix = true;
  1251. }
  1252. }
  1253. function buildGeometry( data ) {
  1254. var build = {};
  1255. var sources = data.sources;
  1256. var vertices = data.vertices;
  1257. var primitives = data.primitives;
  1258. if ( primitives.length === 0 ) return {};
  1259. // our goal is to create one buffer geometry for a single type of primitives
  1260. // first, we group all primitives by their type
  1261. var groupedPrimitives = groupPrimitives( primitives );
  1262. for ( var type in groupedPrimitives ) {
  1263. var primitiveType = groupedPrimitives[ type ];
  1264. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1265. checkUVCoordinates( primitiveType );
  1266. // third, create a buffer geometry for each type of primitives
  1267. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1268. }
  1269. return build;
  1270. }
  1271. function buildGeometryType( primitives, sources, vertices ) {
  1272. var build = {};
  1273. var position = { array: [], stride: 0 };
  1274. var normal = { array: [], stride: 0 };
  1275. var uv = { array: [], stride: 0 };
  1276. var color = { array: [], stride: 0 };
  1277. var skinIndex = { array: [], stride: 4 };
  1278. var skinWeight = { array: [], stride: 4 };
  1279. var geometry = new THREE.BufferGeometry();
  1280. var materialKeys = [];
  1281. var start = 0;
  1282. for ( var p = 0; p < primitives.length; p ++ ) {
  1283. var primitive = primitives[ p ];
  1284. var inputs = primitive.inputs;
  1285. // groups
  1286. var count = 0;
  1287. switch ( primitive.type ) {
  1288. case 'lines':
  1289. case 'linestrips':
  1290. count = primitive.count * 2;
  1291. break;
  1292. case 'triangles':
  1293. count = primitive.count * 3;
  1294. break;
  1295. case 'polylist':
  1296. for ( var g = 0; g < primitive.count; g ++ ) {
  1297. var vc = primitive.vcount[ g ];
  1298. switch ( vc ) {
  1299. case 3:
  1300. count += 3; // single triangle
  1301. break;
  1302. case 4:
  1303. count += 6; // quad, subdivided into two triangles
  1304. break;
  1305. default:
  1306. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1307. break;
  1308. }
  1309. }
  1310. break;
  1311. default:
  1312. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1313. }
  1314. geometry.addGroup( start, count, p );
  1315. start += count;
  1316. // material
  1317. if ( primitive.material ) {
  1318. materialKeys.push( primitive.material );
  1319. }
  1320. // geometry data
  1321. for ( var name in inputs ) {
  1322. var input = inputs[ name ];
  1323. switch ( name ) {
  1324. case 'VERTEX':
  1325. for ( var key in vertices ) {
  1326. var id = vertices[ key ];
  1327. switch ( key ) {
  1328. case 'POSITION':
  1329. var prevLength = position.array.length;
  1330. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1331. position.stride = sources[ id ].stride;
  1332. if ( sources.skinWeights && sources.skinIndices ) {
  1333. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1334. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1335. }
  1336. // see #3803
  1337. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1338. var count = ( position.array.length - prevLength ) / position.stride;
  1339. for ( var i = 0; i < count; i ++ ) {
  1340. // fill missing uv coordinates
  1341. uv.array.push( 0, 0 );
  1342. }
  1343. }
  1344. break;
  1345. case 'NORMAL':
  1346. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1347. normal.stride = sources[ id ].stride;
  1348. break;
  1349. case 'COLOR':
  1350. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1351. color.stride = sources[ id ].stride;
  1352. break;
  1353. case 'TEXCOORD':
  1354. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1355. uv.stride = sources[ id ].stride;
  1356. break;
  1357. default:
  1358. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1359. }
  1360. }
  1361. break;
  1362. case 'NORMAL':
  1363. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1364. normal.stride = sources[ input.id ].stride;
  1365. break;
  1366. case 'COLOR':
  1367. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1368. color.stride = sources[ input.id ].stride;
  1369. break;
  1370. case 'TEXCOORD':
  1371. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1372. uv.stride = sources[ input.id ].stride;
  1373. break;
  1374. }
  1375. }
  1376. }
  1377. // build geometry
  1378. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1379. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1380. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1381. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1382. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1383. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1384. build.data = geometry;
  1385. build.type = primitives[ 0 ].type;
  1386. build.materialKeys = materialKeys;
  1387. return build;
  1388. }
  1389. function buildGeometryData( primitive, source, offset, array ) {
  1390. var indices = primitive.p;
  1391. var stride = primitive.stride;
  1392. var vcount = primitive.vcount;
  1393. function pushVector( i ) {
  1394. var index = indices[ i + offset ] * sourceStride;
  1395. var length = index + sourceStride;
  1396. for ( ; index < length; index ++ ) {
  1397. array.push( sourceArray[ index ] );
  1398. }
  1399. }
  1400. var sourceArray = source.array;
  1401. var sourceStride = source.stride;
  1402. if ( primitive.vcount !== undefined ) {
  1403. var index = 0;
  1404. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1405. var count = vcount[ i ];
  1406. if ( count === 4 ) {
  1407. var a = index + stride * 0;
  1408. var b = index + stride * 1;
  1409. var c = index + stride * 2;
  1410. var d = index + stride * 3;
  1411. pushVector( a ); pushVector( b ); pushVector( d );
  1412. pushVector( b ); pushVector( c ); pushVector( d );
  1413. } else if ( count === 3 ) {
  1414. var a = index + stride * 0;
  1415. var b = index + stride * 1;
  1416. var c = index + stride * 2;
  1417. pushVector( a ); pushVector( b ); pushVector( c );
  1418. } else if ( count > 4 ) {
  1419. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1420. var a = index + stride * 0;
  1421. var b = index + stride * k;
  1422. var c = index + stride * ( k + 1 );
  1423. pushVector( a ); pushVector( b ); pushVector( c );
  1424. }
  1425. }
  1426. index += stride * count;
  1427. }
  1428. } else {
  1429. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1430. pushVector( i );
  1431. }
  1432. }
  1433. }
  1434. function getGeometry( id ) {
  1435. return getBuild( library.geometries[ id ], buildGeometry );
  1436. }
  1437. // kinematics
  1438. function parseKinematicsModel( xml ) {
  1439. var data = {
  1440. name: xml.getAttribute( 'name' ) || '',
  1441. joints: {},
  1442. links: []
  1443. };
  1444. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1445. var child = xml.childNodes[ i ];
  1446. if ( child.nodeType !== 1 ) continue;
  1447. switch ( child.nodeName ) {
  1448. case 'technique_common':
  1449. parseKinematicsTechniqueCommon( child, data );
  1450. break;
  1451. }
  1452. }
  1453. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1454. }
  1455. function buildKinematicsModel( data ) {
  1456. if ( data.build !== undefined ) return data.build;
  1457. return data;
  1458. }
  1459. function getKinematicsModel( id ) {
  1460. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1461. }
  1462. function parseKinematicsTechniqueCommon( xml, data ) {
  1463. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1464. var child = xml.childNodes[ i ];
  1465. if ( child.nodeType !== 1 ) continue;
  1466. switch ( child.nodeName ) {
  1467. case 'joint':
  1468. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1469. break;
  1470. case 'link':
  1471. data.links.push( parseKinematicsLink( child ) );
  1472. break;
  1473. }
  1474. }
  1475. }
  1476. function parseKinematicsJoint( xml ) {
  1477. var data;
  1478. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1479. var child = xml.childNodes[ i ];
  1480. if ( child.nodeType !== 1 ) continue;
  1481. switch ( child.nodeName ) {
  1482. case 'prismatic':
  1483. case 'revolute':
  1484. data = parseKinematicsJointParameter( child );
  1485. break;
  1486. }
  1487. }
  1488. return data;
  1489. }
  1490. function parseKinematicsJointParameter( xml, data ) {
  1491. var data = {
  1492. sid: xml.getAttribute( 'sid' ),
  1493. name: xml.getAttribute( 'name' ) || '',
  1494. axis: new THREE.Vector3(),
  1495. limits: {
  1496. min: 0,
  1497. max: 0
  1498. },
  1499. type: xml.nodeName,
  1500. static: false,
  1501. zeroPosition: 0,
  1502. middlePosition: 0
  1503. };
  1504. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1505. var child = xml.childNodes[ i ];
  1506. if ( child.nodeType !== 1 ) continue;
  1507. switch ( child.nodeName ) {
  1508. case 'axis':
  1509. var array = parseFloats( child.textContent );
  1510. data.axis.fromArray( array );
  1511. break;
  1512. case 'limits':
  1513. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1514. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1515. data.limits.max = parseFloat( max.textContent );
  1516. data.limits.min = parseFloat( min.textContent );
  1517. break;
  1518. }
  1519. }
  1520. // if min is equal to or greater than max, consider the joint static
  1521. if ( data.limits.min >= data.limits.max ) {
  1522. data.static = true;
  1523. }
  1524. // calculate middle position
  1525. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1526. return data;
  1527. }
  1528. function parseKinematicsLink( xml ) {
  1529. var data = {
  1530. sid: xml.getAttribute( 'sid' ),
  1531. name: xml.getAttribute( 'name' ) || '',
  1532. attachments: [],
  1533. transforms: []
  1534. };
  1535. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1536. var child = xml.childNodes[ i ];
  1537. if ( child.nodeType !== 1 ) continue;
  1538. switch ( child.nodeName ) {
  1539. case 'attachment_full':
  1540. data.attachments.push( parseKinematicsAttachment( child ) );
  1541. break;
  1542. case 'matrix':
  1543. case 'translate':
  1544. case 'rotate':
  1545. data.transforms.push( parseKinematicsTransform( child ) );
  1546. break;
  1547. }
  1548. }
  1549. return data;
  1550. }
  1551. function parseKinematicsAttachment( xml ) {
  1552. var data = {
  1553. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1554. transforms: [],
  1555. links: []
  1556. };
  1557. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1558. var child = xml.childNodes[ i ];
  1559. if ( child.nodeType !== 1 ) continue;
  1560. switch ( child.nodeName ) {
  1561. case 'link':
  1562. data.links.push( parseKinematicsLink( child ) );
  1563. break;
  1564. case 'matrix':
  1565. case 'translate':
  1566. case 'rotate':
  1567. data.transforms.push( parseKinematicsTransform( child ) );
  1568. break;
  1569. }
  1570. }
  1571. return data;
  1572. }
  1573. function parseKinematicsTransform( xml ) {
  1574. var data = {
  1575. type: xml.nodeName
  1576. };
  1577. var array = parseFloats( xml.textContent );
  1578. switch ( data.type ) {
  1579. case 'matrix':
  1580. data.obj = new THREE.Matrix4();
  1581. data.obj.fromArray( array ).transpose();
  1582. break;
  1583. case 'translate':
  1584. data.obj = new THREE.Vector3();
  1585. data.obj.fromArray( array );
  1586. break;
  1587. case 'rotate':
  1588. data.obj = new THREE.Vector3();
  1589. data.obj.fromArray( array );
  1590. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1591. break;
  1592. }
  1593. return data;
  1594. }
  1595. // physics
  1596. function parsePhysicsModel( xml ) {
  1597. var data = {
  1598. name: xml.getAttribute( 'name' ) || '',
  1599. rigidBodies: {}
  1600. };
  1601. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1602. var child = xml.childNodes[ i ];
  1603. if ( child.nodeType !== 1 ) continue;
  1604. switch ( child.nodeName ) {
  1605. case 'rigid_body':
  1606. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1607. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1608. break;
  1609. }
  1610. }
  1611. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1612. }
  1613. function parsePhysicsRigidBody( xml, data ) {
  1614. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1615. var child = xml.childNodes[ i ];
  1616. if ( child.nodeType !== 1 ) continue;
  1617. switch ( child.nodeName ) {
  1618. case 'technique_common':
  1619. parsePhysicsTechniqueCommon( child, data );
  1620. break;
  1621. }
  1622. }
  1623. }
  1624. function parsePhysicsTechniqueCommon( xml, data ) {
  1625. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1626. var child = xml.childNodes[ i ];
  1627. if ( child.nodeType !== 1 ) continue;
  1628. switch ( child.nodeName ) {
  1629. case 'inertia':
  1630. data.inertia = parseFloats( child.textContent );
  1631. break;
  1632. case 'mass':
  1633. data.mass = parseFloats( child.textContent )[0];
  1634. break;
  1635. }
  1636. }
  1637. }
  1638. // scene
  1639. function parseKinematicsScene( xml ) {
  1640. var data = {
  1641. bindJointAxis: []
  1642. };
  1643. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1644. var child = xml.childNodes[ i ];
  1645. if ( child.nodeType !== 1 ) continue;
  1646. switch ( child.nodeName ) {
  1647. case 'bind_joint_axis':
  1648. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1649. break;
  1650. }
  1651. }
  1652. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1653. }
  1654. function parseKinematicsBindJointAxis( xml ) {
  1655. var data = {
  1656. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1657. };
  1658. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1659. var child = xml.childNodes[ i ];
  1660. if ( child.nodeType !== 1 ) continue;
  1661. switch ( child.nodeName ) {
  1662. case 'axis':
  1663. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1664. data.axis = param.textContent;
  1665. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1666. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1667. break;
  1668. }
  1669. }
  1670. return data;
  1671. }
  1672. function buildKinematicsScene( data ) {
  1673. if ( data.build !== undefined ) return data.build;
  1674. return data;
  1675. }
  1676. function getKinematicsScene( id ) {
  1677. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1678. }
  1679. function setupKinematics() {
  1680. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1681. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1682. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1683. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1684. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1685. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1686. var visualScene = getVisualScene( visualSceneId );
  1687. var bindJointAxis = kinematicsScene.bindJointAxis;
  1688. var jointMap = {};
  1689. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1690. var axis = bindJointAxis[ i ];
  1691. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1692. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1693. if ( targetElement ) {
  1694. // get the parent of the transfrom element
  1695. var parentVisualElement = targetElement.parentElement;
  1696. // connect the joint of the kinematics model with the element in the visual scene
  1697. connect( axis.jointIndex, parentVisualElement );
  1698. }
  1699. }
  1700. function connect( jointIndex, visualElement ) {
  1701. var visualElementName = visualElement.getAttribute( 'name' );
  1702. var joint = kinematicsModel.joints[ jointIndex ];
  1703. visualScene.traverse( function ( object ) {
  1704. if ( object.name === visualElementName ) {
  1705. jointMap[ jointIndex ] = {
  1706. object: object,
  1707. transforms: buildTransformList( visualElement ),
  1708. joint: joint,
  1709. position: joint.zeroPosition
  1710. };
  1711. }
  1712. } );
  1713. }
  1714. var m0 = new THREE.Matrix4();
  1715. kinematics = {
  1716. joints: kinematicsModel && kinematicsModel.joints,
  1717. getJointValue: function ( jointIndex ) {
  1718. var jointData = jointMap[ jointIndex ];
  1719. if ( jointData ) {
  1720. return jointData.position;
  1721. } else {
  1722. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1723. }
  1724. },
  1725. setJointValue: function ( jointIndex, value ) {
  1726. var jointData = jointMap[ jointIndex ];
  1727. if ( jointData ) {
  1728. var joint = jointData.joint;
  1729. if ( value > joint.limits.max || value < joint.limits.min ) {
  1730. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1731. } else if ( joint.static ) {
  1732. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1733. } else {
  1734. var object = jointData.object;
  1735. var axis = joint.axis;
  1736. var transforms = jointData.transforms;
  1737. matrix.identity();
  1738. // each update, we have to apply all transforms in the correct order
  1739. for ( var i = 0; i < transforms.length; i ++ ) {
  1740. var transform = transforms[ i ];
  1741. // if there is a connection of the transform node with a joint, apply the joint value
  1742. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1743. switch ( joint.type ) {
  1744. case 'revolute':
  1745. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1746. break;
  1747. case 'prismatic':
  1748. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1749. break;
  1750. default:
  1751. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1752. break;
  1753. }
  1754. } else {
  1755. switch ( transform.type ) {
  1756. case 'matrix':
  1757. matrix.multiply( transform.obj );
  1758. break;
  1759. case 'translate':
  1760. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1761. break;
  1762. case 'scale':
  1763. matrix.scale( transform.obj );
  1764. break;
  1765. case 'rotate':
  1766. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1767. break;
  1768. }
  1769. }
  1770. }
  1771. object.matrix.copy( matrix );
  1772. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1773. jointMap[ jointIndex ].position = value;
  1774. }
  1775. } else {
  1776. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1777. }
  1778. }
  1779. };
  1780. }
  1781. function buildTransformList( node ) {
  1782. var transforms = [];
  1783. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1784. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1785. var child = xml.childNodes[ i ];
  1786. if ( child.nodeType !== 1 ) continue;
  1787. switch ( child.nodeName ) {
  1788. case 'matrix':
  1789. var array = parseFloats( child.textContent );
  1790. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1791. transforms.push( {
  1792. sid: child.getAttribute( 'sid' ),
  1793. type: child.nodeName,
  1794. obj: matrix
  1795. } );
  1796. break;
  1797. case 'translate':
  1798. case 'scale':
  1799. var array = parseFloats( child.textContent );
  1800. var vector = new THREE.Vector3().fromArray( array );
  1801. transforms.push( {
  1802. sid: child.getAttribute( 'sid' ),
  1803. type: child.nodeName,
  1804. obj: vector
  1805. } );
  1806. break;
  1807. case 'rotate':
  1808. var array = parseFloats( child.textContent );
  1809. var vector = new THREE.Vector3().fromArray( array );
  1810. var angle = THREE.Math.degToRad( array[ 3 ] );
  1811. transforms.push( {
  1812. sid: child.getAttribute( 'sid' ),
  1813. type: child.nodeName,
  1814. obj: vector,
  1815. angle: angle
  1816. } );
  1817. break;
  1818. }
  1819. }
  1820. return transforms;
  1821. }
  1822. // nodes
  1823. function prepareNodes( xml ) {
  1824. var elements = xml.getElementsByTagName( 'node' );
  1825. // ensure all node elements have id attributes
  1826. for ( var i = 0; i < elements.length; i ++ ) {
  1827. var element = elements[ i ];
  1828. if ( element.hasAttribute( 'id' ) === false ) {
  1829. element.setAttribute( 'id', generateId() );
  1830. }
  1831. }
  1832. }
  1833. var matrix = new THREE.Matrix4();
  1834. var vector = new THREE.Vector3();
  1835. function parseNode( xml ) {
  1836. var data = {
  1837. name: xml.getAttribute( 'name' ) || '',
  1838. type: xml.getAttribute( 'type' ),
  1839. id: xml.getAttribute( 'id' ),
  1840. sid: xml.getAttribute( 'sid' ),
  1841. matrix: new THREE.Matrix4(),
  1842. nodes: [],
  1843. instanceCameras: [],
  1844. instanceControllers: [],
  1845. instanceLights: [],
  1846. instanceGeometries: [],
  1847. instanceNodes: [],
  1848. transforms: {}
  1849. };
  1850. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1851. var child = xml.childNodes[ i ];
  1852. if ( child.nodeType !== 1 ) continue;
  1853. switch ( child.nodeName ) {
  1854. case 'node':
  1855. data.nodes.push( child.getAttribute( 'id' ) );
  1856. parseNode( child );
  1857. break;
  1858. case 'instance_camera':
  1859. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1860. break;
  1861. case 'instance_controller':
  1862. data.instanceControllers.push( parseNodeInstance( child ) );
  1863. break;
  1864. case 'instance_light':
  1865. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1866. break;
  1867. case 'instance_geometry':
  1868. data.instanceGeometries.push( parseNodeInstance( child ) );
  1869. break;
  1870. case 'instance_node':
  1871. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1872. break;
  1873. case 'matrix':
  1874. var array = parseFloats( child.textContent );
  1875. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1876. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1877. break;
  1878. case 'translate':
  1879. var array = parseFloats( child.textContent );
  1880. vector.fromArray( array );
  1881. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1882. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1883. break;
  1884. case 'rotate':
  1885. var array = parseFloats( child.textContent );
  1886. var angle = THREE.Math.degToRad( array[ 3 ] );
  1887. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1888. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1889. break;
  1890. case 'scale':
  1891. var array = parseFloats( child.textContent );
  1892. data.matrix.scale( vector.fromArray( array ) );
  1893. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1894. break;
  1895. case 'extra':
  1896. break;
  1897. default:
  1898. console.log( child );
  1899. }
  1900. }
  1901. library.nodes[ data.id ] = data;
  1902. return data;
  1903. }
  1904. function parseNodeInstance( xml ) {
  1905. var data = {
  1906. id: parseId( xml.getAttribute( 'url' ) ),
  1907. materials: {},
  1908. skeletons: []
  1909. };
  1910. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1911. var child = xml.childNodes[ i ];
  1912. switch ( child.nodeName ) {
  1913. case 'bind_material':
  1914. var instances = child.getElementsByTagName( 'instance_material' );
  1915. for ( var j = 0; j < instances.length; j ++ ) {
  1916. var instance = instances[ j ];
  1917. var symbol = instance.getAttribute( 'symbol' );
  1918. var target = instance.getAttribute( 'target' );
  1919. data.materials[ symbol ] = parseId( target );
  1920. }
  1921. break;
  1922. case 'skeleton':
  1923. data.skeletons.push( parseId( child.textContent ) );
  1924. break;
  1925. default:
  1926. break;
  1927. }
  1928. }
  1929. return data;
  1930. }
  1931. function buildSkeleton( skeletons, joints ) {
  1932. var boneData = [];
  1933. var sortedBoneData = [];
  1934. var i, j, data;
  1935. // a skeleton can have multiple root bones. collada expresses this
  1936. // situtation with multiple "skeleton" tags per controller instance
  1937. for ( i = 0; i < skeletons.length; i ++ ) {
  1938. var skeleton = skeletons[ i ];
  1939. var root;
  1940. if ( hasNode( skeleton ) ) {
  1941. root = getNode( skeleton );
  1942. buildBoneHierarchy( root, joints, boneData );
  1943. } else if ( hasVisualScene( skeleton ) ) {
  1944. // handle case where the skeleton refers to the visual scene (#13335)
  1945. var visualScene = library.visualScenes[ skeleton ];
  1946. var children = visualScene.children;
  1947. for ( var j = 0; j < children.length; j ++ ) {
  1948. var child = children[ j ];
  1949. if ( child.type === 'JOINT' ) {
  1950. var root = getNode( child.id );
  1951. buildBoneHierarchy( root, joints, boneData );
  1952. }
  1953. }
  1954. } else {
  1955. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  1956. }
  1957. }
  1958. // sort bone data (the order is defined in the corresponding controller)
  1959. for ( i = 0; i < joints.length; i ++ ) {
  1960. for ( j = 0; j < boneData.length; j ++ ) {
  1961. data = boneData[ j ];
  1962. if ( data.bone.name === joints[ i ].name ) {
  1963. sortedBoneData[ i ] = data;
  1964. data.processed = true;
  1965. break;
  1966. }
  1967. }
  1968. }
  1969. // add unprocessed bone data at the end of the list
  1970. for ( i = 0; i < boneData.length; i ++ ) {
  1971. data = boneData[ i ];
  1972. if ( data.processed === false ) {
  1973. sortedBoneData.push( data );
  1974. data.processed = true;
  1975. }
  1976. }
  1977. // setup arrays for skeleton creation
  1978. var bones = [];
  1979. var boneInverses = [];
  1980. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1981. data = sortedBoneData[ i ];
  1982. bones.push( data.bone );
  1983. boneInverses.push( data.boneInverse );
  1984. }
  1985. return new THREE.Skeleton( bones, boneInverses );
  1986. }
  1987. function buildBoneHierarchy( root, joints, boneData ) {
  1988. // setup bone data from visual scene
  1989. root.traverse( function ( object ) {
  1990. if ( object.isBone === true ) {
  1991. var boneInverse;
  1992. // retrieve the boneInverse from the controller data
  1993. for ( var i = 0; i < joints.length; i ++ ) {
  1994. var joint = joints[ i ];
  1995. if ( joint.name === object.name ) {
  1996. boneInverse = joint.boneInverse;
  1997. break;
  1998. }
  1999. }
  2000. if ( boneInverse === undefined ) {
  2001. // Unfortunately, there can be joints in the visual scene that are not part of the
  2002. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2003. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2004. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2005. // ensure a correct animation of the model.
  2006. boneInverse = new THREE.Matrix4();
  2007. }
  2008. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2009. }
  2010. } );
  2011. }
  2012. function buildNode( data ) {
  2013. var objects = [];
  2014. var matrix = data.matrix;
  2015. var nodes = data.nodes;
  2016. var type = data.type;
  2017. var instanceCameras = data.instanceCameras;
  2018. var instanceControllers = data.instanceControllers;
  2019. var instanceLights = data.instanceLights;
  2020. var instanceGeometries = data.instanceGeometries;
  2021. var instanceNodes = data.instanceNodes;
  2022. // nodes
  2023. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2024. objects.push( getNode( nodes[ i ] ) );
  2025. }
  2026. // instance cameras
  2027. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2028. var instanceCamera = getCamera( instanceCameras[ i ] );
  2029. if ( instanceCamera !== null ) {
  2030. objects.push( instanceCamera.clone() );
  2031. }
  2032. }
  2033. // instance controllers
  2034. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2035. var instance = instanceControllers[ i ];
  2036. var controller = getController( instance.id );
  2037. var geometries = getGeometry( controller.id );
  2038. var newObjects = buildObjects( geometries, instance.materials );
  2039. var skeletons = instance.skeletons;
  2040. var joints = controller.skin.joints;
  2041. var skeleton = buildSkeleton( skeletons, joints );
  2042. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2043. var object = newObjects[ j ];
  2044. if ( object.isSkinnedMesh ) {
  2045. object.bind( skeleton, controller.skin.bindMatrix );
  2046. object.normalizeSkinWeights();
  2047. }
  2048. objects.push( object );
  2049. }
  2050. }
  2051. // instance lights
  2052. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2053. var instanceLight = getLight( instanceLights[ i ] );
  2054. if ( instanceLight !== null ) {
  2055. objects.push( instanceLight.clone() );
  2056. }
  2057. }
  2058. // instance geometries
  2059. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2060. var instance = instanceGeometries[ i ];
  2061. // a single geometry instance in collada can lead to multiple object3Ds.
  2062. // this is the case when primitives are combined like triangles and lines
  2063. var geometries = getGeometry( instance.id );
  2064. var newObjects = buildObjects( geometries, instance.materials );
  2065. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2066. objects.push( newObjects[ j ] );
  2067. }
  2068. }
  2069. // instance nodes
  2070. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2071. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2072. }
  2073. var object;
  2074. if ( nodes.length === 0 && objects.length === 1 ) {
  2075. object = objects[ 0 ];
  2076. } else {
  2077. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2078. for ( var i = 0; i < objects.length; i ++ ) {
  2079. object.add( objects[ i ] );
  2080. }
  2081. }
  2082. if ( object.name === '' ) {
  2083. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2084. }
  2085. object.matrix.copy( matrix );
  2086. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2087. return object;
  2088. }
  2089. function resolveMaterialBinding( keys, instanceMaterials ) {
  2090. var materials = [];
  2091. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2092. var id = instanceMaterials[ keys[ i ] ];
  2093. materials.push( getMaterial( id ) );
  2094. }
  2095. return materials;
  2096. }
  2097. function buildObjects( geometries, instanceMaterials ) {
  2098. var objects = [];
  2099. for ( var type in geometries ) {
  2100. var geometry = geometries[ type ];
  2101. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2102. // handle case if no materials are defined
  2103. if ( materials.length === 0 ) {
  2104. if ( type === 'lines' || type === 'linestrips' ) {
  2105. materials.push( new THREE.LineBasicMaterial() );
  2106. } else {
  2107. materials.push( new THREE.MeshPhongMaterial() );
  2108. }
  2109. }
  2110. // regard skinning
  2111. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2112. if ( skinning ) {
  2113. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2114. materials[ i ].skinning = true;
  2115. }
  2116. }
  2117. // choose between a single or multi materials (material array)
  2118. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2119. // now create a specific 3D object
  2120. var object;
  2121. switch ( type ) {
  2122. case 'lines':
  2123. object = new THREE.LineSegments( geometry.data, material );
  2124. break;
  2125. case 'linestrips':
  2126. object = new THREE.Line( geometry.data, material );
  2127. break;
  2128. case 'triangles':
  2129. case 'polylist':
  2130. if ( skinning ) {
  2131. object = new THREE.SkinnedMesh( geometry.data, material );
  2132. } else {
  2133. object = new THREE.Mesh( geometry.data, material );
  2134. }
  2135. break;
  2136. }
  2137. objects.push( object );
  2138. }
  2139. return objects;
  2140. }
  2141. function hasNode( id ) {
  2142. return library.nodes[ id ] !== undefined;
  2143. }
  2144. function getNode( id ) {
  2145. return getBuild( library.nodes[ id ], buildNode );
  2146. }
  2147. // visual scenes
  2148. function parseVisualScene( xml ) {
  2149. var data = {
  2150. name: xml.getAttribute( 'name' ),
  2151. children: []
  2152. };
  2153. prepareNodes( xml );
  2154. var elements = getElementsByTagName( xml, 'node' );
  2155. for ( var i = 0; i < elements.length; i ++ ) {
  2156. data.children.push( parseNode( elements[ i ] ) );
  2157. }
  2158. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2159. }
  2160. function buildVisualScene( data ) {
  2161. var group = new THREE.Group();
  2162. group.name = data.name;
  2163. var children = data.children;
  2164. for ( var i = 0; i < children.length; i ++ ) {
  2165. var child = children[ i ];
  2166. group.add( getNode( child.id ) );
  2167. }
  2168. return group;
  2169. }
  2170. function hasVisualScene( id ) {
  2171. return library.visualScenes[ id ] !== undefined;
  2172. }
  2173. function getVisualScene( id ) {
  2174. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2175. }
  2176. // scenes
  2177. function parseScene( xml ) {
  2178. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2179. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2180. }
  2181. function setupAnimations() {
  2182. var clips = library.clips;
  2183. if ( isEmpty( clips ) === true ) {
  2184. if ( isEmpty( library.animations ) === false ) {
  2185. // if there are animations but no clips, we create a default clip for playback
  2186. var tracks = [];
  2187. for ( var id in library.animations ) {
  2188. var animationTracks = getAnimation( id );
  2189. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2190. tracks.push( animationTracks[ i ] );
  2191. }
  2192. }
  2193. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2194. }
  2195. } else {
  2196. for ( var id in clips ) {
  2197. animations.push( getAnimationClip( id ) );
  2198. }
  2199. }
  2200. }
  2201. if ( text.length === 0 ) {
  2202. return { scene: new THREE.Scene() };
  2203. }
  2204. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2205. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2206. // metadata
  2207. var version = collada.getAttribute( 'version' );
  2208. console.log( 'THREE.ColladaLoader: File version', version );
  2209. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2210. var textureLoader = new THREE.TextureLoader( this.manager );
  2211. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  2212. //
  2213. var animations = [];
  2214. var kinematics = {};
  2215. var count = 0;
  2216. //
  2217. var library = {
  2218. animations: {},
  2219. clips: {},
  2220. controllers: {},
  2221. images: {},
  2222. effects: {},
  2223. materials: {},
  2224. cameras: {},
  2225. lights: {},
  2226. geometries: {},
  2227. nodes: {},
  2228. visualScenes: {},
  2229. kinematicsModels: {},
  2230. physicsModels: {},
  2231. kinematicsScenes: {}
  2232. };
  2233. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2234. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2235. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2236. parseLibrary( collada, 'library_images', 'image', parseImage );
  2237. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2238. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2239. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2240. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2241. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2242. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2243. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2244. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2245. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2246. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2247. buildLibrary( library.animations, buildAnimation );
  2248. buildLibrary( library.clips, buildAnimationClip );
  2249. buildLibrary( library.controllers, buildController );
  2250. buildLibrary( library.images, buildImage );
  2251. buildLibrary( library.effects, buildEffect );
  2252. buildLibrary( library.materials, buildMaterial );
  2253. buildLibrary( library.cameras, buildCamera );
  2254. buildLibrary( library.lights, buildLight );
  2255. buildLibrary( library.geometries, buildGeometry );
  2256. buildLibrary( library.visualScenes, buildVisualScene );
  2257. setupAnimations();
  2258. setupKinematics();
  2259. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2260. if ( asset.upAxis === 'Z_UP' ) {
  2261. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2262. }
  2263. scene.scale.multiplyScalar( asset.unit );
  2264. return {
  2265. animations: animations,
  2266. kinematics: kinematics,
  2267. library: library,
  2268. scene: scene
  2269. };
  2270. }
  2271. };