Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 5ee7c27a5f Merge pull request #15474 from gogoend/zh_doc 6 gadi atpakaļ
.github 1cbcaab0b8 r99 6 gadi atpakaļ
build f55b3d3b91 Updated builds. 6 gadi atpakaļ
docs 4e388d5494 Little fix for wrong characters. 6 gadi atpakaļ
editor c4d849b060 fixes bug 6 gadi atpakaļ
examples 580999bd07 Merge pull request #15458 from Mugen87/dev11 6 gadi atpakaļ
src 67a793ac16 Null uniform value serialization. 6 gadi atpakaļ
test 02d91338ea Remove JSONLoader from core 6 gadi atpakaļ
utils 02d91338ea Remove JSONLoader from core 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 gadi atpakaļ
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 gadi atpakaļ
.travis.yml 294d4b291a Tests against latest node 7 gadi atpakaļ
LICENSE 5498e9ec31 Update LICENSE 7 gadi atpakaļ
README.md 9e7bddd9e5 README: Changed build-size badge service. 6 gadi atpakaļ
package-lock.json 6d15ef5a80 Updated package-lock.json 6 gadi atpakaļ
package.json 1cbcaab0b8 r99 6 gadi atpakaļ
rollup.config.js b29d7a389c Fix: Incorrect build of threejs on windows (#15383) 6 gadi atpakaļ

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases